Middle: So, basically the game is like a more bittersweet The Legend Of Zelda: Majora's Mask. I won't go into every quest. The premises of the quests are fond homages to classic Japanese RPGs, but what you do them is basically a takedown of mindless, inconsequential gameplay. Your quests mock grinding, monster slaying, 1-note characters, illogical quests, RPG politics, and so on. The Hero who you played at your home is actually a ravaging, thoughtless, self-aggrandizing villain and he's constantly a thorn in your side as you try to fix the souls of the people in the world. You start actual relationships with NPCs in the game. It's praising how games can make us feel while castigating how they make us feel it, all while trying to pave a new way.
End: So, by the end of the game, the old woman whose house you recharge in (the person who made Chibi-Robo made this) cares about you being made real in this world, because her son went missing long ago and she misses him. You have to decide if you're the hero of legend, and what that means. At the beginning of the game, you control the Hero in the video game. I'll just post parts:
Guards: "The King awaits."
Chancellor: "The King awaits."
King: "Ohh, you've come at last, legendary hero."
"There is an evil dragon who lives in the 'Dragon Castle', and..."
"...it ate up the moon that sits in the night sky."
"There is no one who can defeat this dragon... but you."
"You are strong and wonderful, and thus I must ask of your assistance."
King: "To reach the next level..."
"...you need 300 more experience."
Chancellor: "The dragon is a difficult opponent. Take heed, and defeat it
well."
...
Cabinet: "Hero searched the cabinet."
"Hero found an item!"
"Received 'Legendary Helmet'!"
"Received 'Legendary Armor'!"
"Received 'Legendary Shoes'!"
Cabinet: "Hero searched the cabinet."
"Nothing there."
(Leaving, the hero gets knocked backwards by something... hmmmm...)
You find out that the Hero's armor is actually cursed part of the way through the actual game. Anyway, at the end, you end up (optionally) finding this white arrow in a hidden spot. It's SUPER optional, since the official strategy guide doesn't tell you what it's for. So, what's a white arrow mean? Have you played Okami? When a white arrow lands on a person's house in old Japan, they were "chosen" by the kami to do a task. It's a common phrase in Japan, apparently, for a fateful turning point. So, it turns out that the chancellor in the game needed to create a hero to save the world. So, he shot it at a certain person in the game. This person put on the cursed Hero Armor and lost his memories and his sanity. Who else disappeared around that time? The old lady's son. You're "replaying" Moon after you essentially killed her son when you were playing the game-within-a-game. Your actions had consequences.
So, by the end of the game, you go on a flight sequence a lot like the one in Little King's Story. You go to the Moon, instead of "the real world" in Little King's Story. You're trying to fulfill your destiny by opening the gate. Go to
www.gamefaqs.com/console/psx/file/573238/50336 and skip to == ENDING TRANSLATION ==
Part 1:
www.nicovideo.jp/watch/sm1136200
Part 2:
www.nicovideo.jp/watch/sm1136326
You...failed? But you did what the game wanted you to do! You played the game the right way! You got 100% souls healed! Let me repost part of the translation:
...if you should hold within you more love than levels...
...you may have the power to change the fate written in these kiban...
Please do not forget... Shuya...
...when a door appears before you once again...
...you must open this door, with the power of your own love...
Open the door...
Please, open the door...
Open the door, Shuya...
Mom's voice: HEEY!!
...cut out those video games, and get to bed already!!
So, what now? When you lose in the game, you go to a typical Continue screen. Not continuing makes you go to bed in the real world, and continuing continues. Now, you get to the ending and the final puzzle. Continue? Yes, or no? "Yes," right?
www.nicovideo.jp/watch/sm1136449
Powerful. Think about that last puzzle. Love more than levels? Door? The answer is "No." That's the way you would really want to lead your life, and that's what the game was trying to teach you all along. Games should affect your behavior like "real art" does, or it's meaningless.
www.nicovideo.jp/watch/sm1136481
And then it's pretty much Little King's Story ending/credits from then on.