Official LAIR thread

Crayon Shinchan said:
Play contacted Factor 5 and asked them what issues would be resolved in gold code and rated accordingly. EGM failed to do so, and thus ended up reviewing incomplete code.
EGM is doing a follow-up "face-off" about their review with Julian E. in the next issue, so they didn't simply rate it and walk away.


elostyle said:
Is this good or bad?
Bad if it happened just the way Crayon said, but there's a little more to it >>> here.

- Play reviewer received a preview build and played it.
- Play reviewer contacted Factor 5 about various issues observed in preview build
- Factor 5 said several of those issues would be resolve by the time game appeared on shelves
- Factor 5 said they'd send Play a more advanced preview build with those issues fixed before they had to go to print
- In the meantime, Play reviewer wrote his review on assumption issues were fixed
- Play received new build, reviewer played it for several hours to assure issues were fixed
- As a result, review submitted as is.
 
tanod said:
So TTP, about how long were your subsequent playthroughs. Before you said the game clock said 2 and a half hours but you thought that it might have been one of the glitches that they are delaying it for. So, about how long?


I think the previously reported time is correct. But I think that's not the actually time spent for completing the game but rather the sum of the "best times" you scored in each mission (no wonder it is showed in the leaderboards). So if a mission lasts around 30 minutes, and you play it twice (because you lost all your lives on the first try), it won't add 60 minutes circa to the overall time, but just 30 (or whatever is the time it took to complete that mission on your second try). FYI, I can finish the first mission in 2 minutes (one requirement to get the Gold "medal" there is indeed to finish it under 2 minutes and something). Others take longer, like 15 to 30 minutes. But obviously you can spend much more time in each mission depending on how good/fast you are.

Overall trust me it doesnt feel short in the slightest.
 
Yixian said:
What the shit?! Lair has been delayed to September 4th?!?!

Jesus will this game ever get fucking released?
Wow, so old it hurts my back.

EDIT: :lol You're the SALT WATER PARTICLES-guy! Now it's okay for you to post old news :)
 
TTP said:
I think the previously reported time is correct. But I think that's not the actually time spent for completing the game but rather the sum of the "best times" you scored in each mission (no wonder it is showed in the leaderboards). So if a mission lasts around 30 minutes, and you play it twice (because you lost all your lives on the first try), it won't add 60 minutes circa to the overall time, but just 30 (or whatever is the time it took to complete that mission on your second try). FYI, I can finish the first mission in 2 minutes (one requirement to get the Gold "medal" there is indeed to finish it under 2 minutes and something). Others take longer, like 15 to 30 minutes. But obviously you can spend much more time in each mission depending on how good/fast you are.

Overall trust me it doesnt feel short in the slightest.

TTP, a few more days later, what is your final verdict on the preview build you've been playing through?
 
Seiken said:
Wow, so old it hurts my back.

EDIT: :lol You're the SALT WATER PARTICLES-guy! Now it's okay for you to post old news :)

Yeah I've been away for a while and just found out, and had the overwhelming desire to register my outrage.

Ugh... the supposed rebirth of the PS3 is getting pushed back further and further. I wonder if they'll manage to fix any of the problems in that time... probably not.

At this rate I'll cancel my pre-order and just get GRAW2. Framerates will probably be the same.
 
titiklabingapat said:
I am someone who doesn't care about framerates, will you say the same things from my perspective or does the framerate makes the game "broken"?
Not talking about lair now but wtf . Your telling me that you don't care if the framerate jumps around and goes as low as single digit frame rates ?

I'm sorry but once a game drops under 10fps i can't play it anymore . I don't really care if a game is 30 fps or 60 or 120 as long as its stable and doesn't jump around


anyway the demo i played of this at the philly comic con was fun , i sucked with the controls but i don't own a ps3.

I thought this was much better than HS as i said in the hs thread so i'm actually disapointed in the scores it got and I'm suprised it was delayed
 
I'm a bit skeptical, but definitely not losing sleep over it. IIRC TTP also deemed the PS3 version of The Darkness absolutely unplayable because of inconsistent frame drops and the lack of motion blur.

That obviously, was a bit over exaggerated.

So I guess I'm a bit more worried about the games actual fun factor and gameplay than the frame rate at this point.
 
gljvd said:
Not talking about lair now but wtf . Your telling me that you don't care if the framerate jumps around and goes as low as single digit frame rates ?

I'm sorry but once a game drops under 10fps i can't play it anymore . I don't really care if a game is 30 fps or 60 or 120 as long as its stable and doesn't jump around

The framerate was optimized at the end of the game. I think the preview build TTP had was old. It's been covered somewhere either in this thread or another one.
 
gljvd said:
Not talking about lair now but wtf . Your telling me that you don't care if the framerate jumps around and goes as low as single digit frame rates ?

I'm sorry but once a game drops under 10fps i can't play it anymore . I don't really care if a game is 30 fps or 60 or 120 as long as its stable and doesn't jump around


anyway the demo i played of this at the philly comic con was fun , i sucked with the controls but i don't own a ps3.

I thought this was much better than HS as i said in the hs thread so i'm actually disapointed in the scores it got and I'm suprised it was delayed

where the hell did you get under 10 fps part? I think TTP was talking about fps in 20's as an issue (which was fixied)...
 
Why did you bold the estimated arrival date?
the Amazon email still says release date is 9/4/07, just that whoever is buying LAIR from amazon gets slower than ass shipping.
 
cicatriz said:
I'm a bit skeptical, but definitely not losing sleep over it. IIRC TTP also deemed the PS3 version of The Darkness absolutely unplayable because of inconsistent frame drops and the lack of motion blur.

That obviously, was a bit over exaggerated.

So I guess I'm a bit more worried about the games actual fun factor and gameplay than the frame rate at this point.

The FPS of The Darkness demo was so piss poor it ruined it for me, but then even 60fps wouldn't have saved it from the horrid handling.
 
TTP said:
I think the previously reported time is correct. But I think that's not the actually time spent for completing the game but rather the sum of the "best times" you scored in each mission (no wonder it is showed in the leaderboards). So if a mission lasts around 30 minutes, and you play it twice (because you lost all your lives on the first try), it won't add 60 minutes circa to the overall time, but just 30 (or whatever is the time it took to complete that mission on your second try). FYI, I can finish the first mission in 2 minutes (one requirement to get the Gold "medal" there is indeed to finish it under 2 minutes and something). Others take longer, like 15 to 30 minutes. But obviously you can spend much more time in each mission depending on how good/fast you are.

Overall trust me it doesnt feel short in the slightest.

Oh God...don't tell me Factor 5 went with the LIVES system! I hate that in a game like this. Why couldn't they have just done one life to live with super dragon metabolism?!?
 
Dammit. I'm such a sucker for really good music.

I really don't give a shit if it plays like a Star Wars game or the controls aren't 100% precise. LAIR get!
 
tanod said:
Dammit. I'm such a sucker for really good music.

I really don't give a shit if it plays like a Star Wars game or the controls aren't 100% precise. LAIR get!

My feelings exactly. :lol

However, I've really enjoyed Factor 5's previous work, so I have no doubt in my mind i will love this as well.
 
Fuck.

It has been so long waiting for all these games, none of them seem real - just a collection of interviews, music samples and art work. :lol
 
garnett was very harsh on this game,he even said that the game have exact starwars type themes,the score even sounds like star wars...what was f5 thinking trying to implement so much content from there previous games? :( Garnett goes as far as to say that the dragons explodes like the ships in rogue squadron....

also, i don't understand the reviews, one magazine says 9 and the other equal around a 5 or 6.... This must be the biggest mix game i had seen since god hand.
 
nategc said:
garnett was very harsh on this game,he even said that the game have exact starwars type themes,the score even sounds like star wars...what was f5 thinking trying to implement so much content from there previous games? :( Garnett goes as far as to say that the dragons explodes like the ships in rogue squadron....

Thing is, they downgraded the Lair review score because it recycled gameplay from Rogue Squadron. But really? If they were fair and reviewed for the gamers, wouldn't there be plenty of PS3 gamers who haven't played the Rogue Squadron series and which that sort of gameplay would be fresh for them?

Fact is review standards are highly inconsistent. I want to see GAF peer reviews in September.
 
nategc said:
garnett was very harsh on this game,he even said that the game have exact starwars type themes,the score even sounds like star wars...what was f5 thinking trying to implement so much content from there previous games? :( Garnett goes as far as to say that the dragons explodes like the ships in rogue squadron....

also, i don't understand the reviews, one magazine says 9 and the other equal around a 5 or 6.... This must be the biggest mix game i had seen since god hand.
You actually take what Garnett says seriously? Not to insult the guy but he's about as bright as Bugsy enemy AI.

According to TTP the game deserves a 7 (an Edge 7) if the frame issues were fixed, which will put it at 9 for IGN and 8 for gamestop. Hopefully this is true. I would hate for a game to have this much investment and production value to be horrible.

arias said:
Fact is review standards are highly inconsistent. I want to see GAF peer reviews in September.
Only review can truly count on.
 
arias said:
Thing is, they downgraded the Lair review score because it recycled gameplay from Rogue Squadron. But really? If they were fair and reviewed for the gamers, wouldn't there be plenty of PS3 gamers who haven't played the Rogue Squadron series and which that sort of gameplay would be fresh for them?

Fact is review standards are highly inconsistent. I want to see GAF peer reviews in September.

Gee. Not going to name names, but if that is their philosophy, they would have to give every franchise below a 7 because it "recycles from previous iterations." Stupid.
 
Again, let's stop bitching about the EGM review until more reviews come out and more Gaffers try the FINAL version of the game.
Maybe they're right, maybe they're wrong, but it'll be a party none the less.
 
KTallguy said:
Again, let's stop bitching about the EGM review until more reviews come out and more Gaffers try the FINAL version of the game.
Maybe they're right, maybe they're wrong, but it'll be a party none the less.

yeah...usually a score that low, no matter the publication, would sap my interest in a title quickly...but for some reasons, going by previews and what Ive seen...I think the score seems too low...or too opinionated...
 
nategc said:
:( Garnett goes as far as to say that the dragons explodes like the ships in rogue squadron....
They've got a small interview with Julian E. in the same issue that asks about that. As he explains, these are massive creatures that manage to stay aloft and breath fire...naturally they probably have organs in their body storing all the gas required for both buoyancy and creating flame, which leads to creatures that likely explode when they've been attacked with fire...
 
What if you've never played Rogue Squadron? Will flying the dragons still feel weird? Kinda like how in Warhawk it feels like you're flying a SIXAXIS and not a Warhawk?
 
kaching said:
They've got a small interview with Julian E. in the same issue that asks about that. As he explains, these are massive creatures that manage to stay aloft and breath fire...naturally they probably have organs in their body storing all the gas required for both buoyancy and creating flame, which leads to creatures that likely explode when they've been attacked with fire...
That's from that dragon special on Animal Planet ;o Helium-sacks D;
 
Maggot9 said:
What if you've never played Rogue Squadron? Will flying the dragons still feel weird? Kinda like how in Warhawk it feels like you're flying a SIXAXIS and not a Warhawk?


Say what? :lol
 
Firewire said:
Say what? :lol

I think he's trying to say that in Warhawk it feels like the SIXAXIS is almost 1:1 to the Warhawk onscreen so it seems a lot like you're flying the controller and not an aerodynamic airplane. I feel similarly. Lair appears to be a mixture of direct motion control as well as the gesture stuff for controlling the reigns.
 
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