Official Final Fantasy XII (JPN) Thread (read RULES in the first post)

Bebpo said:
This game is looong and I'm starting to get burnt out on it :\ Like if you just do the story I guess it flows pretty well, but the sidestuff is always in your face and yelling "hey I'm fun!" "Hey explore my hidden area!" and so the main story moves at a snails pace as you're spending 10 hours between cutscenes doing sidequests and exploring new areas.

I thought I was heading near the end at around 75 hours...but no, I think I still have another 1/4th or more of main story left ^^;

I think I just need to catch up on sleep tonight and maybe I'll be less burnt out and more in the mood to play tomorrow. The game is still OMG BEST GAME EVER totally awesome but its just getting a bit overwhelming in scope at this point :\

Your own nature is getting the better of you. :lol
 
Around 80 hours in, still got some hard stuffs left to do, already finished most of the mob hunts,
only the last 3 in the list left (and 1 unassigned ultimate mob, now 41/45)
, and then it will be
special boss Omega
, but I hate that place so much. Still not yet acquired the
Wind Compass
for the desert.

Feeling a little bit playing too much and the passion is starting to wear off, ha ha !

I don't think I can complete the set of weapons/armor/accessories unless I play it again, but that will be some months later I suppose, need to get back to work as soon when I complete the rest tomorrow (hopefully).
 
maskrider said:
Around 80 hours in, still got some hard stuffs left to do, already finished most of the mob hunts,
only the last 3 in the list left (and 1 unassigned ultimate mob, now 41/45)
, and then it will be
special boss Omega
, but I hate that place so much. Still not yet acquired the
Wind Compass
for the desert.

Feeling a little bit playing too much and the passion is starting to wear off, ha ha !

I don't think I can complete the set of weapons/armor/accessories unless I play it again, but that will be some months later I suppose, need to get back to work as soon when I complete the rest tomorrow (hopefully).

Hey Maskrider I have two questions about optional stuff:

1. How do you empty the water in the middle/south area of the water way so you can fight the summon? I have the water key but I can only empty the water on the sides and not in the middle.

2. At the sohen ruins before arcadia, how do you solve the door puzzle? There are two doors that won't open and it seems like you have to open the doors in a specific order.

Thanks,
 
Bebpo said:
Hey Maskrider I have two questions about optional stuff:

1. How do you empty the water in the middle/south area of the water way so you can fight the summon? I have the water key but I can only empty the water on the sides and not in the middle.

There are 2 more switches, 1 on each side of the waterway (you need to go in there after closing the water gates on those portions), after that I think you can figure out which 2 of the 4 center switches to close.

Bebpo said:
2. At the sohen ruins before arcadia, how do you solve the door puzzle? There are two doors that won't open and it seems like you have to open the doors in a specific order.

I did it on my first try, as a matter of fact, I didn't even know there
requires a specific route
to get through, I simply run and run (away from fights), I got through by luck.
 
RaijinFY said:
OMG this game seems to take forever to finish... :lol

Well an inherent flaw in the game is that you're either going to be overpowered for the story bosses or overpowered for the optional bosses.

Instead of most rpgs throwing all the optional stuff in at the end when you're already very powerful and have struggled through all the story stuff, because FFXII throws in 5 optional bosses between every 2 story bosses, you have to choose to either stick to the story and have a hard time against story bosses and then to go back later on and take out all these optional bosses 10+ levels ahead of when they appeared so they are all easy; or you can go and fight the 5 new optional bosses each time and have challenging fights against all of them, but then when you do the next story boss you'll be 5-10+ levels ahead and the story boss will be easy.

It's really hard to find a good balance. I personally want the optional fights to all be fun and not just "run up and kill them easily", so I'm trying to do them as they appear, which makes the game take 100 hours or something to finish. Instead of 50-60 if you stuck to the story.
 
maskrider said:
I did it on my first try, as a matter of fact, I didn't even know there
requires a specific route
to get through, I simply run and run (away from fights), I got through by luck.
I don't mean the normal doors though. There is a final door all the way to the west of the room before the boss and it won't open. I'm guessing there's a summon behind it?
 
Bebpo said:
I don't mean the normal doors though. There is a final door all the way to the west of the room before the boss and it won't open. I'm guessing there's a summon behind it?

edit: Lack of sleep is really a problem to me, my memory messed up. Edited below.

No summon there, it is a very hard optional boss and it also require a key and specific route to get to the boss.

Bebpo, the following map contains the location of that door and the puzzles

http://z-o-g.org/imgs/misc/sochen-doors.jpg
 
Can we get some more substancial spoiler free impressions besides OMG BEST GAME EVER!!! :p Like how this say compares to past FF games, the environments, the size of the feilds, the musical score?

Are any of the negative Japanese comments warranted at all etc.
 
OK, I finally finished
Miriam Stillshrine
:/
I fell behind, huh?

I got back to Rabanastre and started doing a bunch of sidequests and mob hunts. Wasted crap loads of time, thanks to three failed fights. Standard approach seems to be:
- first 60% easy
- curer's MP hits 0 so have to start charging
- lots of trouble, but chip away gradually
- monster gets to 10% HP and goes ballistic and everyone wipes within a couple of minutes

This usually takes 30-60 mins per monster.
Oops.

Beat
Ring Dragon
on second attempt.
Gave up on
White Mousse
and
Earth Dragon
after first attempt. My battling chars (Vaan, Balflear, Penelo) are 31-32 at this stage. It's surprising just how far I can get with these fights before it goes wrong. I reckon if I can give Penelo a
mist knack or three
, there'll be no problem :)

I've noticed in FF12 that the boss' minions really can't be ignored if you're at that sweet EXP level. I got absolutely toasted by
Elder Dragon
and
Matius
on the first attempts when I ignored the minions. But get rid of them and they're a push over.
 
Zen said:
Can we get some more substancial spoiler free impressions besides OMG BEST GAME EVER!!! :p Like how this say compares to past FF games, the environments, the size of the feilds, the musical score?

Are any of the negative Japanese comments warranted at all etc.

I think there's been plenty of that in here if you read carefully.

The game is basically better than past FF games, it has better environments, bigger fields, and the musical score is better if you like FFT and VS's music.

And what negative Japanese comments are you even talking about? The game got a perfect score in Famitsu and all the Japanese boards are filled with praise.

Though I haven't finished it so I can't completely comment on the story I'd say that FFXII is the "gameplay FF" kinda like how FFV was except this time around the story is excellent and not weak like FFV. That being said FFXII is making me really look forward to the next Kitase FF (hopefully FFXIII) because after such a gameplay heavy FF game I'm looking forward to a big story-heavy one next time. FFXII's story, characters and world are excellent it's just that there's so much soooo much gameplay it's about 90/10 in the gameplay/story ratio.
 
Another question Maskrider, this time about an H-rank mob of a certain familiar face:
So I fought Gilgamesh and he was surprisingly easy (I'm only around lvl.46 with all my characters now) but then he ran away :( I can't find him now. I'm guessing I need the #11 key to go down to where he is? How do I get that key and errr can I even beat his next fight at my current level?
 
Have any of you dudes who didn't review the game finish it yet? Not asking for any kind of ending spoilers or anything of that nature, just wondering. I figured somebody would have by now, the game must be massive.
 
Ancestor said:
Have any of you dudes who didn't review the game finish it yet? Not asking for any kind of ending spoilers or anything of that nature, just wondering. I figured somebody would have by now, the game must be massive.

I think of those of us giving on-going impressions, maskrider is the only one. The game is really massive. I'm having a ton of fun. My advice to Bebpo would be to start to take it slower at this point instead of trying to bumrush the rest of the game. I know exactly what it feels like when you're gotten to a point where you go "shit maybe if I try playing a bit faster I'll finish it today!" and try that. It doesn't work. If you've played 70% of the game at a certain pace, you really can't switch pace now. It's just too late. :lol

Oh and :lol @ maskrider not even having completed the
wind compass
quest. That really shows how open-ended the game is since I think most of us beat that quest at different points of our play through. :D
 
Meh, story is a big reason I love Final Fantasy, so I guess that worries me a bit, even though you guys say the story is really good. But after a five year wait, I need it to be fucking amazing in all departments. :)
 
Bebpo said:
Another question Maskrider, this time about an H-rank mob of a certain familiar face:
So I fought Gilgamesh and he was surprisingly easy (I'm only around lvl.46 with all my characters now) but then he ran away :( I can't find him now. I'm guessing I need the #11 key to go down to where he is? How do I get that key and errr can I even beat his next fight at my current level?

Heh, Maskrider answered this question for me over on Gamefaqs...
You do indeed need to get the #11 key, Gilgamesh is at the very end of the passages beyond. The key is in the hunter encampment at Phon Coast. In the northern area there is a guy sitting on the sand (with his back to a rock). The key is shining on the ground right next to him (the man has amnesia or something, but is from Sky City).

Fair warning, the bats and Dark Lords beyond that #11 door are level 57-60...if you can survive all of them, you should be able to beat Gilgamesh with luck and a lot of Phoenix Downs.

Since we're on the subject, keep an eye out for a hidden passage in the northern area of the final cavern stretch...leads to a treasure pot with the Aegis Shield inside.
 
Mistwalker said:
Heh, Maskrider answered this question for me over on Gamefaqs...
You do indeed need to get the #11 key, Gilgamesh is at the very end of the passages beyond. The key is in the hunter encampment at Phon Coast. In the northern area there is a guy sitting on the sand (with his back to a rock). The key is shining on the ground right next to him (the man has amnesia or something, but is from Sky City).

Fair warning, the bats and Dark Lords beyond that #11 door are level 57-60...if you can survive all of them, you should be able to beat Gilgamesh with luck and a lot of Phoenix Downs.

Since we're on the subject, keep an eye out for a hidden passage in the northern area of the final cavern stretch...leads to a treasure pot with the Aegis Shield inside.

hahaha, 57-60? Yeah....I'll come back at endgame ^^; I just started on the S-rank mobs with Rob and that was a pretty tough but beatable fight with all the skeletons at my level. I'm only a little past Arcadia and my weapons/armor are just enough for S-rank mobs. I need to get further and get better stuff before I attempt that. I tend to take on mobs/optional bosses when I'm around the same level as the enemies located in the area.

Btw, I just tried the H-rank mob with the Cyarot in the jungle and I found the area where it's supposed to be and the guild person is there to help but I can't make it appear. I've tried killing all the enemies (the little bunnies) and leaving the area and coming back but nothing happens. How do you make it appear?
 
Bebpo said:
Btw, I just tried the H-rank mob with the Cyarot in the jungle and I found the area where it's supposed to be and the guild person is there to help but I can't make it appear. I've tried killing all the enemies (the little bunnies) and leaving the area and coming back but nothing happens. How do you make it appear?

Ah, I see your problem there...
You actually must go from the save crystal to the zone with the Viera without killing anything. Then when you enter the zone, the other hunter will say "Ah, you made it here without killing any monsters...Carrot will definitely show up."

If just going from the save crystal doesn't work, leave the forest and run all the way to Carrot's zone from the entrance without killing anything, and it should work. That's what I did, but I read someone else's post who just had to go from the crystal.
 
Man today I was supposed to finish clearing up the bits of Mosphora I haven't explored yet and then mapping out all of the Phon Coast and areas beyond.... but....
I ended up spending half an hour solving the Mosphora floating stones puzzle, then I found the summon there, and I got owned! Unprepared no-item fight = ouch!
:lol
 
Mistwalker said:
Ah, I see your problem there...
You actually must go from the save crystal to the zone with the Viera without killing anything. Then when you enter the zone, the other hunter will say "Ah, you made it here without killing any monsters...Carrot will definitely show up."

If just going from the save crystal doesn't work, leave the forest and run all the way to Carrot's zone from the entrance without killing anything, and it should work. That's what I did, but I read someone else's post who just had to go from the crystal.

Thanks. Yeah...errr, I don't really read NPC dialogue most of the time, just skim and look for big colored words ^^; Wasn't paying enough attention there and just figured it was another kill everything -> leave -> come back :P

Btw, how many mobs have you taken down? Since you've got Gilgamesh can I assume you've done them all and finished the game? Just curious if there's any other super high level 55-60+ like Gilgamesh. I'm just hitting lvl.49 now and I'm 30/34 mobs with 3 S-Ranks (gonna go do them now) and Gilgamesh remaining.

brandonh83 said:
Meh, story is a big reason I love Final Fantasy, so I guess that worries me a bit, even though you guys say the story is really good. But after a five year wait, I need it to be fucking amazing in all departments. :)

If you want a story-heavy FF, then just don't do any sidequests and stick to the main story. You'll have just as many cutscenes as a normal FF and your game will last 50 hours.

The reason there's a 90/10 gameplay/story ratio is because they took the amount of story you'd get in a 30-50 hour rpg and get it an added 50-70 hours of gameplay that favors non-linear exploration, hidden areas, hidden bosses, sidequests etc... It's up to you how you want to play it.
 
maskrider said:
edit: Lack of sleep is really a problem to me, my memory messed up. Edited below.

No summon there, it is a very hard optional boss and it also require a key and specific route to get to the boss.

Bebpo, the following map contains the location of that door and the puzzles

http://z-o-g.org/imgs/misc/sochen-doors.jpg

Is this something I need to wait until near the end of the game to do? (to get the key) I'm in the Sohen ruins right now doing an S-rank mob and I'm wondering if I can solve either of these puzzles now. Also do you know the solution to the puzzles? I know you said you ran though in the right order the first time but do you know what the order is? The clues they give are pretty vague :(
 
Bebpo said:
Is this something I need to wait until near the end of the game to do? (to get the key) I'm in the Sohen ruins right now doing an S-rank mob and I'm wondering if I can solve either of these puzzles now. Also do you know the solution to the puzzles? I know you said you ran though in the right order the first time but do you know what the order is? The clues they give are pretty vague :(

You need to finish a rank A mob in
Cerobi Steppe
before you can get a key from someone in the same area.

Puzzle 1 :
spiral like route

Puzzle 2 :
a loop will do

I haven't got through it yet as I know it is a very hard one and I am levelling up right now.
 
maskrider said:
You need to finish a rank A mob in
Cerobi Steppe
before you can get a key from someone in the same area.

Puzzle 1 :
spiral like route

Puzzle 2 :
a loop will do

I haven't got through it yet as I know it is a very hard one and I am levelling up right now.

I have the item I think. I beat an A-rank mob in Cerobi and got some kind of dragon thing item. I tried puzzle #2 but a loop didn't work. The hint was something about "tomorrow" and "kizu" so I opened all the "kizu" doors but none of the "furoi" doors and nothing happened. Do you have to enter from a certain door? There are 2 southern entrances to the area, 1 eastern and 1 northern.

Any chance you could just draw a line on your pic for both puzzles? :P

I really appreciate your help, thanks.
 
Bebpo said:
Btw, how many mobs have you taken down?
So far,
34/34 completed...I have heard rumors of there being hidden hunts, not sure where they are.

Gilgamesh is sadly the only "special" one requiring insane power or levels to defeat so far (or a willingness to utterly abuse the Mist Knack combo system).

Game clock is about 80 hours, and I was just able to buy the final skill. Still missing some spells but I feel the end approaching...haven't beaten the game yet.

I would say about twice so far, I sat back and felt a bit burned out by the gameplay. The fact that the mob hunts, exciting and challenging as they are, are pretty much the extent of the game's sidequests does wear you out a little. I mean, each one is unique and hard to fight, but they are all just battles. Never thought I'd want something like Tetra Master again, but a bit more variety of some kind would have been nice.

Then again, this is coming from someone who pretty much avoided the story as long as possible between each segment to make sure all my characters were very built up, all side areas explored, bounties completed, etc...I know people on GameFAQs who passed me by with 35 less hours on the clock, and they were doing fine. Maybe I'm just...slow. :(
 
No, you're not slow at all. I'm 31/34 mob hunts and 81 hours right now. Once I nab these two left I'll be basically where you are minus
Gilgamesh
and probably around 84 hours or more. I think about 5-10 hours of it is dead time like when I get stuck at a puzzle and refuse to ask for help so I spend 2 hours running around trying to solve it before posting here after having given up like above at Sohen. :\

Although I guess if you're able to buy the final skill you're still a bit further than me in the main plot as well. I'm probably a shop or two behind that.
 
Bebpo said:
I have the item I think. I beat an A-rank mob in Cerobi and got some kind of dragon thing item. I tried puzzle #2 but a loop didn't work. The hint was something about "tomorrow" and "kizu" so I opened all the "kizu" doors but none of the "furoi" doors and nothing happened. Do you have to enter from a certain door? There are 2 southern entrances to the area, 1 eastern and 1 northern.

Any chance you could just draw a line on your pic for both puzzles? :P

I really appreciate your help, thanks.

Puzzle 1 : A clockwise inward spiral from the east most of the middle land.

Puzzle 2 : A clockwise loop from right (East) entrance, there will be a message about an unlocked door.

This is the thing that you will face (picture contain SPOILER)

http://z-o-g.org/imgs/misc/ff12-super-boss.jpg

Finish a full bar will reduce a dot in the lower line. Ha ha ha !
 
The reason there's a 90/10 gameplay/story ratio is because they took the amount of story you'd get in a 30-50 hour rpg and get it an added 50-70 hours of gameplay that favors non-linear exploration, hidden areas, hidden bosses, sidequests etc... It's up to you how you want to play it.

Okay, I just thought you meant the story wasn't as big/grand as past FF titles. :)
 
This talk of tons of optional content makes me wonder why the game was delayed so much, since it sounds like they could have cut a great deal and still had a reasonable game. Then again, maybe there was just one crucial part holding everything up, and only a small part of the team that could work on it, leaving the rest of the team with nothing to do but create tons of optional content to pass the time.
 
Bizarro Sun Yat-sen said:
This talk of tons of optional content makes me wonder why the game was delayed so much, since it sounds like they could have cut a great deal and still had a reasonable game. Then again, maybe there was just one crucial part holding everything up, and only a small part of the team that could work on it, leaving the rest of the team with nothing to do but create tons of optional content to pass the time.

If you knew that you had a masterpiece on your hands and arguably the best JRPG ever made, would you a) want to let the team complete the work they have planned so it is what it was intended to be, b) cut out content and let it end up being just another "very good" game? :P

I'm really glad Square Enix took the route they did, and let the PD4 team have the time, budget and resources they needed to meet their vision.
 
Bizarro Sun Yat-sen said:
This talk of tons of optional content makes me wonder why the game was delayed so much, since it sounds like they could have cut a great deal and still had a reasonable game.

I think in the same way that you can usually tell a game's had a troubled development by how much is obviously cut, with FFXII it's the opposite - if things had gone to plan, there would have been more editing, and less low-level (in mechanic terms) balance issues creeping in from the sheer weight of material. It's like how most Vagrant Story fans find themselves wishing that the half of the game that was abandoned had somehow been squeezed in, but also thankful that it ended up being as tight and focused as it is.

Like most of the other 4+ year dev time titles this generation, it's also pretty apparent that the underlying engine has been restarted at least once - and probably several times - during development, too.

But it's an incredible game, and I'm certain a lot of that comes from what went wrong.
 
D2M15 said:
Like most of the other 4+ year dev time titles this generation, it's also pretty apparent that the underlying engine has been restarted at least once - and probably several times - during development, too.

Erm, no. Surprisingly, FFXII looks exactly like it did when it was first unveiled 3 years ago. I've compared a shitload of first-released videos since the game came out and it really seems that aside from slight interface and on-screen display tweaks, the gameplay and graphics engine is identical. Down the every texture. Scary eh? :D
 
duckroll said:
I've compared a shitload of first-released videos since the game came out and it really seems that aside from slight interface and on-screen display tweaks, the gameplay and graphics engine is identical.

Really? I don't remember the combat engine being the same when I played it at the E3 before last.
 
Dsal said:
Really? I don't remember the combat engine being the same when I played it at the E3 before last.

It was. You just didn't have as many attacks and I don't remember if the Gambit option was in. But yeah I went through all the sections in that E3 2004 demo and the final version seems the exact same.
 
Btw, has anyone playing FFXII played FFXI? I've never played an MMORPG before since they seem like huge timesinks and I don't really want to have to play hundreds of hours just to see all the story and explore all the worlds...but after looking at some of the pics from the latest FFXI expansion....it looks kinda like FFXII...and that makes me want to play it :(

Would FFXI be fun for someone who liked FFXII?
 
Bebpo said:
Btw, has anyone playing FFXII played FFXI? I've never played an MMORPG before since they seem like huge timesinks and I don't really want to have to play hundreds of hours just to see all the story and explore all the worlds...but after looking at some of the pics from the latest FFXI expansion....it looks kinda like FFXII...and that makes me want to play it :(

Would FFXI be fun for someone who liked FFXII?

It depends almost purely on whether you're able to fall in with a good group of people---a lot of the core gameplay mechanics are similar, but you're going to want to be able to rely on a) having party members and b) having party members without the equivelant of a gambit setup that hasn't been touched since Nalbina.

The core game itself is a blast, and gives that same buzz when it's working smoothly as 12 does when you've got a gambit setup that'll just let you glide through things. You just have to work with other people to get it.
 
Bebpo, routes added to the picture of the cave if you hadn't figure it out yet.

The world map has also been updated with English names (from the captions when you enter a new area), it contains SPOILER since all locations are there

http://z-o-g.org/imgs/misc/ivalice-dalmasca.jpg

I will take a rest from FF XII from now on, it ate a lot of my working time (in addition to leisure time), need to go back to work. :D

Latest video is on Blimblim's Playsyde.com, it is about some optional bosses and the
ultimate mob
at http://playsyde.com/news_2715_en.html. (SPOILER for optional stuffs)
 
I've just reached
Hunters' Camp
.
Could anyone say, roughly speaking, how far it is until I get a guest character, if I just do story stuff from here on? I like to do all the side stuff with 4 rather than 3 for efficiency's sake ;)
 
Jonnyram said:
I've just reached
Hunters' Camp
.
Could anyone say, roughly speaking, how far it is until I get a guest character, if I just do story stuff from here on? I like to do all the side stuff with 4 rather than 3 for efficiency's sake ;)

4 is worse. They get in your way and screw you up! Especially if you have your gambits on healing people below a certain HP or with a status effect and the stupid guest who can't equip useless accessories just gets really messed.

Personally when I have a guest...I just kill them and walk around with their ghost :D
 
I dunno about that... Larsa's (sp?) free hi-potions were amazing.
Besides, at this point in the game, I'm not curing as much as cureraing, so it shouldn't be too bad. I guess you don't know the answer to my question then? :P
 
Jonnyram said:
I dunno about that... Larsa's (sp?) free hi-potions were amazing.
Besides, at this point in the game, I'm not curing as much as cureraing, so it shouldn't be too bad. I guess you don't know the answer to my question then? :P

Not any time soon is the answer I'll give you :P I still don't have another guest character from where you are until where I am 80+ hours in the game...
 
Bebpo said:
Not any time soon is the answer I'll give you :P I still don't have another guest character from where you are until where I am 80+ hours in the game...
Damn... figured as much. I couldn't think of any candidates from the chars we've seen.
 
I don't know if this has been asked yet, but how would you guys who have been playing FF12, rate its storyline against other FF titles. Is it better then most or worse?
 
Mandoric said:
It depends almost purely on whether you're able to fall in with a good group of people---a lot of the core gameplay mechanics are similar, but you're going to want to be able to rely on a) having party members and b) having party members without the equivelant of a gambit setup that hasn't been touched since Nalbina.

The core game itself is a blast, and gives that same buzz when it's working smoothly as 12 does when you've got a gambit setup that'll just let you glide through things. You just have to work with other people to get it.

Pretty much what this poster said. You have to rely on other people rather than super awesome customizable gambits. And also aggro was a lot worse and harder to escape than FFXII. The economy was even more messed up, most of the people I ran into were either really stupid or such excessive twinks that would discriminate anyone without the perfect set up of equipment and classes, etc. No one seemed to care about adventuring on the storyline (which was the best part IMO) and instead only cared about level grinding so they could get AF armor ASAP.

If FFXI was more dynamic and pushed you towards questing and exploring more than camping Mobs I'd be much more apt to go recommend it/go back.
 
Maskrider:

In the capital of the dead there are three locked doors that I'm guessing each lead to a summon? How do you open these doors?

Thanks,
 
The hidden dungeon to the northwest where the last few mobs are...is the scariest dungeon I've ever been in my entire gaming career. Tons of very tough enemies popping out of nowhere, lots of twists and turns, two of the hardest mobs, and NO SAVE POINTS...AHHHHHH. Goddamn that was intense. Now I guess I'm done with everything optional until the very end endgame. Time to finish the story :D
 
Ok, I am falling sooooo behind everybody else now...

I am still heading
south to meet the Garifu tribes. I've been told by my colleagues that summon monsters are pretty difficult to find since you don't get much hints as to their whereabouts (other than the ones you meet during story progression). So I'm wondering if there are any other things I should not miss out before certain events happen?
 
Troidal said:
Ok, I am falling sooooo behind everybody else now...

I am still heading
south to meet the Garifu tribes. I've been told by my colleagues that summon monsters are pretty difficult to find since you don't get much hints as to their whereabouts (other than the ones you meet during story progression). So I'm wondering if there are any other things I should not miss out before certain events happen?

I don't think you can miss anything in the game at all.

As for the summons, yeah they're usually out of the way at the end of hidden puzzles but if you explore around you'll find them on your own. I've found a good handful and I'm confident that by the time I finish the game I'll have found almost all of them on my own without a guide. Just explore every inch of the maps and you'll find them...usually behind doors that needs keys :P
 
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