If a random battle takes more than 3 rounds, it usually means you are not fighting it the right way.
Some boss battles, especially in the beginning, can be quite long though: http://www.gamersyde.com/stream_5708_en.html
Edit: Looking back at this fight, it could and should have been much easier had I used the right rings and magic
I don't think some of these reviewers actually played the game past a couple of hours, seriously either they dont play many jrpg's or dropped the ball hard on this one,this is one of the best rpg's ive played the character development is great you actually care for the characters unlike blue dragon. The thousand year dreams are excellent they make you think about life in general.
I'm getting towards the end of disk one and there have already been many heart felt moments.
Since the immortals are still quite a bit specialized in the first place, they stay balanced with the mortals, especially since you can give an accessory to them to make them use something they are not supposed to. Cooke makes a very decent black magician from time to time
Yeah, i have used Cooke for some black magic support (using the novice belt i think).
The inmortals, i have used them very few times for casting now, unless it was a magic only enemy, and i thought their casting speed and damage would make them a bit useless for that.
What i have been using them also is for "recover GC" & "recover HP" when defending, which helps a lot as a defense system and mixing that with counterattack and guard abilities.
Btw, the kelolon spell is kinda like mini from FF?
Yeah, i have used Cooke for some black magic support (using the novice belt i think).
The inmortals, i have used them very few times for casting now, unless it was a magic only enemy, and i thought their casting speed and damage would make them a bit useless for that.
What i have been using them also is for "recover GC" & "recover HP" when defending, which helps a lot as a defense system and mixing that with counterattack and guard abilities.
Well you sure won't use Kaim and Seth as magic casters a lot, they are tanks and nothing you can do will change that fact. But the other 2 immortals are a very different story.
Not sure if anyone mentioned it but gamespot is first reviewer to acknowledge that LO doesn't have the long loads they complained about. They say they have a re review incoming.
Not sure if anyone mentioned it but gamespot is first reviewer to acknowledge that LO doesn't have the long loads they complained about. They say they have a re review incoming.
Make sure you use All-Shield on your front line, also use the one for magic protection, it makes all the difference. Also, if any of your players die, heal the others before the worm drops the full power blast: You can resurrect Jansen after the shot, or Seth/Kaim will be resurrected by themselves.
Make sure you use All-Shield on your front line, also use the one for magic protection, it makes all the difference. Also, if any of your players die, heal the others before the worm drops the full power blast: You can resurrect Jansen after the shot, or Seth/Kaim will be resurrected by themselves.
Thanks for the advice. I've also heard that using the Yellow Band will help as it defends against paralysis. I think I've been wasting too much time trying to take out the little guys instead of focusing on the boss.
Thanks for the advice. I've also heard that using the Yellow Band will help as it defends against paralysis. I think I've been wasting too much time trying to take out the little guys instead of focusing on the boss.
I had both Seth and Kaim learn the skill from Yellow Band and then had Jansen equip it. On the first round I had Kaim cast All-Shield and Seth do All Balanced (one for magic protection). Jansen did Prism. From there I had the immortals attack while Jansen spammed aqua (on the boss). The fight went by pretty fast.
Ok totally off topic but I can grab a new game today but only 1, and I am trying to decide between (and yes I know they are completely different) either LO or DMC4. I would love to grab both but the wife is limiting me to 1 game this month after the crazy spending over Nov, Dec. I've played the demo for DMC, and liked it but I was thinking I haven't played an epic JRP in a while either...I'm torn fast kick ass action of DMC4 or classic JRPG gaming??? Help.
They are much better/easier to get than Blue Dragon. You will have 500 points just for finishing the game. The others are easier to obtain than Blue Dragon, you just need patients and to explore a lot.
Btw, whats with the silver kelolons that you encounter sometimes at crimson forest? i suppose they grant you some special items but couldnt beat anyone yet (they flee before i can take them out)
I bought the game yesterday...I did not get a chance to play due to work, dodgeball and VDay...also I have 4 levels left to beat on DMC and the Halo Valentine hopper...but tonight my GF is out of town till sunday...gaming all weekend long the way it was meant to be
Based off this board I am stoked to finally crack into this one!
Time will tell if I like it more than Mass Effect, but given the fact I haven't explored boring, desolate, mountain filled planets searching minerals is a good sign.
After beating the first boss I'm really looking forward to see how the parties and skills and rings and cetera gain depth as the game goes on.
I will say that it's definitely a mixed bag graphically. Before I picked it up when I saw someone say some bits were "PS2ish" I couldn't help but laugh, but in all seriousness, there are some REALLY umimpressive bits of in some cutscenes here and there. That being said, the detail in the character models is fantastic and, facially, Kaim and Seth are fully 3D Inoue awesomeness come to life. Really impressive.
After beating the first boss I'm really looking forward to see how the parties and skills and rings and cetera gain depth as the game goes on.
I will say that it's definitely a mixed bag graphically. Before I picked it up when I saw someone say some bits were "PS2ish" I couldn't help but laugh, but in all seriousness, there are some REALLY umimpressive bits of in some cutscenes here and there. That being said, the detail in the character models is fantastic and, facially, Kaim and Seth are fully 3D Inoue awesomeness come to life. Really impressive.
I keep getting stuck on this one shot when Kaim is getting driven to the city in those Halloweenland cars and there were maybe four corners on the whole screen and like three textures. Just really amateur looking stuff. But there hasn't been anything that bad since and, like I said, the character graphics are absolutely amazing. Just some of the environmental/cutscene stuff is a bit lacking in the same level of detail.
I will say that it's definitely a mixed bag graphically. Before I picked it up when I saw someone say some bits were "PS2ish" I couldn't help but laugh, but in all seriousness, there are some REALLY umimpressive bits of in some cutscenes here and there. That being said, the detail in the character models is fantastic and, facially, Kaim and Seth are fully 3D Inoue awesomeness come to life. Really impressive.
Yes, I agree. As I said earlier many of the environments and monsters are really well done, but the character models and especially animations are a very mixed bag. There's stuff in there that just screams "this is not really a FF title", like the 20 polygon hands in some cutscene closeups.
What I also don't get is why in some cutscenes, when the framerate is already chugging they add an additional rendering window and basically cut it in half on top of that.
Regardless of that, I killed the boss I was having trouble with and am now quite a bit further into the 3rd disc. It's just awesome. What I really like is, that while the general concept of a
party split
is very traditional, it doesn't go the usual predictable way where you have
1 tank, 1 healer, 1 mage etc in each sub-party. Rather you end up with groups composed almost entirely of magic users or physical combat characters. It's an interesting twist.
I'm at Numara, and the Crimson Forest to be exact.
There's a door in the Crimson Forest and some magic engine artifact I can't touch, but the Crimson Forest is only one screen. I've explored all of Numara and I don't know what I need to do.
I got an item in the auction house that increases the number of skill slots by three. That's an instant +2 skills for all immortals, given that you use one skill up by using +3 slot.
I got an item in the auction house that increases the number of skill slots by three. That's an instant +2 skills for all immortals, given that you use one skill up by using +3 slot.
I think he's asking about Seeds (the items you give to those pot-inhabiting rodents), not Slot Seeds. And I also wonder that (for both types of seeds actually).
Himuro said:
That did it. Thanks a lot. I assumed that was just an exit.
Yeah, I thought that was quite missable for a main-story advancing event -- only my OCD kept me from missing it. (I immediately went back into the city upon exiting using the southern exit and checked the northern one)
I got an item in the auction house that increases the number of skill slots by three. That's an instant +2 skills for all immortals, given that you use one skill up by using +3 slot.
Time will tell if I like it more than Mass Effect, but given the fact I haven't explored boring, desolate, mountain filled planets searching minerals is a good sign.
Played about two hours worth last night, quick impressions:
Cons:
-Flapping arms every time they talk. People turning like robots.
-Voices are expressive but their faces remain rigid
-ingame cutscene quality is no where near FF12. Cut scenes feel rigid and slow. Stale dialogue. Lack of music in some cutscenes.
-1st story about the Inn girl is comparable to what a high school kid would turn in for his English class. Hoping the other stories are better.
-When the screens are split to show different angles are sometimes more annoying than helpful.
-Didn't like Japanese with English subtitles(subs seem off for some reason), switched to English voices.
Pros:
-English voices are good.
-The 10 min battle intro. Wow.
-At least some camera control. Zoom in, move it a bit on the maps.
-Main character's hair is distinctive, not just looks like it's stuck together.
-The feel for the main character. No nonsense kind of guy.
-Gameplay
-Loading screens didn't bother me much.
So far it's ok/good. it's just 2 hrs, I'll have a better idea when I'm 15-20 hours in.
Ok totally off topic but I can grab a new game today but only 1, and I am trying to decide between (and yes I know they are completely different) either LO or DMC4. I would love to grab both but the wife is limiting me to 1 game this month after the crazy spending over Nov, Dec. I've played the demo for DMC, and liked it but I was thinking I haven't played an epic JRP in a while either...I'm torn fast kick ass action of DMC4 or classic JRPG gaming??? Help.
-Flapping arms every time they talk. People turning like robots.
-Voices are expressive but their faces remain rigid
-ingame cutscene quality is no where near FF12.
Yeah, it's just obvious they use the normal game models/animations for the cutscenes. (Square always has separate models for those, sometimes even a number of them for each character, depending on the detail level required) This is the part which always makes me wonder when people praise the production values of the game and compare them with FF.
Coverly said:
-Didn't like Japanese with English subtitles(subs seem off for some reason), switched to English voices.
The subs seem off because, much of the time, they are off. (They are the written version of the English dialogue, not a translation of the Japanese one)
The subs seem off because, much of the time, they are off. (They are the written version of the English dialogue, not a translation of the Japanese one)
I died once on the first boss and I'm at little after where you're at. *shrug*
Look on the bright side, at least you're not busy contemplating the murder of your brother so he'd get off your 360(fucking Call of Duty 4..I hope Treyarch buries the franchise with the next game).
Time will tell if I like it more than Mass Effect, but given the fact I haven't explored boring, desolate, mountain filled planets searching minerals is a good sign.
I'm 20 hours in, I love it so far without a doubt, LO was one of the reasons I got the 360 in 2007, and its totally delivering what I expected and I wanted from the game, however, I have to say, ME's story and story telling is IMO superior to LO, trying to compare anything else however is impossible, while both are RPGs, they couldn't be more different. And I'm saying this, as someone who always preferred jRPGs over wRPGs.
But the conclusion is: both are excellent games, and represent everything I like in western and eastern RPGs.
See, for example I had no problem at all with that on my first try. Same thing with the first boss that many people lament. It may be related to the fact that I never grind in JRPGs, in fact I hate grinding, so the level cap doesn't really affect me.
BenjaminBirdie said:
Question, how do you get Enemy Analysis (or whatever it's called) to work? It doesn't seem to be showing up under skills.
There are 3 analysis skills, and they all work like normal passive skills: you equip them and then you see the stats of the selected enemy when you target it with an attack or spells.
There are 3 analysis skills, and they all work like normal passive skills: you equip them and then you see the stats of the selected enemy when you target it with an attack or spells.
Ah I see. I always try to learn as many useful skills as I can with all of the immortals. I also always buy new weapons as soon as they are available (another good point about this game: you always have enough money for that in my experience, so that eliminates another grinding advantage)
FWIW, I thought the second disc was much easier than the first overall. In fact it seems like the game only ever gets truly challenging when you don't have a full 5 person party.