purg3 said:Just got done with a 5hr session. First off, the loading is nowhere near as big of a deal that most reviews made it out to be. So far though, the game is absolutely awesome. 1000 year dream sequences are very well written and extremely intriguing--I can't wait to unlock more(currently have 6). English VO is surprisingly well done, and the main characters I've come across so far are all pretty cool.
Beat the first major boss on my first try, surprised because I heard it was a bitch to beat. I just taught Kaim and Seth every available skill I had at that point. Although teaching the immortals skills is going to kill me because of my completest nature.
Anyway, I'm very happy with the game so far, and I can't wait to really get into over the weekend.
Teknoman said:Im just happy that even though you can learn all the other mortals skills, you only can set a few, and certain characters have better inherent stats in some categories than others. So it kinda makes you assign classes. One thing I didnt like in Blue Dragon is that you could basically make everyone's stats the same if you wanted.
Teknoman said:Also is it strange that I only have 2 dreams (the first one, and I think the fifth or sixth) and I just arrived at theits called Little Liar? Dont really want to go by a guide yet (usually save that kinda stuff for endgame tying up of loose ends). So without spoiling anything, how'd I miss the dreams in between when I ran all over Uhra just to make sure I didnt miss any items?Mountain Hut to take a break
duckroll said:So, is the game selling well in the US?
purg3 said:Yeah definitely agree, although I'm going to teach each one every skill for the achievements.
Looks like you missed a bunch form the Tavern in Uhra. I think there are 3 you can get from there. You just need to run in and out after each one.
Teknoman said:Oh well that explains it. Wait you mean the inn?
purg3 said:Nope the Tavern is on the left hand side of the street before the weapon shop and Inn.
Takuhi said:Can someone time the battle loading, from the second the purple stuff appears to when the first battle command menu appears? I believe the average was around 14 seconds for the Japanese release.
I wonder if it was actually optimized since the Japanese release? I though the complaints about the loading times were quite justified (certainly not a deal breaker, though). If they actually shaved a few seconds off just for North America, you guys can all stop complaining about your crappy packaging.
Desi said:I found the Upstreamers to be very weak. Anyone else disappointed by that one?
Blimblim said:My preview build had a timer showing at each battle loading (from purple to command input), and except right after starting the game where it took between 20 and 30 seconds, it would always take 14-15 seconds to load with a full party of characters and enemies.
And it definitely felt exactly as long with the Japanese and Asian versions.
...SIP YEK NOD said:Your ability to sense the passage of time astounds me. If i sent you a clock, could you sign it and send it back?
radeonxt said:Could anyone turn its 360 menu to SPANISH in the DASH and see if it has spanish subtitles ingame in the US version?
YES! I'm a bit annoying...., but...but... I want to import the game soon :lol :lol :lol
thanks in advance
Accept the clock...Blimblim said:
Since I had already gone through theSir Fragula said:Just beatYes, this is the first boss I've had to grind for, but it's an optional one tied to achievements, so I don't feel too put out. The reward was a bit naff though -Persona this morning, after an hour of SP grinding for status immunities and magic resistance skills.a rifle for Sed that was 11 calibur below what he already had, and a fire absorb amulet that I guess might come in handy later on.
Is theBlimblim said:Since I had already gone through theand grinded a bit there all my characters were lvl 49 when I reached that boss. I didn't do anything special to be it except make sure not to attack it when I thought it's use Reverse. I had to use quite a bit of health potions and that's about it.basement of Gongora's mansion
The fights there are quite easy, always the same enemies (5 of the same sort), and as long as you have anti petrification it's a piece of cake even with lvl 43 characters.Sir Fragula said:Is thetied to any achievements? I might do that one later on. I was trying to XP grind in the Numara Atoll, but 2/3rds of all fights were with those fucking Silver Kelololololons and they just run away. Ended up with most people around Lv45 for the fight withGongora's Mansion bossPersona.
I usually dislike playing with English audio when there is Japanese available, but in LO's case I've used the English voices since the beginning and they fit really nicely.Mr. Hyde said:Is everyone playing the game with english audio or did they switch to the Japanese track? I'm deciding how to play it before I pick it up after work.
Ok, my coworkers didn't see any so I was wondering if it was a rare thing or not.Sir Fragula said:Yeah, one or two I think Blim. Can't remember if I killed them though.
Haters can suicide!!1!1!"I personally love all music in Lost Odyssey more than any other works I have ever done"
godhandiscen said:Nope, he is definitely not a bitch like Squall. Kaim is more like a very mature man who is tired of living. If anything, he is like Solid Snake in the body of a 25 years old.
Don't worry about that, he's on the taciturn side most of the time, but he also opens up from time to time.Victrix said:I can handle that. As long as there's solid development, and he does more in the game than grunt at everyone he meets/sulk in the corner.
I play with the Japanese track and there are a few problems with that:Mr. Hyde said:Is everyone playing the game with english audio or did they switch to the Japanese track? I'm deciding how to play it before I pick it up after work.
Durante said:I play with the Japanese track and there are a few problems with that:
- At times, the animation doesn't fit the speech at all -- I can only assume it shows the one made for the English version.
kiryogi said:In general, LO was lipsynched for the dub. Sakaguchi did this to reward the american crowd apparently. So even in the JP version, the synch is well "messed" up.
Mr. Hyde said:I'll play it in english due to hearing how awesome Jensen is.
No you won't, the areas have a level cap. Unless you like fighting 100 battles per level that is.Captain N said:I'm addicted to level up and will probably get to level 20 before moving on to the next area.
FoeHammer said:The 1000 Years of Dreams short stories are some of the best writing I've ever seen in a game. It's very moving stuff.
Alex said:Yup, reading them with the background imagery and while Uematsu music washes over you can be as much as a misuse of the medium as it wants.
Captain N said:I suck at getting perfects on the attack ring. I just started it last night and was up much later then I should've been. I'm addicted to level up and will probably get to level 20 before moving on to the next area. I am right next to the first save spot with a party of 3 on the first mission.
Durante said:No you won't, the areas have a level cap. Unless you like fighting 100 battles per level that is.
FWIW, I really like the idea of level capping in fairly linear JRPGs. It should theoretically allow them to tune the difficulty of encounters and bosses far more accurately.
Himuro said:Fire ring? Where'd you get that?!
If you find the right bits, you can build it.Himuro said:Fire ring? Where'd you get that?!