Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

I hope that's sarcastic.

I never played Adventures of Lolo 2, but i've never heard a bad thing about it. And I can say for sure that Super Street Fighter II: The New Challengers is really fun, even the single player mode.
 
Conrad Link said:
2 games worth playing.

Let the bitching commence!

Edit: Hahaha ^ its already begun.

Lolo 2's good, but SSF2 is worthless with the 5966743723 ways to play the actual arcade cps2 SSF2 now. Getting the SNES version is pointless.
 
schuelma said:
So is this the best SF to get, or is a better one still to come?

Yes, unless 3DO games get added to the VC (so we could get Super Street Fighter II Turbo).

There are a few other SF games, but not as good as this (inlcuding Street Fighter Alpha 2, which somehow had loading).
 
DaBargainHunta said:
Yet another shitty week. Woo hoo!
In fairness to what I said earlier, I'm sure Lolo 2 is a good game - but it's hard for me to get excited about it when I don't even have Lolo 1.

And, no, another version of Street Fighter 2 does not excite me in the least - especially when the VC already has two of the previous versions. Zzzzzzzzzzzzzzzzzzz.
 
hope anyone of you can help me here...

i just wanted to buy some wii points in the wii points card shop of NoE, but there are only 100 points "available" and as you can only buy one per day, that's not really an option (would take a month for me to get all my stars converted to points).

does anyone of you know how frequently the "stock" gets filled again? when was the last time there were 1000 points cards available?

don't know if the shop is the same for the whole of europe or bound to countries... in second case, this question would go to the german gaffers out there.

thanks a lot for your help.

ps: right now i just can't believe nintendo fakes "stock" of a virtual good...
 
I still haven't gotten around to downloading the first Adventures of Lolo. For those who've played both, is it worth it to get each one? Or is the sequel just an improvement in every way that it's not necessary to play the first?

In any event, it's nice to see a new batch of games that I'm interested in, but on the other hand, I can't get behind these two game release weeks. This is the opposite of what Nintendo should be doing with the service, and I really hope NOA has plans to release Everyone's Nintendo Channel soon or else they're just going to continue to see these marginal VC numbers.
 
Meloche said:
I still haven't gotten around to downloading the first Adventures of Lolo. For those who've played both, is it worth it to get each one? Or is the sequel just an improvement in every way that it's not necessary to play the first?

In any event, it's nice to see a new batch of games that I'm interested in, but on the other hand, I can't get behind these two game release weeks. This is the opposite of what Nintendo should be doing with the service, and I really hope NOA has plans to release Everyone's Nintendo Channel soon or else they're just going to continue to see these marginal VC numbers.

I would say it would be worth your time and money to download both Lolos. The progression is similar to the NES Mega Man titles . . . there are small differences, but the gameplay is enjoyable throughout the series. None of the Lolos is so head and shoulders above the rest that it makes the other two obsolete.

Hear hear to your second point.
 
Woaaaah, Lolo 2. Lucky Americans! Hopefully we'll follow up with it on our next release ala Star Tropics.

Super Street Fighter II' is pretty interesting, but Turbo to me seems to be the perfect Street Fighter to have on the VC. Everything Street Fightery is intact (Things like "You Win/Lose" and "Round * Fight!", missing from World Warrior and Super respectively), there's few balance issues, the music is excellent and you can have the speed as low or high (Especially with the cheat code) as you want. I think I'll skip Super and stick with Turbo, which remains one of my most frequently played VC games :)
 
EphemeralDream said:
I thought Hyper Fighting SNES was the best one to get on VC? Any major issues with Super?

I played the hell out of Hyper Fighting and Super and i still find Super is the best version of Street Fighter 2.

Its the version ive been waiting for on VC and it also has the best intro too.
 
Meloche said:
I still haven't gotten around to downloading the first Adventures of Lolo. For those who've played both, is it worth it to get each one? Or is the sequel just an improvement in every way that it's not necessary to play the first?

It is worth it to buy every single one. The strength of the game is in the puzzle designs and you get an entirely new set of puzzles in each game. After you beat one of the games, you will want more Lolo puzzles to solve, and the way to get them is to play the rest of the series.
 
Wanted to reply to this last night, but my connection died just before I could... Anyway.


Conrad Link said:
2 games worth playing.

Let the bitching commence!
It's not about the specific games being released, for me--even though I'll definitely be there for Lolo 2. (If Lolo 1 is any indication, the sequel will be tops in the realm of good old top-down puzzle games, and from Monday on I'll be highly and earnestly recommending it to absolutely anyone who likes the genre.) To me it's about seeing a seemingly permanent drop to two games per week with no good reason to do so. If we had another week with two import games, then even if only one of them was worth playing this time (unlike S&P + SMB: Lost Levels), I would say, sure, they had a decent enough reason to release only two games that week. But right now? I don't get it.

I mean, even assuming I bought into the theory that Nintendo's somehow running out of games to put up, it would still bug me that they chose to slow down to two games a week right now instead of keeping up the pace of three but then slowing it to one per week when times became truly tight. Each of those methods would be able to stall a complete VC Monday shutdown in the same way, but what I'm proposing would at least speed up the releases and put up more games for download immediately--which would also generate more profit for the publishers, or so I would think. (I still believe the theory is entirely iffy, though. Even without untranslated stuff, licensed stuff, etc., there have got to be over ten games left from each out of Sega, Namco, and Konami, over twenty from D4 or Nintendo, over thirty from each out of Capcom or Hudson, plus all the Taito and Quest stuff that Square-Enix owns, and more... Admittedly I'm not accounting for the possibility that several companies have withdrawn or slowed down future VC support because of Nintendo's general ineptitude in handling the weekly releases and their full and complete unwillingness to advertise the service, but I'm pretty sure Hudson and Nintendo at least would still be on board for releasing future games, and probably D4 as well.)

I really hate to be a conspiracy theorist, but I wonder if it's not true that most VC buyers are like me, buying dozens of VC games (it'll be 48 for me on Monday)--in other words, if it's the case that VC buyers are few but the games they buy are many. If that's the case, maybe Nintendo has seen this and become unnecessarily paranoid about VC eating into the sales of discs. Or, again, maybe I'm the one who's unnecessarily paranoid. I'm just saying that at this point I find the slowdown so inexplicable that I'm not willing to write off even unlikely possibilities.
 
Jiggy37 said:
Wanted to reply to this last night, but my connection died just before I could... Anyway.


It's not about the specific games being released, for me--even though I'll definitely be there for Lolo 2. (If Lolo 1 is any indication, the sequel will be tops in the realm of good old top-down puzzle games, and from Monday on I'll be highly and earnestly recommending it to absolutely anyone who likes the genre.) To me it's about seeing a seemingly permanent drop to two games per week with no good reason to do so. If we had another week with two import games, then even if only one of them was worth playing this time (unlike S&P + SMB: Lost Levels), I would say, sure, they had a decent enough reason to release only two games that week. But right now? I don't get it.

I mean, even assuming I bought into the theory that Nintendo's somehow running out of games to put up, it would still bug me that they chose to slow down to two games a week right now instead of keeping up the pace of three but then slowing it to one per week when times became truly tight. Each of those methods would be able to stall a complete VC Monday shutdown in the same way, but what I'm proposing would at least speed up the releases and put up more games for download immediately--which would also generate more profit for the publishers, or so I would think. (I still believe the theory is entirely iffy, though. Even without untranslated stuff, licensed stuff, etc., there have got to be over ten games left from each out of Sega, Namco, and Konami, over twenty from D4 or Nintendo, over thirty from each out of Capcom or Hudson, plus all the Taito and Quest stuff that Square-Enix owns, and more... Admittedly I'm not accounting for the possibility that several companies have withdrawn or slowed down future VC support because of Nintendo's general ineptitude in handling the weekly releases and their full and complete unwillingness to advertise the service, but I'm pretty sure Hudson and Nintendo at least would still be on board for releasing future games, and probably D4 as well.)

I really hate to be a conspiracy theorist, but I wonder if it's not true that most VC buyers are like me, buying dozens of VC games (it'll be 48 for me on Monday)--in other words, if it's the case that VC buyers are few but the games they buy are many. If that's the case, maybe Nintendo has seen this and become unnecessarily paranoid about VC eating into the sales of discs. Or, again, maybe I'm the one who's unnecessarily paranoid. I'm just saying that at this point I find the slowdown so inexplicable that I'm not willing to write off even unlikely possibilities.

There isn't a chance of them running out of games. There are hundreds of hundreds of hundreds of eligible games to release.
 
I don't get why anyone would pay for 1080 or Wave Race when the GameCube versions can be had for the same price. Booted up my Wii to see if Majora's Mask was on yesterday, oh how naive I am. Oh well.
 
Visualante said:
I don't get why anyone would pay for 1080 or Wave Race when the GameCube versions can be had for the same price. Booted up my Wii to see if Majora's Mask was on yesterday, oh how naive I am. Oh well.
I never played 1080, but I own both Wave Race 64 and Blue Storm. WR64 is easily the better game! :D
 
Visualante said:
I don't get why anyone would pay for 1080 or Wave Race when the GameCube versions can be had for the same price.

Because the GameCube versions aren't the same games? There are plenty of people who prefer WR64 over WR:BS simply for the different handling & course layout, and I can easily understand them wanting to pick up both, or WR64 over Blue Storm.
 
Right GAFers, help me decide:

Should I download Zelda II or not?

I liked it on the GC collector's disk, but I'd rather be able to load up from the Wii, and it'll save the EXP through suspension points. And I'm an EU gamer, is the music full speed?
 
Jazzem said:
Right GAFers, help me decide:

Should I download Zelda II or not?

I liked it on the GC collector's disk, but I'd rather be able to load up from the Wii, and it'll save the EXP through suspension points. And I'm an EU gamer, is the music full speed?

Dunno about the music, but I say go for it. I still have my NES copy, and downloaded it on day one.
 
Blue Storm is better than Wave Race 64. Not even a question. 1080 Avalanche is awesome too. The originals and the sequels are awesome. I love them.
 
MoxManiac said:
There isn't a chance of them running out of games. There are hundreds of hundreds of hundreds of eligible games to release.

Not to mention that they could always add more systems to get even more games. Sega Master System, Sega 32X, 3DO, Atari Jaguar, etc.
 
Maybe they're trying to stall so they don't get too many people filling up their Wii's space leading up to the WiiWare launch, or secretly planning an option for storage expansion and realize people would buy more VC games as they're released if more storage is already available.

Both seem viable, though I'm just speculating here... it's certainly not the first time Nintendo has done something its fans find simply mind-boggling.
 
Are there any other VC shooters that use dynamic enemy placement like Zanac?

Zanac has always been my favorite shooter mainly because of its dynamic enemy placement, and I'd love to find another shooter that uses it.
 
BooJoh said:
Maybe they're trying to stall so they don't get too many people filling up their Wii's space leading up to the WiiWare launch, or secretly planning an option for storage expansion and realize people would buy more VC games as they're released if more storage is already available.

Both seem viable, though I'm just speculating here... it's certainly not the first time Nintendo has done something its fans find simply mind-boggling.

Or, perhaps the release queue is simply shorter than usual.
 
Don't see Shard, so:

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL


Jan. 21, 2008

Let's take a quick personality test. Are you the type of person who likes to solve problems by analyzing clues, collecting information and methodically reaching your goal? Or are you more the type to thrust a double-footed kick into someone's face and follow it with a few body blows? Your answers to those questions should help you decide which popular game to choose this week.

Nintendo adds new games to the Wii™ Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

ADVENTURES OF LOLO 2 (NES®, 1 player, Rated E for Everyone, 500 Wii Points): Lolo and Lala are back in this sequel to the popular puzzle game THE ADVENTURES OF LOLO. On their return from the Haunted Castle, the Great Devil kidnaps Lala and challenges Lolo to rescue her again. Now he must take on the challenge of the Great Devil's Tower and Castle mazes. Fortunately, Lala was able to analyze each of the mazes as she was taken to the tower and left clues in the Jewel Boxes in each room. Each Jewel that Lolo collects contains information that will help him in the next room. In order to succeed, he'll also have to push tiles, pick up Heart Framers, temporarily turn enemies into Eggs with his Magic Shots and ward off enemy attacks by moving Emerald Framers. With your help, Lolo and Lala will work together to escape the Great Devil's clutches and defeat him.

SUPER STREET FIGHTER™ II: THE NEW CHALLENGERS (Super NES®, 1-2 players, Rated T for Teen - Violence, 800 Wii Points): When SUPER STREET FIGHTER II: THE NEW CHALLENGERS debuted, the fighting-game genre was forever changed. Along with a revolutionary combo system, the game introduced a new set of challengers to fight alongside the original Street Fighter II cast. In addition to the classic characters of Ryu, Ken, Chun-Li, Guile, Blanka, E. Honda, Zangief, Dhalsim, Balrog, Vega, Sagat and M. Bison, take control of four brand-new characters in exciting head-to-head fighting game play. Choose T. Hawk and his unmatched strength to crush your opponents, use Deejay's unrivaled kickboxing ability to defeat your opponents, unleash your inner dragon with the furious kung fu of Fei Long and drill your rivals with the deadly beauty of Cammy. Get ready for the Street Fighter tournament and the fight of your life.

For more information about Wii, please visit wii.com.
 
first the disappointing packers loss, and now this. :\

I think it can officially be said, but for most of Q4 and now Q1, the VC has been stinking it up... and the amazingly sad part is that they haven't even touched 1/10th of the great games for any of the systems. At this point me has to think it's licensing problems or getting developers on board.
 
DaBargainHunta said:
Wave Race 64 is much better than Blue Storm.

I'm not even sure Blue Storm is worthy of even being compared to it's predecessor. BS is a competent, at times very good racing game. WR64 is godly. No nostalgia talking. I downloaded the VC version of it and it's still as fun as ever.
 
Donkey Thong said:
I'm not even sure Blue Storm is worthy of even being compared to it's predecessor. BS is a competent, at times very good racing game. WR64 is godly. No nostalgia talking. I downloaded the VC version of it and it's still as fun as ever.

People have argued about the two Waverace games on GAF for years. They're both good but they're just different. People are going to have preferences and I can respect both.

When BS came out for GC, there were people pitching a fit because it didn't play just like WR64. And I can understand that. But there were also people who said "It doesn't look much better than the old version!", which is a laughable fallacy. Take off the retro goggles for a moment and go play one right after the other. BS is a MUCH nicer LOOKING game, even if the play changes weren't your thing.
 
GremlinInTheMachine said:
Are there any other VC shooters that use dynamic enemy placement like Zanac?

Zanac has always been my favorite shooter mainly because of its dynamic enemy placement, and I'd love to find another shooter that uses it.

Love me some more games like Zanac baby
 
VC-reviews has started their beta site at http://beta.vc-reviews.com

You can now rate games without making comments and don't have to wait for them to be approved. I'd stopped commenting and rating games previously because several of my ratings went unposted. No longer. I have downloaded and played 70+ VC games and look forward to rating all of them.
 
Dr. Zoidberg said:
People have argued about the two Waverace games on GAF for years. They're both good but they're just different. People are going to have preferences and I can respect both.

When BS came out for GC, there were people pitching a fit because it didn't play just like WR64. And I can understand that. But there were also people who said "It doesn't look much better than the old version!", which is a laughable fallacy. Take off the retro goggles for a moment and go play one right after the other. BS is a MUCH nicer LOOKING game, even if the play changes weren't your thing.
Waverace 64 wins because of it's soundtrack, there is something that is just absolutely sublime about it.
 
I guess TMNT 2: The Arcade Game will no longer be coming to the VC, since it's ESRB rating has expired.

Too bad, because I really enjoy the NES port. It's a bit more challenging than the Arcade version, and is a bit better in some ways.

I'm assuming it was not released because sales for the first TMNT game weren't all that hot. Pity.
 
SonicMegaDrive said:
I'm assuming it was not released because sales for the first TMNT game weren't all that hot. Pity.
I kind of doubt that. Nintendo has to realize that the original TMNT was vastly different (and much less popular than the arcade game. I'm sure it would sell better on the VC than the original, and I don't see how Nintendo could think it wouldn't.
 
Just because it's worth repeating ad infinitum:

-Everybody who likes top-down puzzle games should get Adventures of Lolo 2. In one sense, this is a better week than some three-game weeks we've had in the past, just because it has at least one truly excellent title.

-But none of this excuses two-game weeks. :( They shouldn't be happening, at all. At. All. Just having Hudson and Capcom would probably be sufficient to kick out consistent two-game weeks for four months, but with as many other publishers as are on board, why is this nonsense happening? :/
 
Top Bottom