DCX
DCX
New Bob...FrenchMovieTheme said:Im not back till tomorrow night!
Dealwithit.gif
DCX
New Bob...FrenchMovieTheme said:Im not back till tomorrow night!
Dealwithit.gif
DenogginizerOS said:5 of your first 6 opponents were human. 1 game against UCLA pre changes is hardly a good representation.
FrenchMovieTheme said:How did you possibly play the cpu with original settings if I changed them after week 1?
FrenchMovieTheme said:advancing now. things that will change starting week 2:
* i have adjusted the pass blocking sliders for humans up to 55 (from 50)
* i have decrased human pass rush from 45 to 35
please keep me updated on what needs to be tuned as far as sliders go. i will never tune sliders mid-week though. everyone has to play with the same settings for a given week!
p.s. dm why did you restart twice against the CPU? :lol
DenogginizerOS said:For comparison, I averaged 5 OS slider sets, and subtracted the average from GAF's value:
HUM CPU
QB Accuracy -2 -5
Pass Blocking -3 -3
WR Catching 4 6
RB Ability -7 -11
Run Blocking -6 -8
Pass Coverage -5 -16
Pass Rush -9 -9
Interceptions 18 16
Rush Defense -5 -7
Tackling -14 -4
FG Power -3 7
FG Accuracy 1 1
Punt Power 7 -3
Punt Accuracy 3 13
Kickoff Power 7 1
Making adjustments, these are the sliders I recommend for our league (HUM/CPU)
HUM CPU
QB Accuracy 25 35
Pass Blocking 50 50
WR Catching 55 55
RB Ability 55 65
Run Blocking 35 65
Pass Coverage 40 55
Pass Rush 50 45
Interceptions 20 25
Rush Defense 35 65
Tackling 50 50
FG Power 25 30
FG Accuracy 20 55
Punt Power 35 45
Punt Accuracy 25 60
Kickoff Power 30 45
I think that is too great a disparity. I think it should be 45/55 for both.
Right. That is what the data provided, and why I said at the bottom that I am in favor of it being 45/55.Lonestar said:Your 35/65 is no change from before. If they were already 30/60.
LJ11 said:There are way too many variables for some of these categories, 3 for the run game alone. Hard to tell how each one is weighted.
I have no problem going back to the way things were. I'm putting up insane pass numbers. If we're applying the same rules to the pass, then we should tighten up the pass D/tone down the pass.
I just want guys to have fun.
Somnia said:I got so pissed by the 2nd in that game I just simmed the 3rd quarter...fucking bullshit. 5 drops in the 2nd quarter by my recievers and a INT by Harris. I had Byrd wide open with no one around him and as I threw it the LB jumped like fucking superman to catch the ball. Fucking Lebron James playing on the Terps or something. *sigh*
DenogginizerOS said:Stanford, ND, and Michigan have very good passing stats.
Williams is third in the NCAA in rushing yards!DenogginizerOS said:Those of us who have teams built for the run are struggling.
You and me both, brother. Offline, I am not having nearly the trouble I am having online.Azwethinkweiz said:Man, I suck at getting sacks. Probably because I play as a DB.
I wish I understood why the other ACC guys are having such problems with the CPU. I'm certainly not a better player and yet I think I've only had one CPU team score more than 14 points on me.
CB3 said:Is fmt still lagging it
FrenchMovieTheme said:Im stuck on the 5 in stockton. Mustve been a major accident up ahead.
Sorry bros!
FrenchMovieTheme said:Lol you wanted it you got it ladies. Cpu is even more difficult which is fine by me! Enjoy
Lonestar said:Well, strangely, running was a little better. The de/dt didn't break through as often, allowing me to do stretch/toss/counters.
But I dislike the passing now. Qb seems to be alot more inaccurate, and now the CPU defenders stick with the wr like before. So threw 3 picks, 41% accuracy. So no, denogg was wrong on that end.
What is the speed threshold? Seems like my speedy wr can get run down by a LB
Lonestar said:Wasn't like I was a passing powerhouse to begin with. Just sucks to see my nice turnover margin get whacked by non-arbitrary qb inaccuracy.