bionic77 said:
I don't get this either. It is a the Neo Geo version (not the watered down 16 bit ports) of an arcade classic. Neo Geo games often still look gorgeous even today.
Just a note, there actually were no 16-bit versions of Samurai Shodown II. Samurai Shodown 1 was the only game in the series that got 16-bit ports (in addition to the Neo-Geo AES, MVS, and Neo-Geo CD releases, it was ported to the SNES, Genesis, Sega CD, Game Boy, Game Gear and 3DO). Samurai Shodown II was only ported to the PC, in addition to the original Neo-Geo releases (AES, MVS, and NGCD).
Both SS1 and SS2 were included in a Japan-only collection for the Playstation, but that wasn't 'watered-down', of course.
nincompoop said:
The N64 with CDs may have actually had a shot at getting some halfway decent 3rd party support. *cue ABF post defending the N64's meager 3rd party offerings*
Oh yeah, and the N64's third-party offerings weren't "meager". That word should never be used for such a variety of high-quality titles.
Man God said:
Because it honestly has so few third party ports the N64 has the best great game to crap ratio of any mainstream system.
In fact besides Majora's Mask the only N64 games I'm waiting for are 3rd party.
Indeed... compared to most other major platforms of the last few generations, the N64 has very, very few ports from other systems, and that absolutely is one of its greatest strengths. The N64 has a quite significant number of third-party exclusives, considering the number of games on the system. This is a very good thing... exclusives often get more development attention than ports.
borghe said:
quantity != quality
The N64 still ended up getting some of the greatest games of the generation, and still got a lot of excellent 3rd party support (THQ Wrasslin, LucasArts/Factor 5, Midway, Capcom, EA, etc). Sure you would have missed out on a lot of great games if you only had an N64, but there is no way in hell you would have ever been without a consistently great library of games to play on the system.
Indeed... though I'd have definitely listed Acclaim there. Turok, Extreme-G... Acclaim was pretty great on the N64. Absolutely agreed about Midway and Lucasarts/Factor 5, though. Midway (so many... too many to quickly list. Midway was one of the top publishers on the platform, really -- SF Rush, etc... SF Rush, Rush 2049, Hydro Thunder, and Gauntlet Legends are some of my favorite N64 games. Yes, those four games all did have versions on other consoles, but the N64 versions were just as good to better.), Lucasarts (Factor 5's three games, Ep.1 Racer, Shadows of the Empire), and Acclaim made most of my favorite third-party N64 games, I think... I never liked wrestling games at all so THQ never meant anything to me, but I do know that the general opinion among wrestling game fans was that the N64 games (particularly Aki's) were by far superior to the PSX ones.
However, EA and Capcom are questionable companies to list. EA pretty much did only sports games (Paradigm developed Beetle Adventure Racing, and Paradigm was an N64-focused developer through that generation and had been on the Dream Team), and Capcom released all of THREE games on the system... all PSX ports. And the best known of the three, Resident Evil 2, was developed by Angel Studios, another N64 supporter developer who had also been on the Dream Team. That leaves only Mickey's Tetris Challenge and Mega Man 64 (MM Legends 1). The fact that, at the very end, they finally started developing a N64 exlusive (RE Zero) that was then moved to the GC absolutely does not make up for their years of no appreciable support.