DaBargainHunta
Member
Yet another shitty week. Woo hoo!
Conrad Link said:2 games worth playing.
Let the bitching commence!
Edit: Hahaha ^ its already begun.
schuelma said:So is this the best SF to get, or is a better one still to come?
schuelma said:So is this the best SF to get, or is a better one still to come?
In fairness to what I said earlier, I'm sure Lolo 2 is a good game - but it's hard for me to get excited about it when I don't even have Lolo 1.DaBargainHunta said:Yet another shitty week. Woo hoo!
PepsimanVsJoe said:I suck at Lolo games
Meloche said:I still haven't gotten around to downloading the first Adventures of Lolo. For those who've played both, is it worth it to get each one? Or is the sequel just an improvement in every way that it's not necessary to play the first?
In any event, it's nice to see a new batch of games that I'm interested in, but on the other hand, I can't get behind these two game release weeks. This is the opposite of what Nintendo should be doing with the service, and I really hope NOA has plans to release Everyone's Nintendo Channel soon or else they're just going to continue to see these marginal VC numbers.
EphemeralDream said:I thought Hyper Fighting SNES was the best one to get on VC? Any major issues with Super?
Meloche said:I still haven't gotten around to downloading the first Adventures of Lolo. For those who've played both, is it worth it to get each one? Or is the sequel just an improvement in every way that it's not necessary to play the first?
It's not about the specific games being released, for me--even though I'll definitely be there for Lolo 2. (If Lolo 1 is any indication, the sequel will be tops in the realm of good old top-down puzzle games, and from Monday on I'll be highly and earnestly recommending it to absolutely anyone who likes the genre.) To me it's about seeing a seemingly permanent drop to two games per week with no good reason to do so. If we had another week with two import games, then even if only one of them was worth playing this time (unlike S&P + SMB: Lost Levels), I would say, sure, they had a decent enough reason to release only two games that week. But right now? I don't get it.Conrad Link said:2 games worth playing.
Let the bitching commence!
Jiggy37 said:Wanted to reply to this last night, but my connection died just before I could... Anyway.
It's not about the specific games being released, for me--even though I'll definitely be there for Lolo 2. (If Lolo 1 is any indication, the sequel will be tops in the realm of good old top-down puzzle games, and from Monday on I'll be highly and earnestly recommending it to absolutely anyone who likes the genre.) To me it's about seeing a seemingly permanent drop to two games per week with no good reason to do so. If we had another week with two import games, then even if only one of them was worth playing this time (unlike S&P + SMB: Lost Levels), I would say, sure, they had a decent enough reason to release only two games that week. But right now? I don't get it.
I mean, even assuming I bought into the theory that Nintendo's somehow running out of games to put up, it would still bug me that they chose to slow down to two games a week right now instead of keeping up the pace of three but then slowing it to one per week when times became truly tight. Each of those methods would be able to stall a complete VC Monday shutdown in the same way, but what I'm proposing would at least speed up the releases and put up more games for download immediately--which would also generate more profit for the publishers, or so I would think. (I still believe the theory is entirely iffy, though. Even without untranslated stuff, licensed stuff, etc., there have got to be over ten games left from each out of Sega, Namco, and Konami, over twenty from D4 or Nintendo, over thirty from each out of Capcom or Hudson, plus all the Taito and Quest stuff that Square-Enix owns, and more... Admittedly I'm not accounting for the possibility that several companies have withdrawn or slowed down future VC support because of Nintendo's general ineptitude in handling the weekly releases and their full and complete unwillingness to advertise the service, but I'm pretty sure Hudson and Nintendo at least would still be on board for releasing future games, and probably D4 as well.)
I really hate to be a conspiracy theorist, but I wonder if it's not true that most VC buyers are like me, buying dozens of VC games (it'll be 48 for me on Monday)--in other words, if it's the case that VC buyers are few but the games they buy are many. If that's the case, maybe Nintendo has seen this and become unnecessarily paranoid about VC eating into the sales of discs. Or, again, maybe I'm the one who's unnecessarily paranoid. I'm just saying that at this point I find the slowdown so inexplicable that I'm not willing to write off even unlikely possibilities.
I never played 1080, but I own both Wave Race 64 and Blue Storm. WR64 is easily the better game!Visualante said:I don't get why anyone would pay for 1080 or Wave Race when the GameCube versions can be had for the same price. Booted up my Wii to see if Majora's Mask was on yesterday, oh how naive I am. Oh well.
Visualante said:I don't get why anyone would pay for 1080 or Wave Race when the GameCube versions can be had for the same price.
Jazzem said:Right GAFers, help me decide:
Should I download Zelda II or not?
I liked it on the GC collector's disk, but I'd rather be able to load up from the Wii, and it'll save the EXP through suspension points. And I'm an EU gamer, is the music full speed?
MoxManiac said:There isn't a chance of them running out of games. There are hundreds of hundreds of hundreds of eligible games to release.
BooJoh said:Maybe they're trying to stall so they don't get too many people filling up their Wii's space leading up to the WiiWare launch, or secretly planning an option for storage expansion and realize people would buy more VC games as they're released if more storage is already available.
Both seem viable, though I'm just speculating here... it's certainly not the first time Nintendo has done something its fans find simply mind-boggling.
DaBargainHunta said:Wave Race 64 is much better than Blue Storm.
AntMurda said:Blue Storm is better than Wave Race 64. Not even a question. 1080 Avalanche is awesome too. The originals and the sequels are awesome. I love them.
Donkey Thong said:I'm not even sure Blue Storm is worthy of even being compared to it's predecessor. BS is a competent, at times very good racing game. WR64 is godly. No nostalgia talking. I downloaded the VC version of it and it's still as fun as ever.
GremlinInTheMachine said:Are there any other VC shooters that use dynamic enemy placement like Zanac?
Zanac has always been my favorite shooter mainly because of its dynamic enemy placement, and I'd love to find another shooter that uses it.
Waverace 64 wins because of it's soundtrack, there is something that is just absolutely sublime about it.Dr. Zoidberg said:People have argued about the two Waverace games on GAF for years. They're both good but they're just different. People are going to have preferences and I can respect both.
When BS came out for GC, there were people pitching a fit because it didn't play just like WR64. And I can understand that. But there were also people who said "It doesn't look much better than the old version!", which is a laughable fallacy. Take off the retro goggles for a moment and go play one right after the other. BS is a MUCH nicer LOOKING game, even if the play changes weren't your thing.
I kind of doubt that. Nintendo has to realize that the original TMNT was vastly different (and much less popular than the arcade game. I'm sure it would sell better on the VC than the original, and I don't see how Nintendo could think it wouldn't.SonicMegaDrive said:I'm assuming it was not released because sales for the first TMNT game weren't all that hot. Pity.