Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Wow. DoReMi looks great. I'm definitely picking this game up tonight. I saw you guys talking about it a few pages back but I had no idea it was coming so soon. The game looks fantastic. A great use for VC as I usually don't want to spend $ on games I either own or "played to death" back in the day. This and Sin and Punishment make the service worthwhile for me.

I've been contemplating Super Turrican as well, as the game looks like a lot of fun but steep difficulty in games like this (+ limited continues) scares me off. I'm no good at shooters.
 
I was looking for a new VC game and decided to download DoReMi today on Gaf's recommendation. Played through the whole first world. Thoughts: the lack of any translation threw me for a loop. There's actually a good deal of text in the game for a platformer, the first world had two houses that are there solely for the purpose of going in and talking to people. The animation in these segments is really good and funny so getting the text to go along with it would have been nice.

I actually thought the game was not overly easy- I died twice in the first world (although I'm rusty on platformers admittedly), and would have died twice more if I didn't have the bubblegum powerup which saves you from falling into a pit one time. Also, reading the instructions on the Wii menu was a must- at one point you have to break some blocks above you to get to the goal and I couldn't figure out what to do for awhile. Turns out if you hold down y for a few seconds it does a super bubble attack that shoots bubbles in all directions.

The graphics are quite good and the music is spectacular. Looking forward to going on to the second world later on today, I watched the opening cinema for it before I quit, which featured a cameo from a popular Hudson character (again, translated text would have been nice here!). Overall I'd say it's definately worth your 900 Wii points if you are a platforming fan.
 
aceface said:
I was looking for a new VC game and decided to download DoReMi today on Gaf's recommendation. Played through the whole first world. Thoughts: the lack of any translation threw me for a loop. There's actually a good deal of text in the game for a platformer, the first world had two houses that are there solely for the purpose of going in and talking to people. The animation in these segments is really good and funny so getting the text to go along with it would have been nice.

I actually thought the game was not overly easy- I died twice in the first world (although I'm rusty on platformers admittedly), and would have died twice more if I didn't have the bubblegum powerup which saves you from falling into a pit one time. Also, reading the instructions on the Wii menu was a must- at one point you have to break some blocks above you to get to the goal and I couldn't figure out what to do for awhile. Turns out if you hold down y for a few seconds it does a super bubble attack that shoots bubbles in all directions.

The graphics are quite good and the music is spectacular. Looking forward to going on to the second world later on today, I watched the opening cinema for it before I quit, which featured a cameo from a popular Hudson character (again, translated text would have been nice here!). Overall I'd say it's definately worth your 900 Wii points if you are a platforming fan.

Well, I'm not stuck anymore. Thanks for the help ;)
 
And how those added points can be justified anyways??

Seriously, the reason why it costs you more when you buy an imported game in physical world doesn't apply in digital world. (logically at least).

Jeez i hate digital era and all the simulated fees and stuff. Here again i will pay more because of general ignorance.
 
EphemeralDream said:
Retro Roundup 3/10

DoReMi Fantasy: Worth it
Ninja Gaiden III: Not Worth It
Phantasy Star II: Worth It
Puyo Puyo Tsuu: Not Worth It

I get NG3 being not worth it, but not so much PP Tsuu. It's hard to go back to the original after the rulesets that Tsuu added. It's just too bad that it apparently remains untranslated.

And I would so buy 15th anniversary in a heartbeat if it was a budget release. With so much shovelware coming out for the Wii and DS, would it kill them to release something decidedly minor that's actually, y'know, good?
 
For fucks sake, this is the first time you can ever play one of the best platformers of the 16 bit era without having to download illegal roms or pay outrageous import prices and you people are complaining about one freaking dollar?!?!
 
Wait wait wait. So they didn't even bother translating the game? :lol Oh, boy.

There needs to be some minimum quality level on the Virtual Console. That's pretty freakin' absurd.
 
None of these imports have been newly translated, have they? If they had english in them it was because it was there at the time or translated at that time but never released.

I would imagine that the instruction book has been translated, though.
 
Dr. Zoidberg said:
None of these imports have been newly translated, have they? If they had english in them it was because it was there at the time or translated at that time but never released.

I would imagine that the instruction book has been translated, though.
Yup, the only one with any game translation is Sin and Punishment. All import game instructions are in English.
 
nincompoop said:
For fucks sake, this is the first time you can ever play one of the best platformers of the 16 bit era without having to download illegal roms or pay outrageous import prices and you people are complaining about one freaking dollar?!?!

People like you never get that it's about the amount. I like to pay for a reason that's all.
 
Ranger X said:
People like you never get that it's about the amount. I like to pay for a reason that's all.

Then your reason is that the game's instruction manual has been translated into English.

Really, why does a SNES game cost more than a TG16 game? It certainly takes no more "effort" to put SNES games than it does any other system, but they charge more. It's because of "perceived" value. SNES games are perceived to be higher quality than TG16 and thus cost more. Import SNES games are perceived to be worth even more. So really there is no concrete "reason" and the sad fact is that in the new digital era prices are going to be more about perception and demand than any actual work or cost.

It would be nice if these games were translated properly but honestly I think it's an unrealistic expectation. Would Hudson be able to make money off of the game if they paid a programmer, setup some ancient devkit which may or may not be available, translated the game, and then ran it through a rigorous Q/A process since the code had changed? I don't know but I'm unsurprised that it does not happen.
 
Dr. Zoidberg said:
I've been contemplating Super Turrican as well, as the game looks like a lot of fun but steep difficulty in games like this (+ limited continues) scares me off. I'm no good at shooters.
In Super Turrican it's really not the enemies that are a problem, really; most of the ones that even shoot at all tend to shoot only one bullet at a time, and a decent number of the enemies can actually be killed by jumping on them, so against those enemies it doesn't matter how powered-up your weapon is.

The platforming, however, may kill you in an epic hurry. Especially once you get to the ice world--but, really, even the first level has some jumps with wind and lightning assaulting you at the same time. They're not messing around.
 
Ranger X said:
Damn. I thought there would be localisation. That's cheap job. I should pay that game 700 points or less since i cannot benifit of its whole.

Anyways --- Dreams of a Fire Emblem localisation = probably shaterred.

Why bother ROM hacking Fire Emblem and Fire Emblem III when there's a brand new DS remake that is going to come over here anyway?
 
Wait, wait, wait, wait, wait... So not only are these import games more expensive, but they aren't even properly localized?

How is this acceptable and why isn't anyone busting NOA's balls for this shit?
 
Dr. Zoidberg said:
Then your reason is that the game's instruction manual has been translated into English.

Really, why does a SNES game cost more than a TG16 game? It certainly takes no more "effort" to put SNES games than it does any other system, but they charge more. It's because of "perceived" value. SNES games are perceived to be higher quality than TG16 and thus cost more. Import SNES games are perceived to be worth even more. So really there is no concrete "reason" and the sad fact is that in the new digital era prices are going to be more about perception and demand than any actual work or cost.

It would be nice if these games were translated properly but honestly I think it's an unrealistic expectation. Would Hudson be able to make money off of the game if they paid a programmer, setup some ancient devkit which may or may not be available, translated the game, and then ran it through a rigorous Q/A process since the code had changed? I don't know but I'm unsurprised that it does not happen.

Well, i agree with the perceived value of each system. It actually make sense. But with an import it doesn't. If i buy an SNES games, whatever the region, the price is set to its perceived value. Now if i import a game from another territory i pay more because i pay border taxes, shipping fees and exchange rate. Now what is the reason to charge me more for an "import" on the VC when it's not an import anymore?? There's no shipping fee, taxes and exchange rate so why would an import SNES cost more on the VC than another SNES game on the VC? That's where i see a problem.

The only reason they are charging more right now is because they said to themselve people would not think and pay more because it's written "import". Well, i'm ready to pay more for a real import because there's a real reason behind doing it.

Now if they would localise the title i would pay more. They could go up to N64 price if they want to and i would have ZERO problem paying because there would be a real reason behind.
 
Dragona Akehi said:
Why bother ROM hacking Fire Emblem and Fire Emblem III when there's a brand new DS remake that is going to come over here anyway?

How many Fire Emblem games are on the SNES? I'm not aware of that detail. Are the 2 games you mentionned being remade on DS?? I thought it was only one
 
Ranger X said:
How many Fire Emblem games are on the SNES? I'm not aware of that detail. Are the 2 games you mentionned being remade on DS?? I thought it was only one

There are three Fire Emblem games on the SNES. The first SNES game is actually a remake of the first NES Fire Emblem game (there were two NES titles) with a brand new scenario also included. Hence, a Fire Emblem III remake ends up killing two birds with one stone.
 
I was going to buy what looked to be a great 2D platformer, but fuck it; this is absurd. God, I'm getting so annoyed with Nintendo's handling of the Virtual Console lately, and this used to be my favorite thing bar none about the machine.
 
Ranger X said:
Well, i agree with the perceived value of each system. It actually make sense. But with an import it doesn't.

Well, that's the value judgment that every consumer has to make. Basically, imports are not worth a $1 premium to YOU. And that's fine. Maybe you are just annoyed that they are not breaking out the old devkits to localize these 10+ year old games and that makes the price even harder to swallow. I DO understand your concerns. But I don't share them. In the same way that a dumped SNES game has intrinsically more value than a TG16 game to some people, dumped games that have never before been released in this territory will be worth a little more than regular games. Otherwise we all wouldn't pay for them.

Look, I'm not defending VC pricing here. I think it's too much for the majority of games on the service. But the point I'm making is that all these prices are arbitrary based on perceived values and not the effort that went into them. Newer games from more powerful systems cost more even though there is no physical cost or "reason" for it. Similarly, import games cost more even there is no reason for it. It' apples and apples, IMO. You either pay what they're asking or don't. I can understand annoyance at VC pricing in general more so than the $1 import charge.
 
Dr. Zoidberg said:
Well, that's the value judgment that every consumer has to make. Basically, imports are not worth a $1 premium to YOU. And that's fine. Maybe you are just annoyed that they are not breaking out the old devkits to localize these 10+ year old games and that makes the price even harder to swallow. I DO understand your concerns. But I don't share them. In the same way that a dumped SNES game has intrinsically more value than a TG16 game to some people, dumped games that have never before been released in this territory will be worth a little more than regular games. Otherwise we all wouldn't pay for them.

Look, I'm not defending VC pricing here. I think it's too much for the majority of games on the service. But the point I'm making is that all these prices are arbitrary based on perceived values and not the effort that went into them. Newer games from more powerful systems cost more even though there is no physical cost or "reason" for it. Similarly, import games cost more even there is no reason for it. It' apples and apples, IMO. You either pay what they're asking or don't. I can understand annoyance at VC pricing in general more so than the $1 import charge.

I understand your point. As customers i think we should step up when "arbitrary" becomes way too "arbitrary". Anyways, i'm just curious about what you personally think would justify paying 900 points for an Jap SNES games (without any changes of course) compared to a NA SNES game. I want to know about the difference, the justification that would make you think this dollar more is "reasonable".

I also wanted to share with you a more detailed opinion about that perceived value by system.

"But the point I'm making is that all these prices are arbitrary based on perceived values and not the effort that went into them. Newer games from more powerful systems cost more even though there is no physical cost or "reason" for it.

I think that there's a reason. It's reasonable to charge more for newer games because they simply could provide more content or a fuller experience. There's also enhancements on N64 games like a higher color palette and higher resolution wich also justify paying more. Lastly, the value people perceive in X item is what it is for a reason. It's not completely arbritary or only what people are reading to pay and that's it. People think too. People check if it makes sense to pay for stuff. I think that charging more for a SNES games that came out in another region (remember it isn't an importation anymore here) is completely unjustifiable and only people's ignorance can make them pay for that. This moves crosses the borders of common sense no matter how you look at it. I'm sad that most people probably won't feel concerned about all this, not even a little bit.
:(

In the meantime, pretty much anything sold on the physical market are sold at a justified price, either by the governments or organisations. I remember here in Quebec just last month when the government asked Hershey and Catbury to lower the price of chocolate because there simply wasn't any real reason for it to be that high.
 
Ranger X said:
How many Fire Emblem games are on the SNES? I'm not aware of that detail. Are the 2 games you mentionned being remade on DS?? I thought it was only one

III, IV and V were on SFC.

Now if FE III is getting remade (complete with the original FE inside), chances are, the other two will get the same treatment.

I would never worry about FE's viability in english now. It officially has a LARGER fanbase than in Japan.
 
Yep, it's total steaming bullshit that the damn game wasn't even translated. Even worse, it costs more than all of the other overpriced games on VC. I don't want to hear about the translated instruction manual - anyone peddling that argument knows it's a load of crap. I'd gladly pay an extra dollar or two for a translated game. As it stands now, this is just pure highway robbery on Nintendo's part.

With that said, I can see the flipside of the argument too. Yes, 900 points still ends up being a lot cheaper than tracking down an import cartridge, etc.

Still, it's hard to defend Nintendo's greed in this case.

EDIT: With all of that said, I'm still debating on whether I should take the plunge on DoReMi. On the one hand, it irritates to me support such lazy practices on the part of Nintendo. On the other hand, I am curious about the game and I do want to at least support imports on the VC so that we get more (even though they are lazily left unlocalized).
 
Dragona Akehi said:
III, IV and V were on SFC.

Now if FE III is getting remade (complete with the original FE inside), chances are, the other two will get the same treatment.

I would never worry about FE's viability in english now. It officially has a LARGER fanbase than in Japan.
fire emblem is gaming heaven :D :D

Especially the mystery of the emblem and the genealogy of the holy war

especially the latter one had a generation system similar to PS III
 
Ranger X said:
Anyways, i'm just curious about what you personally think would justify paying 900 points for an Jap SNES games (without any changes of course) compared to a NA SNES game. I want to know about the difference, the justification that would make you think this dollar more is "reasonable".

Look, if I wanted to play Super Mario World, I could walk into at least a couple local stores or go on ebay and have it pretty quickly. Prices may fluctuate ($5-$10)but the game is readily available. If, as an American consumer, I want to play DoReMi, my options are pretty limited. I would have to find an import shop (none around here) or order online and pay a exorbitant price. I couldn't even find this game on ebay or froogle with a quick search. Therefore, it seems well worth the $1 premium so that I can play this game. Lots of value here.

Notice I did not bring up emulation/piracy in this argument. In order for VC pricing to make sense, you have to first establish that these games are not being pirated by the customers in question. If, in the back of your mind, you think about how a person could conceivably have all these games for free, and that one's as easy to get as another as far as emus are concerned, then it diminishes the perceived value of the entire VC system. Roms are roms, and one from Japan costs as much as any other, which is to say nothing.

For a person without access to emulation or the scruples to not indulge in it for games he or she does not own, the import games offered on the VC are a good value. This depends on qame quality of course, but by all accounts DoReMi is worth the money.

Ranger X said:
People check if it makes sense to pay for stuff. I think that charging more for a SNES games that came out in another region (remember it isn't an importation anymore here) is completely unjustifiable and only people's ignorance can make them pay for that. This moves crosses the borders of common sense no matter how you look at it.

But again. This is your opinion. You have made a value judgement and can't understand why others don't share your opinion. To some people like me, the game is worth it. To people like you, it isn't. I have no other way to play this game that doesn't cost more (and is also more inconvenient.) I could withold my monies in order to send a message to the big "N" but I don't think it would do any good, and furthermore I don't think it's realistic to expect translations on most import titles. We just don't agree. However, you proceed to denigrate those who do not share your view of the situation to the point of questioning their intelligence.

Ranger X said:
the government asked Hershey and Catbury to lower the price of chocolate because there simply wasn't any real reason for it to be that high.

Well, I'm in the "let the market decide" camp when it comes to these kinds of things. I don't think the government should tell companies what to charge for their goods unless it is some kind of emergency. And I don't think anything to do with chocolate is an emergency. If people don't buy things, the price will come down. It has to.
 
Ranger X said:
I understand your point. As customers i think we should step up when "arbitrary" becomes way too "arbitrary". Anyways, i'm just curious about what you personally think would justify paying 900 points for an Jap SNES games (without any changes of course) compared to a NA SNES game. I want to know about the difference, the justification that would make you think this dollar more is "reasonable".
Simple, if the game is worth $9 (which DoReMi Fantasy is) then buy it. Who gives a shit if other games on the system are a dollar cheaper?
 
Ranger X said:
In the meantime, pretty much anything sold on the physical market are sold at a justified price, either by the governments or organisations. I remember here in Quebec just last month when the government asked Hershey and Catbury to lower the price of chocolate because there simply wasn't any real reason for it to be that high.

Yay for price fixing!

(Cough)

Seriously, though, most things are sold at the highest price consumers will pay, and that generally doesn't change as long as you have a free market system in place. Governmental price fixing tends to have repercussions in other areas...
 
Dr. Zoidberg said:
But again. This is your opinion. You have made a value judgement and can't understand why others don't share your opinion. To some people like me, the game is worth it. To people like you, it isn't. I have no other way to play this game that doesn't cost more (and is also more inconvenient.) I could withold my monies in order to send a message to the big "N" but I don't think it would do any good, and furthermore I don't think it's realistic to expect translations on most import titles. We just don't agree. However, you proceed to denigrate those who do not share your view of the situation to the point of questioning their intelligence.

I didn't want to be mean there. I really like having a discussion and i think you're a great serious poster :)
I'm gonna buy DoReMi because i miss those old school platformers and there won't have any coming in the futur (or by extreme chance) so of course i'm paying the dollar more.
The only thing that iches in my ears is this simple comparison:

----------
Physical NA SNES game = cost me X. Physical JAP SFC game = cost me X + shipping / borders tax.

vs

Digital SNES game = cost me X. Digital JAP SFC game = cost me X + total random Nintendo fee so it looks more like an import price.
----------


I see where things are heading (seriously). I bet you they will create "digital rarity" soon. I swear this will happen...
 
I'm not arguing completely one way or the other, because I do understand both sides, but if they're going to release Japanese VC games and not even translate them, shouldn't we technically have the whole catalog of Japanese VC games released in the US then? I mean, if translating isn't a big deal or anything...

But I agree. Digital rarities is such a stupid idea, because it's not like the download itself is actually rare.
 
Mr. Wonderful said:
I'm not arguing completely one way or the other, because I do understand both sides, but if they're going to release Japanese VC games and not even translate them, shouldn't we technically have the whole catalog of Japanese VC games released in the US then? I mean, if translating isn't a big deal or anything...
Hmm...
 
ethelred said:
I was going to buy what looked to be a great 2D platformer, but fuck it; this is absurd. God, I'm getting so annoyed with Nintendo's handling of the Virtual Console lately, and this used to be my favorite thing bar none about the machine.
Blame Hudson, it's their release.
 
I don't think it's realistic to expect translations on most import titles.

That's absurd.

We're not buying Japanese games from some importer for a non Japanese console! This is a Nintendo sanctioned release on a sanctioned region specific console. Proper localization should be the standard not the exception - especially at the higher price they are charging.
 
Mr. Wonderful said:
I'm not arguing completely one way or the other, because I do understand both sides, but if they're going to release Japanese VC games and not even translate them, shouldn't we technically have the whole catalog of Japanese VC games released in the US then? I mean, if translating isn't a big deal or anything...
Well, "they" in this case is only Hudson--and considering that Final Soldier is on its way (or so it seems via OFLC rating), I wouldn't be surprised if we do end up getting their whole catalog of Japanese VC games. But maybe that's just my hope speaking. I want my Star Parodier along with Final Soldier, and also some other things like the TGCD Popful Mail, and Ys IV, and maybe Gotzendiener, depending on which of these games Hudson has any say in (at least the Star Soldier games!). Dracula X, too.
 
You know, if they're not going to translate it, you MIGHT AS WELL just get the freakin' ROM on your PC. Part of paying for it -- at a premium, no less -- is that you get something out of it, other than the self satisfaction of knowing that you didn't "pirate" it or whatever. That's just not enough -- sorry.
 
Yeah, VC titles are priced based on perceived value, Nintendo's perceived value. Not my perceived value. Maybe if more people refused to perceive Nintendo's perceived value then Nintendo would be forced to perceive that their perceived values should not be perceived as they currently perceive them.
 
loosus said:
You know, if they're not going to translate it, you MIGHT AS WELL just get the freakin' ROM on your PC. Part of paying for it -- at a premium, no less -- is that you get something out of it, other than the self satisfaction of knowing that you didn't "pirate" it or whatever. That's just not enough -- sorry.
Great logic, why bother paying for any VC titles when you can just download them for free? Never mind that its ILLEGAL. Funny, we just have a thread where people were crying over people pirating $20 PSP games, and now people are crying because they cant afford $9 for a VC game? :lol
P.S. the translated manual offers plenty of incentive to buy the game, if you just play the translated rom instead you'll probably have trouble figuring out how to beat the 4th level in the first world.
 
Okay, I've got a question:

This may have been discussed already, but I picked up SSBB last night and tried out some of the VC "demos" that are on that disc. I tried Starfox64 and Super Metroid (I already own both on cart, but wanted to try these demos out). I'm playing SSBB in 16:9 mode. Much to my surprise and amazement, the VC demos ran in the proper 4:3 perspective without me having to do anything to the TV. Whenever I run VC games from the Wii menu they are always stretched and I have to hunt the remote to fix the perspective. Even then with my set I can never get the 4:3 games to look exactly right, as they are always stretched or slightly squeezed horizontally.

If these demos from SSBB can run in the proper perspective, why can't all of the VC games do the same thing?
 
Dragona Akehi said:
III, IV and V were on SFC.

Now if FE III is getting remade (complete with the original FE inside), chances are, the other two will get the same treatment.

FE 1 is getting remade, not FE3. They haven't shown any characters or stages from FE3, and even the classes and stats seem closer to FE 1 (no dismounted Cavaliers/Paladins/Pegasus/Dragons and Marth has his original FE 1 starting stats in one of the released screenshots, rather than the FE 3 Book 1 ones.).
 
Dr. Zoidberg said:
Okay, I've got a question:

This may have been discussed already, but I picked up SSBB last night and tried out some of the VC "demos" that are on that disc. I tried Starfox64 and Super Metroid (I already own both on cart, but wanted to try these demos out). I'm playing SSBB in 16:9 mode. Much to my surprise and amazement, the VC demos ran in the proper 4:3 perspective without me having to do anything to the TV. Whenever I run VC games from the Wii menu they are always stretched and I have to hunt the remote to fix the perspective. Even then with my set I can never get the 4:3 games to look exactly right, as they are always stretched or slightly squeezed horizontally.

If these demos from SSBB can run in the proper perspective, why can't all of the VC games do the same thing?

Powered by Sakurai!
 
nincompoop said:
Great logic, why bother paying for any VC titles when you can just download them for free? Never mind that its ILLEGAL. Funny, we just have a thread where people were crying over people pirating $20 PSP games, and now people are crying because they cant afford $9 for a VC game? :lol
P.S. the translated incentive manual offers plenty of incentive to buy the game, if you just play the translated rom instead you'll probably have trouble figuring out how to beat the 4th level in the first world.
Yeah, because that's exactly what I said: to pirate all games. Thanks for putting words in my mouth, asshole.

And as far as illegality is concerned, I couldn't care less. It's a matter of whether I think the game is worth it. In the future, when we live in a vacuumed utopia where ROMs are not easy to get, it'll be fine to put up with non-translated crap. Till then, Nintendo and friends need to get in the real world. If you feel that you should reward these companies for their complete lack of effort, then go ahead. But I'm not.
 
NeonZ said:
FE 1 is getting remade, not FE3. They haven't shown any characters or stages from FE3, and even the classes and stats seem closer to FE 1 (no dismounted Cavaliers/Paladins/Pegasus/Dragons and Marth has his original FE 1 starting stats in one of the released screenshots, rather than the FE 3 Book 1 ones.).

We've seen two different portraits of Marth, one younger and more effeminate and one older looking close to what he is in Smash. (Both cutscenes, so no stats available.)

Besides, there's the fact that there would not be much of a point just remaking 1.
 
I'm inclined to agree with Dragona... remaking the SFC trilogy on DS seems like a good route to go for IntSys too since they're assurred international releases (so not "new" but "new to you") and it allows them to focus original installments on Wii.

It also means we probably won't get the VC releases here though. I kinda wonder if they'll skip Kirby SS for the same reason? And Earthbound, if we get that fabled DS compilation?
 
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