Rlan said:They have been quiet. Dementia's never answered my question about Bomberman '94
this is incorrect, at least how nintendo has said it. Their official answer is if your wii breaks and has locked content (VC games for example), you have to send the unit back to them to get your content transferred to a new system. Your VC downloads are not tied to your Wii number, but to your Wii Shopping account/channel that you create on your Wii. This is why Nintendo recommends that you delete the channel before selling your Wii (this is an official recommendation). This is also why they say that if you delete your Wii shopping channel you will lose all VC downloads and the ability to redownload them.fresquito said:Yeah, you tell them what you downloaded, they check it, see you're telling the truth and include the games in the new console. As far as I know, this is how things work.
Well, this would be a more accurate description, but I was referring to this. Probably should've noted that you must send the broken console to them.borghe said:this is incorrect, at least how nintendo has said it. Their official answer is if your wii breaks and has locked content (VC games for example), you have to send the unit back to them to get your content transferred to a new system. Your VC downloads are not tied to your Wii number, but to your Wii Shopping account/channel that you create on your Wii. This is why Nintendo recommends that you delete the channel before selling your Wii (this is an official recommendation). This is also why they say that if you delete your Wii shopping channel you will lose all VC downloads and the ability to redownload them.
From what Nintendo has said, the only way to get your VC content moved to another console is to send your unit in to nintendo.
borghe said:this is incorrect, at least how nintendo has said it. Their official answer is if your wii breaks and has locked content (VC games for example), you have to send the unit back to them to get your content transferred to a new system. Your VC downloads are not tied to your Wii number, but to your Wii Shopping account/channel that you create on your Wii. This is why Nintendo recommends that you delete the channel before selling your Wii (this is an official recommendation). This is also why they say that if you delete your Wii shopping channel you will lose all VC downloads and the ability to redownload them.
From what Nintendo has said, the only way to get your VC content moved to another console is to send your unit in to nintendo.
the beauty of the system is that it can be changed. I imagine Nintendo just did this as a stop gap to prevent piracy. At some point I fully expect a Shopping Channel upgrade to come down that fixes all of these deficiencies. My guess is your MyNintendo account will play into it at some point (hence why you can only have one Wii attached to a single My Nintendo account).bachikarn said:So having your account tied to the Nintendo.com won't make it easier? And wtf are they going to do for Wii2?
beelzebozo said:i'm at the eighth level, i think. it owns me too, to be honest--i'm not master ninja solomon's key player. but if you hold 1, 2, and up at the game over screen, your game will continue. so you don't have to start over the whole game each time you die.
phew.
Conrad Link said:Can you adjust the screen size of the VC games in game without having to change your TV size back and forth in the settings?
I remember a screen adjustment thing in the E3 demos. :\ Or was I imaging it?
OnWarmerMusic said:You are a gentleman and a scholar. You just saved me countless more trips through levels 1-4.
there is no aspect ratio control in any of the emulators. keep sending emails to nintendo or badgering anyone you know on here from the companies. this is something I think every person with an HDTV wants to see. but no, it's not there right now.Conrad Link said:Can you adjust the screen size of the VC games in game without having to change your TV size back and forth in the settings?
I remember a screen adjustment thing in the E3 demos. :\ Or was I imaging it?
Gigglepoo said:Has the music become a part of your soul yet? I haven't played this in about four years. But I played it all the time when I was a kid. I will never forget that song.
Mama Smurf said:Are 1up going to keep doing their worth it/not worth it feature each week for new VC games? I hope so, it's useful and not stupid like Gamespot's full on reviews.
Rlan said:They have been quiet. Dementia's never answered my question about Bomberman '94, since that has been released in Japan, while the US got '93. '94 got ported over to the Megadrive as "Mega Bomberman", losing 5 player mdoe for 4 in the process. I think it's the only English version avaliable..
Unison said:I wonder what versions of Adventure Island we're gonna get... I'd love all of them, really, with the SNES one being my top choice.
MoxManiac said:Really? You mean the first SNES one, right? I actually thought that's one of the worst of the series. So many steps back from AI II-III on NES imo
Who published it?Y2Kevbug11 said:Is there any hope at all for Actraiser?
AndoCalrissian said:Who published it?
AndoCalrissian said:Who published it?
RaidenZR said:There's hope. Internally, they know it exists as there was a recent resuscitation of it for mobile phones. So it has at least seen the light of day with a Square Enix logo on it.
In 2003, Square Enix made an EZWeb port of the original ActRaiser for cellular phones. It consists of the first three side-scrolling levels of the game, with the town-building portions completely omitted, and is generally seen as inferior to the original game.
RaidenZR said:Yeah. I never said it was good I just said it existed. Also, I think it's known it has a following and that it's well-respected among the community. If Square Enix ports anything over as a test title, this should be in their top initial choices, in my opinion.
RaidenZR said:Yeah. I never said it was good I just said it existed. Also, I think it's known it has a following and that it's well-respected among the community. If Square Enix ports anything over as a test title, this should be in their top initial choices, in my opinion.
MoxManiac said:Really? You mean the first SNES one, right? I actually thought that's one of the worst of the series. So many steps back from AI II-III on NES imo
Christopher said:wow I still can't believe their charging 8 bucks for Sonic the Hedgehog...lower those damn prices Sega.
I've always been curious about Ecco, it seems like a classic, and I remember seeing that advertised everywhere as a kid.
technically Square is no longer in existence. Enix bought Square.Y2Kevbug11 said:Enix, developed by Quintet (now defunct). Enix is also technically no longer in existence I guess.
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B would allow you to leave your thumb on the d-pad, and be closest to the GBA solution, where they moved spin jump from a face button to a shoulder button.dock UK said:I could live without the shoulder buttons (look left + right in SMW), so we'd just need an extra button for spin-jump / get off yoshi. The large A button near the d-pad would probably do for that. It's not ideal, but it's sufficient for for the most part. The option would be nice, that's all.
Not me.borghe said:keep sending emails to nintendo or badgering anyone you know on here from the companies. this is something I think every person with an HDTV wants to see.
this isn't entirely accurate. analog signals technically aren't comprised of true pixels, just scan lines. your pixel perfect controls are derived from the number of scanlines divided by the refresh rate of the device. in theory as long as the scaling and/or rendering hardware supported it (which the wii does being it has games that support both widescreen and fullscreen), you could just render the output to a different pixel aspect ratio. so instead of rendering out 320x240 scaled to 480p to a .9 pixel aspect ratio, you could render out 320x240 with 53 pixel black bars on either side (426x240), scale that to 480p and send it out at a 1.2:1 pixel aspect ratio. thus no loss in resolution.JoshuaJSlone said:
No GameCube or Wii games have ever output anything like 852x480. Why should we expect that will start now, and in Virtual Console of all places?borghe said:this isn't entirely accurate. analog signals technically aren't comprised of true pixels, just scan lines. your pixel perfect controls are derived from the number of scanlines divided by the refresh rate of the device. in theory as long as the scaling and/or rendering hardware supported it (which the wii does being it has games that support both widescreen and fullscreen), you could just render the output to a different pixel aspect ratio. so instead of rendering out 320x240 scaled to 480p to a .9 pixel aspect ratio, you could render out 320x240 with 53 pixel black bars on either side (426x240), scale that to 480p and send it out at a 1.2:1 pixel aspect ratio. thus no loss in resolution.
I was speaking figuratively. and my math was off anyway (was figuring square pixels). but still, the system can most definitely render a 320x240 or smaller image to fill a 720/640x480 anamorphic screen without loss of resolution using a different pixel aspect ratio. As to why we should expect it, because it can be done and would leave everyone happy!JoshuaJSlone said:No GameCube or Wii games have ever output anything like 852x480. Why should we expect that will start now, and in Virtual Console of all places?
borghe said:technically Square is no longer in existence. Enix bought Square.
on a console released 5 years ago, having to manually adjust my aspect ratio was understandable. But in today's day and age when HDTVs are outselling standard definition TVs, you would think convenience to the customer in this realm would be a little bigger of a deal.levious said:is it really that hard to hit the aspect ratio button on your tv's remote? If your tv is older and forces the stretch with no option to change it I could understand the complaints. Those sorts of tvs should be pretty rare though.
MisterAnderson said:Is super star soldier worth the download? I've never played it but I'm a big fan of top down/side scrolling shooters like LifeForce and Ikaruga and the like...but I hear it isn't 2 player?
borghe said:I mean how hard is it to go into your computer's display settings and switch your color depth to 8-bit.. yet we still all find that annoying when a cheapo budget game forces us to do it manually.
giving consumers a choice on aspect ratios by way of introducing pan and scan movies is the single worst thing to ever happen to the home entertainment industry. I am all for the movement to take that ability away from consumers.levious said:it's not an HD signal though. Besides, if they were able to do what you want, even without comprimising the pixels used for the 4:3 image, a lot more people would complain that the games don't fill up their widescreen tv. This is really the best and easiest way, and it leaves both types of people satisfied.
Unison said:It's only 1 player, but it's definitely worth $6 if you've never played it.