Bootaaay said:Some of the maps are quite large though, I imagine it'd be a pain if you were host to stream a 48mb+ map to 8 or so people, at least it would with my shitty upload speed
Dedicated servers tend to have a much higher upload than your average user, imagine trying to share a 48MB map with say 5 others while playing with a few more.jacket320 said:Thats never stopped them in the previous games.
Do Want, oh crap do I want.dralla said:
Man, WTF.Synless said:I was reading on the official forums that custom characters on the ps3 may be a no go.
Clinton514 said:Is anyone else suffering from freezing(PS3) while joining Midway servers? Especially when the Suspense map is being joined? It doesn't happen often to me but it's enough to be annoying.
[%MUTATORNAME% UTUIDataProvider_Mutator]
ClassName=%MUTATORCLASSPATH%
GroupNames=%MUTATORGROUP%
FriendlyName=%MUTATORNAME%
Description=
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False
[LoadForAllGameTypes]
Package=%MUTATORNAME%
[FullScreenMovie]
!StartupMovies=ClearArray
+StartupMovies=HDD_PS3
+StartupMovies=Copyright_PS3
+StartupMovies=EpicLogo
+StartupMovies=MidwayLogo
+StartupMovies=UE3_logo
+StartupMovies=UT_loadmovie0
[Engine.Client]
MinDesiredFrameRate=35
[Engine.GameEngine]
MaxSmoothedFrameRate=58
[IpDrv.OnlineGameInterfaceImpl]
LanPacketPlatformMask=8
# DO NOT CHANGE AS THIS IS MAX ALLOWED BY TRC
[IpDrv.TcpNetDriver]
ConnectionTimeout=30.0
InitialConnectTimeout=30.0
I loved that map on halo pc, he must release it!dralla said:aw look at this one
http://utforums.epicgames.com/showthread.php?t=597500
wont cook it though, he's "scared" Bungie will sue him lol
Wait, will developers/publishers actually sue people who ''copy'' maps from their games? That sucks... Kinda logical, but still.dralla said:wont cook it though, he's "scared" Bungie will sue him lol
FoxhoundNL said:Wait, will developers/publishers actually sue people who ''copy'' maps from their games? That sucks... Kinda logical, but still.
What Is Supported
The following types of mods are supported. See the Not Supported section for
any restrictions.
Maps
These mods are created and saved with UnrealEd.
These are new maps that are intended for Epic supplied game types, or for
your own game types.
Mutators
These mods are programmed with UnrealScript.
These can be activated optionally during matches. These can range from
replacing all weapons to changing gravity in odd ways to affecting player
movement.
These can be auto-downloaded from a server running the new game type
without needing to install the mod on the client PS3s. Note that this is
just to play as a client; to run a server (or offline) with the mutator,
you will need to install the mod the standard way. Auto-downloaded mods
are put into a temporary cache only.
Game types
These mods are programmed with UnrealScript.
This is a new set of game rules that use existing maps (see Total
Conversions for game types)
These can be auto-downloaded like a mutator, above.
Custom Characters
Character pieces are simply building blocks for the custom character
system in UT3
Total Conversions
A Total Conversion, or TC, typically means replacing all of the content
that shipped with a game with completely unique content, including the
main menu.
On the PS3, the main menu cannot be replaced, but it can be used to load
another level that is the TCs main menu. This can then branch off to load
the TCs maps, etc.
These are generally a combination of new game types, new models, and new
levels.
Other modifications may work, but these are what we have tested and planned
for.
What Is Not Supported
Naturally, given the limited memory on PS3, etc, there are limitations to what
you can do.
Mutators and game types must consist of UnrealScript code only. This means
that you cannot have a mutator that turns all UT3 weapons into a space cow
model that you import.
This is because they need to work with shipping maps, and too much content
added on will cause the PS3 to run out of memory.
Importing sounds is not supported. This is because UT3 uses a proprietary
version of ATRAC3 and we are unable to release the tool that is needed to
convert .wav files to the format required by the game.
It is unknown if we will be able to have some system for sound conversion in
the future.
We understand the limitation this places on mod developers, and will rectify
this if at all possible in a future version.
theBishop said:Hey guys, Custom Characters are specifically listed as "supported" by Epic in the UT3mod mailing list:
http://planetunreal.gamespy.com/pagetools/pagetools.php?act=printnews&id=146837
looks better than...."im not saying it"dralla said:aw look at this one
http://utforums.epicgames.com/showthread.php?t=597500
wont cook it though, he's "scared" Bungie will sue him lol
and everyone download LiftKill, it's the best map yet
f@luS said:looks better than...."im not saying it"
Thank god for this, I said earlier that some guy on the official forums said that it wasn't possible, I'm glad he was wrong. Get cooking on those characters people!!!!!theBishop said:Hey guys, Custom Characters are specifically listed as "supported" by Epic in the UT3mod mailing list:
http://planetunreal.gamespy.com/pagetools/pagetools.php?act=printnews&id=146837
Norml said:
Incase you missed it there's one step to make it more ideal (downloading the mods from your PS3 browser).DarkUSS said:Importing multiple mods to the PS3 is a pain in the ass.
BPK said:All these new mods are great in all, but it seems like we will be over-saturated with them very soon. I have a feeling I will be playing most of these things in single player, because, at least where the maps are concerned, people online will rarely have the same maps.
Dante said:So are character mods not working on the PS3?
Wollan said:Incase you missed it there's one step to make it more ideal (downloading the mods from your PS3 browser).
Instructions and everything @ www.ut3mod.com
Speevy said:Could you somehow share these USERDATA.JAM files, thereby replacing them instantaneously without having to escape Unreal Tournament 3?
Speevy said:Could you somehow share these USERDATA.JAM files, thereby replacing them instantaneously without having to escape Unreal Tournament 3?