"The real skill in hiding is to avoid the most obvious places like lockers or underneath tables, because that's the kind of place that people would search first. It's best to hide in places that are already visible, because nobody would care to notice it. For example, people would search a locker that's closed, but they wouldn't check a locker that's already halfway opened. You can just hide in a dead angle of it," said Kojima.
"Up until now in the MGS series, your body was completely hidden [in places like lockers and desks]. But in MGS4, you'll be hiding in a new way. In previous MGS games, you would've hid behind pillars so that enemies couldn't see you. But in MGS4, you'd be standing in front of the pillars and using the octo-cam to blend into it."
Kojima then presented a number of slides and showed how the developers have been traveling all over the world to gather research material for MGS4, including the Middle East, South America, and Eastern Europe. "Snake is going to be going all around the world like Hitchcock or 007 [James Bond]...we've visited normal homes [in villages] as well as various locations like an iron foundry, underground passageways, warships, and military facilities."