MMaRsu
Member
panda21 said:wait leo is a her? really?
Ofcourse not.,
panda21 said:wait leo is a her? really?
Jin Parryi hate bees said:What's the point of Jin's parry? it doesn't interrupt combo's and seemingly doesn't create an opening.
i hate bees said:What's the point of Jin's parry? it doesn't interrupt combo's and seemingly doesn't create an opening.
unomas said:Does anyone have any tips on who to use as your main character in scenario campaign mode? For those of you who have beat it who did you use? I've been using Lei, and I'm at the point where you fight. So I'm a little frustrated and I'm treasure farming with Lei right now to build him up the best I can, but I still can't pass it. Any tips would be appreciated, once I get done with the campaign I'm looking to go on PSN for online matches.Alisa but I can't beat this bitch to save my life
GrayFoxPL said:Use the new "wonder popup" move. b+2,1 . It's the main new tool for juggles for Jin.
You can use it up to 3 times after a laucher If I remember right. It's not for dealing damage, but insane wall carry. That pop up makes the opponent travel forward and very high.
Few pop ups and enemy hits wall high above you. Then dash in and cook up a wall combo of your choice. Even simple 1,2 then 1,2,3 for bound and more pain does huge damage.
You can use b+2,1 then b,f+2,1 then again b+2,1. Don't remember if it works after all launchers or just ws+2.
Use b+2,1 after hellsweeps, CH db+4. Should work also after uf+3 ch stun and b+3 ch stun.
In terms of bounds Jin only have few.
Moves that bound:
ff+3
1,2,3
f+3~3
f+1,3~3
df+4
From these you practicaly use only 2. 1,2,3 and f+1,3~3.
Some simple juggles ending in bound are
launcher and:
3,1 then 1,2,3
b,f+2,1 then f1,3~3.
Ofcourse you can jab more for wall carry. Basicaly it's better for Jin to wall carry opponent in the air and use bound after he hits a wall.
Hmm... what else. That f,d,df+1, EWHF, f1,3~3 B! combo is strong, but yeah, hard.
Oh yeah EWHF, what can you do after it hits on counter? From my experience:
Dash and ff+2 is the easiest. Dash and hellsweep and 3+4 follow up. Dash and df+1 then f1,3~3 bound. Not sure if dash and b+2,1 works consistently.
The knee b+3 is pretty good but the range is very short. After ch stun fast b,f + 2,1,2 works.
F+4 CH stun follow ups are similar to those after EWHF CH.
I don't mention combos after bound, because I don't remember much right now. :lol Been a while since I played Jin. Generic db+2,2,3 does the trick. For more advanced stuff dash in with df+1 and follow with jabs or do wonder pop up. Everyone uses wonder popup! Use it and abuse it! :lol
b,f+2,1,2 does not seem to work after bound. At least not for me. Maybe I'm too slow.
But I'm pretty fucking sure the full thing hits after wallstun.
That's all I digged up for now from my crappy memory. Sorry if it's too messy. I play other characters now and it's hard to switch back the mindset.
New trailer for psp version. Some good clean footage. Looks awesome. I want that gold rush mode on PS3 .
PSP trailer.
It's not that. Graphics look just dirty. There's tons of post procesing effects and dramatic lighting but thanks to lower resolution it all cluters and doesn't give desired effect. On PS3 when you turn motion blur off it has anti aliasing and just that gives better IQ of the whole game, but we should get both. There's also this that most Tekken fans played Tekken DR Online while waiting for T6 and that had superb image quality with tons of AA and just looked very clean and easy on the eyes. When you jump from DR to T6 the low resolution and grainines just beats the eyeballs. Yes that was PS2 upscaled but the fact of going step back in IQ between the games is there.Caj814 said:I think a lot of the general complaints on tekken 6 not looking as good come mainly from comparing it to more recent games(Uncharted 2) and I think people were expecting Tekken to look EXACTLY or VERY close to how the CG cutscenes are by now.Namco got close but it look like it could have still used more work on the resolution of the textures,normal maps(some appear fuzzy on close ups)and lighting on the characters.
ZROCOOL said:Thanks for breaking it down GrayFoxPL and sorry for the late reply. I've been quite busy this week. (
unomas said:I'm a beast! 3-26 in online ranked matches with Lei so far! God I suck at this game. I'm getting bounced off the ground more than a basketball.
d0c_zaius said:Haha Im much the same. 1-15 with miguel :lol
BOOM.Anastacio said:Anyway, do you know how to do the special attacks, like throwing a shoe, calling the chickens, using the shotgun etc. ?
Bro, you said that you were going to talk to Namco soon, can you ask them about bringing Jun back? As long as the producer is saying that she's still missing, the T6 storyline gives a good opportunity to bring her back.MarkMan said:regarding tekken podcasts
I hope the sdt one isn't like that :x
been so busy/lazy, I have so much content and topics I wanna cover... I just need to DO IT!
MarkMan said:regarding tekken podcasts
I hope the sdt one isn't like that :x
been so busy/lazy, I have so much content and topics I wanna cover... I just need to DO IT!
twinturbo2 said:I still think it's a good idea for the next Tekken game on the X360 to have Avatar fighters. I still don't know if MS still has that moratorium on Avatar-on-Avatar violence, though...
None that I know of. I know that the PS3 version has PS Home goodies, but why couldn't they throw in Avatar awards for the X360 version? Maybe they can patch some in... nah, they'll make us pay for 'em.CcrooK said:There any avatar dress ups you can buy that are Tekken themed?
Fersis said:Yesterday i tried the practice mode, i opened the command list and ....
100+ moves for each character? Wow
Im a KOF, SF kind of guy so im pretty shocked about that, looooots of stuff to learn.
For me, it mainly comes from comparing it to Soul Calibur 4. SC4 was released a year ago, and looks much better. The only effect Tekken 6 does well is the motion blur, which has the ugly side effect of murdering the already low resolution.Caj814 said:I think a lot of the general complaints on tekken 6 not looking as good come mainly from comparing it to more recent games(Uncharted 2) and I think people were expecting Tekken to look EXACTLY or VERY close to how the CG cutscenes are by now.Namco got close but it look like it could have still used more work on the resolution of the textures,normal maps(some appear fuzzy on close ups)and lighting on the characters.
Sectus said:For me, it mainly comes from comparing it to Soul Calibur 4. SC4 was released a year ago, and looks much better. The only effect Tekken 6 does well is the motion blur, which has the ugly side effect of murdering the already low resolution.
There's some artistic problems too. Many of the character faces looks simply bad.
I have to give them some praise though. It's a miracle that they FINALLY added new KO animations.
Caj814 said:The main reason I think SC4 looks better is because it was planned and built from the ground up to be a multiplatform console exclusive game.Tekken on the other hand went through being a Arcade only built around PS3, a PS3 exclusive and then multiplatform a year before release.I'm also pretty sure the bulk of Tekken 6 was made before development even fully started on SC4 along with a lot of assets being reused from Tekken 5 DR(the high res versions of the models used for the CG stills) while most of SC4 was probably built from the ground up.Though when it does come to Tekken it has ALWAYS out shined SC and many other fighters in terms of animation.
Andvary said:Sorry if this has been asked before, I searched but didn't find anything.
Where is the option to turn off character select on continue?
I disagree. The original Soul Calibur has some of the best martial arts motion capture I've ever seen, gaming or otherwise.Caj814 said:The main reason I think SC4 looks better is because it was planned and built from the ground up to be a multiplatform console exclusive game.Tekken on the other hand went through being a Arcade only built around PS3, a PS3 exclusive and then multiplatform a year before release.I'm also pretty sure the bulk of Tekken 6 was made before development even fully started on SC4 along with a lot of assets being reused from Tekken 5 DR(the high res versions of the models used for the CG stills) while most of SC4 was probably built from the ground up.Though when it does come to Tekken it has ALWAYS out shined SC and many other fighters in terms of animation.
Teknopathetic said:Baek is dumb. People who play Baek are dumb. So it has been written.
Speaking of cool animation, King.SapientWolf said:I disagree. The original Soul Calibur has some of the best martial arts motion capture I've ever seen, gaming or otherwise.
Teknopathetic said:Baek is dumb. People who play Baek are dumb. So it has been written.
CcrooK said:Between Baek and Hwor, their moves can be tricky to block if you're not used to playing against them. But there are times where they are just fucking annoying to play against.
Caj814 said:The main reason I think SC4 looks better is because it was planned and built from the ground up to be a multiplatform console exclusive game.Tekken on the other hand went through being a Arcade only built around PS3, a PS3 exclusive and then multiplatform a year before release.I'm also pretty sure the bulk of Tekken 6 was made before development even fully started on SC4 along with a lot of assets being reused from Tekken 5 DR(the high res versions of the models used for the CG stills) while most of SC4 was probably built from the ground up.Though when it does come to Tekken it has ALWAYS out shined SC and many other fighters in terms of animation.
Gr1mLock said:i feel so behind..i haven't touched the game since MW2 came out..but i really also don't care at all about scenario mode or items....I'm sticking to online play ..am i doing it rite?