I found this on the 2K board.
This post only applies to Xbox 360.
The Good
- The score reversal problem has been identified and only affects leagues with a flexible schedule (which is unfortunately most leagues). A fix is on its way to QA.
The Bad
- The fix for score reversals will not come at the end of this week nor early next, but it is coming. The official announcement will happen soon, I hope. If, in the meantime, you want your league switched to a fixed schedule (which will cause all games to be reset) send a request with the league name to
customerservice@2ksports.com. After the fix is applied you can contact customer service again to have the league changed back to a flexible schedule (no games will be reset). The web site stat fixes are likely to be delayed a little longer as well. That stats are "around" they just aren't being parsed into the database for web viewing; this includes MLB 2K6.
The Ugly
- We don't have any idea what this "framerate issue" is. It has not been seen by anyone at VC. It isn't clear if the complaint is that the animations are not as smooth as offline (that's true, they're not) or if people are experiencing unplayable stutters in the game. What is clear is that this problem does not affect everyone which makes it more difficult to figure out. If someone could video tape their TV during the "framerate issue" and post a link to it that would help us better understand the problem.
This is BS. There is definitely an issue with some Xbox, HDTV setups. It is not lag.
An Aside
- If you run a HoF or Superstar league and people are having trouble making baskets try changing the following sliders (these are the settings used in the public lobbies). Bump up the far and clutch sliders if 15-20' shots continue to be too difficult. DO NOT do this if you have an active or pending draft. Changing league settings before a draft completes can mess up the draft (yes, that'll be fixed too). Wait for the draft to finish before changing league settings.
Shot Close 59
Shot Medium 61
Shot Far 62
Shot Free Throw 57
Shot Dunk 53
Shot Layup 57
Clutch Effectiveness 60
Collision Sensitivity 43
Fatigue Rate 56