Sounds good. I'll have more questions when I actually get my comp up and running though.m0dus said:That's pretty similar to my system. I've been running the game at 1152 x 864, with high-detail settings enabled. my framerate is usually in the ~50-60 range, dropping around ~30 with lots of action onscreen. Never distracting, either. it stays smooth I try not to force settings through the ATI tab, however, as that can tend to give you a bigger performance hit than you might want. I don't mind nixing AA for higher res, personally, as the game seems to need AA less and less the higher res you go. . .
Also, Far Cry looks much better texture-wise (everytime I get close to a texture in Doom 3 it gets blurred and low-res).
dark10x said:No, I am also disappointed by the performance of your rig.
dark10x said:Certainly nowhere near your machine, that's for sure...
I'm on a P4-2.4 GHz + 9700 Pro + 1gb PC3200.
I am running at 800x600 with high-detail and v-sync enabled (with no AA). The game really seems to run at either 60 fps or 30 fps, as a result of v-sync. The majority of the time, it runs at 60 fps...but many encounters drop the framerate to 30. Timedemo on demo1 gives me 47.6 fps. Not the best performance, but it's solid enough to enjoy.
dark10x said:Well, finally finished it!
Playing on the initial hardest difficulty available, those last few levels were pretty tough...
I just tried out that parallax mapping mod. The performance isn't half bad (just a bit slower) and it looks very slick. It isn't really that shiny, overall...but the difference is pretty big in some cases.
chespace said:i just downloaded it and i want to try it... but how bad is the performance hit?
i have a very modest system, hence, i can't go nuts or else i'll hate my fps.
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http://chespace.1up.com
Slo said:It ALWAYS takes two shots to kill an imp for me. It was quite a letdown when the Pinky Demons only took 2 shots as well.
marsomega said:Imps took me two shot gun blast from medium range, and one shot gun blast up close. Pinky's were 3 medium, and 2 up close. I agree, the Pinky's should be tougher. Except it would be a loosing battle since your only chance would an open area. And the pinkys all appear and rooms or smaller areas.
On nightmare, the have to be super up close for a one shot kill.
dark10x said:Yeah, that sounds about right. You can get up close to an imp without worrying, though, as they are usually in the middle of launching a fireball. You just close the gap while the pull back, get as close as you can, and fire. It was very simple to pull off and much safer than going for two hits. When facing the tentacle-wielding commandos, you could also take them down in one shot...but you had to be closer to them and it was much more risky. Those guys were faster and more powerful than the imps. When comes running, your timing needs to be very good to get a one shot kill...unlike the imps, where it is easy to do.
The pinky demons aren't that hard to kill, but they can seriously chase you down. In order to get a two hit kill, you have to be close enough...but if you can too close, you are unable to back away fast enough to avoid being hit while you try to bust out shot 2. They are quite powerful as well (much more so than the original pinky demons).
The enemies that really nailed me the most were those commando chaingunners. Good lord, they REALLY own you up. They seemingly take more damage than the tentacle commandos...but you can't get up in their face. So, a shotgun attack is almost worthless. Just standing in front of them for a short period of time will chew up health. Whenever I encountered them, I HAD to take cover and find a good way to take them down. I found the Hell Knights to be easier, as long as you kept control of them.
Revenants were also a bitch to fight, at least initially. The only really good weapon for these guys is the plasma gun and I saved most of that ammo just FOR those guys (with one of my mouse buttons set as a shortcut to it).
I do wish the Mancubus would have appeared more often, as they were very awesome to fight and took a lot of punishment. However, facing them in tight hallways would be a bit too difficult, I think.
Who were the mancubus?
By the way Dark, did you check out my "Sentries Versus" pics from above?
dark10x said:Those large, fat creatures with the two fire ball/rocket launching arms. They didn't appear often, but you first encounter three of them in a strange sewer like room (one busts out in a cutscene). They were in Doom 2 as well. I'd post a pic, but I'd rather not risk spoiling them for someone as I had not seen them at all (the Doom 3 versions) until I encountered them in the game. When I first walked down those hallways and heard those sounds...I KNEW they were coming.
Yep! Those things kick serious ass! The enemies barely stand a chance when you have ONE sentry...but an entire army?! It's a shame it kills the framerate so bad, as I would love playing through some segments with a whole crew of sentries.
Newbie said:The Cyberdemon kicks all kinds of ass, so good looking.
dark10x said:Yeah, and he was quite a suprise! I swear I remember reading a while ago that he wasn't in the game and it was actually a spider mastermind who took the role of last boss. Hey, the mastermind is a good enemy...but the Cyberdemon was always a favorite. I honestly don't remember where I read that, though, but that stuck in my head throughout the game...so imagine my suprise when I enter that room and...a massive Cyberdemon shows up.
Newbie said:W4RNING TEH SP0ILERS IN TEH PICTURE OF THE L4ST B0SS:
http://img.photobucket.com/albums/v79/GA-Newbie/Doom3spoiler.jpg
I just had to take a picture of him on ultra for my backround
Newbie said:Yeah, i had to turn on noclip so he wouldn't kick me off the ledge. Is there a command to get all enemys to freeze?
Doom_Bringer said:so you guys use this windows feature? Is it good or what?
demon said:Alright, I'm having a problem with D3. I have a P4 2.4C, R9800, 512mb PC3500 ram, XP home, the latest Cat drivers (those betas, 4.9 or something?), and while I'm not necessarily having any framerate problems per se, it gets really jerky at times. Not really framerate dips, but they're like these random momentary freezes. Sometimes it's just flat-out random, although it mostly happens when I open a door or when something pops up on screen. Then, for the most part, it'll be smooth sailing with the framerate so obviously it's not really a framerate issue. WTF?
The Shadow said:Mine's on by default. Why isn't yours checked?