GAMEPLAY
Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
CONNECTED FRANCHISE
Addressed issue where defensive holding slider would reset when exiting the screen
Addressed issue where accelerated clock would not work in H2H CFM games
Addressed issue where visual feedback settings were pulling from the users profile instead of league settings
Addressed issue where some settings would carry back to the FE after playing a CFM game
Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes arent reflected until after your current season is finished)
Addressed issue where the user could not sort player while in the Fantasy draft board
Removed Kick Return as a scoutable trait (note: changes wont be reflected until after your current season is finished)
CFM Trade tuning
Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this wont repair already corrupted files, and only prevents future occurrences)
MADDEN ULTIMATE TEAM
MUT Play a Friend quarter length boosted to four minutes from two minutes
In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
OTHER
Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
Addressed over 100 general bug and stability issues