• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Official Madden '10 Online Franchise Interest Thread

charsace

Member
FrenchMovieTheme said:
VD's speed isn't overrated, he is legitimately that fast.

what is overrated is his catching ability, which should be rated at about a 20 if EA is going for realism!
Whatever team I get you can trade VD to me.
 

Mrbob

Member
I might be able to make a claim for best goal line play.....on the opposite side that is!

I wonder if the wounds still cut deep for fifty.

Had a league game against him where I was down 24 to 17 (I had two scores already on defensive ints couldn't do a thing on offense), 4th and goal at the half yard line and he stops me with 5 seconds left in the game and I have no timeouts left. He decided not to take a knee as this was an automatic safety, and he runs up the middle with his rb. He got about 5 yards and I hit him from behind with my middle linebacker, made his running back fumble, and I scrambled around one of his offensive lineman to get into the end zone and tie the game up at 24 with no time remaining. Then I won the coin toss, got the ball in OT, and ended up having my one good offensive drive all game by getting into FG range and kicking the game winning fg to steal the game 27 to 24. I don't think he played madden for a couple weeks after that loss. I would have been pissed too. Such a crazy ending.
 
so far i have the following players interested/confirmed:

1. fmt
2. wellington
3. dmczaf
4. rors
5. mrbob
6. coldblooded
7. nightz
8. slo
9. ramirez
10. charsace
11. shawnhann
12. denogginizer
13. smokey
14. matrix
15. LJ11
16. BigAT
17. DCX
18. nyprimus
19. somnia
20. lonestar
21. bluemax
22. azgreg
23. livewire
24. striker
25. sableholic
26. dammittmatt
27. azwethink
28. pheeniks
29. dskillz
30. airbrian
31. lukesmith
32. dark faze


i think i'm missing a few but i need to go home ladies!
 

Birdman02

Member
FrenchMovieTheme said:
so far i have the following players interested/confirmed:

1. fmt
2. wellington
3. dmczaf
4. rors
5. mrbob
6. coldblooded
7. nightz
8. slo
9. ramirez
10. charsace
11. shawnhann
12. denogginizer
13. smokey
14. matrix
15. LJ11
16. BigAT
17. DCX
18. nyprimus
19. somnia
20. lonestar
21. bluemax
22. azgreg
23. livewire
24. striker
25. sableholic
26. dammittmatt
27. azwethink
28. pheeniks
29. dskillz
30. airbrian
31. lukesmith
32. dark faze




i think i'm missing a few but i need to go home ladies!

You forgot me :(
 

DCX

DCX
Wellington said:
There are people that chose not to finish last season, they should not get their first team choice!
I see a big tournament deciding people's fates...


dCx
 
FrenchMovieTheme said:
so far i have the following players interested/confirmed:

1. fmt
2. wellington
3. dmczaf
4. rors
5. mrbob
6. coldblooded
7. nightz
8. slo
9. ramirez
10. charsace
11. shawnhann
12. denogginizer
13. smokey
14. matrix
15. LJ11
16. BigAT
17. DCX
18. nyprimus
19. somnia
20. lonestar
21. bluemax
22. azgreg
23. livewire
24. striker
25. sableholic
26. dammittmatt
27. azwethink
28. pheeniks
29. dskillz
30. airbrian
31. lukesmith
32. dark faze


i think i'm missing a few but i need to go home ladies!

4kag0i.gif
 

Lonestar

I joined for Erin Brockovich discussion
Rorschach said:
Best goal line play in GAF Madden history = Manual Interception return for a TD against Lonestar when he already had the game won with no time left on the clock. Sweet, sweet karma for the win.

Rorschach.jpg
 
FrenchMovieTheme said:
so far i have the following players interested/confirmed:

1. fmt
2. wellington
3. dmczaf
4. rors
5. mrbob
6. coldblooded
7. nightz
8. slo
9. ramirez
10. charsace
11. shawnhann
12. denogginizer
13. smokey
14. matrix
15. LJ11
16. BigAT
17. DCX
18. nyprimus
19. somnia
20. lonestar
21. bluemax
22. azgreg
23. livewire
24. striker
25. sableholic
26. dammittmatt
27. azwethink
28. pheeniks
29. dskillz
30. airbrian
31. lukesmith
32. dark faze


i think i'm missing a few but i need to go home ladies!

There's a distinct lack of me on that list.
 
FrenchMovieTheme said:
so far i have the following players interested/confirmed:

1. fmt
2. wellington
3. dmczaf
4. rors
5. mrbob
6. coldblooded
7. nightz
8. slo
9. ramirez
10. charsace
11. shawnhann
12. denogginizer
13. smokey
14. matrix
15. LJ11
16. BigAT
17. DCX
18. nyprimus
19. somnia
20. lonestar
21. bluemax
22. azgreg
23. livewire
24. striker
25. sableholic
26. dammittmatt
27. azwethink
28. pheeniks
29. dskillz
30. airbrian
31. lukesmith
32. dark faze

i think i'm missing a few but i need to go home ladies!

You got me. Don't kick me off :)
 
1. fmt
2. wellington
3. dmczaf
4. rors
5. mrbob
6. coldblooded
7. nightz
8. slo
9. ramirez
10. charsace
11. shawnhann
12. denogginizer
13. smokey
14. matrix
15. LJ11
16. BigAT
17. DCX
18. nyprimus
19. somnia
20. lonestar
21. bluemax
22. azgreg
23. livewire
24. striker
25. sableholic
26. dammittmatt
27. azwethink
28. pheeniks
29. dskillz
30. airbrian
31. lukesmith
32. dark faze
33. malleymal
34. birdman
35. mws natural
36. storybook
37. gcquinton
38. bigjohnsson
39. thecrow

updated, i'll look throughout the thread and see who i missed

edit - alright, updated to my knowledge!
 

CB3

intangibles, motherfucker
We might very well need two leagues.

Id play both! That way i can get my Sanchez Fix!
 
trust me, there aren't going to be 39 people who want to play come september. i'll be surprised if we have 32 to be honest!

i also don't know about an ncaa league. there are supposedly a lot of problems with the game out of the box already that cannot be fixed without a patch. EA is looking into it but isn't making any guarantees.

i'll probably breakdown and buy it but we'll see.... i would definitely be interested in playing in an NCAA league but i want to put all my efforts into madden considering there is going to be a lot of shit to do if this supposed CAP/contracts problem doesn't get patched
 

Mrbob

Member
At the 4 minute mark, how the hell did he miss cottam down the middle. EZ Te cheese money to be had there!

The new presentation is pretty cool with all the factoids. I still don't like the commentary though.
 
FrenchMovieTheme said:
http://www.youtube.com/watch?v=4DyYNrIVJDw&feature=player_embedded

new vid from ian cummings. entire first quarter of the falcons vs. chiefs. i like what i'm seeing!

I like the DOF effect. Looks like they have more AA or something, there is less shimmer and the players look smoother than last year. Running game is going to be so hard to stop with the new tackling and Wildcat formations. I hope this video wasn't played on All-Pro or All-Madden..

CB3 said:
We might very well need two leagues.

Id play both! That way i can get my Sanchez Fix!

Not if you only included people who finished the entire season last year :lol
 
i wonder how disconnected games would be handled. it would be nice if the disconnected game registered with the EA servers and let you "continue" from the point where you were at, but i'm sure that's too high tech to accomplish.

i suppose we got by in NCAA so it wont be a problem if i can assign wins
 

DMczaf

Member
CB3 said:
they had one like 2-3 weeks before release last year i think

They've released a demo before release every year except Madden 06....which had a demo the day of 360's launch.
 
sometimes it's mind blowing to read opsports as well. there is a thread from the guy who says madden 04 > madden 10 which shows a pic of a dallas cowboy upright and he says "I hope he's not running at full speed in this screen! how unrealistic!"
 
good post from Ian in regards to the "ineffective" pass rush seen so far:

This might be a long one, so bear with me...


After all the worry over the pass rush (and the heat the NCAA 09 took last year as well as Madden for the "robo-qb"), it's obviously been at the top of my list all year to make sure it was effective. Typically we use QA as our gauge on how effective things are, and throughout the year they have been providing reports, stats, etc that show how much pressure they are getting and stuff like that. The pocket never quite felt "hectic" to me (as many of you have mentioned) but it was always pretty damn close. So after actually watching the whole thing again (rather than playing it), and reading this post from LBz...


Quote:





“But pass rush. Front four pressure of both teams showed nothing. KVB gave us the only front 4 pressure of the first half on a half line jet stunt (even though it was not run correctly, I'll take it) at the 4:17 mark of video 3. I don't even know who Terrell Suggs, or Jevon Kearse are? And barring that one play KVB was absent as well. No pressures/hurries by the front 4. QB's chillin in the pocket. Suggs is completely absent in the first half. No pressures, swallowed up by the run ect., Ngata and Pryce did some good against the run. Not against the pass.”



...I figured the best I could do would be to actually snoop around the code and formulas with one of the gameplay guys and see if we saw anything weird. Well...after about 30 minutes of stepping through code and breakpoints, I found a wonderful little gem:


"Ian, what is that strange looking graph?" you may ask...

Well my friends, you are feasting your eyes on a "WEAPON CURVE".

"Ian, what is a weapon curve?"

Firstly, when I worked on the gameplay team for the 08 products, we implemented what we thought was some really neat tech that allowed us to really fine tune the game - and that is a "ratings curve". Since Madden's inception, every single formula that has existed in the game to determine success or failure has been linear. So to keep it simple, let's say a guy with 100 catch rating catches the ball 100% of the time, and a guy with a 0 catch rating catches 0% of the time. With a "linear" formula, that means a 40 rating = 40%, 75 rating = 75%, etc.

The "curve" was added to allow us to send in a rating and grab a different result based on how we wanted to tune each specific area. It meant that once we were happy with the ratings of the players, we could still tune the game accordingly without having to go re-rate everyone. So let's say on the catching example, we wanted a 40 rated guy to catch 75% of the time and scale up from there, we could make a graph like this:


Over the years, as the ratings started to become closer and closer together (and not use the whole scale), we also used the ratings curves to separate out players in gameplay. NCAA fans may remember the oft-discussed "speed curve", which was in essence a way to make a 99 guy drastically different from a 97 guy, whereas if a linear scale had been used before he wouldn't really have been noticeably different.

The above examples don't really look like "curves"...but we got the name because we could build curves on how we wanted players to perform. Here's an example curve that allows us to make a flat line for the common players and then a drastic increase from the the 70-100 ratings.





Hopefully I did a good job explaining what the ratings curves are, and what they are used for. Enter Madden NFL 08, and "Weapons". The weapon feature was a huge hook for the team that year, so everyone really wanted to make sure that the weapons stood out differently from everyone else. Since it would have seemed weird to just have the weapons be 98 and above and everyone else be sub-90, the curves were used to make those guys more powerful. It meant that the curve would drop SUBSTANTIALLY at the number that was the rating cutoff for the specific rating. For example, let's say you were a 98 in Finesse Moves...this curve made sure that you acted like a 98. But if you were a 90, this curve dropped you down to perform like an 81 rated guy would. By using these curves, all of the players were still able to be rated in the high 80's and 90's, but anyone with a "weapon" tag was actually a good 10% better than someone that may have been one rating point lower than him (since he wasn't marked as a weapon). Here's what I mean:


It was tough for me to understand at first, but imagine I am playing war, but in order to use my card, I have to handicap myself with the dealer. To check to see if I should win against my opponent, I hand in an Ace to the dealer, and he gives me back an Ace to play. Now imagine I hand him a King...he gives me back a 10 to play. That's kinda how the 'weapon curve' works...except I'm passing in a 96 finesse move rating and getting an 88 in return.

Well, you may have already guessed how this story ends.

The curves for the weapon guys were still being used in the calculations for the pass rush successes (even though weapons have been removed). As you all know, Donny stretched the ratings out in a big way, which is in essence doing what these ratings curves used to do...make sure the elite guys are well ahead of the rest of the pack. With these curves still in place, it means the effectiveness of the pass rushers was being reduced on top of their already lowered ratings. I think there are only like one or two LE's in the league that are over 90 finesse moves, yet anyone that was under 94 was effectively getting 10% or so shaved off that rating when the calculations were made going up against an offensive lineman.


The gameplay guys and myself have flattened everything out in the curve and will be testing the hell out of it over the next few days. I am confident this will help the pass rush quite substantially without being too risky of a change (meaning the good guys will just get better...it's not a global change where all of a sudden the pocket will be collapsing all the time).


I said this quite a few times last year, and I'm not trying to be cheesy or anything, but this is really just f***ing awesome. Being able to openly communicate with you guys - the folks that are extremely passionate and knowledgable like LBz and Adembroski and countless others - it's just an amazing thing. Being on the other side of this for so long where we'd work as hard as we could and just get ripped apart in August every year, it is such a great feeling to be able to find issues and make changes STRICTLY because of the passion and helpfulness that you guys provide.

Next up, run styles and defenders cheating inside too much on outside runs. I don't think fixing those will be this easy...but we'll do our best


seems like they are really trying to iron some of this stuff out. thumbs up brother!
 

Wellington

BAAAALLLINNN'
FrenchMovieTheme said:
good post from Ian in regards to the "ineffective" pass rush seen so far:




seems like they are really trying to iron some of this stuff out. thumbs up brother!
I hope it works out then, otherwise I am screwed. Does blitzing bring the same issue to light or is it strictly in regards to DL play?

If you love him so much, why don't you marry him?

Oh wait, you live in California!

:lol :lol :lol
 

Matrix

LeBron loves his girlfriend. There is no other woman in the world he’d rather have. The problem is, Dwyane’s not a woman.
DMczaf said:
If you love him so much, why don't you marry him?

Oh wait, you live in California!

haha
 

nyprimus2

Member
Something about all the players' post play animations this year look eerily human like.

The crowd sounds really good too. As well as the players talking on the field. I think my surround sound is going to be put to good use this year.
 

nyprimus2

Member
FrenchMovieTheme said:
p.s. does anyone find it awesome that matt lienart is rated below both alex smith AND shaun hill? suck it down loser!
You better believe he will be getting some snaps during the first season so he is ready for year two.
 

CB3

intangibles, motherfucker
Mrbob said:
Virtual JCut and Forte as the snapshot picture. EA knows whats up this upcoming season.

seeing as Cutler has the worst WR core since Pinkston/Thrash/Mitchell, im pretty sure thats the only thing EA CAN show about the bears
 
mrbob i think my #6 WR is rated higher than your #1, so i will give you arnaz battle for brian urlacher and lance briggs. this is a fair deal for you because arnaz will be your #1 wr while urlacher will be patrick willis' backup and lance briggs will be takeo spikes' backup.
 
http://www.youtube.com/watch?v=AiH1cl3ELCw&feature=player_embedded

wow EA works fast!

updated video after making the D-line adjustments. this looks MUCH better. some people on opsports are now complaining the qb doesn't have enough time but i wonder if they actually watch football.

first off, it's the bills shitty line vs. the ravens awesome line. secondly, there were a couple plays where trent edwards had 5 or 6 seconds to throw, which is an eternity in the NFL. most of the other plays he had between 3 and 4 seconds. that is how it SHOULD be, especially considering the teams

you should HAVE to keep extra blockers in when you play a team like the ravens or giants or pay the price.
 

Striker

Member
Wellie's going to use Osi, Tuck, Kiwi, and Canty in pass-rush packages. :(

And he can spice it up with Sintim, Robbins, or Cofield. But hey, let's remember he's trading Kiwanuka to the Browns, so no worries there.
 
Top Bottom