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Official North American Lost Odyssey Thread

Teknoman

Member
Wunderchu said:

Now im REALLY motivated to beat the game. For anyone in the know, is the music used for the attract sequence (you know, leave the game at the press start screen for awhile and a cinema comes up) used in any of the battles during the game? That just sounds like it would work great for a really important fight.
 

Desi

Member
Teknoman said:
Now im REALLY motivated to beat the game. For anyone in the know, is the music used for the attract sequence (you know, leave the game at the press start screen for awhile and a cinema comes up) used in any of the battles during the game? That just sounds like it would work great for a really important fight.
Last battle. Has some lame rap to ruin it.
 

widgetraf

Member
DiatribeEQ said:
As long as I don't think I'm playing a clone of FFVIII, then I'll be fine with LO. God, I hated FVIII with a passion. FFVII was fine. FFIX was awesome. FFX was awesome. FFX-2 sucked hardcore donkey, FFXII was awesome.

Definitely not IX. I would say the way you learn skills is sort of like FFVII, but instead of materia you have mortals and accessories. From there, you have characters built from the FFVIII & FFXII mold. I love the environments, they remind me a lot of X and VII (more of X as the story progresses imo).

I'm just loving LO. I guess to compare, I enjoyed FF VI, VII, IX, X, XII. The others -- not so much.
 

Teknoman

Member
Desi said:
Last battle. Has some lame rap to ruin it.

Persona 3 esque J-rap, or otherwise? I can deal with it if it sorta fits. Also Nobuo using rap? Heh well he used opera for FFVI and heavy metal for FFX...so maybe....
 

Sallokin

Member
DiatribeEQ said:
As long as I don't think I'm playing a clone of FFVIII, then I'll be fine with LO. God, I hated FVIII with a passion. FFVII was fine. FFIX was awesome. FFX was awesome. FFX-2 sucked hardcore donkey, FFXII was awesome.

In my opinion this game takes the IX skill learning system and refines the hell of it. This really feels like the direction X would have gone.
 

Mamesj

Banned
so was the whole "20 hours of gameplay, 20 hours of cutscenes" thing bullshit? that was a PR quip a while ago...

I hope not, I'm *this* close to ordering...
 

Desi

Member
Sallokin said:
In my opinion this game takes the IX skill learning system and refines the hell of it. This really feels like the direction X would have gone.
I would not go as far as to say that. It actually seems to restrict skill learning a bit more on the outset. Since IX had you try to learn a lot at once and LO makes you focus on two at a time (opens to more later).
 

Skilletor

Member
I'm REALLY digging this game thus far. Graphics are beautiful, loving the music, voice acting is great.

I just beat the first boss. Who said it was hard? Finished without anybody coming even close to dying.
 

widgetraf

Member
Skilletor said:
I'm REALLY digging this game thus far. Graphics are beautiful, loving the music, voice acting is great.

I just beat the first boss. Who said it was hard? Finished without anybody coming even close to dying.

Flare Flare Flare Flare Flare
 

Takuhi

Member
Mamesj said:
so was the whole "20 hours of gameplay, 20 hours of cutscenes" thing bullshit? that was a PR quip a while ago...

I hope not, I'm *this* close to ordering...

That was complete and total bullshit. I had nearly 60 hours on the clock when I finished it (the Japanese version) and I would estimate that included at many 5 to 7 hours of events. And maybe about that many hours again reading the 1000 Years of Dreams. And there was still much more to do in terms of side quests.

I think that whole crazy quote must have been Sakaguchi mangling one of his talking points. In the past he'd mentioned making a game where the flow is broken up by storyline as much as it is battles, and I guess that's what inspired the 1,000 Years of Dreams and such. Either that or he was counting non-combat areas like towns (where you do spend a LOT of time) as "events".
 

Mamesj

Banned
Takuhi said:
That was complete and total bullshit. I had nearly 60 hours on the clock when I finished it (the Japanese version) and I would estimate that included at many 5 to 7 hours of events. And maybe about that many hours again reading the 1000 Years of Dreams. And there was still much more to do in terms of side quests.

I think that whole crazy quote must have been Sakaguchi mangling one of his talking points. In the past he'd mentioned making a game where the flow is broken up by storyline as much as it is battles, and I guess that's what inspired the 1,000 Years of Dreams and such. Either that or he was counting non-combat areas like towns (where you do spend a LOT of time) as "events".


Good to know. Ordering this soon :D
 

Teknoman

Member
Im just happy to know that the final boss theme holds a candle to his previous work "The seal is broken". That was just crazy. Anyway one more question about boss themes, how many does the game have exactly? Or is it like Blue Dragon, where the boss theme was the same no matter what boss monster you faught?
 
Himuro said:
Done playing for the night. Impressions time.

5-6 hours in currently. I'm at the Sea of Bahm.

I'm enjoying the game a lot, especially the characters. Overall, I'd say that so far it's a lot more enjoyable than Blue Dragon and Mistwalker fixed up a few issues that game had, like the frame rate for instance, or the shitty menu interface, or the characters who aren't appealing (Marumaro I'm looking at you).

Positives and Negative:

+ Random battle rate is extremely forgiving. There were some points where I didn't get into a random battle for an upward of 45-60 seconds, or at least, it felt like that. Typically it takes 15-20 seconds for a random battle to appear, and even then, most battles are fast. Thankfully the splash screen or whatever for the random encounters loads extremely fast, unlike what I saw in the videos prior to release. Funny.

+ Light on the grinding. The experience system is Suikoden-esque; once you get to a particular level cap in an area, you will tend to stop gaining much xp at all. Thus it's hard to grind. However, if a character is underleveled, this means they can catch up quickly.

+ Thousand Year Dream segments are absolutely captivating. They have neat text effects, beautiful music playing in the background, and these neat background images that change depending on where the story goes. They are well written and give Kaim a certain amount of depth he otherwise wouldn't have, even though you can't actually see the stories take place in a cutscene. You can go read them at any time, so they aren't obtrusive. Really soothing and unique pieces, I think, "misuse of the medium" or not.

+ Great graphics and art direction and general presentation. The game definitely looks a lot better up close and personal. The peak of the mountains made me drop my draw because of its beauty. UE3 in full effect in this game, and unlike Mass Effect, it doesn't have retarded texture pop in. I guess this is just more evidence that Bioware's programmers suck or something. Anyways, it feels like an actual next gen jrpg, unlike Blue Dragon. It kind of reminds me of when I first played Final Fantasy X, and saw how the game handled those transitions from in game to battle in Zanarkand. It wasn't something that was possible with the previous technology. Lost Odyssey kinda makes me feel the same way some how. The presentation is top notch.

+ Great music. It always fits the mood and while not nearly as memorable as Uematsu's FFVI-VIII work, it's still well made. Probably on FFIX's level, but I'll have to continue playing to find out! Overall, good work Uematsu. Especially on the dream sequences.

+ The characters. Kaim, Seth, and Jansen are a wonderful trio. The game constantly has sequences that have them interact with each other, and the chemistry is just perfect. Jansen, in particular, almost every scene he is in has me LOL'ing. Kaim is like an immortal Squall, which is fucking awesome. I'm just waiting for him to say,"Whatever." so I can laugh. Seth is Rikku/Yuffie/Selphie-esque...when she wants to be. She's playful, but serious when she needs to be. Overall, thus far, the characters are my favorite part of the game. They're a huge step up from Blue Dragon's meh characters, who, while charming, were lacking "oomph".

+ The game manages to switch between being serious and light hearted at the flip of a hat. It has a dark tone, but the game has no problem pulling any punches when it comes to getting the player to laugh.

+ Pretty solid story thus far. Coupled with the Thousand Year Dreams segments, the story seems interesting, I think. There's a ton of mysteries already, and I wonder where it goes. There's signs of political intrigue, which makes my dick hard.

+ Battle system is fucking awesome. The ring system makes battles constantly engaging, forcing the player to pay attention at all times. Magic charge system in effect is always badass. The guard system takes the traditional jrpg row system and warps it to a new level. The battles, especially because of the first boss battle, are really interesting. I cheered when I got the "do three perfects in a row" achievement. The ring system is really rewarding.

+ Customization, while currently limited, is still fun. I've made Kaim my Warrior, Seth my Thief/Assassin, and Jansen's a Red Mage.

+ Interactivity. Playing FFVII this past Christmas break made me realize how we have actually regressed in that regard when it comes to jrpgs. Lost Odyssey ups and the ant and is a return of form if you will. There's always tons of objects and things to interact with. You can kick a ball in the playground ala Costa Del Sol, or even play a piano. I'm liking this.

+ Reasonable difficulty. It's not a Megami Tensei game but it's decent. The first boss took me three tries to defeat, which isn't bad for a first boss. It's not a complete cake walk like Blue Dragon, thankfully. I've had a bit of trouble since there seems to be a lack of mp items thus far. Yeah, it's pretty DraQue. You need to conserve mp and know when to use it in this game it seems, which is always awesome.

+ No stupid third person view bullshit. The camera angles present in Lost Odyssey are really dynamic and give the world a lot of life.

- As of now I seriously have no complaints, major or minor, which is rare. I'll probably think of something to nitpick later. I guess I could say the load times suck, but they are only annoying prior to cutscenes, when they are longer than average. I've seen far worse. Another case of people over blowing a games problems.

So far, the game has exceeded my expectations. I just really expected a well made jrpg, but this is actually pretty damn good. If you're a fan of FFVII-IX I don't understand how it's possible to miss this game, as you owe it to yourself to give it a shot. Even more so for those of you who weren't big on FFXII, like yours truly.

Lost Odyssey is a huge step up from Blue Dragon. Check it out and prove to the press once again, that they're full of shit. Traditional rpgs will never die.

Fixed.
 

Teknoman

Member
Himuro said:
+ No stupid third person view bullshit. The camera angles present in Lost Odyssey are really dynamic and give the world a lot of life.


Lost Odyssey is a huge step up from Blue Dragon. Check it out and prove to the press once again, that they're full of shit. Traditional rpgs will never die.

Lets hope so. Also thats what it was that made things seem like a vast improvement over Blue Dragon, the camera angles. Heh I really wish Blue Dragon went for that instead of trying to do the whole third person at all times. Only game I know of that really pulled that off well was Dragon Quest VIII and FFXII where you could still really see the environment and have a bearing on where you were, despite the camera.
 

Sallokin

Member
Himuro said:
Done playing for the night. Impressions time.

- As of now I seriously have no complaints, major or minor, which is rare. I'll probably think of something to nitpick later. I guess I could say the load times suck, but they are only annoying prior to cutscenes, when they are longer than average. I've seen far worse. Another case of people over blowing a games problems.

If I really had to nitpick something, it would be that it seems that the cinemas while breathtaking in scope and style, look like crap on my HDTV. I don't know if this is a compression issue, but there's an abnormal amount of pixelation/artifacting during cutscenes. This actually makes the game look MORE impressive once it switches back to game play sections but it's still annoying.
 

Teknoman

Member
Himuro said:
Yep!

Oh yeah, one more positive:

+ Kaim has the fastest run I've ever seen in an rpg.

:lol He's right. I didnt even think there would be a run function because he already jogs around at full analog tilt. Then again, I guess that wouldnt be considered running....havent seen that function in a JRPG since...FFVI (Wild Arms doesnt count since you dont have much control over dashing).
 

Chairman Yang

if he talks about books, you better damn well listen
Himuro said:
Yep!

Oh yeah, one more positive:

+ Kaim has the fastest run I've ever seen in an rpg.

The running system in this game is awesome and actually has a purpose. For normal exploration, you move around normally. For blazing across the screen when you already know where you want to go, hold down the run button. This isn't like most RPGs, where there's basically no reason to ever go at any speed other than the fastest--here you'll NEED to slow down because running is too fast to really interact with anything on the screen.
 
Chairman Yang said:
The running system in this game is awesome and actually has a purpose. For normal exploration, you move around normally. For blazing across the screen when you already know where you want to go, hold down the run button. This isn't like most RPGs, where there's basically no reason to ever go at any speed other than the fastest--here you'll NEED to slow down because running is too fast to really interact with anything on the screen.

I actually think the control is stiff due to it, but that is a minor gripe on an awesome game.

Skilletor said:
I'm REALLY digging this game thus far. Graphics are beautiful, loving the music, voice acting is great.

I just beat the first boss. Who said it was hard? Finished without anybody coming even close to dying.

I died once due to special attack it has. The first boss didn't do his special attack on the second try which was weird and I beat it.
 

Chairman Yang

if he talks about books, you better damn well listen
Victrix said:
"Kaim is like an immortal Squall, which is fucking awesome."

You just made me not want to buy it :/

If there's any game where the lead character is completely justified in being a taciturn, slightly assholish, moody loner, this is it.
 

Takuhi

Member
Teknoman said:
Im just happy to know that the final boss theme holds a candle to his previous work "The seal is broken". That was just crazy. Anyway one more question about boss themes, how many does the game have exactly? Or is it like Blue Dragon, where the boss theme was the same no matter what boss monster you faught?

There are three or four different boss themes... One villain has his own theme, which is my favorite, and I can't quite figure out what the pattern is with which one they use otherwise. Unfortunately, as someone else mentioned, the attract mode is the best version of the last boss theme so it's a little disappointing that Nob doesn't totally blow you away with something new at the end.
 
Chairman Yang said:
If there's any game where the lead character is completely justified in being a taciturn, slightly assholish, moody loner, this is it.

After reading some of the Thousand Year of Dream sequences, I have to agree. This guy has good reasons for being quite pissed. :D
 

Teknoman

Member
Chairman Yang said:
If there's any game where the lead character is completely justified in being a taciturn, slightly assholish, moody loner, this is it.

Definatly. If you lived for that long, and saw basically the same mistakes being made by people over and over (for the most part) you'd probably be that way as well. Still though like the dreams show, he's probably just keeping stuff bottled up anyway.
 

Tamanon

Banned
Teknoman said:
Definatly. If you lived for that long, and saw basically the same mistakes being made by people over and over (for the most part) you'd probably be that way as well. Still though like the dreams show, he's probably just keeping stuff bottled up anyway.

I'm guessing he's that way because he has seen what happens to anyone he opens up to, they die over time.
 
Finally just beat the first boss, ready to play more tomorrow, but I have an early morning ahead of me. :\

Absolutely loving it, despite the frustration that was the first boss. When I got home tonight, I just made the trek back to the village and bought a shitton of flare bombs, and wailed on the boss with them after getting everyone up to 14. Took about 12 flares, and the only attack he used the whole time was poison.

Can't wait to get further in! Really agreeing with FF comparisons btw, I'm especially getting an FFVIII vibe, maybe it's just the interface; also getting an FFX vibe from the environments. Really happy with this week's purchase, unlike last week's
ahem, DMC4
.

Edit: and the dream sequences are incredible. Way more compelling than I thought they would be. I'd really like to have some of the backgrounds from them as wallpapers.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Victrix said:
"Kaim is like an immortal Squall, which is fucking awesome."

You just made me not want to buy it :/
Nope, he is definitely not a bitch like Squall. Kaim is more like a very mature man who is tired of living. If anything, he is like Solid Snake in the body of a 25 years old.
 

Desi

Member
Teknoman said:
Definatly. If you lived for that long, and saw basically the same mistakes being made by people over and over (for the most part) you'd probably be that way as well. Still though like the dreams show, he's probably just keeping stuff bottled up anyway.
Meh I be more like Manji from Blade of the Immortal but maybe that is just me. Kaim seemed much more livelier in his pass then his current persona though he still had trouble keeping together some memories.
 

Teknoman

Member
Tamanon said:
I'm guessing he's that way because he has seen what happens to anyone he opens up to, they die over time.

Heh, I guess that would make you less likely to get close to anyone or even make friends with others. Though if I were immortal I dunno if i'd actually act like that either. I mean if you can survive a meteor impact without so much as a scratch...you could do all sorts of crazy stuff and not really get hurt.
 
godhandiscen said:
Nope, he is definitely not a bitch like Squall. Kaim is more like a very mature man who is tired of living. If anything, he is like Solid Snake in the body of a 25 years old.
Scott. Stapp. Except without the Creed.
 

Phthisis

Member
Awesome game! I just beat the first boss (on my first try no less; here's some tips: have Jensen learn Shield, cast it on Kaim, and then when the boss starts attacking Jensen because he's healing, use Shield on Jensen too. In the meantime, Kaim should attack every turn unless urgent healing needs to be done, and he should also have the fire ring equipped since the boss is weak to fire. When Jensen i not healing or shielding, he should be using Flare. Boss is a piece of cake this way).

What I love and what I don't like:

+Game world and story has a beautiful aesthetic to it

+Kaim's character is very emotionally charged, and this really comes through in the 1000 Years of Dreams, which are superb. In it's own way, this feature is very novel (pun intended LULZ) in that nobody has ever really tried to make a compilation of short stories and put them into a video game in an interesting way.

+The pacing, at least so far, is excellent. Every 20 minutes or so there's a new cutscene or dream story that serves to break up the gameplay and it's very appealing.

+Encounter rate is super low, which means you always feel like you're making progress.

+The music, my god the music. So beautiful. Even the minimalist piano tunes during the dream stories carry such weight to them, and the Uhra and mountain themes were also great (found myself humming them after I left the areas)

+There are small Shadow Hearts touches every so often that make me smile (go Feelplus!). For example, all the NPCs are named after their description, just like in the Shadow Hearts games (i.e., "Worrying Susan" if the NPC woman is talking about something that makes her nervous). Also the ring system has the same purpose as the judgment ring from Shadow Hearts: rewarding timing skill with increased damage or effect during battle. It's not as complex as the judgment ring, but you can definitely see the influence. On the whole LO feels like some combination of FFXII and Shadow Hearts Covenant.

-The voice acting is hit and miss. I thought Kaim, Jensen and Seth are done really well, but characters like Roxian (in fact the whole Uhra council) sound too comically over the top.

_The graphics are also very up and down; sometimes they're beautiful (like on the mountain peak) and sometimes they're pretty bad (like the castle
poisoning
sequence)

So far what the game does it does extremely well, and while it's got some funny lighthearted stuff happening, Kaim's story is so heavy and sad that it's also very touching. Can't wait to see what the rest of the experience brings, but so far I am very happy I bought this.
 

Teknoman

Member
chinmonster said:
Am I missing out at all by going with the Japanese voice track?

Possibly. I really like Jansen's english voice acting...it's actually funny instead of just trying to be funny. That and I like for the characters mouths to match with what their saying, so I could be a little biased there. Same for Blue Dragon (played with JP voice actors).
 
I loathe Multi-Disc games and will never forgive Microsoft for their hardware shortcomings, but im definitely going to pick this up tomorrow. Kmart has it for just $79, and EB Games wil match and lower that :D Always happy to save some dosh.'

My only question having never played a Final Fantasy type RPG is, are there open world environments, or is it more linear?
 

Orodreth

Member
Himuro said:
He's not emo or anything, he's just got a pretty passive personality. Personally, I like it.

Yep, and it changes a bit after a scene in the first disk.

Also the 1k dreams help a lot to give him a much more irch personality and a reason to understand why he behaves like that.



widgetraf said:
What's a Pipot?

The creatures in some of the baskets you can use them to tinker some items like healing or mana etc...and get upgraded versions of them. Also you can give them seeds, whch i dont know what are they for yet. I suppose they´ll grant you somethig when you reach a specific number.
 

purg3

slept with Malkin
Just got done with a 5hr session. First off, the loading is nowhere near as big of a deal that most reviews made it out to be. So far though, the game is absolutely awesome. 1000 year dream sequences are very well written and extremely intriguing--I can't wait to unlock more(currently have 6). English VO is surprisingly well done, and the main characters I've come across so far are all pretty cool.

Beat the first major boss on my first try, surprised because I heard it was a bitch to beat. I just taught Kaim and Seth every available skill I had at that point. Although teaching the immortals skills is going to kill me because of my completest nature.

Anyway, I'm very happy with the game so far, and I can't wait to really get into over the weekend.


EDIT: Another thing, I really suck at getting perfects on the rings. I can get them easier with Seth than Kaim though. Any tips to get consistent perfects with this?
 

Darkman M

Member
Just beat the first boss and no one came close to dying, i came into this battle thinking i was about to get owned :lol I was at level 15 and just used flare with jansen and drinked the power drink and had kaim attack with the fire ring add on. Also had seth attacking and had her give kaim an antidote when he poisoned me and thats about it.
 
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