OK...well look for future episodes of wiimaster every Tuesday and friday :lol :lolimthemaid said:i know that they're jokes; i like jokes. i especially like that kind of joke.
WiiRevolution1 said:...
ON Topic: My guess is that this week will HAVE "meh" games but there will be 3 because NOA will want to make up for the lack of WiiWare in NA.
Maybe...eh...probally not...
That's one of the greatest things about it, unlike Zero Mission where they're like "go here, then go here, then go here."Firestorm said:Sooo anyone else agree with me that Super Metroid was good but not all it's cracked up to be sorta like how Crazy37 and Iam Crazy think OoT isn't all it's cracked up to be?
I mean, I liked it enough but I found it frustrating how there were so many places that you were required to go through where the only way of moving forward to bomb all over the place even though there were no visual cues to do so.
Jiggy37 said:Late PR can only mean a megaton. Of fail.
This had better not become a regular occurrence. D:
Jiggy37 said:Late PR can only mean a megaton. Of fail.
This had better not become a regular occurrence. D:
That's one of the greatest things about it, unlike Zero Mission where they're like "go here, then go here, then go here."![]()
Firestorm said:I didn't really get that feeling too much, although I do like the whole "this is your objective. do whatever you want to get there" thing. I know many others prefer just wandering along lost but I don't really like that too much.
Well, it's not like they've made it their goal to have all of the top games out in the first 1.5 years. I'm surprised so many of them are out so soon, really.The Lamonster said:I just see no reason why Mario RPG is not on the VC yet. It's one of the best Mario games ever made IMO.
imthemaid said:i think that the enjoyment comes from the atmosphere created by feeling lost; not from being lost in and of itself. i've heard a lot of people say that they appreciate the sense of solitutde in super metroid. that effect is lessened if the player's being told where to go.
i like both games a lot. i don't enjoy wandering around lost.
Firestorm said:I was just overall frustrated by the amount of times I got stuck because I had to bomb some wall in some place and there was nothing on screen that told me I should even try it. I mean, it was a pretty fun game but those bits just put it a notch below Zero Mission for me. I still think Prime had the best overall atmosphere in the series. Creeping around Space Pirate bases reading their logs to see what's going on in the world. It was an amazing way to tell a story. It's the same reason I enjoyed Bioshock so much. Prime and Bioshock did interactive narrative right.
Firestorm said:Creeping around Space Pirate bases reading their logs to see what's going on in the world. It was an amazing way to tell a story.
Damn, you're right. That means we're probably out of luck all weekend.Man God said:I expected yesterday's PR leak to be late. It was a holiday after all.
Iam Canadian said:I liked the open exploration and the feeling of isolation, Crazystorm.The thing is, the map is so well laid out that I never once had a feeling of truly being stuck with nowhere to go. There's always something to investigate, and even if it doesn't lead you to your next objective, you're almost always rewarded with something.
Besides, random Chozo statues showing you where to go is a bit of a deus ex machina, I think. ;P
Edit:
This I'll give you. The scan visor and the logs were a brilliant way to tell a story. It's a very immersive way to experience the narrative and you can skip it entirely if you want to.
bigmakstudios said:If I die and accidentally return to the Wii menu
Oh yeah. Time to hope for a Megaton Holiday Monday, then.Man God said:I expected yesterday's PR leak to be late. It was a holiday after all.
Jiggy37 said:Oh yeah. Time to hope for a Megaton Holiday Monday, then.
crowphoenix said:Oh, wow. That's impressive right there.
JSnake said:Really?
crowphoenix said:Man, I wish. I've played King's Knight and it's pretty frustrating. And it seems old hard to dig up any dirt on Powerball.
http://www.youtube.com/watch?v=D7MbzoSqccI
There's a video of King's Knight. ITt's not technically bad, but with Super R-Type released last week, you can do better.
Edit: The moment at 2:52 is great.
crowphoenix said:Or Barney's Hide and Go Seek for the Gen with Where's Waldo for the NES following it up.
Stumpokapow said:Given that Where's Waldo funded Morrowind, I think it gets a little more flack than it deserves.
winnarps said:Just recently got into all this Wii VC stuff, and there's a ton of awesome content.
But I'm a real noob when it comes to shoot-'em-ups. Can anyone give me advice as to which is the best one offered right now on VC?
I've always been a fan of ones that get you weapon upgrades as you go along killing things and your weapon ends up shooting all sorts of places. I'm also more partial to vertical, but I'm up for anything at this point.
:lol :lolcrowphoenix said:
winnarps said:harharhar.
for serious though? any real recommendations?
A Black Falcon said:horizontal
Gradius
Gradius III
Gate of Thunder
Lords of Thunder
R-Type
Super R-Type
R-Type III
Air Zonk
Super Air Zonk
vertical
Super Star Soldier
Soldier Blade
Zanac
Blazing Lazers
Galaga '90
both
Axelay
All of those are pretty good games. Super R-Type might be a bit iffy inclusion on the list, but even though the other two R-Type games are better, it's decent enough...
winnarps said:thanks a ton!
Super Star Soldier and Soldier Blade for vertical; Lords of Thunder and Gate of Thunder for horizontal. Video links here.winnarps said:for serious though? any real recommendations?
And, can you elaborate? That's an odd connection.
Jiggy37 said:Super Star Soldier and Soldier Blade for vertical; Lords of Thunder and Gate of Thunder for horizontal. Video links here.
Jiggy37 said:I owned the cartridge of Gradius III back in the day. I do really appreciate the extra customization of that series, and the way the powerups generally work in terms of providing options as well as encouraging actually shooting stuff, but eh, I've just never been terribly fond of the "one hit kills you" system.
winnarps said:harharhar.
for serious though? any real recommendations?
Jiggy37 said:...but eh, I've just never been terribly fond of the "one hit kills you" system.