I'm gonna agree with DJ to an extent here... on the
defensive side of the ball.
I'm guilty of it with the Bills, he is with the 'Skins (from what I have seen), and Matrix/Fifty took advantage as the Ravens, but less so than us. Sit them back in a zone and let them do what they have to, or run the numbers and put them in man to man formation while calling into consideration a couple of other elements. Like any other computer program, the defense is most certainly a roll of the dice when putting two variables against each other like that (WR/DB, RB/LB). It actually does feel like coaches mode... that is, unless, like I alluded to earlier, you can create on D with whoever it is you are controlling. Fifty is the best I've seen at this, with his CB play. Puts the game right in his hands to win or lose. I felt the same way when I was the Giants using Strahan. I would be crucial at stopping the run, and I would be crucial in the pass rush. Where he and I differ is that Strahan would likely play better than that if I had left him alone. He is taking guys that are rated pretty lowly (MS-DOSS) and making a difference by making plays they normally wouldn't. What's a bit sobering is that other than our own players we control, you'd expect the things that are happening to happen. Moss beating Fred Smoot or whoever is playing him deep? Yeah, it'll happen.
On the offensive side of the ball, it's slightly different, obviously, since the player controls where the ball is going, only two variables are the QB and the offensive line. I've now played all my seasons with teams that have sub-par offensive lines, and man do they ever get beat. I've just had to compensate by holding blockers in and calling quick developing plays. It helped the Giants in real life, helped the real life Bills as well. The QB throws errant passes from time to time (FUCK YOU LOSMAN) and what's worse is the WR drops. However, even with each bad break, you still make the call, you still control the ball. Ask anyone who I've recently played as either the Giants or the Bills and they will tell you that I can make something out of nothing running the ball, and passing. I became so comfortable running with Tiki that I didn't even mind the occasional fumble.
I think there's a LOT that can be done to overcome some of the problems with teams. Look at Matrix's success with the Texans, and FMT with the Niners. I think it's more important to make correct reads and play mistake free than to make the right call and just let your guys play. At the same time though, there's stuff you can't really protect yourself against. Burned in my mind is that game last season with FMT where Eli fumbled twice when they actually looked like incompletions, and then Tiki fumbled as well. Or that time I held Y down and DM was still able to pop the ball lose.
Damn, I am not making any sense. My point is this:
-The superstars WILL make plays because they are indeed superstars. They shouldn't get nerfed in the game.
-It's possible to plan for those superstars and significantly take away their effectiveness.
-You can play as the superstars on your team on the defense, but you will likely reduce their effectiveness unless you are highly skilled at the position.
-On offense, the player must make plays themselves regardless of player stats.
-Playcalling is as important, if not more so, than being able to make the plays on offense or defense. You will have people in the right areas.
You can't really expect to take the Cards to the Super Bowl unless you are a high calibre player. Both player skills and team value play off each other. Just like Matrix said earlier, I bet that HG would be an amazing player with a better team, same with DJ. Hell I actually have a WINNING RECORD as the Bills so far. The reverse is the same. A bad player can't just take a great team and automatically become a great player. He still has to playcall, still has to control one man on the field at all times on D, and he must control the ball at all times on offense.
In conclusion:
-The superstars WILL make plays because they are indeed superstars. They shouldn't get nerfed in the game.
-It's possible to plan for those superstars and significantly take away their effectiveness.
-Playcalling is as important, if not more so, than being able to make the plays on offense or defense. You will have people in the right areas.
Wow, hey, just like in real life!
-You can play as the superstars on your team on the defense, but you will likely reduce their effectiveness unless you are highly skilled at the position.
-On offense, the player must make plays themselves regardless of player stats.
Wow, hey, just like in a videogame!