MoonsaultSlayer
Member
LiveFromKyoto said:I think you've really got an incorrect view of this game. It's got a higher barrier to reach competency than most fighters do because of the movelist, and it's got tons and tons of possibilities fir juggles (since they're not canned), many of which have brutal timing windows of only a few frames. So we definitely haven't all "done that juggle." Many of them only a small % of players will ever be able to work into their game.
The mistake you're making is that you're looking at its vast movelist which makes almost any input into a move, and assuming that makes it scrub friendly. But in fact it has an incredibly steep curve because of that, and because of all the various gameplay options. memorizing a single character's moves and their properties, and knowing how to read other players' moves takes a mountain of time & dedication.
I love SF IV, and I respect the talent it takes to master (talent I haven't got), but in terms of sheer complexity, T6 is a deeper game, and I'm not just talking about moves of # of combos. There are more variables at play in any given moment, due to the multiple attack heights, 3D movement, multiple okizeme options etc.
Eh, I was sort of over what I bitched about last night and explained the reason I was that way (a specific elitist on another forum). I know very well how deep Tekken can be.. I'll never play it that way though. I also don't have fun watching it that way. Despite the skill and timing (which I've commended and you didn't notice) it takes to pull off some of the combos doesn't make them (the combos) good/fun. It's definitely fun performing them in practice mode or when you're showing off but it doesn't make for interesting matches in my opinion. Someone mentioned it was the reward for catching the other player off guard but shouldn't that person be rewarded if they can correctly defend that combo, too? I just don't want Tekken's evolution to rest solely on how long the juggles become. What's next: Bounding off the walls? You can carry the player to the wall and then constantly bounce them off, handball style, and keep hitting them back until they fall to the ground. Fucking christ I bet they'll do that.
They definitely need to lower the amount of hits that can be performed in a juggle FFS. A simple jab shouldn't keep it going.