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Official TEKKEN 6 "Who needs a FADC? We got RAGE!" Thread

DR2K

Banned
Caj814 said:
I'm guessing most of the people complaining about the "endless juggles" never played a VS game competitively :lol

Juggles don't last as long in a vs game, you can kill a character in 5 seconds. T6, juggles are slow and long winded.
 

Demigod Mac

Member
Need some tips on how to deal with pro Lili players. I swear that bitch gives me more trouble than any other character. It *looks* like you can attack her and punish a whiff, but then she just does her flippy-flippy spin spin thing and hits you and juggles you for half your life. I primarily use Lee.
 

MarkMan

loves Arcade Sticks
Dealing with Lili is tough, she has tracking moves now.

f+3 and d+3 have decent enough tracking to make her a thread up close. Her flips shouldn't worry you. Just stand the whole time. What is she gonna do? All her stuff is mid. The mixups afterwards are what will get you. Sidestepping beats all the low mixups post d/f+3+4.
 

GrayFoxPL

Member
But the best way to deal with her still is sidestepping IMO. You may get hit with tracking move from time to time, but it's better to risk it then to deal with her overpriorytized bullshit up front. Fuck her from the side or back with df+3,2,3 or 4,3,4 or d+4,4,3,3 etc. with lee. Don't worry she likes it as her moveset often involves being back turned. Remember that and use it. For quick punish I recomend f+2,1 with Lee. It does wonders on Lili. It has enough range and speed to throw her of her dancing gig strings.

Still DR Lili was far more annoying. In T6 she's been tonned down for the scrubs, but buffed for people who actually know how to play her.

Anyway the only thing in gameplay departament that bothers me is all the moves that been taken out or simplified. I don't get it. It really annoys me that I don't have old 3,3 kicks with lee. I keep messing up because it's old b+3,3 now. Also why sidestep l 4 and sidestep r 3 is just sidestep 3+4. It hurts me to say it but they're simplifing or even dumbing down the game for new audience. Kinda worried for T7.
 

MarkMan

loves Arcade Sticks
I don't see anything wrong with alternate/easier inputs.

To still get the most out of the characters it requires/dedication practice, much more than previous TEKKEN games IMO. There is lots to learn!

More situational/technical stuff than ever!

Also, I agree with Lili being a less scrub friendly character. But man is she a bitch now. She is SO good. She's still easy to pick up if you have a good TEKKEN mindset.

I'm confident using her as one of my mains in tournament play, she's just that good.
 

Lumine

Member
ughh this game gets bashed for the worst reasons on here. Nothing wrong with preferring something like SF4 over Tekken when that's more your thing or because you're more used to that system.

However on here people go cry nonsense like "my opponent is hitting me on the floor and it's impossible to get out! this game is shit!" Seriously now. It just means you suck at the game and never bothered to even try learning it. The manual explains all the different options you have in your wake-up/ukemi game. Hell even the bloody loading screen does. It makes me wonder if some of you have played this game at all or are just bashing on it after having seen a single vid of someone juggling.
 

GrayFoxPL

Member
MarkMan said:
I don't see anything wrong with alternate/easier inputs.

To still get the most out of the characters it requires/dedication practice, much more than previous TEKKEN games IMO. There is lots to learn!

More situational/technical stuff than ever!

Also, I agree with Lili being a less scrub friendly character. But man is she a bitch now. She is SO good. She's still easy to pick up if you have a good TEKKEN mindset.

I'm confident using her as one of my mains in tournament play, she's just that good.

I'm not arguing about the game's depth. It's there thank Lord. But you can't deny this is the first time they actually taken lots of moves away from characters. And it's not like those were all useless moves or something. Simplifing input bugs me as it takes that little bit of satisfaction and worries if in T7 ewgf won't be something like df+2.

Btw. MarkMan do you remember the times in old Tekkens where you had to work hard to get a counter hit stun on as moves that did it were so rare? :) Now more then half moves do some kind of stun on ch. Insanity. But I think I like it. I love stuns. Still it could be made little harder with addition to all lunchers getting long as recovery time.
 

MarkMan

loves Arcade Sticks
Yea, I remember the good old CH days.

All that went away when Steve was introduced via TEKKEN 4.

CH d+1, WTF were they thinking?! 12 frame SAFE CH bait move that can lead to a full launch?!

It's been changed over several titles, but man, (now b+1), that move is still as safe as ever and can give you wall carry + buff damage to boot.

Damn you Dean Earwicker.
 
Can someone give me tips on movement, specifically the backdash cancelling. I've been going through some forums and this is what I've found on BDC:

b,b,N db, b~db,b~db,b~db,b

How do I do this? After the initial bb,N,db, I've been trying to roll between b and db quickly like suggested but I'm not moving very far.
 

MarkMan

loves Arcade Sticks
^ It's as much a timing thing as it is execution.

You have to sort of get into the rhythm. Don't do it too fast or you won't go anywhere.

The key is to do a full backdash (b,b) and then cancel it towards the end of the animation as you're going back to neutral. Give it a try and experiment with different timing. You only really need 2-3 reps of these to space away from your opponent. Unless you're trying to implement it as a runaway tool (not many people can back dash far/fast like that).

Keep in mind you are vulnerable during the actual backdash animation.
 

LowParry

Member
MarkMan said:
Dealing with Lili is tough, she has tracking moves now.

f+3 and d+3 have decent enough tracking to make her a thread up close. Her flips shouldn't worry you. Just stand the whole time. What is she gonna do? All her stuff is mid. The mixups afterwards are what will get you. Sidestepping beats all the low mixups post d/f+3+4.


I should have you play against my wife since she is a Lily player. :D I can't say that she'll impress but I think she has a interesting style of play.
 

arstal

Whine Whine FADC Troll
Lumine said:
ughh this game gets bashed for the worst reasons on here. Nothing wrong with preferring something like SF4 over Tekken when that's more your thing or because you're more used to that system.

However on here people go cry nonsense like "my opponent is hitting me on the floor and it's impossible to get out! this game is shit!" Seriously now. It just means you suck at the game and never bothered to even try learning it. The manual explains all the different options you have in your wake-up/ukemi game. Hell even the bloody loading screen does. It makes me wonder if some of you have played this game at all or are just bashing on it after having seen a single vid of someone juggling.

My issues with the game are kinda weird. Gameplay-wise, Tekken 6 should be something I like, I know it. Yet I'm just not a fan of how difficult lag makes blocking mid-low and low-mid strings. It's also not VF enough for me, since VF is what I started with. I have to either accept Tekken for what it is, or hope SC improves with SC5 (if that happens), or just stick to SF. Then again, from what I've seen of VF5R, I think Sega's starting to lose their touch with VF, or got infected with comboitis like most Japanese fighting games these days. And yeah, I don't like rage for its stupid comebacks, or bound because I think it's boring to get stuck in a 8-11 hit combo (I'd rather see the same damage in 4-5 hits). The bound thing is 100% personal preference though. I prefer brutal short combos to combo video stuff.

That said, even if you know what you're doing, it is possible on rare occasions to get randomed out via 1 knockdown. (happens to me maybe 1 round every 20 matches).

Also, I think Tekken needs to pare its roster down. VF5-VF5R, Tekken 3 were about the right roster size for a deep 3D game. Having a massive cast works more for 2D then 3D.
having all the chars makes it too difficult to learn all the matchups like you can in VF, or even SF. There's a huge advantage to playing unpopular chars. SSFIV will have this as well I think, but not to the same degree, and it's easier to learn matchups in SF then Tekken.
 

MarkMan

loves Arcade Sticks
Totally agree with you astral, even though we have a big community locally, it's hard to find a specialist/dedicated user for each and every of the 40 characters :(
 
arstal said:
I think it's boring to get stuck in a 8-11 hit combo (I'd rather see the same damage in 4-5 hits). The bound thing is 100% personal preference though. I prefer brutal short combos to combo video stuff.

THIS. No one is a scrub for not liking the AMOUNT OF TIME juggles take now. The damage if perfectly fine with me (higher damage in general is easier to balance anyways).
 

karasu

Member
Say, sometimes I connect with a single LK with Law and he does this dramatic 'wataaaoowww!!' and takes an awesome stance like he's straight out of a Bruce lee movie. It's awesome. Why does he do that? Is there any way I can do it at will? It's awesome.
 

GrayFoxPL

Member
I shaved Heihachi clean, gave him shades and dressed him up like a corporate pimp. He looks so badass now, wish I could show you. :D
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
GrayFoxPL said:
I shaved Heihachi clean, gave him shades and dressed him up like a corporate pimp. He looks so badass now, wish I could show you. :D
Well... the screenshot feature let you do that. (Though you probably meant that you are away from your beloved PS3)
 
GrayFoxPL said:
Yeah, I'm away from ps3 and my sis took all her memory sticks. Damn.
No need for sticks. Just use an image host site from ur ps3 browser and upload directly. That's how I did it.

tekken_6_7.png
 

GrayFoxPL

Member
RelentlessRolento said:
No need for sticks. Just use an image host site from ur ps3 browser and upload directly. That's how I did it.

You are dream. Thanks.
dg5lrb.png

2vsfg9z.png

mh51j5.png


Plus my 20th century A.King and someone's smoking hot Anna I met online.
34i6cye.png

15ogsoy.png
 

GrayFoxPL

Member
arstal said:
My issues with the game are kinda weird. Gameplay-wise, Tekken 6 should be something I like, I know it. Yet I'm just not a fan of how difficult lag makes blocking mid-low and low-mid strings. It's also not VF enough for me, since VF is what I started with. I have to either accept Tekken for what it is, or hope SC improves with SC5 (if that happens), or just stick to SF. Then again, from what I've seen of VF5R, I think Sega's starting to lose their touch with VF, or got infected with comboitis like most Japanese fighting games these days. And yeah, I don't like rage for its stupid comebacks, or bound because I think it's boring to get stuck in a 8-11 hit combo (I'd rather see the same damage in 4-5 hits). The bound thing is 100% personal preference though. I prefer brutal short combos to combo video stuff.

That said, even if you know what you're doing, it is possible on rare occasions to get randomed out via 1 knockdown. (happens to me maybe 1 round every 20 matches).

Also, I think Tekken needs to pare its roster down. VF5-VF5R, Tekken 3 were about the right roster size for a deep 3D game. Having a massive cast works more for 2D then 3D.
having all the chars makes it too difficult to learn all the matchups like you can in VF, or even SF. There's a huge advantage to playing unpopular chars. SSFIV will have this as well I think, but not to the same degree, and it's easier to learn matchups in SF then Tekken.

Previously I thought the huge T6 cast overwhelming, but not so anymore. Things changed, new moves were added but If you played Tekken all those years you'll remember everything more or less, like riding a bicycle. To new players it could be different, but still, Tekken embraces offence. As long as you're pushing forward and don't get intimidated, you're good. Also I mostly play on 3 bars and if I ever fuck up on defence I always blame myself and not the lag. It comes to anticipation. If I guess mid/low right I'm home, if wrong - I'm fucked and that's the way it should be imo. I'm still amazed how good it works now after the patch. The only thing the lag gives me trouble are the juggles, but 1. I was never good at them. 2. Like MarkMan said, the damage in T6 got beefed up for normal on-the-ground fighting, so it's more then enough to destroy the opponnent. Which makes me happy. :D

Offtopic:
Most character mugs are ugly. More realistic then T5 dr, but ugly. Those teeth...
Females have godly body models. Can't stop starring at Asukas boobs. O_O
 

MarkMan

loves Arcade Sticks
One thing I like about the vast amount of characters + animation changes/new moves is... I always see new stuff :)
 

GrayFoxPL

Member
MarkMan said:
One thing I like about the vast amount of characters + animation changes/new moves is... I always see new stuff :)

Speaking of animation. We know Lei is JC and Bob is based on Sammo Hung and some of their moves are taken from their movies, so shame that namco didn't give Bob the "cunt punch" from Winners and Sinners 3.

2qjavbd.gif
 
MarkMan said:
One thing I like about the vast amount of characters + animation changes/new moves is... I always see new stuff :)
This.

I'm really enjoying the redone and new animations.

Quick Q?
What's Lars' BnB and what's a good mindset to have while playing as him.

Out of all the new characters he's the only one i'm enjoying though I still haven't spent good time on Leo.
 

Uncle AJ

Member
After spending a few hours with the fight stick, it's becoming quickly apparent that I truly suck.

The big thing I notice compared to others I fight online is I feel like I can't move. Everyone else seems to know how to quickly get in/out and lunge forward with attacks, while I feel stiff as a board. Quick get-in movements like f,d,d/f always result in me jumping instead. I also always end up jumping when I mean to sidestep/walk, even when I'm making a concerted to tap the stick instead of hold.

Practicing backdash cancelling has also been nothing but trouble... it's just b,b,d/b repeated right? Sounds like the simplest thing in the world, but all I end up doing is normal backdashes, and not even consistently.

Plus, looking at my command input history from practice mode shows I'm inputting directions I clearly wasn't intending to, pretty much all the time. I feel like I need to watch a video of someone else wielding the stick just to demonstrate how to handle it properly.
 
twinturbo2 said:
Uh, guys, are we SURE that Leo is a chick? I was looking at the tvtropes.org character sheet, and they used to refer to Leo as a chick, and now they're using gender-neutral words when describing him/her/it.

Goddamnit, if this ends up as Bridget 2.0 again...
In the official Namco artbook, Leo is in the "male" section and is referred to as "he". Also, all of the women have a naginata as their generic weapon item, and the men a sledgehammer. Leo has a sledgehammer. I guess they can later come out and say Leo is female, but right now, their official hints point more strongly towards male.
 

GrayFoxPL

Member
twinturbo2 said:
Uh, guys, are we SURE that Leo is a chick? I was looking at the tvtropes.org character sheet, and they used to refer to Leo as a chick, and now they're using gender-neutral words when describing him/her/it.

Goddamnit, if this ends up as Bridget 2.0 again...

For the last time: Bamco originally planned Leo as a girl dressed like a boy. Yet after fans divided to those who wanted it to be a guy and those that wanted a girl, Bamco decided they didn't want to "dissapoint"(read: "We can't let anyone turn down the game!") any fans and put Leo in the "gender-neutral" area, so it can be whatever anyone wants. They deleted all the evidence of Girl-Leo info from their blogs and so on.

What a pussy move. Not the first time Namco bent over to the whinny crowd. Remember Dean Earwicker the real Steve Fox? It was also changed because "the fans" didn't like it.
 

GrayFoxPL

Member
Master Thespian said:
In the official Namco artbook, Leo is in the "male" section and is referred to as "he". Also, all of the women have a naginata as their generic weapon item, and the men a sledgehammer. Leo has a sledgehammer. I guess they can later come out and say Leo is female, but right now, their official hints point more strongly towards male.

Is that old art or prototype art? First time I hear Namco implied it's a he. Unless they're being witty as to the undercover nature of character.
 

twinturbo2

butthurt Heat fan
Master Thespian said:
In the official Namco artbook, Leo is in the "male" section and is referred to as "he". Also, all of the women have a naginata as their generic weapon item, and the men a sledgehammer. Leo has a sledgehammer. I guess they can later come out and say Leo is female, but right now, their official hints point more strongly towards male.
Oh crap, I masterbated to THAT? :facepalm:
 

JudgeN

Member
I'm sure this has been asked but how is the stick that comes with the limited edition for casual play? The bundle is $78 on amazon and i'm thinking about pulling the trigger. Also wondering how good the stick would be for casual MvC2/SC4 playing.
 

arstal

Whine Whine FADC Troll
louie said:
Speaking of Asuka, how would a Steve player beat her counter?

Which counter?

Her traditional counter, throw or low.

I use Asuka, vs Steve I like to use her b+1 to fish for CH's, or her high punch parry move instead if I think a string is coming.
 

MarkMan

loves Arcade Sticks
RelentlessRolento said:
Quick Q?
What's Lars' BnB and what's a good mindset to have while playing as him.

Lars has a bunch of BNB combos that are easy, they’re all slightly different depending on the starter…

- u/f+3, FC 2, WS+2,1, B!, d/b+2~F+1 (or ~F+3 for oki; ~3 for wall carry)
- u/f+4, d/f+2, d/b+2,1, f,b+2,1, B!, d/b+2~F+1 (or ~F+3 for oki; ~3 for wall carry)
- CH d/b+4, WS+2,1, B!, d/b+2~F+1 (or ~F+3 for oki; ~3 for wall carry)
- CH d/f+2, f+1,2,3~d, 1, f,b+2,1, B!, d/b+2~F+1 (or ~F+3 for oki; ~3 for wall carry)

At wall, depending on the height of the opponent at the wall, either do, d/f+1_d/b+2,1, f+1+4, or d/f+1, d/b+2,1, f+1+4.

As for move usage, watch a few vids and you’ll see his ideal pokes/good moves… he doesn’t have that many.

- d/f+1
- d/f+2
- u/f+3
- u/f+4
- f,f+1+2
- d/b+4
- f,f+4,3

---

BTW

Leo is a chick. Don't ask how I know or my source. Just believe.
 

MarkMan

loves Arcade Sticks
louie said:
Speaking of Asuka, how would a Steve player beat her counter?

If you're talking about her reversal (b+1+3, b+2+4)... Chicken that shit or do PAB d/f+2 (she can't reverse that), or do a low/throw.
 

GrayFoxPL

Member
Started playing Paul... Dear, dear God. What a monster!

He's like 2x The T5 Paul. He hasn't been that powerfull since T2, T3. It may be his best iteration.

Check this out. Where with other characters I struggle to keep 50% wins in Ranked, with Paul I have 24 to, 8 76% wins, 3rd dan and I just started playing. And all of this was very easy, without breaking a sweat. Insanity. o_O

Paul is a fucking unstopable train.

Right now I'm doing the just frame throw whenever I can just for fun. That's how much confidence the character gives me. Totally badass :lol.

I'm surprised people aren't jumping on Paul bewagon. There are Pauls online, yes, but not near the number of Asuka, Eddy, Lili, etc. The ease of use + damage, and few people use him? Blows my mind. Pauls raw power just destroys those characters. On other hand it's good for me. I hate playing overpopular character.
 

LowParry

Member
GrayFoxPL said:
I'm surprised people aren't jumping on Paul bewagon. There are Pauls online, yes, but not near the number of Asuka, Eddy, Lili, etc. The ease of use + damage, and few people use him? Blows my mind. Pauls raw power just destroys those characters. On other hand it's good for me. I hate playing overpopular character.

Paul's great! But since 4, I'm kinda got bored of him. Even still he's a freakin champ! Aliens beware!
 
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