Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Cheesemeister said:
Nintendo is quickly running out of its own NES/SNES titles to release.

You might want to add (DSP-1) next to Mario Kart and Pilotwings. Both these games used a special enhancement chip (think Super FX, but not quite) for their advanced Mode 7 effects. It's probably why they haven't been released yet, and maybe never will.
 
evilromero said:
What's up with the Pixar lawsuit in Uniracers? First I've heard.

Apparently the unicycle design rips off Red's Dream, an old Pixar short. I have seen this lawsuit mentioned in a number of places online, but never anywhere remotely authoritative.

But if there was a lawsuit, there should be some kind of court records, to which I have never found any reference.

Uniracers is one of the games I most want to appear on VC so I'm hoping it's not true. Does anyone have any more information or a proper reference about the situation, like a news story?
 
AtomicShroom said:
You might want to add (DSP-1) next to Mario Kart and Pilotwings. Both these games used a special enhancement chip (think Super FX, but not quite) for their advanced Mode 7 effects. It's probably why they haven't been released yet, and maybe never will.

To be fair, today's Super Mario RPG used the SA-1 chip, which would explain the game's lateness relative to other titles. Other games that used peripherals and special chips may still be in the works, but I wouldn't hold my breath.
 
Cheesemeister said:
Nintendo is quickly running out of its own NES/SNES titles to release.
Wow! Unfortunately, as much as they might want to use this to plead poverty, there's still a near-infinite amount of content that they can put on VC, so. Once they've finished out their own first-party titles, for which they need to strike no licensing deals or pay additional royalties, we'll call that an excellent start, and look towards a bright future.

Cheesemeister said:
To be fair, today's Super Mario RPG used the SA-1 chip, which would explain the game's lateness relative to other titles. Other games that used peripherals and special chips may still be in the works, but I wouldn't hold my breath.

Why? They can't emulate a graphics accelerator? I think they can.
 
Need a recommendation guys

I got 1600 points left and several games I can buy. Looking for 2 800 point games.

Considering:
ActRaiser
Donkey Kong Country 1, 2, or 3
Super Mario RPG
Super Turrican or Mega Turrican
Gunstar Heroes
Lords of Thunder
Ys

What do y'all recommend?
 
Kobun Heat said:
Wow! Unfortunately, as much as they might want to use this to plead poverty, there's still a near-infinite amount of content that they can put on VC, so. Once they've finished out their own first-party titles, for which they need to strike no licensing deals or pay additional royalties, we'll call that an excellent start, and look towards a bright future.

Why? They can't emulate a graphics accelerator? I think they can.

While these are all still certainly within the realm of possibility, you start getting into cost-benefit analysis situations that might keep many titles on the sidelines.
 
Kobun Heat said:
Why? They can't emulate a graphics accelerator? I think they can.

Obviously they can, but it's alot of work. It took forever for ZSNES/Snes9X emulator coders to get these games going.

The biggest question is: Would the time invested to get these running be profitable?
 
Cheesemeister said:
Nintendo is quickly running out of its own NES/SNES titles to release.

Super NES

Kirby Super Star
Super Mario All-Stars (LOL)
Super Mario All-Stars + Super Mario World (LOLOL)

Add "LOL" to KSS because that one's getting an enhanced DS remake next month.

Also Stunt Race FX was made by Nintendo? Oh crap! I kinda want that to come to the VC too.

Also Nintendo has assloads of N64 titles yet to release.
 
Cheesemeister said:
While these are all still certainly within the realm of possibility, you start getting into cost-benefit analysis situations that might keep many titles on the sidelines.

Cost: $0

Benefit: Crowded room full of thousands of journalists, Penny Arcade Expo guests, and maven fans now think it is an awesome game and will buy it and tell their friends to

Oh, you mean the Super FX chip and such. I guess! Maybe! Maybe if they didn't have their Inexplicable Wall Of Secrecy up we'd know for sure.
 
D: Nintendo of America will feel my furry tomorrow, we the Earthbound fans called 2000 times from thursday ;-;

*Plays SMRPG while waiting for Earthbound*
 
Kobun Heat said:
Wow! Unfortunately, as much as they might want to use this to plead poverty, there's still a near-infinite amount of content that they can put on VC, so. Once they've finished out their own first-party titles, for which they need to strike no licensing deals or pay additional royalties, we'll call that an excellent start, and look towards a bright future.

Unrealistic. The goods ones are the ones we care about. The last month was actually pretty decent as far as content goes but people still complained. I seriously don't think that what's left is really going to catch interest the same way the earlier and better titles did. Not that possible content is completely drained but it's not what it was. We'll get games but many may not care for them.
 
Andrex said:
Also Nintendo has assloads of N64 titles yet to release.

Yes, assloads.

N64

Banjo-Kazooie (Rare)
Banjo-Tooie (Rare)
Blast Corps. (Rare)
Custom Robo (JP-only)
Custom Robo V2 (JP-only)
Diddy Kong Racing (Rare)
Donkey Kong 64
Doubutsu no Mori (GameCube)
Dr. Mario 64 (WiiWare)
Excitebike 64
F-Zero X Expansion Kit (JP-only, 64DD)
Goldeneye 007 (Rare)
Hey You, Pikachu! (microphone)
Itoi Shigesato no Bass Tsuri No.1 Ketteihan! (JP-only)
Jet Force Gemini (Rare)
Ken Griffey Jr.'s Slugfest (licensed)
Killer Instinct Gold (Rare)
Kyojin no Doshin (JP-only, 64DD)
Kyojin no Doshin: Kaihou Sensen Chibikkochikko Daishuugo (JP-only, 64DD)
The Legend of Zelda: Majora's Mask
Major League Baseball featuring Ken Griffey, Jr. (licensed)
Mario Artist: Communication Kit (JP-only, 64DD)
Mario Artist: Paint Studio (JP-only, 64DD)
Mario Artist: Polygon Studio (JP-only, 64DD)
Mario Artist: Talent Studio (JP-only, 64DD)
Mario Golf
Mario Party
Mario Party 2
Mario Party 3
Mario Tennis

Mickey's Speedway USA (licensed)
NBA Courtside (licensed)
NBA Courtside 2 (licensed)
The New Tetris (licensed)
Perfect Dark (Rare)
Pilotwings 64
Pokémon Stadium (JP-only, Transfer Pak)
Pokémon Stadium (Transfer Pak)
Pokémon Stadium 2 (Transfer Pak)
Ridge Racer 64 (licensed)
Sim City 64 (JP-only, 64DD)
Super Smash Bros.
Tetrisphere (licensed)
 
Now you're stretching it a bit. I wouldn't count out Mario Party/Golf/Tennis just because there's a Wii version or likelies; likewise Smash, Tetrisphere, or Ridge Racer -- no reason they can't re-up those licenses. They're still on more than friendly terms with Tetris and Namco Bandai.
 
Kobun Heat said:
Now you're stretching it a bit. I wouldn't count out Mario Party/Golf/Tennis just because there's a Wii version or likelies; likewise Smash, Tetrisphere, or Ridge Racer -- no reason they can't re-up those licenses. They're still on more than friendly terms with Tetris and Namco Bandai.

Capndrake said:
Mario Golf is coming to Japan this month, if you didn't see.

Fair enough, though Nintendo's reluctance to re-up on any Tetris licenses in the past decade outside of Tetris DS is very telling. See Panel de Pon/Puzzle League.

Drkirby said:
I don't think Nintendo has the rights to those.

Obviously, which is why they're not bolded.
 
Cheesemeister said:
Fair enough, though Nintendo's reluctance to re-up on any Tetris licenses in the past decade outside of Tetris DS is very telling.
"They've never re-licensed Tetris, except for that time that they did."
 
Kobun Heat said:
"They've never re-licensed Tetris, except for that time that they did."

Yes, exactly. :D

So in summary, we can probably only still expect the following from Nintendo...

NES
Pro Wrestling
Star Tropics II: Zoda's Revenge

Super NES
Earthbound
Kirby's Dream Land 3
Super Play Action Football
Super Punch-Out!!

N64
Donkey Kong 64
Excitebike 64
The Legend of Zelda: Majora's Mask
Mario Golf
Mario Party
Mario Party 2
Mario Party 3
Mario Tennis
Pilotwings 64
Super Smash Bros.

And if the Tetris license is re-upped, these...

Tetris (NES)
Tetris 2 (NES/SNES)
Tetris Attack (SNES)
Tetrisphere (N64)
The New Tetris (N64)
 
Doshin TG was released in Europe so would require no localisation.
If it saved the worlds onto SD it'd get round the 140+ block saves that the game required too.

Hopefully the UK will get Cubivore - I imported but many didn't and missed out on a fun little title.
 
Okay, I'll admit, I have nothing I can really complain about this week. I could bemoan the lack of Mega Man 2, but really, I'm glad to see Super Mario RPG. So I'll let this week slide.
 
nli10 said:
Doshin TG was released in Europe so would require no localisation.
If it saved the worlds onto SD it'd get round the 140+ block saves that the game required too.

Doshin was pretty thoroughly remade for the GC version. Sure, you could just pop the English translation in there, but I can imagine it'd still be a fair bit of re-engineering for the 64DD implementation. It will be interesting to see how far Nintendo pushes the import, special chip, and peripheral-based games once the well runs dry here.
 
Andrex said:
Add "LOL" to KSS because that one's getting an enhanced DS remake next month.

Also Stunt Race FX was made by Nintendo? Oh crap! I kinda want that to come to the VC too.

Also Nintendo has assloads of N64 titles yet to release.

SM64 was released on VC despite SM64 DS. I think KSS will eventually show up, it just might be a year or two from now.

Is clu clu land any good?
 
Wait... SMRPG is OUT?
Holy fuck!


Drkirby said:
D: Nintendo of America will feel my furry tomorrow, we the Earthbound fans called 2000 times from thursday ;-;

*Plays SMRPG while waiting for Earthbound*
Sounds kinky.
 
I think Nintendo will get a lot of that stuff that's missing like some peripheral games and special chips but it'll be very late in the pecking order.

What I wonder is if Nintendo could dig deep and come up with reworked Satellaview titles. That I think has a lot of potential especially since there were 2 unreleased Zelda games there (if only remixes). Also, they can still use Gameboy, Gameboy Color and Arcade titles if the current library runs out, though at least for Gameboy titles I don't expect those until VC games can go portable.
 
MoxManiac said:
SM64 was released on VC despite SM64 DS. I think KSS will eventually show up, it just might be a year or two from now.

Is clu clu land any good?

Mario 64 DS was over a year old by the time the VC one came out. So a year, maybe, from now the original will hit VC.

If the remake isn't still selling.
 
HORY SHIT HORY SHIT
This is definitely one of the games I asked for PMs about! I found out it was out in CAG of all places.

Now why'd they release it one week after my most anticipated RPG of the year :(
 
Cheesemeister said:
Yes, exactly. :D

So in summary, we can probably only still expect the following from Nintendo...

NES
Pro Wrestling
Star Tropics II: Zoda's Revenge

Super NES
Earthbound
Kirby's Dream Land 3
Super Play Action Football
Super Punch-Out!!

N64
Donkey Kong 64
Excitebike 64
The Legend of Zelda: Majora's Mask
Mario Golf
Mario Party
Mario Party 2
Mario Party 3
Mario Tennis
Pilotwings 64
Super Smash Bros.

And if the Tetris license is re-upped, these...

Tetris (NES)
Tetris 2 (NES/SNES)
Tetris Attack (SNES)
Tetrisphere (N64)
The New Tetris (N64)

There's a whole lot of awesome in that list.
 
So. Nintendo. Sega.

Sonic & Knuckles?

Maybe they just haven't figured out how to do the lock-on thing yet.
 
Htown said:
So. Nintendo. Sega.

Sonic & Knuckles?

Maybe they just haven't figured out how to do the lock-on thing yet.
Either that or they're just spreading the release list out, which is most likely. Sonic MS just came out so I imagine they want to space things out accordingly.

Seems likely MM2 will hit next Monday with MM9 only weeks away.
 
TwinIonEngines said:
I was organizing my fridge today and I saw mario and luigi swimming as the download animation. Cute.

The one time I got that was when I redownloaded the tiny photo channel update, meaning I barely got to see it at all :(
 
I have the LoZ: CE, and I've generally had a great experience with it. However, I'd be willing to buy OoT on the VC if the Fire Temple music is unchanged from the original version. Does anyone know this?

Also, My Aquarium seems pretty chill. Any impressions?
 
I would buy Mario Golf and Tennis in a heartbea... no
No I wouldn't.
The GBC ones were the best.
Playing your character on the screen in 3D was ok, but it was all about the GBC games.
 
Now's the time to show those figures that us RPG lovers can mean business! Buy the hell out of this game so we can get some more SNES RPG love. :D
 
M3wThr33 said:
I would buy Mario Golf and Tennis in a heartbea... no
No I wouldn't.
The GBC ones were the best.
Playing your character on the screen in 3D was ok, but it was all about the GBC games.
The GBC games were about half as fun as the console games. There's nothing like Mario Golfing with four of your friends.
 
EvilMario said:
You know, I've heard a lot of people claim this, but we just did a playthrough with Majora's Mask (apparently, the most glitchy of the bunch) and it was flawless. Have any of you actually had issues, or is this some sort of legendary myth?
Other folks have already pointed it out, but the CE disk emulation of Majora's Mask had... issues. My only complaint is that it had a tendancy to randomly freeze, and MM's save system doesn't work well with that. After losing all progress for the fourth time, one gets tired of restarting from the last significant save.

Kobun Heat said:
After this week's PAX, if Nintendo has a single f------ clue in their heads they'll release VS. Excitebike.

What happened at PAX? Was it used as part of their game contest?
 
Page 250, whoo! Also, I finally got arond to getting Bubble Bobble, River City Ransom, & the Strong Bad game. I am actually running out of space. Wowsers. I think I will probably first delete my Elebits save first and then maybe some of the channels. Crazy, I never thought I would be a victim but now I am getting close.
 
Nuclear Muffin said:
Wizpig said:
Expect no better from the VC emulation.
Why shouldn't we? The Zelda CE was done by NST and the emulation was rushed (It was free so there wasn't any real incentive to fix it). VC emulation on the other hand is done at NOJ and is flawless, the Wii is capable of emulating the N64 without breaking a sweat.

Oh MM GCN also had numerous graphic glitches as well (Black Kokiri sword and missing fog effects)
NST's emulation apparently had issues with the Expansion Pak (it's what everyone always says is the culprit) and the rumble (some people have said the issues with the GameCube versions can be reduced by turning off the rumble in-game). Probably just expansions in general.

NCL's solution to "flawless" N64 emulation seems to be to have taken NST's work and simply deleting the parts that were flawed, seeing as how VC games don't support rumble, and how they've never released an Expansion Pak game.

It also seems that NCL "enhances" N64 VC games by digging into the game's code and changing chunks of it so it works better with the Wii hardware directly instead of using N64-based emulation. That's not proper emulation, which is why it doesn't apply to every game, and will probably need to be reworked for future Nintendo consoles (assuming there will even be a VC service by that time).

Edit: There's no way for them to ignore the Expansion Pak in MM the way they ignored the rumble in Ocarina, because MM was built on top of the Expansion Pak (unlike Ocarina which carefully avoided it), so the best you can hope for it for them to turn the Expansion Pak back on, and have the same level of buggyness that there was in the GameCube version, or for them to go in and rip out the 64DD foundation and pretty much rebuild the entire game engine.
 
I'm pretty sure SMRPG is the first SNES game we've gotten in almost 6 months. I hope it won't be six months until the next one.

Cheesemeister, you are forgetting Super Mario Kart in the SNES list.
 
Super excited, bought Super Mario RPG.

Add that to my Breath of Fire II and there you go, only buying SNES RPGs for me!

Anyway, the game is stretched to fit the widescreen and is really pixaly. I don't play VC games, is there a way to unstretch it so its a bit better?
 
ruby_onix said:
NST's emulation apparently had issues with the Expansion Pak (it's what everyone always says is the culprit) and the rumble (some people have said the issues with the GameCube versions can be reduced by turning off the rumble in-game). Probably just expansions in general.

NCL's solution to "flawless" N64 emulation seems to be to have taken NST's work and simply deleting the parts that were flawed
, seeing as how VC games don't support rumble, and how they've never released an Expansion Pak game.

It also seems that NCL "enhances" N64 VC games by digging into the game's code and changing chunks of it so it works better with the Wii hardware directly instead of using N64-based emulation. That's not proper emulation, which is why it doesn't apply to every game, and will probably need to be reworked for future Nintendo consoles (assuming there will even be a VC service by that time).

Edit: There's no way for them to ignore the Expansion Pak in MM the way they ignored the rumble in Ocarina, because MM was built on top of the Expansion Pak (unlike Ocarina which carefully avoided it), so the best you can hope for it for them to turn the Expansion Pak back on, and have the same level of buggyness that there was in the GameCube version, or for them to go in and rip out the 64DD foundation and pretty much rebuild the entire game engine.

NCL aren't using NST's emulator, the VC one was built from scratch. Also the only games that have had some things changed are Wave Race 64 (Texture change, very simple) and OoT (Same texture changes as what OoT GCN got but it's not the same ROM.) The games are still emulated on the VC and are not altered, the MM GCN emulator was just poorly coded and rushed. A VC release would be infinately better.

Oh and that little spiel you've heard about the MM rumble support causing crashing is total garbage, it crashes and glitches exactly the same regardless of whether rumble is turned on or off. The big reason why N64 games on VC don't support rumble is because they are designed to be used by the Classic Controller (Which doesn't have rumble) Nintendo are just too lazy to add proper Rumble and Controller Pak support.

Also, there's nothing stopping Nintendo from releasing SNES and NES games with special chips. They could get them up and running pretty easily (They did design the hardware and have full access to all documentation you know) so I wouldn't think about crossing them off the possible list (Especially since SMRPG used the SA1 chip, which is actually one of the toughest SNES chips to emulate)
 
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