The more I play this game, the more I'm convinced they made the right decisions about combat. HS's combat engine is damn fun to play with, and it's fairly accessible as well.
It's a streamlined experience designed to mimic Martial Arts movies, specifically the ones where one person would take on a horde of people at once.
Bunny hopping (from jumping) and a standard "HOLD BUTTON TO BLOCK EVERYTHING" blocking scheme would break the illusion, and it would make Heavenly Sword a far more by the books mundane experience.
Heavenly Sword also stands very well on its own compared to other games in the genre, and I hope Ninja Theory builds upon what they have here for a sequel instead of scraping everything and adding unnecessary stuff like a jump button "just because other games have it."
Also,
Nariko does in fact have
(
).
It's a streamlined experience designed to mimic Martial Arts movies, specifically the ones where one person would take on a horde of people at once.
Bunny hopping (from jumping) and a standard "HOLD BUTTON TO BLOCK EVERYTHING" blocking scheme would break the illusion, and it would make Heavenly Sword a far more by the books mundane experience.
Heavenly Sword also stands very well on its own compared to other games in the genre, and I hope Ninja Theory builds upon what they have here for a sequel instead of scraping everything and adding unnecessary stuff like a jump button "just because other games have it."
Also,
Nariko does in fact have
a stand alone jump attack in the game.
it's a leaping power slash with the HS - the move looks very graceful and powerful. It's also very cool looking when you chain it after a combo or use it as an opener.