Not bad at all. You got good rythym and keep yourself safe. You just use too few tools.
Remember in flamingo you can sidestep like a crazy mofo. Ride around the oponnent. Hidden sidestep in flamingo while holding 3 input b,f+4, to that sidestep you can add normal sidestep and repeat. You can go like a gokart!
Let me list some moves that may help you:
4,3,3~f_b cancels to flamingo. On CH it juggles. Then b+3 for bound. Also usable in juggles.
df+1,3 or ws+1,3~b_f safe mid high string that ends in flamingo. Use it after bound to pick up oponnent.
ws+2,1 great new combo that bounds for free. You can use it after db+4 sweep for instant bound.
d+1,4 not usable in juggles but it's natural combo and got sick damage.
db+3,3~b_f you use it in the videos but you don't cancel the second 3 to flamingo. You can use it to pick up grounded oponents for more jugling like 1,2 FLA, 1,2 FLA etc.
f+2,1,2 and f+2,1,4 good strings for mixups especialy the second one that hits low.
uf+2 this move looks slow, but it's a good tool to surprise the oponnent. You can do it from flamingo. No one expects that.
uf+4 Hopkick. Basic launcher. Use it. Enemy can't duck under it.
FLA uf+3 Similar hopkick like above but done with other leg from flamingo stance.
f,d,df+3 skyrocket kick. I love it. After it you can get uf+3,4,3 that ends in bound.
b+1 wierd looking move but surprisingly effective. Bounds in juggles.
db+2 good mid.
df+3+4 air throw. For show, but note that it connects when oponnents hits the wall. So it's good.
Trick kicks jump uf,n,3 and so on. Look like normal kicks, but are not. First hit crumple stuns.
b+1+2 punch parry. Hold back for flamingo or hit 3 for special guaranteed kick.
There's more most likely, but I'm tired like a dog now and can't think too straight, lol.
Train those flamingo cancels. Experiment. Enjoy!