ScottSullivan
Member
Is there any way to do a practice game with the franchise team anywhere?(forgive the dumb question I just got the game 3 weeks ago) I need to find out what passes my shitty QB can actually make
OOTP takes fucking forever to load, even when on a SSD. I try to never close it.
Funny story though, met with our IT people this week to talk about a server upgrade and he rambled on about a virtual terminal and how it would be better to use that to work from home yada yada yada and he was like "but, it'll be bare bones, we aren't going to load your video games on it or anything"
fucking clown
I've done a lot of testing when it comes to the STR attribute. Without getting too deep into what my theories are -
- STR matters for blocking in every scenario.
- I have seen no difference between DL with 95+ STR and those with 85-95 STR.
- So far it is inconclusive for me as to whether STR is as important as we make it out with HBs.
- I do not believe that STR makes a difference for the D-Back/WR tackle scenario.
Comparing Andre Williams with Carlos Hyde (widely known as a guy that just falls forward and never goes down easy) - they both have 99 TRK, AW has more strength, but Hyde is more effective with falling forward. I did not set up tests against AP or Lynch.
I had CJ Sanford last year with I think 85 STR, while he was effective breaking tackles, he was not on the level of what we have seen from the real life stars.
In one on one situations with DBs versus WRs, the only variable that I have seen that matters is the defenders TAK. Further, DBs with high TAK routinely bring down high STR running backs and tight ends.I believe I told Bob that the only stat that really matters for me for my safeties are awareness and TAK. If those are good I go PUR.
Maybe I am crazy.
As Rex Dickson, Maddens creative director, said: The way the game works on a high level is that when two players run into each other and are about to do an interaction let's say it's a ball-carrier and a linebacker it's going to take several ratings and throw them into a formula and do a dice roll.
The dice roll is how we get the randomness. So it's basically his break-tackle chance against your tackle chance and then a dice roll on top of that. The ratings mismatch is your modifier on the dice roll. If he's 10 points higher than you for his tackle rating, the dice roll is going to be favored in his favor to get the tackle versus the flip where it'd favor the break-tackle.
Fuck that noise.
I mean it explains a lot, but ugh.
I vote for the earliest time for the draft.
DCX
So 9 am pst for dcx
Did smokey and cola play?
No and Eagles/Cardinals hasn't happened yet either
Is nightcrawler an origins story or is it in-between one of the x-men movies?
Did yall other 3DS/Wii U smash folk get an email from club nintendo?
They said my order shipped. The problem is I have no idea where this shit's going. It could be going to an old address for all I know!
I know I'm not breaking any new ground with this, but I finally watched The Raid: Redemption over the weekend and it was fantastic. And The Raid 2 is supposed to be even better? Can't wait.
I know I'm not breaking any new ground with this, but I finally watched The Raid: Redemption over the weekend and it was fantastic. And The Raid 2 is supposed to be even better? Can't wait.
I know I'm not breaking any new ground with this, but I finally watched The Raid: Redemption over the weekend and it was fantastic. And The Raid 2 is supposed to be even better? Can't wait.
yeah, that's what I was just saying in the streamI see people ripping on the 01 trap but its not some dominate play.
The blocking seems to work like this.
If you're in a 30 front, 3-4, 0 tech gets bypassed for 5 tech DE, 5 tech gets trapped. Any DT higher than a 1 tech gets trapped, so if you know where your numbers are you can blow it up. Sugar the gaps and fuck up the blocking even more. Not some unstoppable play.