BRocknRolla
Member
Well, honestly, title should read "40 million people downloaded the demo" by that standard.
If people aren't already reading it that way, I'd say they aren't seeing the full picture. I really get the sense (Hell, I know this is the case, even in the games media)| that people don't understand the business model for Mario Run.
It's a lot of downloads, and there's a worth to that for Nintendo's brand awareness and IP; hard to measure, but it means something. Beyond that though, the actual conversion to paying customers hasn't been touted a whole lot, and it's an open question as to whether or not people are putting money into this thing in anything that amounts to a meaningful way.