Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

They have been quiet. Dementia's never answered my question about Bomberman '94, since that has been released in Japan, while the US got '93. '94 got ported over to the Megadrive as "Mega Bomberman", losing 5 player mdoe for 4 in the process. I think it's the only English version avaliable..
 
Rlan said:
They have been quiet. Dementia's never answered my question about Bomberman '94

well if it is coming, I'm sure he couldn't say so as they'd want as many people as possible to purchase '93. What are some major differences between the two versions? I've held off on buying '93 as it is.
 
fresquito said:
Yeah, you tell them what you downloaded, they check it, see you're telling the truth and include the games in the new console. As far as I know, this is how things work.
this is incorrect, at least how nintendo has said it. Their official answer is if your wii breaks and has locked content (VC games for example), you have to send the unit back to them to get your content transferred to a new system. Your VC downloads are not tied to your Wii number, but to your Wii Shopping account/channel that you create on your Wii. This is why Nintendo recommends that you delete the channel before selling your Wii (this is an official recommendation). This is also why they say that if you delete your Wii shopping channel you will lose all VC downloads and the ability to redownload them.

From what Nintendo has said, the only way to get your VC content moved to another console is to send your unit in to nintendo.
 
borghe said:
this is incorrect, at least how nintendo has said it. Their official answer is if your wii breaks and has locked content (VC games for example), you have to send the unit back to them to get your content transferred to a new system. Your VC downloads are not tied to your Wii number, but to your Wii Shopping account/channel that you create on your Wii. This is why Nintendo recommends that you delete the channel before selling your Wii (this is an official recommendation). This is also why they say that if you delete your Wii shopping channel you will lose all VC downloads and the ability to redownload them.

From what Nintendo has said, the only way to get your VC content moved to another console is to send your unit in to nintendo.
Well, this would be a more accurate description, but I was referring to this. Probably should've noted that you must send the broken console to them.
 
borghe said:
this is incorrect, at least how nintendo has said it. Their official answer is if your wii breaks and has locked content (VC games for example), you have to send the unit back to them to get your content transferred to a new system. Your VC downloads are not tied to your Wii number, but to your Wii Shopping account/channel that you create on your Wii. This is why Nintendo recommends that you delete the channel before selling your Wii (this is an official recommendation). This is also why they say that if you delete your Wii shopping channel you will lose all VC downloads and the ability to redownload them.

From what Nintendo has said, the only way to get your VC content moved to another console is to send your unit in to nintendo.

So having your account tied to the Nintendo.com won't make it easier? And wtf are they going to do for Wii2?
 
bachikarn said:
So having your account tied to the Nintendo.com won't make it easier? And wtf are they going to do for Wii2?
the beauty of the system is that it can be changed. I imagine Nintendo just did this as a stop gap to prevent piracy. At some point I fully expect a Shopping Channel upgrade to come down that fixes all of these deficiencies. My guess is your MyNintendo account will play into it at some point (hence why you can only have one Wii attached to a single My Nintendo account).
 
Can you adjust the screen size of the VC games in game without having to change your TV size back and forth in the settings?

I remember a screen adjustment thing in the E3 demos. :\ Or was I imaging it?
 
beelzebozo said:
i'm at the eighth level, i think. it owns me too, to be honest--i'm not master ninja solomon's key player. but if you hold 1, 2, and up at the game over screen, your game will continue. so you don't have to start over the whole game each time you die.

phew.

You are a gentleman and a scholar. You just saved me countless more trips through levels 1-4.
 
Conrad Link said:
Can you adjust the screen size of the VC games in game without having to change your TV size back and forth in the settings?

I remember a screen adjustment thing in the E3 demos. :\ Or was I imaging it?

I don't think you'd actually want the wii to display black bars on the side. Wouldn't that take away pixels from the displayed image? As far as I know, switching your tv's aspect ratio is required.
 
OnWarmerMusic said:
You are a gentleman and a scholar. You just saved me countless more trips through levels 1-4.

Has the music become a part of your soul yet? I haven't played this in about four years. But I played it all the time when I was a kid. I will never forget that song.
 
Conrad Link said:
Can you adjust the screen size of the VC games in game without having to change your TV size back and forth in the settings?

I remember a screen adjustment thing in the E3 demos. :\ Or was I imaging it?
there is no aspect ratio control in any of the emulators. keep sending emails to nintendo or badgering anyone you know on here from the companies. this is something I think every person with an HDTV wants to see. but no, it's not there right now.
 
Gigglepoo said:
Has the music become a part of your soul yet? I haven't played this in about four years. But I played it all the time when I was a kid. I will never forget that song.

Yeah, absolutely. I play with it muted at night, so as not to disturb my house-mates, but the music still plays in my head. It doesn't take long, right?

I know everyone else is saying it, but I can't believe I never got around to playing this as a kid. Such a cool title. I'm hoping we get some more Tecmo goodness if this one does well, as I could definitely stand to play through the Ninja Gaiden games once more. And of course, the mighty Tecmo Super Bowl would be more than welcome.
 
Who made Solomon's Key anyway? What else did they make? I remember playing old NES games a few years ago and coming across a game called Fire and Ice. It felt like a dumbed down version of the game. Apparantly, it really is SK2. Is there anything else I should look out for? Or is SK the best game they ever made?

Oh, and Solomon's Key really is the most underrated game I have ever played. I got lucky as a child. I'm not sure how or why, but this was in my collection. I was always shocked that none of my friends had heard of it.
 
Are 1up going to keep doing their worth it/not worth it feature each week for new VC games? I hope so, it's useful and not stupid like Gamespot's full on reviews.
 
Mama Smurf said:
Are 1up going to keep doing their worth it/not worth it feature each week for new VC games? I hope so, it's useful and not stupid like Gamespot's full on reviews.

I was looking at their VC launch guide the other day. Sadly, the TG-16 games were not added. I hope they keep it up. I found out for myself that Star Soldier isn't worth it. 1-player? Doh...
 
Rlan said:
They have been quiet. Dementia's never answered my question about Bomberman '94, since that has been released in Japan, while the US got '93. '94 got ported over to the Megadrive as "Mega Bomberman", losing 5 player mdoe for 4 in the process. I think it's the only English version avaliable..

I never played bomberman '94. I bought '93 on the VC though. Can you tell me the differences? I'm just curious.
 
Unison said:
I wonder what versions of Adventure Island we're gonna get... I'd love all of them, really, with the SNES one being my top choice.

Really? You mean the first SNES one, right? I actually thought that's one of the worst of the series. So many steps back from AI II-III on NES imo
 
MoxManiac said:
Really? You mean the first SNES one, right? I actually thought that's one of the worst of the series. So many steps back from AI II-III on NES imo

I'm an Adventure Island 1 guy. Growing up, I thought it was actually called Hudson's Adventure Island. Didn't know about developers. The later ones were all complicated with their dinosaur riding, but the first was just pure, platforming goodness. I used to know where to jump for every hidden egg. I'm so glad Hudson is on board the VC.
 
AndoCalrissian said:
Who published it?

There's hope. Internally, they know it exists as there was a recent resuscitation of it for mobile phones. So it has at least seen the light of day with a Square Enix logo on it.
 
How exactly do VC releases work? Does Nintendo just ask publishers if they want to participate, then Nintendo controls how all the releases work? Or do publishers release their own games? Like, are Sega and Hudson putting the games up on Mondays and Tuesdays, or is Nintendo? I doubt Tecmo put up Soloman's Key... I'd just be pissed if I was Konami or Capcom and Nintendo wasn't releasing my Castlevania or Street Fighter II at launch to capitalize on the launch hype...
 
RaidenZR said:
There's hope. Internally, they know it exists as there was a recent resuscitation of it for mobile phones. So it has at least seen the light of day with a Square Enix logo on it.

In 2003, Square Enix made an EZWeb port of the original ActRaiser for cellular phones. It consists of the first three side-scrolling levels of the game, with the town-building portions completely omitted, and is generally seen as inferior to the original game.

oh my god kill me
 
Yeah. I never said it was good I just said it existed. Also, I think it's known it has a following and that it's well-respected among the community. If Square Enix ports anything over as a test title, this should be in their top initial choices, in my opinion.
 
RaidenZR said:
Yeah. I never said it was good I just said it existed. Also, I think it's known it has a following and that it's well-respected among the community. If Square Enix ports anything over as a test title, this should be in their top initial choices, in my opinion.

Japan will get Actraiser, we'll get Rad Racer... without the 3D graphics.
 
RaidenZR said:
Yeah. I never said it was good I just said it existed. Also, I think it's known it has a following and that it's well-respected among the community. If Square Enix ports anything over as a test title, this should be in their top initial choices, in my opinion.

Yep.

...and the Koshiro soundtrack is just so freaking amazing. This game came out in 1991 and it sounds better than anything on the N64.
 
wow I still can't believe their charging 8 bucks for Sonic the Hedgehog...lower those damn prices Sega.

I've always been curious about Ecco, it seems like a classic, and I remember seeing that advertised everywhere as a kid.
 
MoxManiac said:
Really? You mean the first SNES one, right? I actually thought that's one of the worst of the series. So many steps back from AI II-III on NES imo

I do prefer the NES AI games overall, but I adore the soundtrack to SNES Adventure Island, so that would be a huge motivating factor for me.... You also have to keep in mind that there's already a GBA reissue of the NES AI games... The SNES one hasn't been reissued to my knowledge.
 
Christopher said:
wow I still can't believe their charging 8 bucks for Sonic the Hedgehog...lower those damn prices Sega.

I've always been curious about Ecco, it seems like a classic, and I remember seeing that advertised everywhere as a kid.

If you have a PS2, get the Sega Genesis collection. It's a much better value at $20 and it includes Sonic 1 / 2 as well as Ecco 1 / 2 / Jr..

That being said, Ecco's probably worth checking out. It's not quite a classic, imo, but it has some cool puzzles / gameplay mechanics and is not quite like any other game series out there. There are some bad design decisions in the game that mar the experience, but it's definitely more of an experience than your average Genesis title.
 
someone needs to kick Reggie's ass for thinking that the US audience wouldn't like the more Japanese-oriented games that are hitting Japanese VC exclusively (even when these games had english equivalents)
 
I've been playing through Bonk, gets pretty hard at the end. Because it only lets you continue at certain stages you have to run through at least 5-5 and 5-6 which in one set of lives. It seems possible but I haven't done it yet and it's a pain in the ass.
 
Y2Kevbug11 said:
Enix, developed by Quintet (now defunct). Enix is also technically no longer in existence I guess.

:(
technically Square is no longer in existence. Enix bought Square.
 
dock UK said:
I could live without the shoulder buttons (look left + right in SMW), so we'd just need an extra button for spin-jump / get off yoshi. The large A button near the d-pad would probably do for that. It's not ideal, but it's sufficient for for the most part. The option would be nice, that's all.
B would allow you to leave your thumb on the d-pad, and be closest to the GBA solution, where they moved spin jump from a face button to a shoulder button.

borghe said:
keep sending emails to nintendo or badgering anyone you know on here from the companies. this is something I think every person with an HDTV wants to see.
Not me.
 
JoshuaJSlone said:
this isn't entirely accurate. analog signals technically aren't comprised of true pixels, just scan lines. your pixel perfect controls are derived from the number of scanlines divided by the refresh rate of the device. in theory as long as the scaling and/or rendering hardware supported it (which the wii does being it has games that support both widescreen and fullscreen), you could just render the output to a different pixel aspect ratio. so instead of rendering out 320x240 scaled to 480p to a .9 pixel aspect ratio, you could render out 320x240 with 53 pixel black bars on either side (426x240), scale that to 480p and send it out at a 1.2:1 pixel aspect ratio. thus no loss in resolution.
 
borghe said:
this isn't entirely accurate. analog signals technically aren't comprised of true pixels, just scan lines. your pixel perfect controls are derived from the number of scanlines divided by the refresh rate of the device. in theory as long as the scaling and/or rendering hardware supported it (which the wii does being it has games that support both widescreen and fullscreen), you could just render the output to a different pixel aspect ratio. so instead of rendering out 320x240 scaled to 480p to a .9 pixel aspect ratio, you could render out 320x240 with 53 pixel black bars on either side (426x240), scale that to 480p and send it out at a 1.2:1 pixel aspect ratio. thus no loss in resolution.
No GameCube or Wii games have ever output anything like 852x480. Why should we expect that will start now, and in Virtual Console of all places?
 
Is super star soldier worth the download? I've never played it but I'm a big fan of top down/side scrolling shooters like LifeForce and Ikaruga and the like...but I hear it isn't 2 player?
 
JoshuaJSlone said:
No GameCube or Wii games have ever output anything like 852x480. Why should we expect that will start now, and in Virtual Console of all places?
I was speaking figuratively. and my math was off anyway (was figuring square pixels). but still, the system can most definitely render a 320x240 or smaller image to fill a 720/640x480 anamorphic screen without loss of resolution using a different pixel aspect ratio. As to why we should expect it, because it can be done and would leave everyone happy! :)

edit - running the real numbers through and using 640 horizontal pixels, there would be roughly 530 pixels of horizontal real estate left to render an image. more than enough room to fit a 320 pixel max image. sure interpolation would be required, but that would all be on the end of the emulation output just like it is on every other emulator.
 
is it really that hard to hit the aspect ratio button on your tv's remote? If your tv is older and forces the stretch with no option to change it I could understand the complaints. Those sorts of tvs should be pretty rare though.
 
borghe said:
technically Square is no longer in existence. Enix bought Square.

Well, I see your point, but neither is a corporation or entity known as "Enix."

It was technically a merger, no? Not a buyout, even though Square's shares were devalued?
 
levious said:
is it really that hard to hit the aspect ratio button on your tv's remote? If your tv is older and forces the stretch with no option to change it I could understand the complaints. Those sorts of tvs should be pretty rare though.
on a console released 5 years ago, having to manually adjust my aspect ratio was understandable. But in today's day and age when HDTVs are outselling standard definition TVs, you would think convenience to the customer in this realm would be a little bigger of a deal.

I mean how hard is it to go into your computer's display settings and switch your color depth to 8-bit.. yet we still all find that annoying when a cheapo budget game forces us to do it manually.
 
MisterAnderson said:
Is super star soldier worth the download? I've never played it but I'm a big fan of top down/side scrolling shooters like LifeForce and Ikaruga and the like...but I hear it isn't 2 player?

It's only 1 player, but it's definitely worth $6 if you've never played it.
 
it's not an HD signal though. Besides, if they were able to do what you want, even without comprimising the pixels used for the 4:3 image, a lot more people would complain that the games don't fill up their widescreen tv. This is really the best and easiest way, and it leaves both types of people satisfied.


borghe said:
I mean how hard is it to go into your computer's display settings and switch your color depth to 8-bit.. yet we still all find that annoying when a cheapo budget game forces us to do it manually.

a lot harder than pressing a button on your tv's remote.
 
levious said:
it's not an HD signal though. Besides, if they were able to do what you want, even without comprimising the pixels used for the 4:3 image, a lot more people would complain that the games don't fill up their widescreen tv. This is really the best and easiest way, and it leaves both types of people satisfied.
giving consumers a choice on aspect ratios by way of introducing pan and scan movies is the single worst thing to ever happen to the home entertainment industry. I am all for the movement to take that ability away from consumers.
 
I'm all for that too... I thought it was lame when lucas chickened out and released 4:3 versions of episode I.
 
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