Official Final Fantasy XII (JPN) Thread (read RULES in the first post)

Jonnyram said:
Yeah, but it's not just
slimes
in there :(
I think you need to go through that part to get to the last bit of the map.

It's stupid. You get through that gave and at the end you pretty much have to get hit by a trap that does like 1000HP to your leader because your AI people will run into it. When you finally get out to the last part of the map there's a chest at the end with like 8gil :\ No rare enemies there either.
 
Diablos said:
Not sure if this has been posted, but for all of you FF12j gamers:
http://ff12trans.pbwiki.com/

It is still in the process of being translated, obviously. But it may help you understand some early game details.

That is an awesome site, thanks for the link.

Let's hope they keep updating it.

Has anybody figured out whether you can later jump to other character's License Boards as well? Or are you stuck with your own until the end?

Also, what are the Chains good for? I understand that they keep adding up as long as you kill enemies of the same type, but what good does it do?
 
Bebpo,

I'm playing this using mostly gambit as well. Pretty much in all of the dungeons I rarely touch any buttons. Usually only to do something out of the ordinary.

Here are some more interesting combinations for gambit that maybe people haven't tried.

If you like to steal, put this combination in somewhere.

"Enemies = 100% Health + Steal"
"Leader's Target + Attack"

What this does is whenever you go into battle, the thief will automatically attempt a steal command until the enemie is hit by other people in your party, then join in on the attack.

An easy way to keep the library command on at all time is to add this entry at the END of the gambit queue.

"Self + Library"

Now whenever you are not in battle, the character will recast library and this won't interfere with battles.



I remember duckroll or bebpo complaining about those mistnak being too strong. I just tried a combo mistnak attack with 3 characters, resulting in a super attack, and it only took off like 1/4th of the health off of this boss I'm fighting... so, they are not THAT strong. Maybe early in the game, probably cause you grinded too much. I haven't really grinded at all so far, I just hold off on the monster hunts until I progressed further, and I'm natually strong enough to take those things on.
 
Srider said:
Bebpo,

I'm playing this using mostly gambit as well. Pretty much in all of the dungeons I rarely touch any buttons. Usually only to do something out of the ordinary.

Here are some more interesting combinations for gambit that maybe people haven't tried.

If you like to steal, put this combination in somewhere.

"Enemies = 100% Health + Steal"
"Leader's Target + Attack"

What this does is whenever you go into battle, the thief will automatically attempt a steal command until the enemie is hit by other people in your party, then join in on the attack.

An easy way to keep the library command on at all time is to add this entry at the END of the gambit queue.

"Self + Library"

Now whenever you are not in battle, the character will recast library and this won't interfere with battles.



I remember duckroll or bebpo complaining about those mistnak being too strong. I just tried a combo mistnak attack with 3 characters, resulting in a super attack, and it only took off like 1/4th of the health off of this boss I'm fighting... so, they are not THAT strong. Maybe early in the game, probably cause you grinded too much. I haven't really grinded at all so far, I just hold off on the monster hunts until I progressed further, and I'm natually strong enough to take those things on.

Yeah, I actually have that theif one exactly the same already :P

I also do "enemy HP > = 50%" = "magic attack" and then "leader's target" = "physical attack" for my mage. That way they conserve MP and don't use it all too quick.

Me and duckroll are actually going to put together a list of useful gambit combos in a few days.

One thing that sucks though is that "charge" doesn't work with ANY CONDITION. I wanted to do "ally MP < 10%" = "charge" but it won't let me! Grrrrrrr...so now when my mages run out of MP I actually have to bring up the menu and tell them to do charge manually...booo :\ I like not touching buttons.

And about the mistnak attacks, yeah they aren't overpowered like I thought. The reason I thought they were over-powered is I got one REALLY EARLY and tried it on a boss and it killed him in 1 hit. But that's because a 3 hit mistnak combo does around 3000 damage and at that point in the game bosses only had about 3000 HP. They seem fine further in the game and can come in handy for getting off a chunk of a bosses HP right off the start with your non-magic/heal characters.
 
Quick q about a certain type of item.
Those 'blue bag' looking items that seem to be 'skins' and stuff I tend to steal from badguys like Rat Hide, Cactus Thorn, Earth/Wind Stones. Are those the things I'm supposed to sell for money?
 
Red Scarlet said:
Quick q about a certain type of item.
Those 'blue bag' looking items that seem to be 'skins' and stuff I tend to steal from badguys like Rat Hide, Cactus Thorn, Earth/Wind Stones. Are those the things I'm supposed to sell for money?

Yeah, you are supposed to sell those.
 
Ok, this is seriously pissing me off.

FF7 was released a fricken year in the US after its japan release.

The other FF games took at least 6 months.

The Xenosaga games take an eternity to come to the states.

FFXII is now scheduled for Thanksgiving in the US. Thats an 8 month wait.

Why does it take SE so long? Voice acting is no excuse. And even if it was, I say f*ck the voice acting, voice actors in games suck anyway. I'd rather listen to the japanese voices w/ subtitles.

The MGS games all have english voice acting, and they all were released in the states around the same date as in Japan.

Suikoden V was released in Japan less than a month ago, and it will arrive in the states in a few days with english voice acting.

So why is Square-Enix so slow? The FFXII demo was completely translated already(besides voice acting), I really don't see why FFXII can't be released here by the time summer ends.

It's almost as if the US branch of SE has no contact with the Japan branch until the game is complete, and then starts translating the game. They really could have started localizing the game months ago.
 
pel1300 said:
It's almost as if the US branch of SE has no contact with the Japan branch until the game is complete, and then starts translating the game. They really could have started localizing the game months ago.

It seems all of their localisation is done in Japan and how it's done varies from project to project. Read this article from Edge magazine for more info.
 
pel1300 said:
Ok, this is seriously pissing me off.

FF7 was released a fricken year in the US after its japan release.

The other FF games took at least 6 months.

The Xenosaga games take an eternity to come to the states.

FFXII is now scheduled for Thanksgiving in the US. Thats an 8 month wait.

Why does it take SE so long? Voice acting is no excuse. And even if it was, I say f*ck the voice acting, voice actors in games suck anyway. I'd rather listen to the japanese voices w/ subtitles.

The MGS games all have english voice acting, and they all were released in the states around the same date as in Japan.

Suikoden V was released in Japan less than a month ago, and it will arrive in the states in a few days with english voice acting.

So why is Square-Enix so slow? The FFXII demo was completely translated already(besides voice acting), I really don't see why FFXII can't be released here by the time summer ends.

It's almost as if the US branch of SE has no contact with the Japan branch until the game is complete, and then starts translating the game. They really could have started localizing the game months ago.

I don't get it either. Kingdom Hearts 2 is coming out only 3 months after the Japanese release. And, you're right. They very well could have started localizing after the script was done, but they chose not to.
 
Damn, 90+ chains...I only manage 20+... But if it isnt getting you rare items, you should start stealing things ;-P

Thanks for the tip, Troidal! After reading this, I set up a "Steal" gambit for one character that I use in all the easy fights. Stealing is one of those things that I can never be bothered to do manually, and having it happen automatically is awesome. I haven't got anything super-amazing yet, but I have Gil coming out the ass from all the small stuff i stole!
 
pel1300 said:
Ok, this is seriously pissing me off.

FF7 was released a fricken year in the US after its japan release.

It was released in Japan at the end of January 1997. The US game came out in September the same year.
 
Easy, the reason is both technical, quality, and economical. Kingdom Hearts II is a much less text intensive game than FFXII and the game relies on using voice acting for telling the bulk of its story. That can be edited much faster and easier than text. Second, with more text, you need more time to input it into the correct areas, format it, and then edit it to make sure there are no problems with how its displayed and etc. Considering how big traditional Final Fantasy games, this is no easy task. Then ensuring that the product isn't buggy and the text is correct, is another task itself.

The other reason is that they could maximize sales towards the Christmas Season where people have a tendency to buy more. A big name title like FF will bring in money then and stand out compared to the rest of the crowd and it's much more likely to benefit from the season.
 
Agreed, but it has been so long that they should just release it. At this point there's so much hype backing the game I don't think they would benefit much from waiting until the holiday season. FFXII will be flying off the shelves, regardless of if you released it next week or during November.
 
It was released in Japan at the end of January 1997. The US game came out in September the same year.

OK, 9 months then.

I don't understand why SE takes so long when Konami can give us MGS games at the same date or even before the Japanese release date. The localization of the MGS games are pretty much perfect IMO. And even tho MGS games are much shorter in length, I bet they have almost as much voice overs as FF games.
 
The other reason is that they could maximize sales towards the Christmas Season where people have a tendency to buy more.

I bet thats the main reason.

which is just lame. I don't think its really smart to have a dated PS2 game compete with PS3 and Revolution titles. Remember how FF9 was overlooked because of PS2?
 
Red Scarlet said:
They did. :)
In North America, silly. Without delaying it for a potential sales boost in November.

pel also makes a good point. PS3 will be coming out, so lots of gamers will be spending their money on a PS3 and PS3 games. Maybe Square should think twice about November and go back to their original estimate of August. :)
 
pel1300 said:
I bet thats the main reason.

which is just lame. I don't think its really smart to have a dated PS2 game compete with PS3 and Revolution titles. Remember how FF9 was overlooked because of PS2?

I tend to agree with this.

FFVII and FFVIII both almost hit 10 million.

FFIX managed just half of that.

A few points:

1) VIII, despite selling uber well, was seen as a disappointment

2) IX wasn't greeted too favorably either (most underrated FF, though)

3) I don't think these made for a 5 million unit drop in sales

4) FFX released to a much smaller userbase than FFIX yet sold 2.5 million more copies. Didn't even have a worldmap!!


Anyway, I hope it does really well over here. It is a big enough title to rise above the bazillion games that get released in Novermber, but seeing what happened to FFIX sales wise (and it isn't as if 5 million is /bad/) I have to agree with the point that releasing post new console release can only damage sales.

On the bright side of things, PS2 appears to have a much healther afterlife plan than even PS1 had, and Sony is sparing no expense in letting people know it.
 
My Arms Your Hearse said:
"I have to agree with the point that releasing post new console release can only damage sales."

Unless that new console has awesome backwards compatibility that makes previous games run great and give a boost in resolution and anti-aliasing. Make it so Sony! :lol
 
It could also be mentioned that initially PS2 shortages were much more severe than 360 shortages have even dreamed about being (500K for launch... much higher demand). Not only that, the only other "next gen" system was alread dying (dreamcast). In this scenario, we have one (360) kicking into high gear and also the launch of another (Revolution). Anyway, the point is just because of "next gen" shortages people didn't start buying the biggest name "last gen" game on the market.

I'm optimistic it will outsell FFX (7.75 million) but I think it could have ultimately done better considering it is the first proper FF in like a millenia. At least it better!
 
That 'miniboss battle' video that Bebpo posted was awesome. Though, I kinda wished I didn't watch it because now I won't be as suprised when that encounter happens in the game. Still, it just makes me want to play the game even more. That battle actually reminded me of
a similar battle in FF4. Your characters had to fight a wall that closed in on you after an extended period of time and if you failed to beat it in the allotted time, your characters would die.
 
My Arms Your Hearse said:
I'm optimistic it will outsell FFX (7.75 million) but I think it could have ultimately done better considering it is the first proper FF in like a millenia. At least it better!
I somehow doubt it will. The hype hasn't really been there - I'm afraid FFXII will be this gen's FFIX.
 
For those playing, let's talk about weapons:

Ok, can someone explain to me the use of this weapon:

Mace: Does physical damage based on magic stat...but, Mace's are waaaay weaker than Katanas which also do physical damage based on magic stat and they don't give any stat bonuses to magic like wands do. Right now I have three magicians and 1 is a pure hardcore magician with a staff who does killer magic damage but sucks at physical and 2 of them are strong in magic (all magic armor/hats) but with katanas so they do strong physical damage as well. I don't really see any point in giving anyone a mace.
 
Btw, FFXII does have a single flaw:

-When you're buying equipment at the shop you can't see all that stats of the new equipment. It will tell you how it changes your def/magic defense...but it won't tell you how it changes your MAGIC or SPEED or POWER stats which are very very very important. I mean usually you can guess that magic hats/robes will boost MAGIC and bronze/gold/chain armor/helmets will boost POWER...but it's kinda hard to guess which ones will boost SPEED (which affects damage for various weapons/skills success rates/ATB refill rate/etc...

Not a huge deal, but I'm trying to make a SPEED character now and I have to keep buying equipment and doing soft-resets if it doesn't up the SPEED stat :\

Not sure if this is enough to knock it down to a 9.9/10 game or not. Maybe there is a way around this? Hopefully...
 
Bebpo said:
Btw, FFXII does have a single flaw:

-When you're buying equipment at the shop you can't see all that stats of the new equipment. It will tell you how it changes your def/magic defense...but it won't tell you how it changes your MAGIC or SPEED or POWER stats which are very very very important. I mean usually you can guess that magic hats/robes will boost MAGIC and bronze/gold/chain armor/helmets will boost POWER...but it's kinda hard to guess which ones will boost SPEED (which affects damage for various weapons/skills success rates/ATB refill rate/etc...

Not a huge deal, but I'm trying to make a SPEED character now and I have to keep buying equipment and doing soft-resets if it doesn't up the SPEED stat :\

Not sure if this is enough to knock it down to a 9.9/10 game or not. Maybe there is a way around this? Hopefully...
Damn it's that good is it? Maybe you're just leniant :D
 
Some pictures I made of the
jungle
. God this game is beautiful. PS2 goes no further than this. Also to confirm what Bebpo says, texture and art are breathtaking:







 
Endymion said:
Some pictures I made of the
jungle
. God this game is beautiful. PS2 goes no further than this. Also to confirm what Bebpo says, texture and art are breathtaking:







Looks nice, though somewhere in the back of my mind, I still wish it had been a PS3 game :)
 
Btw, for anyone playing and not great at Japnese. Since this is reaaaaaaaaaaaally important and only in the help menu, I'm gonna do an english translation of the weapon types and how their stats are calculated. I guess I'll put it in spoiler tags for those who don't want to know what types of weapons are in the game:

Standard Type: damage is based on chikara (power) + weapon attack stat (attack) and then the damage is lessend by the defense stat of the enemy:
-Single handed swords, Two handed swords, Spears, Bowguns, Rods

Defense ignoring type: damage is based on chikara (power) + weapon attack stat (attack) and then that's the damage. It ignores the defense stat of the enemy:
-Guns, Calculators

Speed Type: Damage is based on speed (speed) + weapon attack stat (attack) (maybe + chikara as well?) and then damage is lessened by defense stat of enemy:
-Daggers, Ninja blades/daggers, Bows

Magic Type: Damage is based on maryouku (magic) + weapon attack stat (attack) and then damage is lessened by defense stat of enemy:
-Katanas, Staffs, Maces

[NOTE: MAGIC ATTACKS are calculated entirely by maryouku (magic) stat and then lessened by enemy magic defense stat]

One hit type:The strongest attacks, yet their damage is unstable (not set), a weapon that depends on luck
-Axes, Hammers, Handy Bombs

Magic Defense type: A special weapon that increases damage depending on how high the magic defense of an enemy is:
-Stick

So for example if you stick a 50 attack double handed katana on a powerful knight (gold armor/gold helmet kinda guy) it will do less damage than if you gave him a 35 attack spear. Yet it's vice versa if you try it with a mage.

I'm not sure how many people actually read the help things...so hopefully this is helpful to some people :P
 
I watched the videos, man it looks nice, but it has to be one of the jaggiest thing I've ever seen. It isn't that bad as the videos make is it?
 
OMG!!

You really just made my year.

Some of the initial impressions gave a, well, rather limited view of what kind of weapons would be available for use.

Your post indicates A LOT (3-4x) more than I thought, and a lot I'm really interested in. I'm going to have SO much fun (and waste so much time) making my party proficient with everything. Even if a lot of these fall into the same basic category the variety alone is pleasing.

At this point it might be time to get a japanese PS2 and import this damn thing :/
 
cvkpaladin said:
That 'miniboss battle' video that Bebpo posted was awesome. Though, I kinda wished I didn't watch it because now I won't be as suprised when that encounter happens in the game. Still, it just makes me want to play the game even more. That battle actually reminded me of
a similar battle in FF4. Your characters had to fight a wall that closed in on you after an extended period of time and if you failed to beat it in the allotted time, your characters would die.

I thought that was in FFVI?
 
Bah, I have to say away from this thread permenantly now, the pain is just too much to bear. Being reminded that I won't be playing this for another 8 months or so is torturous. I don't think I've ever anticipated a game as much as XII in my live, and I've been around for quite some time. Hurry the frak up SE!
 
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