cormack12
Gold Member
So GAF - we have two very different games here with very different aims.
Are you expecting the AI and encounters to be much different and more adaptive in TLoU2? Will the updated stealth mechanics glimpsed in UC4 be more engaging? Will the AI that ND spoke about evoke more emotional choices on whether to avoid combat or are you gonnna kill....every last one of them? Will the crafting and tools limit/enhance encounters, will animals provide a different challenge?
Rearding Death Stranding, are you expecting the traversal and environment punctuated by enemies to provide more interesting interactions to overcome? We should leave out the 'genre' as a weigted factor. Will the user led choices on loadout provide more compelling and unique challenges per playthrough? Will the weather be an intriguing modifier or an exasperating frustration? Will the managing of gauges, balance and resistances be compelling extra's as you go from point A to B? Will the drafting be more impactful than in TLoU2?
Edit: wat? Have polls gone?
Are you expecting the AI and encounters to be much different and more adaptive in TLoU2? Will the updated stealth mechanics glimpsed in UC4 be more engaging? Will the AI that ND spoke about evoke more emotional choices on whether to avoid combat or are you gonnna kill....every last one of them? Will the crafting and tools limit/enhance encounters, will animals provide a different challenge?
Rearding Death Stranding, are you expecting the traversal and environment punctuated by enemies to provide more interesting interactions to overcome? We should leave out the 'genre' as a weigted factor. Will the user led choices on loadout provide more compelling and unique challenges per playthrough? Will the weather be an intriguing modifier or an exasperating frustration? Will the managing of gauges, balance and resistances be compelling extra's as you go from point A to B? Will the drafting be more impactful than in TLoU2?










Edit: wat? Have polls gone?