A Black Falcon
Member
PepsimanVsJoe said:The SNES emulation still has a ways to go apparently since we're still missing key titles like Yoshi's Island and Star Fox. For what it's worth SFA2 was done on hardware beyond what's possible on the SNES and the fact that Capcom managed to accomplish anything with their port is saying a lot(and it's entirely possible that the cartridge used for SFA2 features some sort of chip that the VC's snes emulator hasn't quite perfected yet). Regardless it still falls under "what were they thinking?" along with VF2 Genesis since SFA2 snes hit around the same time as the far superior Saturn and PSX versions.
Unlike Sega who has for some godforsaken reason taken a liking to VF2 Genesis and shoved it onto every compilation/download service they can imagine I would think Capcom is a little bit better than that.
I'm just trying to drown out the possibility that SFA2 just might appear on the VC. If that means making things up just so I can sleep better at night then by all means...
(Seriously though Street Fighter Alpha Anthology features arcade perfect releases of all three Alphas plus a crapton of bonuses, why anyone can take interest in such lousy ports is completely beyond my realm of understanding).
Oh right, I over-estimated Nintendo's emulation competence again...

I knew how lousy the N64 emulation is (no controller pak or rumble pak support? What the heck? I wouldn't be surprised if there's no expansion pak support either...), but I'd forgotten that the SNES emulation is lacking too... yeah, there's got to be a reason none of the Super FX games are there, I'd agree. Are any games with extra chips in them on the VC, in fact? I'm not sure...
As for SFAII SNES, why not? Sure it's not as good, but it's amazing that they were able to do it at all... and it could be a lot worse. How about those 8-bit computer ports of SFII?

As for Sega, it really should be Virtua Fighter 1 32X on the VC, not II for Genesis, but they haven't done 32X or Sega CD emulation yet.
