Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

i'm not joking. i was/am awestruck by chapter one. i'll watch chapter two before i go to sleep.

wait. joking about what? liking it, or being in love with you?
 
OK...now I know you guys are REALLY joking...

I mean I did make a couple good videos like Brawl walkthroughs or my ultimate wii tribute...but the song and wiimaster are just "Joke" videos (or bored videos...or meh) and I know that yall dont like them so stop messing with my tiny brain!!!

:lol
 
imthemaid said:
i know that they're jokes; i like jokes. i especially like that kind of joke.
OK...well look for future episodes of wiimaster every Tuesday and friday :lol :lol

ON Topic: My guess is that this week will HAVE "meh" games but there will be 3 because NOA will want to make up for the lack of WiiWare in NA.

Maybe...eh...probally not...
 
WiiRevolution1 said:
...

ON Topic: My guess is that this week will HAVE "meh" games but there will be 3 because NOA will want to make up for the lack of WiiWare in NA.

Maybe...eh...probally not...

haha. i think that we should just await js snake.
 
Late PR can only mean a megaton. Of fail.
This had better not become a regular occurrence. D:



Firestorm said:
Sooo anyone else agree with me that Super Metroid was good but not all it's cracked up to be sorta like how Crazy37 and Iam Crazy think OoT isn't all it's cracked up to be?

I mean, I liked it enough but I found it frustrating how there were so many places that you were required to go through where the only way of moving forward to bomb all over the place even though there were no visual cues to do so.
That's one of the greatest things about it, unlike Zero Mission where they're like "go here, then go here, then go here." :(
 
Jiggy37 said:
Late PR can only mean a megaton. Of fail.
This had better not become a regular occurrence. D:

when we find out for sure, we'll either:
2aikbp4.jpg

or
2w6ug09.jpg

together
 
Jiggy37 said:
Late PR can only mean a megaton. Of fail.
This had better not become a regular occurrence. D:



That's one of the greatest things about it, unlike Zero Mission where they're like "go here, then go here, then go here." :(

I didn't really get that feeling too much, although I do like the whole "this is your objective. do whatever you want to get there" thing. I know many others prefer just wandering along lost but I don't really like that too much.
 
Firestorm said:
I didn't really get that feeling too much, although I do like the whole "this is your objective. do whatever you want to get there" thing. I know many others prefer just wandering along lost but I don't really like that too much.

i think that the enjoyment comes from the atmosphere created by feeling lost; not from being lost in and of itself. i've heard a lot of people say that they appreciate the sense of solitutde in super metroid. that effect is lessened if the player's being told where to go.

i like both games a lot. i don't enjoy wandering around lost.
 
The Lamonster said:
I just see no reason why Mario RPG is not on the VC yet. It's one of the best Mario games ever made IMO.
Well, it's not like they've made it their goal to have all of the top games out in the first 1.5 years. I'm surprised so many of them are out so soon, really.
 
imthemaid said:
i think that the enjoyment comes from the atmosphere created by feeling lost; not from being lost in and of itself. i've heard a lot of people say that they appreciate the sense of solitutde in super metroid. that effect is lessened if the player's being told where to go.

i like both games a lot. i don't enjoy wandering around lost.

I was just overall frustrated by the amount of times I got stuck because I had to bomb some wall in some place and there was nothing on screen that told me I should even try it. I mean, it was a pretty fun game but those bits just put it a notch below Zero Mission for me. I still think Prime had the best overall atmosphere in the series. Creeping around Space Pirate bases reading their logs to see what's going on in the world. It was an amazing way to tell a story. It's the same reason I enjoyed Bioshock so much. Prime and Bioshock did interactive narrative right.
 
Firestorm said:
I was just overall frustrated by the amount of times I got stuck because I had to bomb some wall in some place and there was nothing on screen that told me I should even try it. I mean, it was a pretty fun game but those bits just put it a notch below Zero Mission for me. I still think Prime had the best overall atmosphere in the series. Creeping around Space Pirate bases reading their logs to see what's going on in the world. It was an amazing way to tell a story. It's the same reason I enjoyed Bioshock so much. Prime and Bioshock did interactive narrative right.

it was frustrating to me too at times, but feeling a little frustrated--for the sake of not dispelling the illusion of solitude--was a worthwhile trade. i also noticed more visual indicators of breakable walls or floors the second time i played through it.

metroid prime is great.
 
I liked the open exploration and the feeling of isolation, Crazystorm. :D The thing is, the map is so well laid out that I never once had a feeling of truly being stuck with nowhere to go. There's always something to investigate, and even if it doesn't lead you to your next objective, you're almost always rewarded with something.

Besides, random Chozo statues showing you where to go is a bit of a deus ex machina, I think. ;P

Edit:

Firestorm said:
Creeping around Space Pirate bases reading their logs to see what's going on in the world. It was an amazing way to tell a story.

This I'll give you. The scan visor and the logs were a brilliant way to tell a story. It's a very immersive way to experience the narrative and you can skip it entirely if you want to.
 
Iam Canadian said:
I liked the open exploration and the feeling of isolation, Crazystorm. :D The thing is, the map is so well laid out that I never once had a feeling of truly being stuck with nowhere to go. There's always something to investigate, and even if it doesn't lead you to your next objective, you're almost always rewarded with something.

Besides, random Chozo statues showing you where to go is a bit of a deus ex machina, I think. ;P

Edit:

This I'll give you. The scan visor and the logs were a brilliant way to tell a story. It's a very immersive way to experience the narrative and you can skip it entirely if you want to.

Indeed, the map really isn't that hard to traverse. I noticed many of their "hidden" passageways, and anything that I didn't pick up on was found with deductive reasoning and some cross-referencing with the maps one can download in-game.

To be fair, though, the end of Super Metroid is one big deus ex machina in and of itself.

"Uh-oh, I am so screwed, Mother Brain's gonna ki--O HAI METROID!"

I'm a bigger fan of the Prime series, just because it took something already wonderful and perfected it. Sadly, I haven't played Bioshock (don't own a 360), but I absolutely know that I would love it. I love dystopian literature, the game seems to have a very deep storyline, and everyone has said that it's very engaging. Makes me wish I had 360--that, and Banjo-Kazooie.
 
I have a qualm with Virtual Console games. When playing games that had save systems in their original versions, I'm perfectly content. But for those games that didn't have saving systems... I'm a bit displeased with the way that save states are created. Sure, it's nice that Nintendo added save states, but why is it that it always saves when you return to the Wii menu? Why couldn't it simply be optional (a save button in the home menu)? If I die and accidentally return to the Wii menu afterwards, why should I lose all the progress I've made?
 
March 24, 2008

Wii-kly Update: Two New Classic Games Added to Wii Shop Channel

It’s a mad season for basketball lovers, but even the most hardcore hoops fan needs a break from the action this time of year. While they’re a far cry from basketball, the latest additions to the Wii™ Shop Channel offer plenty of fast-moving fun and high-scoring thrills of their own. Check them out and get a fresh taste of gaming excitement that can last well into April and beyond.

Nintendo adds new games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

KING’S KNIGHT™ (NES®, 1 player, Rated E for Everyone — Mild Fantasy Violence, 500 Wii Points): In the kingdom of Izander, the fair Princess Claire has been kidnapped by a foul and insidious dragon, and it is the mission of four brave fighters to save her. Through five thrilling, fast-action stages, our gallant heroes—a knight, a wizard, a monster and a thief—will take on an army of incredible enemies. You must help them reach their goal, as you are now part of the team that will fight to free the princess from her imprisonment. Keep your wits about you, plan your strategy and set off on an exciting adventure.

POWERBALL™ (Sega Genesis, 1-2 players, Rated E for Everyone — Mild Fantasy Violence, 800 Wii Points): Eight different teams representing various nations are vying to become the POWERBALL champions, and you control one of the eight in your quest for the championship. A hybrid of games like rugby and football, POWERBALL is played on a 100-yard field. Try to score by either carrying the ball into your opponent’s end zone or kicking it into your opponent’s net for points. This one- or two-player game offers both exhibition and league play. Jump into a game of POWERBALL and try a brand new sport.

The list of downloadable games is updated weekly on Nintendo’s Online Press Room at press.nintendo.com. For more information about Wii, please visit wii.com or contact:

Chris Olmstead Eileen Tanner

GolinHarris GolinHarris

213-623-4200, ext. 780 509-628-1993

colmstead@golinharris.com etanner@golinharris.com

# # #

Note to editors: Nintendo press materials are available at press.nintendo.com, a password-protected site. To obtain a login, please contact Danny Beardsworth at 213-438-8835 or dbeardsworth@golinharris.com. Users can receive instant Nintendo information by subscribing to the site’s RSS feed.
 
crowphoenix said:
Man, I wish. I've played King's Knight and it's pretty frustrating. And it seems old hard to dig up any dirt on Powerball.

http://www.youtube.com/watch?v=D7MbzoSqccI

There's a video of King's Knight. ITt's not technically bad, but with Super R-Type released last week, you can do better.

Edit: The moment at 2:52 is great.

Looks like another space shooter....escept for it being on land and stuff...and I cant stand space shootors anymore!!!

No downloads this week.

Oh well WiiWare launching this Tuesday is more than enough for me :D

And it looks like we awaited and JSNake came thru..:P
 
Just recently got into all this Wii VC stuff, and there's a ton of awesome content.

But I'm a real noob when it comes to shoot-'em-ups. Can anyone give me advice as to which is the best one offered right now on VC?

I've always been a fan of ones that get you weapon upgrades as you go along killing things and your weapon ends up shooting all sorts of places. I'm also more partial to vertical, but I'm up for anything at this point.
 
Stumpokapow said:
Given that Where's Waldo funded Morrowind, I think it gets a little more flack than it deserves.

I owned the game as a kid, and played the heck out of it. Though, I have no idea why. :lol

And, can you elaborate? That's an odd connection.

winnarps said:
Just recently got into all this Wii VC stuff, and there's a ton of awesome content.

But I'm a real noob when it comes to shoot-'em-ups. Can anyone give me advice as to which is the best one offered right now on VC?

I've always been a fan of ones that get you weapon upgrades as you go along killing things and your weapon ends up shooting all sorts of places. I'm also more partial to vertical, but I'm up for anything at this point.

jiggysignal.jpg
 
winnarps said:
harharhar.


for serious though? any real recommendations?


horizontal
Gradius
Gradius III
Gate of Thunder
Lords of Thunder
R-Type
Super R-Type
R-Type III
Air Zonk
Super Air Zonk

vertical
Super Star Soldier
Soldier Blade
Zanac
Blazing Lazers
Galaga '90

both
Axelay

rail shooter
Sin & Punishment
Star Fox 64

run & gun
Super Turrican
Alien Soldier
Gunstar Heroes
Contra III: The Alien Wars
Super C

All of those are pretty good games. Super R-Type might be a bit iffy inclusion on the list, but even though the other two R-Type games are better, it's decent enough...
 
A Black Falcon said:
horizontal
Gradius
Gradius III
Gate of Thunder
Lords of Thunder
R-Type
Super R-Type
R-Type III
Air Zonk
Super Air Zonk

vertical
Super Star Soldier
Soldier Blade
Zanac
Blazing Lazers
Galaga '90

both
Axelay

All of those are pretty good games. Super R-Type might be a bit iffy inclusion on the list, but even though the other two R-Type games are better, it's decent enough...

thanks a ton!
 
King's Knight actually looks kinda fun, suprised Square made a medieval shmup. Powerball? Seriously, Sega. Step up your game.

Just wanted to also add that I totally agree that some of the lore/pirate scans in Prime added to the atmosphere brilliantly. My favorite was finding the pirate data which says "Geoform Ridley has been reconstructed," and then it goes on to talk about his new armor/missile enhancements and how "he will relish his new duties as security chief." Such a nicely eery sense of foreshadowing of what you would face later. I also really enjoyed the lore scan where the Chozo remark how different and fierce Samus is now compared to when they found her as a child. "The sad eyed child we found now clothed in ancient machines. Her rage is terrible." (paraphrased)

As for Super Metroid, I don't mind having to bomb passages relentlessly. I like being "hopelessly stranded" in an old school way. ;) But yeah Zero Mission's map checkpoints lessen frustration and the game still allows for plenty of exploration/getting lost (though you mainly "get lost" while trying to achieve 100% on items, still haven't done this and I wanna try hard mode someday :( ) unlike Fusion which was painfully restricted and linear.

Besides 1CC'ing a shmup (Batsugun on Saturn), my other fave gaming accomplishment is beating NES Metroid in under 3 hours. I committed myself to doing this back in 2005 after finding a big color map in my old October '91 copy of Nintendo Power (they included a full Metroid guide in anticipation for Metroid II for GB) Getting 8 stars someday on Lost Levels will be even better.
 
King's Knight looks like it would be decent if it scrolled at twice the speed, the playable characters moved twice as fast and fired three times as many shots, it was on a system with more capable hardware (at least TG16), and it used that hardware. Edit: And the enemies were buffed up accordingly, of course.


winnarps said:
for serious though? any real recommendations?
Super Star Soldier and Soldier Blade for vertical; Lords of Thunder and Gate of Thunder for horizontal. Video links here.
 
Jiggy37 said:
Super Star Soldier and Soldier Blade for vertical; Lords of Thunder and Gate of Thunder for horizontal. Video links here.

Gradius III is my favorite shmup on the VC, really... SNES shmups did have lots of slowdown, but they were often great anyway. I like those games too, but the TG-16 was not the only 8 or 16 bit console with good shmups.
 
I owned the cartridge of Gradius III back in the day. I do really appreciate the extra customization of that series, and the way the powerups generally work in terms of providing options as well as encouraging actually shooting stuff, but eh, I've just never been terribly fond of the "one hit kills you" system.
 
Jiggy37 said:
I owned the cartridge of Gradius III back in the day. I do really appreciate the extra customization of that series, and the way the powerups generally work in terms of providing options as well as encouraging actually shooting stuff, but eh, I've just never been terribly fond of the "one hit kills you" system.

Eh, it is true that Gradius and Gradius III both use the classic Gradius system of "if you die, restarting the game will be a more effective way of finishing it than continuing".

... just don't die. :D

Some other shooters use this system too, such as Irem's Image Fight games... their R-Type series doesn't really, though. There are powerups, but all you really need is one to get the pod, and those are plentiful.

One part of this is about whether the game allows infinite continues or limited ones -- Gradius 1 has no continues and Gradius III has limited continues -- but even this isn't always the way to tell. Image Fight, for instance, has unlimited continues, but the second half of the last level is essentially impossible without powerups, and you won't have powerups if you die and start from the midpoint of that level... so yeah, the 'you must get lots of powerups to slowly power your ship up to full strength' system can be frustrating sometimes. You just need to not die... and it gives you so much customizability with the various configuration options and powerups that it adds a lot to the game that other shmups just don't have.

The Gradius games do have shields at least, though. In Gradius III, I'd say that the best setup is with the shrink shield, because it makes your ship smaller (and also blocks two hits). That's a huge, huge advantage...

As for "one hit kills you", that describes virtually all Japanese shmups, really. The ones with health bars are rare. Do any of those shmups (in that list) other than Lords of Thunder have healthbars? Both of those rail shooters do, though, but among the run & guns, the other three have healthbars, but the two Contra games do not.
 
Jiggy37 said:
...but eh, I've just never been terribly fond of the "one hit kills you" system.

Unless you want your foray into the shmup world to be very limited, I would man up. Shooters with healthbars are few and far between. Speaking of Gradius though and "starting over," Gradius V lets you start right where you die and you get to keep to your option pods (as long as you grab them quick before you move on).
 
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