Rhazer Fusion
Member
If you guys need a backup player or something for PSN. My PSN ID is Eraptura. Go easy on me though. I also have the X360 version, but no XBox Live unfortunately. :/
DrDogg said:I put this list into the super computer and it seems to disagree with you. Yep... this list is definitely no where near accurate in terms of ranking...
arstal said:tried playing this last couple of days- the online seems difficult to get a good connection in, though not impossible.
JEKKI said:I was listening to Mega64 podcast and they mentioned SF X Tekken.
Rocco's brother was like "yeay Im pretty excited for that game even tho I dont really like Tekken"
Rocco asks "why dont u like Tekken?"
and the bro responds "Im not good at juggling in real life, so I dont do it so well in a game"
and just like that, the most intelligent comment towards Tekken was made on a non-FG related gaming website/podcast
JEKKI said:I was listening to Mega64 podcast and they mentioned SF X Tekken.
Rocco's brother was like "yeay Im pretty excited for that game even tho I dont really like Tekken"
Rocco asks "why dont u like Tekken?"
and the bro responds "Im not good at juggling in real life, so I dont do it so well in a game"
and just like that, the most intelligent comment towards Tekken was made on a non-FG related gaming website/podcast
GrayFoxPL said:Eh? What the hell has one to another? How is that an intelligent comment?
Arstal, juggling in practice and doing a juggle in a serious match are two different things. And doing it online is even more of a feat. I thought some juggles were impossible to do on a 2 or even 3 bars until I got destroyed with them by expert players. But they need serious concentration and perfect timing with lag calculation.
GrayFoxPL said:Oh I am having amazing serious matches at 3 bars. It just takes a lot more prediction. I've seen people do shit on 2 bars that wouldn't be much out of place on Tekken Crash.
You are extremely limiting yourself with 4 bar cap. You are reducing your oponents to a small group. You can't learn much like that. And the better you do with lag conditions the better your reaction becomes in hi bar matches and most importantly - offline.
People can blame lag all they want but the conditions are the same for both players and by end of the day better player wins. If you see one player doing right shit and looking like there's no lag by his side and other struggling then he can't blame anything by himself.
When I lose online I always get this" Oh I could've done this." or "Damn, I forgot I could use this to beat his pattern", but most seem just send hate msg and whine about lag (when they lose).
JEKKI said:I was listening to Mega64 podcast and they mentioned SF X Tekken.
Rocco's brother was like "yeay Im pretty excited for that game even tho I dont really like Tekken"
Rocco asks "why dont u like Tekken?"
and the bro responds "Im not good at juggling in real life, so I dont do it so well in a game"
and just like that, the most intelligent comment towards Tekken was made on a non-FG related gaming website/podcast
arstal said:3 bar lag is gamechanging. I'd say about 60-70% of the people who pop up in ranked for me are 4-5 bars. I think I'm pretty tolerant of lag, I found kaillera playable.
GrayFoxPL said:C'mon. Everything that it's not 2 guys playing offline is gamechanging. If you have get so hi bar matches then great, I'm envious. It's not so good on my side. It's wierd that you found kailera playable and yet you're so picky on T6 online. In my experience it's night and day in term of how lag is calculated. In the old days there was nothing else and I still sighed that probably nothing can be done and everything will always be like those laggy kof98 matches I was having.
For me new generation of netcodes came with VF5, SF4 and T6 (Not commenting on BB godly netcode as I never played it) that just blew away everything that was before. I mean T5dr online calculated lag old way, jumping from that to T6 even pre patch was so much better it's not even funny. In my experience now having 2 bars in T6 was like having 60-70ms lag in kof98 kailera even if in reality the ping in tekken is at least twice as much.
Only shame I have is that the netcode is so prone to desyncs with all that "guessing" is going on with it to minimalise input-to-action delay. Here in euro region people stoped sending "rage quitter" msg as realised it's mostly desyncs that cause dissconnects in T6.
arstal said:Well, kaillera had its limits. I wouldn't play Brazilians in KOF98. Some games were better then others on that also (SNK stuff > Capcom online netplay via emulation)
VF5 had great netcode. Tekken's netcode is decent post-patch, as is SF4's.
I don't expect perfect like say, most of SRK. I do expect playable though, and to me, 3 bar Tekken isn't playable. 0 Bar SF4 is also unplayable, and 1 Bar usually is.
SF4 PC was much better then SF4 console for some reason though.
it's smart becoz it was the only time ever when someone used a form of logic to base their opinion on tekken around.GrayFoxPL said:Eh? What the hell has one to another? How is that an intelligent comment?
JEKKI said:it's smart becoz it was the only time ever when someone used a form of logic to base their opinion on tekken around.
remember, the problem was everyone being irrationally down on tekken for reasons they just did not know how to back up.
AAK said:So I was looking at this thread again and I missed 2 other people - TestMonkey and hikarutimitt - that decided to enter the tournament. The Number is now at 26, just 6 more and we can have a legitimate tournament. The list with their PSN's are as follows:
1) AdroitOne - WhoDaMasta
2) MarkMan - MarkManSDT
3) AAK - AAK0924
4) luka - Luka3x
5) MoonsaultSlayer - MoonsaultSlayer
6) CcrooK - Downplay
7) SephirothRK - SephirothRK
8) -DarKaoZ- - DarKaoZ
9) vocab - ???
10) JEKKI - ???
11) thelastword - ???
12) Rolento - Rolento
13) GrayFoxPL - GrayFoxPL
14) DrDogg - ???
15) _dementia - ???
16) LiveFromKyoto - ???
17) [In//Effect-Mode] - InEffectMode
18) Lyte Edge - lyteedge
19) ShinobiFist - ShinobiFist
20) Maastricht - ???
21) Rhazer Fusion - Eraptura
22) rowanimox - rowanimox
23) Finaika - Finaika
24) Starfish_Oxide - i_shoot_to_kill
25) TestMonkey - TheTwoFourThree
26) hikarutimitt - hikarutimitt
Just 6 more people and the games can begin. If no one else enters, I suppose I can take charge and do a bootleg of a tournie with my own rules.
I finally finished moving and I have my PS3 set up properly with a wired connnection (no more shitty wifi). Currently taking a break from Armor King and playing a bit with Yoshimitsu, he's pretty fun to play as :lol. But against someone that knows his game, it's a real struggle.
And I agree with DrDogg's post emphatically. I eat waaay too many dragon tails against scrubbly law players online.
for me it was impossiblearstal said:tried playing this last couple of days- the online seems difficult to get a good connection in, though not impossible.
AAK said:Wall game... Bryan is unquestionably the best.
Juggle starter, jab, b+3, dash forward, qcf+4,1,2 into wall splat
All you can do is just run and b+1 to bound their ass into a complete wall rape. And then if you mastered his taunt... it's the end. But I've never seen anyone effectively use his taunt online even though they've tried but that is the jist of it.
There are lots of other characters but Bryan has the definite advantage.
But yeah having a good wall game isn't that easy. I have my problems as well with it. I'm so used to instinctively doing the staple combo's that go down on a wall-less stage and I forget to change my combo to accommodate for the wall ahead to maximize the damage. (sigh) I love the depth to this game.
AAK said:Oh my bad, I didn't see that :lol I saw "Anyone know any good Wall game..." and I just started typing away :lol
Jack however has a masterful wall pressure ability though. Devastating mixups at the wall will have your opponent crying when his back is to the wall. Speaking of Jack, that is Justin Wong's main, and I believe he made it to 2nd place at the Comic Con tournie:
http://www.youtube.com/user/levelupseries#p/u/6/bRyFw1vYPaQ
AAK said:Speaking of Jack, that is Justin Wong's main
AAK said:Oh man, glorious Episode of Avoiding the Puddle
http://iamtekken.com/2010/08/21/avoiding-the-puddle-episode-6/#comments
The SBO qual stories are ridiculous. 725 destroying an arcade cabinet... Fire Marshall's and police officers? :lol Someone better have capped all of this!
He also goes on about how Tier whoring can backfire (unless you're playing online of coarse
AAK said:Oh yeah, and whoever's PSN I don't have on the updated list 2 posts above, please post that as well. *looks @ vocab*
AAK said:Oh man, glorious Episode of Avoiding the Puddle
http://iamtekken.com/2010/08/21/avoiding-the-puddle-episode-6/#comments
The SBO qual stories are ridiculous. 725 destroying an arcade cabinet... Fire Marshall's and police officers? :lol Someone better have capped all of this!
He also goes on about how Tier whoring can backfire (unless you're playing online of coarse
AAK said:16) LiveFromKyoto | ???
LiveFromKyoto said:I kind of wonder if what they were saying about tiers in this game is true though. Yeah, somebody can take advantage of others not knowing a matchup, but at the end of the day, how often are the top guys in a tournament not using Bryan/Lars/Steve/Law/Bob/Devil Jin? Theoretically this game should be perfectly balanced because everybody has 10 frame moves and everybody has high damage output from juggles, but it doesn't seem to work out that way.
AAK said:That is a little evident in the US... but when you see Japan Top ranked players are using Lei, Dragonuv, among others. The thing is, guys like Lars and Bryan have the advantage due to some priorities of their moves, but people adapt to it. With the right dedication the unfamiliarity of the character you are using trumps the certain advantages the top tier characters have since you know yourself when it's coming and what you can do to counter it. It's just that people who play those characters and are also extremely well versed in the overall system of Tekken can just adapt quicker to your character first. At the same time, the top players using those upper tier characters put in countless hours to hone their skills it's just up to the player.
Oh yeah, and what's your PSN ID?
AAK said:Speaking of Tekken Crash, Season 4 2nd place finalists was a team of Steve, Kuma, and Roger Jr. They managed to beat out 90% of the world's greatest Tekken fighters which does show that they stand a fairly good chance in prevailing against the top tier characters. I also remember when FightingGM's Lee Chaolan managed to oust Nin's steve, Knee's DVJin/Steve/Bryan back in MLG Columbus.
LiveFromKyoto said:I remember FightingGM telling Aris on his podcast that Roger was top 5 and he was all like "bu-waahh?" It would be cool if new characters emerged as consistently viable.