Oddly enough, it doesn't use pointer controls. You basically just turn towards the object or enemy that you want to attack. I don't think it supports the GameCube controller, and I'm not sure about the Classic Controller either.Zzoram said:Does this game use pointer controls? Does it require the classic controller?
neither. no motions either from what i remember. it's just a good game. treat it as one.Zzoram said:Does this game use pointer controls? Does it require the classic controller?
AniHawk said:They're just upset they didn't get in the credits.
Oh, I'm gonna ride them on this a long time
well, there's a quote somewhere in here with the developers word on the lack of pointer controls, that they didn't seem necessary or something like that. if they make another, it would be a good thing to implement.Amir0x said:That is odd it doesn't use pointer controls... this is one of those games where even I would like it.
the Conduit. IGN was in the end credits for special thanks, likely for pushing the game like they did.sonicmj1 said:When exactly did this occur?
I'm not surprised, but I don't know the details.
Amir0x said:Also, saying something has a lackluster story is not an 'error' but a different opinion, so I'm sure you didn't mean that
Amir0x said:That is odd it doesn't use pointer controls... this is one of those games where even I would like it.
Amir0x said:That is odd it doesn't use pointer controls... this is one of those games where even I would like it.
this is one of the games of the year, so yes.hampig said:So, for anyone who's played this for a considerable amount of time, are you introduced to new things fairly consistently? Also, is it worth the money if this will be the last game I get for quite a few months?
phisheep said:Well, yes it's an opinion - but I'd count it an error to throw that in as a negative point in a reasoned review without going at least some way to saying why he considers it lacklustre.
The Eurogamer review at least goes some way to explaining the difference between the surface reading and the undercurrents of the story(http://www.eurogamer.net/articles/little-kings-story-review.
More generally, I rather wish someone would review LKS without starting off with Pikmin/Harvest Moon comparisons - which seem to set them off on the wrong tack.
Amir0x said:Can you give an example of the errors? Also, saying something has a lackluster story is not an 'error' but a different opinion, so I'm sure you didn't mean that
are you introduced to new things fairly consistently?
You constantly expand your town to get more buildings where you can recruit new units. The enemy types keep changing, and they're not just stronger rehashes of the same enemies in the first area. So yeah, the core gameplay mechanic remains constant, but it keeps building on that, forcing you to re-evaluate your gameplay strategy at each new area.hampig said:So, for anyone who's played this for a considerable amount of time, are you introduced to new things fairly consistently? Also, is it worth the money if this will be the last game I get for quite a few months?
Majora said:Btw Gerg I wouldn't worry about the time running out on the some of the side-quests since they get repeated a lot throughout the game. I don't think there's anything you can miss out on.
gerg said:Really? Because I thought the letters you receive say that if you cancel them you can't do them again. Hmm...
Amir0x said:That is odd it doesn't use pointer controls... this is one of those games where even I would like it.
Majora said:I've got my flaming torch and pitchfork ready for the IGN review. Bring it on Matt :lol
Amir0x said:Can you give an example of the errors? Also, saying something has a lackluster story is not an 'error' but a different opinion, so I'm sure you didn't mean that
Majora said:If I'm honest it's me being nitpicky, but considering I completed the game over two months and this reviews has only just been written I wish they wouldn't get stuff wrong like the number of kings in the game for example. It makes me wonder how much attention they paid And him saying people cower in fear when you collect taxes just seems like something he made up. I collected them all the time and never saw that, it didn't really seem to affect the populace at all.
i guess, but it would be fun to rip on them, especially after that abortion of a Conduit review. not that i disagreed overall, i actually agree with their final verdict, it was just so poorly written. i expect similar here.Oxx said:It doesn't really matter.
doomed1 said:any objections to me making a thread specifically to rag on the IGN LKS review?
hampig said:So, for anyone who's played this for a considerable amount of time, are you introduced to new things fairly consistently? Also, is it worth the money if this will be the last game I get for quite a few months?
Majora said:And him saying people cower in fear when you collect taxes just seems like something he made up. I collected them all the time and never saw that, it didn't really seem to affect the populace at all.
eh, i could drop the thread with just the facts and let there be a reaction to it before posting. i can post my opinion of it here without having to post the other one.Amir0x said:yes, don't do that. It'd be one thing if you just wanted to make a thread for the review, but this statement says you can't be objective. So someone else will do it, if they do it at all.
doomed1 said:eh, i could drop the thread with just the facts and let there be a reaction to it before posting. i can post my opinion of it here without having to post the other one.
i think they might just have reviewed the UK version for the US. it's not like it's all that different.GhaleonQ said:The Gamespot Hotspot (urgh) didn't mention it at all, which makes me wonder if it will get a U.S. review.
good point, though knowing them, especially after the NMH review, they'll probably end up complaining about controls/visual style/not being Pikmen. i'll give em the benefit of the doubt until they actually have it up.Wait, do we know that it's bad/poorly argued yet? I'm not one to give IGN too much credit, but...
oh, we all know your opinion of NMH Amir0x, except that the reasons IGN ragged on it were different than yours, at least if i remember correctly...Amir0x said:I forgot they ragged on NMH a little bit. They still gave it six points too high, but maybe IGN isn't so bad after all
GhaleonQ said:The Gamespot Hotspot (urgh) didn't mention it at all, which makes me wonder if it will get a U.S. review.
pakkit said:
one_kill said:the lack of incentive to go back to the game once you've completed it
The best comparison I can give, I think, is Psychonauts. While the base gameplay remains mostly unchanged throughout, there's such creativity in some of the setpieces that it always feels inventive; the boss battles in particular have so many memorable moments in them.hampig said:So, for anyone who's played this for a considerable amount of time, are you introduced to new things fairly consistently?
it'll still last longer than the Conduit did for meone_kill said:I think IGN's going to give it an 8. They'll probably complain about the lack of IR, the lack of incentive to go back to the game once you've completed it, the lack of variety in side quests, and not having control of how you manage your kingdom.
mclem said:the boss battles in particular have so many memorable moments in them.
Amir0x said:Pretty excited for this shit. Now this looks like an awesome third party Wii game.
sonicmj1 said:When exactly did this occur?
I'm not surprised, but I don't know the details.
SovanJedi said:What's this all about then eh?
Still a good score though8.5 Presentation
The cinemas, style, characters, world, humor, and overall vision is nothing short of amazing. The musical production could have been better though, and some Wii functionality is ignored.
8.0 Graphics
The art style wins out over a few technical issues, but theyre in there. A crisper, clearer playfield view would have been great, considering the art direction is nothing short of captivating.
8.5 Sound
Theres plenty of voiceover work and the music is well composed. With that being said, the music is also public domain. Yoko Shimomura is capable of so much more, and feels under-used.
8.0 Gameplay
All of the elements are presented well, balanced, and a lot of fun. No pointer control is a serious oversight though. This could have been 9.0 quality with the right implementation.
8.5 Lasting Appeal
One of the deeper and more engaging Wii-exclusive adventures out there. Give it time, and Little Kings Story will pull you in. Bring on a sequel.
8.5
Great OVERALL
(out of 10 / not an average)
The musical production could have been better though
Chumly said:IGN Review is up (They stuck by their word that The Conduit is better than LKS!)
Still a good score though
What we first saw with a promising little title called Project O has grown and thrived into a game that truly feels at home on Wii, and while it's missing what I would consider to be a few key elements on the system Little King's Story is one I hope to see played and enjoyed by Wii owners, and given its rightful sequel down the line.
Pointing directly at objects is not only natural, but is expected on a system like Wii, so while the game is certainly playable and fun (very fun, I might add) it feels like we're now waiting for a "New Play Control: Little King's Story" to truly get the game's full potential. Huge oversight.
Oxx said:Uh-huh...