Nah, you can grab a stick with the wolf's mouth. And then light it with a fire somewhere.
EDIT- Wait... your in the temple... as the wolf form... Yeah you are a little lost. Did you skip a scene or something? They tell you where and what to do... You have to collect the insects.(not in temple.
Gexecuter, thats one of the most trollish things Ive ever read. Please keep that shit out of here. Noone cares. Stop trying to piss in the honey. Some may want Nintendo to scrap everything that makes Zelda, Zelda, throw away all the gameplay mechanics, and reinvent the game. However, the majority are thrilled to have a brilliantly made Zelda game, using what has always made Zelda excellent, while improving, refining, and adding to the formula. Even with my limited playtime, Nintendo has done just that. Troll somewhere else.
Nah, you can grab a stick with the wolf's mouth. And then light it with a fire somewhere.
EDIT- Wait... your in the temple... as the wolf form... Yeah you are a little lost. Did you skip a scene or something? They tell you where and what to do... You have to collect the insects.(not in temple.
No. It's the same Zelda formula, but why change a winning formula? Resident Evil wasn't a winning formula to begin with with a lot of people, so sure, it was easy to "reinvent" that. But Zelda is something that doesn't need to be reinvented. You look forward to Zelda because goddamn it you want more Zelda. You get that with Twilight Princess, only you get the best incarnation of it so far.
I second the "art and attention to detail eclipses texture problems" opinion in terms of graphics. I just drop my jaw at the amount of stuff in any plain room. It's freaking gorgeous.
the aiming is natural and just dead on. it comes naturally almost immediately--if the early reports of the demos were true, and there were aiming control problems, they've been rectified.
the sword combat takes some getting used to, largely because i don't think i understood the sort of motions i needed to make in succession, and that there should be some element of rhythm to it. past 3d zelda incarnations, you didn't really have to think about sword strategy. your strategy was to press B. this requires a bit more practice than that, but i'm about four hours in, and i feel like i can pull it off without a hitch.
it's a little unsettling, initially. there's an adjustment period to the controls. but once it starts to click, it's really a lovely feeling.
You know, I've read all the advice on the fishing part in the intro village, and I'm still stuck. I find myself wanting to break either the Wii, the remote, or my copy of Zelda - and I've not felt this way about a game in a very long time.
I don't recall even thinking about the camera controls for the little I played of it. I almost never used the C-Stick anyways in Wind Waker except for when I was creeping on walls, I always center it behind me.
You know, I've read all the advice on the fishing part in the intro village, and I'm still stuck. I find myself wanting to break either the Wii, the remote, or my copy of Zelda - and I've not felt this way about a game in a very long time.
if you look at your line after you cast it, the bobber is about a foot up the line--this is so the bait (or lack thereof, in the beginning of the game) will sink down into the water while the bobber sits atop, giving you an indication of when the fish are biting below the surface.
so essentially, you cast, let the bobber settle until it's straight up, and then you'll see it get pulled down, below the surface of the water. as it appears to reach the bottom of the stream, pull back on your remote quickly. it should say "fish on!" or some other various mario sunshine-ism, i can't really recall exactly. from there, i held the controller as i had it when i jerked back, sort of pointing at the ceiling, and shook it back and forth; that seemed to make shake the rod and i caught two fish back to back, no problem.
if all else fails, read the instruction booklet. it's in there with pictures, which might help.
Whats this stuff about this missing bridge? Where am I supposed to go? I can see a small possible path I haven't visited in that part of Faron with a huge mist of purple, but otherwise I have no clue what the hell is going on at this part! How is a bridge supposed to just go 'missing'?
EDIT: And just when I post after hours of running around, I find it. Such is life....
if you look at your line after you cast it, the bobber is about a foot up the line--this is so the bait (or lack thereof, in the beginning of the game) will sink down into the water while the bobber sits atop, giving you an indication of when the fish are biting below the surface.
so essentially, you cast, let the bobber settle until it's straight up, and then you'll see it get pulled down, below the surface of the water. as it appears to reach the bottom of the stream, pull back on your remote quickly. it should say "fish on!" or some other various mario sunshine-ism, i can't really recall exactly. from there, i held the controller as i had it when i jerked back, sort of pointing at the ceiling, and shook it back and forth; that seemed to make shake the rod and i caught two fish back to back, no problem.
if all else fails, read the instruction booklet. it's in there with pictures, which might help.
it sounds like you're pulling the rod at the wrong time; again, wait until the bobber is pretty evidently being pulled to the bottom of the stream, then pull back.
anyway, i hope you have better luck tomorrow. that first hour is like pulling teeth, but it quickly picks up thereafter.
so far camera hasn't been an issue. a quick flick of z to get the camera behind me and I can pretty much position it however I want. never been problematic yet.
so far it has been fairly easy. I mean I have limited time so I'm not trying to get every last chest for now, but nothing in the first dungeon was really challenging.. just long.
I think I am at around 6+ hours to get through the first dungeon. long.
controls are decent, though they take some getting used to. nothing really feels tacked on to me. I mean the swinging with the remote is kind of meh, but aiming more than makes up for it. NO ONE is able to aim this well with an analog stick. and considering how much I've been tossing stuff, that is a big thing.
definitely feels like OoT, and definitely feels a lot different from WW, both in a good way. I loved WW, but after 6(?) years, this is definitely a welcome return.
hopefully will be able to devote some more time to it over the long weekend coming up.
a hour and a half ago, this was no problem(ran around for an entire hour trying to figure out what to do next) :lol. Here:
Remember that long brown construction standing upside up? It's the bridge you need, located near the entrance of the Forest Temple. Warp to North Faron Woods
Man, Im already accumulating some time on this game. Almost 8 hours and not even to the 2nd dungeon yet. Crazy :lol
And the music seems VERY different from what has been released. Maybe because you havent heard the entire tune but the woods stuff is completely new.
a hour and a half ago, this was no problem(ran around for an entire hour trying to figure out what to do next) :lol. Here:
Remember that long brown construction standing upside up? It's the bridge you need, located near the entrance of the Forest Temple. Warp to North Faron Woods
WHERE is the DAMN BOOMERANG??!. That Forest Temple
really threw me off(the first couple of rooms were fine), it's nothing like the demos last year. Nothing. Completely rearranged. You have to freaking get half of the dungeon completed before you even get the thing. It was in an area that I turned back on cuz I thought that was an area I shouldnt go to. A hour, just running around trying to figure out what to do. Finally, I circled back and went there. Viola. It's a shame
This has got to be one of the best games ever. I had to pull myself away so I can pack to travel tomorrow. And to those complaining about the early fishing, just fish near some fish. Look in the water. Drop the line. They bite in 2 seconds. Then just pull back. I didn't fail once. It's so easy.
I just entered the Twilight Realm for the third time now. Anyone who isn't past the second dungeon should not read this.
Holy cow, Lake Hylia is enormous! I didn't even follow Illia's scent into what I'm guessing is Hyrule Kingdom, I just went over the bridge when those Moblins set it on fire. I hope I didn't miss anything important.
Oh, and the game just took a total Panzer Dragoon gameplay spin for a second there, on the way up to Zora's Domain.
He can't pretend to be the first guy to notice that Zelda follows a formula. I think Edge put it best in their article on the series last month:
'...But here's the strangest secret of Zelda's success: it's always the same.
It seems and odd idea - the screenshots on these pages show the gulf from the monochrome sprits of Lin's Awakening to the vibrant swirls of The Wind Waker. And although the stories are often superficially the same, their resolution depends on wildly different mechanices, as Link time-travels, shape-shifts and deep-sea dives his way to victory. And yet the reason that tunring on a new Zelda game for the first time has become so ritualistice is preciesly because we've been through all this before. The litany of bombs, arrows and bottles; the sense of a separate world existing in parallel to the one that can be seen; the unlit torches, the unpushed blocks, the still-dormant statures. Debate rages over the true chronology of teh Zelda universe, and over the real relationship of each Link to the next, but that misses that point. Zelda is a legend, a single tale that grows in each telling but never loses its shape. There's a very precisely calculated degree of solidity about it: just enough to guarentee it's always recognisable but not enough to make it predictable.'
Does that mean they're going to penalize Tony Hawk games for being Tony Hawk games? Or Madden for being like previous Maddens? How about Final Fantasy, I'm pretty sure you do the same lame things in every iteration like Summon and Limit Breaks. Or Halo 3...I mean..you're shooting the same enemies from the previous two games!
There's a difference between a series that's getting stale from too many and a series that refines the trusted, familiar mechanics with new twists. Zelda is the latter.
at the part where you are link again, heading up to death mountain with the gorons.
Basically I climb up this ledge and I see a goron who says I can't pass and starts rolling towards me. Much like the goat dashing game, he comes right at me and it asks me to press A. Well, I do press A, but nothing happens, he still knocks me off. Am I doing something wrong?
My bro bought a Wii at HMV (didn't know they sold consoles there). The wiimote is almost flawless with this game. I was a skeptic at first but we couldn't wait for the Gamecube version. I never liked that damn Gamecube controller anyway
at the part where you are link again, heading up to death mountain with the gorons.
Basically I climb up this ledge and I see a goron who says I can't pass and starts rolling towards me. Much like the goat dashing game, he comes right at me and it asks me to press A. Well, I do press A, but nothing happens, he still knocks me off. Am I doing something wrong?
After getting knocked down a couple times I just went back (I needed health), then Donald Rumsfeld...err that one dude comes and explains you need to go back to your village. So yeah, you need something before you can make it
What an awful article. "HAY GUYS I BET YOU COLLECT RUPEES IN THIS GAME LOLAMIRITE"
Of all the criticisms that video game reviewers dish out, nothing annoys the **** out of me then the "bububu it's more of the same!!" card. Unless there's something inherently wrong with using the same formula, I don't think there's no reason to change it. To quote myself, "if it ain't broke, DON'T ****ING FIX IT!".
As Slurpy said, sure you could change a bunch of shit, but it wouldn't be Zelda anymore. Sure, you can expect going through dungeons, but it's how dungeons are designed with each successive Zelda game, each one has unique styles and designs. New worlds to explore and venture through. It maybe the same essential gameplay but it's like a new experience everytime. How many people complain that you fight Ocelot in all 3 MGS games? It's silly.
And as Brandon said, RE4 is a different matter entirely since it seemed to have problems before that it NEEDED some drastic changes.
In short, that's a shitty article and I don't give a **** about Zelda bein "the same ole thang".
I guess if you like the Zelda formula, then you'll like this game. Speaking for myself, though, I can't imagine how anyone really gets excited for them anymore; the recycling of game mechanics ventured into self-parody territory years ago. I really think the series needs to take a cue from Resident Evil 4 and reinvent itself completely. Heck, even the Final Fantasy games manage to make some big changes to the series' conventions with each installation. As it is, everything about Twilight Princess, and pretty much every game in the series aside from The Adventure of Link, smacks of Nintendo being content to play it safe with their big-money series. Give me something new!
I HEART THIS GAME! Better than Oot! Omg. And I'm a lefty and I have no problems with this game at all! XD OMG This overtook FF12 easily on playing time.
Does anyone know if there's an official JP soundtrack coming out? I don't think the one NP is bundling with Player's Guide orders is complete, by any means.
I have to say that TP has the most underwhelming first couple hours of any Zelda before. I didn't like the starting village at all: the colors, characters, music, and chores you had to complete were all just kind of a turn-off. The game didn't even really feel like a true Zelda game until the last couple areas before
you rescue the kid from the monkeys
, where suddenly the scenery was vibrantly beautiful, and the atmosphere became more Zelda-like. From then on, the game's been incredible.
After having not died at all in WW, it's a testament of TP's increased difficulty that I've died like 3-4 times already,
all as a wolf, from those little twilight ****ers
, though getting familiar with the controls has played a part in some of those deaths. Midna is just awesome: perfect dialogue, attitude, and mischieviously mysterious quality to her/him (has "it"'s gender been publicly determined yet?).
I said in the Wii launch thread that the game was ugly in high def.-- despite component cables-- and indeed it is for the first hour or so. But once you get past the curiously-atrocious Ordona Village, the game is gorgeous, especially the Twilight areas.
Music-wise, nothing too extraordinary, though the Twilight areas feature very suitably creepy backgound noises
In the controls department, I still feel like I'm getting the hang of everything. The aiming isn't as smooth as I had hoped, and the fact that all combat can be taken care of by wildly waving both hands around is weird, but I'm sure it'll become second nature very soon. The lack of WW's camera control is very disappointing if you choose to focus on it, but push that out of your mind and TP's auto-camera is very well-done. I haven't had any trouble with it.
Anyway, like I said, I'm 5-6 hours into the game, but it's very apparent I haven't even reached the equivalent of passing the first dungeon in any other Zelda. Awesome game!
I'm just getting started. I met Epona. I was wondering why they removed the carrots boost system. I prefered it.
Also, I'm not sure what I think of the Navy cursor always being on the screen. It annoys me a bit. I suppose I'll get used to it.
I didn't think I'd consider this a minus but voice acting would have been nice. The written speech seems out of place with the rest of the presentation which is magnificent so far.
Welp, I finished up dungeon #2 at a hair under 9 hours. I continued on doing a few more tasks for about another half hour and it's now 3 AM and bed time. 27 hours = 9:30 dedicated to Zelda...over 1/3rd of the day