Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

BooJoh said:
That's another thing. I want to play these games legally. I've been wanting to play EarthBound for years now, but I'm not about to shell out $80 for a used copy on ebay. That leaves me two options: wait for VC and pay $8 to play it legally, or download a ROM and become part of the piracy problem. That decision would be made much, much easier if the game was actually on VC. I'm sure there are many other people with the same problem with this game and others.
Wait, Earthbound is worth 80 bucks used on ebay? FUCKING SHIT, I saw one with box and manual for 7 bucks at the flea market last weekend but didn't buy it because I figured it'd only be worth something sealed.
 
pa1194941.jpg


http://www.play-asia.com/paOS-13-71-113-49-en-70-2k7a.html

Does anybody know anything about this NeoGeo Wii stick? I've got the Hori but this one seems like it might be better for the button layout.
 
I'm not sure if this has been brought up yet, but, when talking about the number of Wii owners compared to the number of VC downloads, shouldn't we be using the number of Wii owners that are online?

I tried a quick search to find the online penetration statistics for the Wii, but only came up with Japan's (back in January, too. Before Brawl). However, we can probably assume that under half of the Wii user base (world-wide) has their console setup for online. So, the current figures might not be that bad.

Could they be better? Of course. They could release more and better games at cheaper prices, which would surely help in selling more.
 
I wouldn't let Nintendo off on the excuse that not all Wii owners are online. It's up to Nintendo to encourage people to take their Wiis online in the first place. The VC is one of the few aspects of console gaming that I still like, but it won't sell online to everyone. Nintendo needs to more aggressively promote their Wi-Fi service in the first place.
 
SonicMegaDrive said:
This has been my fear from the very beginning.
Eh, there's a pretty clear difference there though (chiefly that all those platforms/extensions involved additional hardware/inventory concerns). And really, we're not even sure if VC's undershooting Nintendo's expectations at all.

The overhead is basically negligible with VC and it's an extra service to the best selling console in history... I seriously doubt we'll see it cast aside.
 
jarrod said:
Eh, there's a pretty clear difference there though (chiefly that all those platforms/extensions involved additional hardware/inventory concerns). And really, we're not even sure if VC's undershooting Nintendo's expectations at all.

The overhead is basically negligible with VC and it's an extra service to the best selling console in history... I seriously doubt we'll see it cast aside.
I expect WiiWare to overshadow VC titles significantly in the coming months. Nintendo may not cast aside the service but they have certainly chosen some questionable titles to add while others wait in limbo.
 
Just for a reference, I'd say that I'm a casual "VC" browser. I have about 7-10 games, nothing too crazy. I haven't purchased anything since Mario 3. Meanwhile, I see lots of games I would get, being released in different regions. This whole thing is frustrating.
 
ethelred said:
Why don't you tell me? That way we can get whatever your spin will be out of the way with first.
You're the one who claimed knowledge about the issue by stating that the VC downloads were pitiful in comparison. There is no official XBLA data as far as I know, but the estimations I've seen put the total about equal to the VC total.
 
evilromero said:
I expect WiiWare to overshadow VC titles significantly in the coming months. Nintendo may not cast aside the service but they have certainly chosen some questionable titles to add while others wait in limbo.
Oh yeah, the JP schedule alone really reflects that. I do think VC's hit a bit of a lull, but some people seem to continually see the sky falling here (except convienently every now and then when we get something like DoReMi Fantasy).

And as far as title selection, I'd say most questionable choices hinge on Hudson (Ys I&II, Dragon Slayer) and SEGA (Shining Force II) versus Nintendo... the only real notable Nintendo delays are Earthbound (due to licensing) and MegaMan (admittedly due to NOA sucking/scheduling).
 
Jokeropia said:
You're the one who claimed knowledge about the issue by stating that the VC downloads were pitiful in comparison. There is no official XBLA data as far as I know, but the estimations I've seen put the total about equal to the VC total.

It would be really useful if we could get some official figures - or at least some educated estimates - brought into these discussions. AFAIK, Nintendo have released their own VC download figures at several points since launch. Microsoft and Sony have both released PSN/Live download totals, but do we have a breakdown of those into DLC, videos, demos, XBLA/PSN games etc.?

EDIT:

At E3 '07, Microsoft claimed 45 million game downloads (no breakdown AFAIK) on 7 million Live subscribers. In September 2007, they released more stats, including the figure of 290 million downloads from the Marketplace. This is total downloads and includes everything available in the Marketplace - demos, trailers, XBLA games, Xbox Originals, TV shows etc. - and we don't have a breakdown.

SCEA released figures in January 2008 that claimed 59 million PSN downloads, though again as far as I can tell, there wasn't a breakdown of this into demos, trailers, PS1/Arcade games etc. I'm also not sure if the figures applied just to the US or were global PSN figures.

The most recent figures for VC downloads I'm aware of come from a Q&A with Iwata in February 2008 where he claimed 10 million plus VC downloads. Figures in January 2007 were pegged at 1.5 million according to financial reports released at that time. I've also seen press reports quoting a 3.3 million figure from April 2007, and in November 2007 Nintendo claimed 7.8 million downloads.

On the face of it, the VC doesn't come off well, but it's worth noting a couple of things:

-- The PSN figures I can find don't show what game downloads look like. If the 59 million figure is correct, I would be very surprised if game purchases made up even 1/4 of that. A proper breakdown would be interesting and helpful here.

-- The Xbox 360 figures came nearly two years after launch, whereas the Wii figures come just over a year after launch. Still, if both sets of figures hold, the 360 is still doing very well and undoubtedly outperforms the Wii in terms of total game downloads - though not quite as drastically as the figures might initially suggest (290 vs. 10, for example)

-- If I've got it straight - and assuming Nintendo's figures are correct - they seem to be selling something like 500-600,000 games a month after the 1.5 million launch period. That kind of stability in the figures is good in one respect - the service is obviously seeing continued use - but it is also a little concerning in that they seem to be staying flat in the face of an increasing userbase.

It's interesting stuff, and it would be nice if anyone with access to more complete figures or who can interpret the available data better chipped in as well.
 
Sorry guys I did a search and found nothing.
I recently bought a 22" Samsung LCD, everything is fine with my Wii, except for VC games. I use an official component cable.
I can play TG16 and N64 games, but for NG/SNES/NES games I get nothing but a "no signal" message from the TV when I launch them. A friend of mine told me the solution is a combination of buttons to be pressed once on the Wii-menu, is it correct?
 
Anyone feeling generous?


I want to get Sin and Punishment, but I only have 1,000 Wii points right now (don't feel like adding another 1,000)

So I could gift someone a 1,000 point game for Sin and Punishment (stupid that it's more expensive than the others)


I also have some awesome Japanese PSN games if you want to do a cross-console trade. (like Echochrome, KOF 98, Um Jammer Lammy, Adventure of Little Ralph, Real Bout Fatal Fury, and a ton of others)


PM me.
 
Cosmonaut X said:
-- The Xbox 360 figures came nearly two years after launch, whereas the Wii figures come just over a year after launch. Still, if both sets of figures hold, the 360 is still doing very well and undoubtedly outperforms the Wii in terms of total game downloads
Was there any clarification about how "game downloads" was defined? Otherwise it could include free game demos and/or DLC downloads as well.
 
Jokeropia said:
Was there any clarification about how "game downloads" was defined? Otherwise it could include free game demos and/or DLC downloads as well.

Not in the articles I found - there was just a flat figure for "game downloads". There may be a more detailed breakdown out there for both PSN and Marketplace, but not that I found through my (admittedly brief) Googling.
 
BooJoh said:
I see VC's future possibly mirroring that of 64DD, VB, e-Reader, GBA->GCN Connectivity, GBm, and any other given product that Nintendo bailed on when the numbers didn't meet expectations.
Eeeh I don't think that'll happen.
 
Valtox said:
Sorry guys I did a search and found nothing.
I recently bought a 22" Samsung LCD, everything is fine with my Wii, except for VC games. I use an official component cable.
I can play TG16 and N64 games, but for NG/SNES/NES games I get nothing but a "no signal" message from the TV when I launch them. A friend of mine told me the solution is a combination of buttons to be pressed once on the Wii-menu, is it correct?
PAL Wii? Yeah, you need to enter a combination in any of the games' instruction manuals, doing it for one fixes them all. I don't know it off the top of my head but it's at the bottom of Wikipedia's Virtual Console article (Under PAL Issues or something like that).
 
EvilMario said:
Yes, but why dick around with the NES version when they could give us the SNES version?
Because this way they can get suckers to buy the NES version and then upgrade to the SNES one in a year or so.

It's so deliciously shitty.
 
For completeness sake it makes sense to do NES version first. I like the thought of a complete library versus just the "superior" versions. In most cases there are still difference that are worth exploring. This just the complaint de jour though, as with Street Fighter once the other one hits this will be a non-issue.
 
MisterHero said:
:O

*heart stops*

This might be worth getting, since A LOT of SNK games are coming. :D

Yeah, i'm bummed at the slow rate now too but I'm really giving thoughts about getting this. As an original NeoGeo owner the Hori works well but the button layout is just a little bit off.

Unfortunately shipping from play-asia to California is ridiculous. NCSX, however, is listing it for $69 and $10 for UPS. I won't have funds till the 18th but I'm planning on getting it if NCSX still has it in stock at the time.

If anybody gets it in the next week or two impressions would be GREATLY appreciated!
 
The fact that it has found some kind of success despite the emulation scene out there and how not every Wii owner is a gamer from the NES-N64 era, making the whole concept of nostalgia-based gaming lost on them, is totally lost on certain people here. The Wii has a diverse audience that may not give a shit about old games being available to buy online. I'm pretty sure WiiWare will introduce all or most of the random shit you can find on Xbox Live, so we'll see how that turns out for these wonderful comparisons.
 
There are a few games out there that have both an SNES and NES version that I'd actually go for the NES version for cost savings.

Yoshi's Cookie is one of them.

Dr. Mario is another, but that's pretty moot.

Did Wario's Woods have a SNES version? I wouldn't get either as I own AC, but I can't see the SNES version being that much better.

I prefer the graphics of SMB, SMB2J, SMB2USA, and SMB3 on the NES. I would consider buying All Stars if it was less than 1500 points though.
 
Yes, there is an SNES version of Wario's Woods. It has a Vs. CPU mode instead of the B-type Round Game, a higher overall level of difficulty, better graphics and audio, and record keeping for multiplayer, but is otherwise pretty similar to the NES game.
 
You know, if we could get a count of Classic Controllers sold, we might be able to get a better grasp on how many Wii owners were interested in buying VC games. I mean, it's unlikely that anyone would buy a CC unless they planned to play some VC stuff...
 
DavidDayton said:
You know, if we could get a count of Classic Controllers sold, we might be able to get a better grasp on how many Wii owners were interested in buying VC games. I mean, it's unlikely that anyone would buy a CC unless they planned to play some VC stuff...
Eh.. that's not necessarily going to be true though. I wanted a classic controller for VC for a while, but what finally got me to actually buy one was Brawl, not VC. On the other hand, it probably wouldn't be very many people buying a CC for Brawl/Mario Kart who won't play VC... but I'd estimate a lot of people are willing to play VC on a GCN controller, at least for a while.
 
BooJoh said:
Eh.. that's not necessarily going to be true though. I wanted a classic controller for VC for a while, but what finally got me to actually buy one was Brawl, not VC. On the other hand, it probably wouldn't be very many people buying a CC for Brawl/Mario Kart who won't play VC... but I'd estimate a lot of people are willing to play VC on a GCN controller, at least for a while.

Yeah, I know... I'm just saying we could probably get a low baseline estimate of unique VC owners via Classic Controller sales. Nothing very accurate, but it seems like you could probably argue for the CC totals split in half as a vague guideline as to the minimum number of unique VC gamers.
 
Capndrake said:
PAL Wii? Yeah, you need to enter a combination in any of the games' instruction manuals, doing it for one fixes them all. I don't know it off the top of my head but it's at the bottom of Wikipedia's Virtual Console article (Under PAL Issues or something like that).
Thanks.
To turn on the "cheat" and see older games on high def tvs you have to on the electronic manual of a game and press Z(nunchuck)+A+2. To turn it off, Z+A+1. :)
 
Cosmonaut X said:
At E3 '07, Microsoft claimed 45 million game downloads (no breakdown AFAIK) on 7 million Live subscribers.

To my knowledge, MS has never given us game numbers that don't include demos. Nintendo is the only company that has given us numbers of total paid game downloads, so these numerical comparisons are virtually meaningless. You had some caveats, but this really needs to be stressed.

SCEA released figures in January 2008 that claimed 59 million PSN downloads, though again as far as I can tell, there wasn't a breakdown of this into demos, trailers, PS1/Arcade games etc. I'm also not sure if the figures applied just to the US or were global PSN figures.

I think this number included not only the things you listed, but also system updates. Though I might be thinking of a different news story. I just remember that the first PS3 dowload numbers released included every single downloaded file, of any kind.
 
leroy hacker said:
To my knowledge, MS has never given us game numbers that don't include demos. Nintendo is the only company that has given us numbers of total paid game downloads, so these numerical comparisons are virtually meaningless. You had some caveats, but this really needs to be stressed.

If that's the case, then it's going to be pointless trying to compare public data on VC sales to XBLA/PSN sales - and it's likely to get worse when WiiWare is in full swing and Wii DLC comes along to muddy the waters further.

I think this number included not only the things you listed, but also system updates.

:lol It's a cheap way to inflate your figures, I guess.
 
Speevy said:
I want to get Sin and Punishment, but I only have 1,000 Wii points right now (don't feel like adding another 1,000)

So I could gift someone a 1,000 point game for Sin and Punishment (stupid that it's more expensive than the others)


I also have some awesome Japanese PSN games if you want to do a cross-console trade. (like Echochrome, KOF 98, Um Jammer Lammy, Adventure of Little Ralph, Real Bout Fatal Fury, and a ton of others)


PM me.



Anyone? Come on. $90 worth of PS3 games, $10 VC game, all for Sin and Punishment?
 
Alright Speevy, I'm interested. I'll gift you Sin and Punishment and you can gift me Milon's Musical Adventure or whatever it's called.

Just pm me your friend code and I'll try to figure out how to get my own.
 
How did we get on the topic of comparing VC to XBLA and PSN in the first place? The point was that VC could improve compared to where it (itself) stands, not that it could improve compared to the others.
 
Man God said:
It's not Friday or Monday so the thread seems to stray.

I'm seeing something good coming this Monday.
Based on what? The last few weeks have given us nothing but disappointment. My guess would be more of the same.
 
sfog said:
Yes, there is an SNES version of Wario's Woods. It has a Vs. CPU mode instead of the B-type Round Game, a higher overall level of difficulty, better graphics and audio, and record keeping for multiplayer, but is otherwise pretty similar to the NES game.

It lets you move diamonds, too.
Definitely the superior version.
 
evilromero said:
Based on what? The last few weeks have given us nothing but disappointment. My guess would be more of the same.

Disspointing for you maybe. I've actually bought three games in three weeks.
 
Odrion, to get your Wii friend code, go to the message board and to your address book.

Then you can add me and check your own friend code.
 
Remember the issue I've complained about in the past? NES games are displayed unusually dim on my television and are much, much darker than their original forms. I called Nintendo earlier, and I was instructed to do something quite strange.

Make sure you have the nun-chuck attached to your Wii remote. Go into one of the NES games you've downloaded. Once the campaign mode of the game has started, press the Home button on your Wii remote. Select Operations Guide. In Operations Guide, press the following button SIMULTANEOUSLY:

Z+A+2.

If it has been inputted correctly, a sound should be heard and you'll be able to customize the display options for the game. According to the Nintendo representative I spoke with, it will change the display from "240 lines" to "480 lines" of color.

Here's my problem: I haven't been able to successfully input the buttons simulataneously. Apparently, the Wii is very particular about this, and I've never been able to be precise with these kinds of things (see: Zack and Wiki rhythm game). Can one of you test it out?
 
You don't have to press all three buttons at the exact same time. Hold Z, then press and hold A, then press 2. The chime it plays is the same as the sound when you open the home menu or navigate around in it.

I'm not sure why they're giving you this solution though. Are you using an HDTV? On my standard def TV all this "code" does is make the screen slightly flickery, it's not brighter or more vibrant.
 
TheGrayGhost said:
Sorry for the bump, but I feel this is an important issue for all Wii owners to see. Can anyone help me?

I'm running the Wii @ 480p thriough official component cables on a Sony HDTV. I have noticed the drab colors on NES games. I tried the trick you posted and it did not do anything. No sound, no change whatsoever.

I tried this on Punch Out and Lolo 1. I don't think the code is registering. I have tried settig the Wii to 480i manually in the past, but this had no effect on NES colors.
 
Dr. Zoidberg said:
I'm running the Wii @ 480p thriough official component cables on a Sony HDTV. I have noticed the drab colors on NES games. I tried the trick you posted and it did not do anything. No sound, no change whatsoever.

I tried this on Punch Out and Lolo 1. I don't think the code is registering. I have tried settig the Wii to 480i manually in the past, but this had no effect on NES colors.

Strange. There is no other solution, then?
 
Dr. Zoidberg said:
I tried this on Punch Out and Lolo 1. I don't think the code is registering. I have tried settig the Wii to 480i manually in the past, but this had no effect on NES colors.
Odd that it wouldn't register the code at all. I did the code on Punch-Out as well... started up the game, pressed the home button, brought up the Operations Guide, held Z, Held A, and pressed 2, and it played a chime. I'm using a North American Wii btw.
 
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