Donny: Heres the lowdown: 10 full seasons. 32 teams. 8 divisions. 2 conferences. Real NFL schedule starting in Week 1 of the regular season. 17 week regular season. Each team has a BYE week. 6 teams make the NFL Playoffs in each conference. Wild Card Week, Divisional Playoffs, Conference Championships, Super Bowl. Advance to off-season.
We have player progression and regression players get better
and get older. Players retire. We have full multi week, end-of-season, and career ending injuries. Same injury decisions you make in-game in offline franchise, you also make them here in online franchise too. They play a huge role, let me tell you. In the 23 man online franchise we are in at work currently (I am Atlanta), I just had John Abraham go out for 6 weeks with partial shoulder tear. Safe to say, I have zero pass rush now (but I am 8-2 in week 11!).
We have unbalanced and multiple player trades. Meaning, you can do 2 for 1, 3 for 2, or 3 for 3 if you want
.and anything in between. We do not have CPU logic analyzing trades this year, so we default the online franchise to Trades On (With no CPU). This way, you can trade with all human owners, but the CPU teams are off-limits. You can also play with Trades On, but CPU teams will process all trades that are offered up.
We have NFL Drafts every year. Live Online NFL Drafts. Console and PC both connected- so you can participate from either! Chat rooms. VOIP for Xbox Live. 7 rounds. If you cannot attend the draft, we let you set up your pre-ranking draft board per position and by overall, and the draft board will draft based on your pre-rankings. Hand crafted Head Coach classes along with some new Madden NFL 10 rookies Josh and I created over the last 2 years. We also have Edit Jersey Number for your players (in case you dont like the rookie numbers Josh gives you!). The commish can edit the entire leagues jersey numbers (for CPU teams who get rookie numbers they dont like).
If you dont want to start with real NFL team rosters as we head into the 2009 NFL season
you dont have to. You can also start your online franchise out with a 54 round Fantasy Draft. All players in the NFL are eligible to be drafted. This is the perfect setup for the super competitive online franchise that will be starting up everywhere on August 14th. Great league balancer.
Fantasy Drafts are serpentine like fantasy drafts (i.e. snake draft where if you pick last in 1st round, you pick first in 2nd round). So many ways to draft a team, so many draft strategies around how to build an NFL franchise. Well, here is the ultimate shot, and now you can back it up with your Madden game! A sidenote here to folks who think a 54 round draft with 32 teams would take forever, couple things. First, we give the commish the ability to set the time per round. Second, CPU teams pretty much quick-fire-pick after 2-3 seconds. Third, we give the commish the ability to pause the draft. So if you wanted to split your drafts into a Day One and Day Two, you have that option because the commish can pause the draft at anytime, and pick it back up at any other point.
As far as free agency goes, we have a free agent wire. So you can release players and pick up free agents on a first come, first served basis. We do not have an off-season free agency or salary cap this year, but it is something that is the top of our list obviously to get put into the game. That being said, we do have a web-exclusive Commish Add/Drop Tool that allows you and your online franchise buddies the ability to stage an offline free agency with whatever house rules you want to. At the office, we did one where we made everyone give up five 75+ OVR players (including CPU teams). Then, we had a quick free agency draft and we were off to Year 2. Rosters are on lockdown during this stage of the offseason (where the Commish can Add/Drop), so nobody can cheat the system (yet).