Striker said::lol @:46
He would have trucked him more in real life.
Striker said::lol @:46
Striker said:NFC East video
http://www.youtube.com/watch?v=cGJUP8GlupM&feature=player_embedded
:lol @:46
In the Youtube slides, you can see NFC North and NFC West, as well.
Rorschach said:We're still gonna have to do homework because there are no contracts. If we institute the system FMT proposed, we're still gonna have to go team by team and take down the list of players we have over whatever arbitrary number we're allowed to have of each tier.
I was going to suggest a detailed system that would give us the closest thing to contracts, but no one has liked it so far. I'm beginning to think that the best option is to not have a system. Capless franchise, bitches! Anything goes!
Like I said, no one would want it. That's why I'm thinking it would be best to just say "fuck it!" and not even have one. We will all have 99 teams by 2011!sableholic said:To be honest I'd think the simpler the system the better. I mean sure a detailed system would be fine for this season, but next season we'd have to guess what the cap will be (if there even will be one in real life), what rookie contracts percentage jump will be, etc. I'm sure its possible to do, but i'm not sure it'll be worth it.
Oh, man, that right stick's gonna be trouble. :lolStriker said::lol @:46
:lolStriker said:Ugh, I realized I have Big Ben in my division. You know damn well that shit is going to happen. I'll rush in withand he'll bounce off him like he's rubber.Kiwanuka!
No. He rolled out while Shaun Ohara blocked Andre Carter. Which is pretty awesome when you think about it...Lonestar said:Did I see Eli truck someone????
Rorschach said:No. He rolled out while Shaun Ohara blocked Andre Carter. Which is pretty awesome when you think about it...
I like how he used his hand to stay up, too.
Seems realistic to me! If you want, I'll trade you for a huge QB that can take a hit!Somnia said:That's nice and all, but you know Palmer will just go into freak out mode cause he thinks someone will hit him in the knee and down my QB goes :lol
Rorschach said:Seems realistic to me! If you want, I'll trade you for a huge QB that can take a hit!
You'd only be downgrading by 15 points overall!
The reason I hate that system is that it punishes you for building up rookies, it punishes you for having a young team, it punishes you for having standout players in smaller rolls (fb, kicker, punter, etc) and it punishes you for having a good team. Also, you have shuffle your team every season. If we're gonna implement a system like that, it can't be based solely on overall rating.FrenchMovieTheme said:well if we DONT come up with some type of cap/contract system then you're basically hoping you draft well because that is the only place you're going to get good new talent from.
i think ian's example we a good starting point: everyone is required to cut 5 players that are rated 75 or over at the end of the season and then we can have a free agent bidding type off-season where each team has X amount of points to spend on players
The problem with the points system is that you're requiring extra work of the players and the players are laaaaaaazy. No offense, guys! You'd have to keep tabs on your team's numbers and the commishes would have to keep track of all the teams to see that they're on the up and up. Then, you'd have to assign points to rookies during the draft, to free agents in the off-season, etc etc.Striker said:Some teams, like myself, aren't funded with players very high already. Only way to rebuild it by drafting, I guess... but even that would difficult if down the road he's gotten his rating up high enough he'll be on the chop block. :\
I like the system where each player or position counts as a number, though.
Well, even if everyone's doing it, a young, low rated team would be fucked because they'd have to give up their starters who are probably the only ones over 75 and get older at those positions if they even get those positions back in FA.FrenchMovieTheme said:thats true, especially for a lesser rated team they would be fucked even worse but also keep in mind that there are going to be a lot of decently rated FA's (if everyone is doing it).
not that we should copy their system but i hate the thought of having no system and someone just has an all star team by year 3 or 4
Rorschach said:Or maybe just have a higher points system that takes into account player positions (not just OVR) and gives you the player for a certain length. That way, we'd still have free agency, but you wouldn't have to tear apart your team every year or give up your rookies just because they've progressed.
Both of these negate the reason to have a franchise. We may as well do online leagues at that point. Oh, and with the former, I'd have to keep paying for Al Davis' mistakes.DenogginizerOS said:I say we let roster updates determine changes to the teams since the Timorons left out FA and contracts. Or, we just pick teams and dump all the players into a giant pool and just do a mega fantasy draft.
Rorschach said:Both of these negate the reason to have a franchise. We may as well do online leagues at that point. Oh, and with the former, I'd have to keep paying for Al Davis' mistakes.
Sableholic: the only thing is that the points system requires a lot of input from each player and you'd have to grade every single player in every roster and every single free agent. May as well have offline contracts at that point. It's the same exact thing.
I like these ideas, but what if the league outlasts what would normally be a rookie contract (around 4 years)? Also, what if you draft a rookie that starts out in the 80s and is a top 10 pick? Shouldn't he be worth something?sableholic said:not sure i'm following you here, but why not just
a) allow all teams to keep their rookies selected after the first season for the entire franchise or for a certain period of time before they count towards the points system.
b) not count fullbacks, punters, and kickers
What I'm saying is that, even with the league viewer available, it requires all of the players to be ranked and tagged with the appropriate numbers. There are around 56 players on each Madden roster. 32 teams. That's already around 1,700 players and that's not counting the free agents. By "ranking" them, I mean assigning a value so that you can start bidding on them.c) use points for the other players (this part shouldn't be too bad cause aren't all the ratings available online in the league viewer? I thought it was part of their fancy new websites for the online stats and if so we'll just have to get a way to extract that information and auto create the point list). dunno I guess i'm just under the impression that we'll be able to automate this point list once we have a point ranking system and then the impact on the players in the league is none aside from having to view their list and drop players to get under the list.
Rorschach said:I like these ideas, but what if the league outlasts what would normally be a rookie contract (around 4 years)? Also, what if you draft a rookie that starts out in the 80s and is a top 10 pick? Shouldn't he be worth something?
What I'm saying is that, even with the league viewer available, it requires all of the players to be ranked and tagged with the appropriate numbers. There are around 56 players on each Madden roster. 32 teams. That's already around 1,700 players and that's not counting the free agents. By "ranking" them, I mean assigning a value so that you can start bidding on them.
Now, in addition to that, you'd have to also keep track of each player's contract length.
Then, in the off-season, we'd have to do it all over again based on "current" values. The price of a 90 QB, for example, would fluctuate based on the market needs, current contracts. Also, we'd have to see whose contracts expired, who renewed, etc etc.
There's also the matter of the current rosters. How would that work? Would we also have a cap? What should we base the cap on? It's almost the exact same thing as having contracts. What about having to have commissioner approval on top of all of these steps? You have to keep track of the exact same stuff except you're dealing with points instead of dollar figures. The system you're proposing is still very elaborate and that's exactly what you said you didn't want.
This is not to say that I'm not willing to put in the effort. In the system I was going to propose, I was going to do all that legwork myself and then just pass on the results to the team owners. :lol
What I am thinking is that people will be turned off by that. After thinking about it, I don't think we can expect people to be willing to follow a complicated system. Some people don't have the time or the patience. If people were turned off by LD, they'll definitely be turned off by this.
I was talking with DM and he suggested we take the "wait and see" approach. Let some other Madden players rack their brains and we'll steal the best ideas and vote on them.
FrenchMovieTheme said:i'll put you on the list Caspel, but i've never seen you in any of the other online leagues! how do we know we can trust you to be an active participant in the league?
I agree. I spent some time tinkering with excel spreadsheets and using player ratings as a starting point to establish some sort of value system. Unfortunately, without factoring performance into value (which would require someone combing through the stats on a weekly basis and assigning or removing value from players) we will not be able to achieve any kind of real value system.Sableholic said:the only thing is that the points system requires a lot of input from each player and you'd have to grade every single player in every roster and every single free agent. May as well have offline contracts at that point. It's the same exact thing.
As we discussed, this should not matter during the season, no need to comb the stats on a weekly basis. No one gets a new contract mid-season based on how well they are doing that season... not one that takes effect mid-season at least.DenogginizerOS said:I agree. I spent some time tinkering with excel spreadsheets and using player ratings as a starting point to establish some sort of value system. Unfortunately, without factoring performance into value (which would require someone combing through the stats on a weekly basis and assigning or removing value from players) we will not be able to achieve any kind of real value system.
To be a top ten QB, yes, but that's exactly my point.Rorschach said:Eli is in the HIGH 80s. Who knows what he'll be by the end of the season, but high 80s is worth a lot when most of us have guys in the 70s. To be in the top 10 all you need is 87 and that's what Eli is.
FrenchMovieTheme said:).
not that we should copy their system but i hate the thought of having no system and someone just has an all star team by year 3 or 4
Lonestar said:I'm never letting Moss Go. NEVER
Unless I get Joe Namath.
Mrbob said:Who cares? Too many people wracking their heads over a cap system. I just want to be a kid out there, having fun throwing the pigskin! I don't want to be counting numbers.
I say if a player ends up drafting a bunch of pro bowlers more power to them.
Lets not forget that the league can't get in the way of his 'stories'.CB3 said:Bob doesnt even like playing his opponents out of his conference at the end of the season. how can you expect him to do any sort of actual work?
how about those cubbies!
FrenchMovieTheme said:you wont be drafting much after you are forced to fork over some picks to the broncos owner