tim1138 said:
Sonic 2 was a SMS game, I always thought that was on Genesis? I have that on the Sonic Mega Collection for GCN. Hopefully they put up the Alex Kidd games, and I've yet to purchase any of the other Wonder Boy games for TG-16. Thanks for the recommondations though! Oh, was the SMS Ninja Gaiden based off the original arcade game?
The 8-bit Sonic games were actually completely different titles that just shared the same names initially. The Game Gear versions all came out in the US, Europe, and Japan, but due to the system's failure in the US and Japan, the SMS versions mostly didn't.
The SMS versions are usually a bit better due to greater draw distances, though after Sonic 2 the GG became the clear primary platform; Sonic 2 is the worst of them draw distance wise on the GG, I think.
Sonic the Hedgehog (SMS/GG) (SMS: US/EU only)
Sonic the Hedgehog 2 (SMS/GG) (SMS: EU only)
Sonic Triple Trouble (GG)
Sonic Chaos (SMS/GG) (SMS: EU/Brazil only)
Tails' Adventure (GG)
Sonic Blast (SMS/GG) (SMS: Brazil only)
cartman414 said:
The only VRC chips with sound hardware were 6 and 7. 6 was used by Akumajou Densetsu, Madara and Esper Dream 2. 7, which included an FM chip, was used by Lagrange Point and Tiny Toon Adventures 2, but the latter didn't use the special sound.
I noticed that. The biggest loss is obviously the extra FDS sound (that if you attach an FDS to your NES you won't get the extra sound)... other than that, there seem to be not too many games that use it. Lagrange Point, Esper Dream 2, Madara... RPGs, not in English. You'd need to know Japanese to care.
http://en.wikipedia.org/wiki/Multi-Memory_Controller#VRC6
http://nesdevwiki.org/index.php/Main_Page
Looking at that list though, some other mappers (from other developers) are listed as having added sound features. The Nintendo MMC5, Namco 106, and a Sunsoft chip are listed as adding sound features too.
The Wikipedia page lists some games that use each mapper, but not all in every case... I can find a list of games that include the mappers they used, but that doesn't tell you whether the game in question actually used that mapper's additional sound features. That list has a whole bunch more games using the Namco 106 in Japan than Wikipedia's page lists, for instance, but do they use the sound features?
Of the ones they do list, many of the MMC5 games, Rolling Thunder, and Mr. Gimmick/Gimmick (EU only) came out here with, I would assume, worse sound.
Rolling Thunder was released unlicensed by Tengen in the US, but for this (sound difference) that shouldn't matter.
Yeah. Apparently they didn't want to spend the extra money to convert Gradius II over to MMCx format. Crisis Force had the added stigma of arriving as the SNES generation came underway.
At least we got Salamander/Life Force, even though the option max per ship was taken down from 3 to 2.
True, but Gradius II and Crisis Force were better than Life Force, really, though that is a good game too... but I'd have rather gotten Gradius II than Life Force.
As for Crisis Force, that was 1991 game, but the NES and Famicom really had about the same end, given that both had their last releases in 1994. And I'd think that the 1991 NES was in better shape than the 1991 Famicom, given that the SNES just came out that year while the SFC had come out in 1990... oh well.
webrunner said:
One has to wonder.. why isn't their pointer support for light gun games.
The same reason that Mario Kart 64, Cruis'n USA, etc, don't support their controller pak saving options:
Laziness. They just don't care.