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Official Virtua Fighter 5 Thread

AM2 could EASILY make a downloadable update for VF5 on the PSN to get it to Ver C. Come on AM2, I bought a couple of VSHGs from Japan, the PS3 and paid $60 for this game.
 
whats up people, i love this game. Goh is the man, and if any of you say other wise, its MC knee into basara for you.


uhh.. anyway..


i really want to get a PS3 for this game but all this talk about upgrades etc makes me want to hold off. Sorry if this has been answered, but will you be able to DL upgrades to the game thru PSN???


also, im getting my Tekken PS2 stick fittied with new sanwa parts, stick and buttons.

I see on the last page that this converter (http://sdtekken.com/tech-area/converters/asid-playstation-3-controller-adapter-ps2-to-ps3/) is the best out there? Can anyone here verify there is no lag with this converter? I heard some of them have lag.

EDIT: Looks like the pelican USB converter is the way to go after doing some research.
 
i really want to get a PS3 for this game but all this talk about upgrades etc makes me want to hold off. Sorry if this has been answered, but will you be able to DL upgrades to the game thru PSN???

Potentially. I guess it depends whether Sega planned to have updates for the PS3 version from the beginning. I'd pay money (a small amount mind) for an update pack over the PSN. Hoping for:

-A more streamline start-up load
-Decreased load times (10 seconds per round really grates)
-Version C revision
-Ability to transfer player data
-More items etc
-Whatever updates the 360 version has
-Whatever updates the rumoured next revision of the arcade has (extra characters etc)

An update would make sense. An Evo style repackaging would not make sense.
 
I'm loving this game so far, first VF I play. The fighting felt rather slow and dated at first, but man does it become gratifying once you develop some good defense and mid attacks.

BTW, can anyone tell how to save battles for the VF.TV? It's not even explained in the manual!
 
Just thought i would revive this thread see'ns how i just bought VF5 (only 40 bucks at Best Buy right now!) and am a total n00b at it. As far as fighting games go my experience is pretty much limited to Third Strike and Capcom vs SNK 2, so I've got my work cut out for me.

So I've been reading plenty of info over at virtuafighter.com and am gonna get the Virtua Stick as soon as I can afford it, but until then I was wondering where a good starting place is for a character in terms of ease of use and any other beginner tips you guys have to offer.
 
Kodiak said:
Just thought i would revive this thread see'ns how i just bought VF5 (only 40 bucks at Best Buy right now!) and am a total n00b at it. As far as fighting games go my experience is pretty much limited to Third Strike and Capcom vs SNK 2, so I've got my work cut out for me.

So I've been reading plenty of info over at virtuafighter.com and am gonna get the Virtua Stick as soon as I can afford it, but until then I was wondering where a good starting place is for a character in terms of ease of use and any other beginner tips you guys have to offer.

Pick someone like Jacky, Lau or Lion as a starting character. All three of them are relatively easy to play because they aren't as reliant on stances and special movements as other characters. You can get a feel for the system with those guys. Additionally, I also think Wolf is a REALLY good starting character because he's also not stance-reliant, but he does so much damage per hit that any mistakes you might make in a match are masked by the fact that you can take off over 1/3 life in a combo or throw. :lol :lol

A lot of people say that VF is a game where you have to read frames, and at a higher level I agree, but for beginners or intermediate players, it's not that important. What you should be looking at are changes in block/hit animation and the like. Get a feel for what you can counterattack after a block and what you can't by looking at the animation.

Some of my videos to get you started, if you wanna play as Wolf. I chose these vids because you can see the joystick commands on the screen (one of the benefits of paying for VF.net.... downloadable replays with commentary and joystick inputs to see how fast/slow you are.)

Wolf vs. Jeffry
http://www.youtube.com/watch?v=yvqwDgYGYEI

Wolf vs. Lau
http://www.youtube.com/watch?v=2RDMXvAfcjE
 
I gave the controller to a friend of mine the other day, and he liked Lei Fei the most.
I think Lei Fei can really give you some early instant gratification :lol So you might want to mess around with him if you're finding it difficult to do "cool" moves.
 
You guys see IGN's preview of the X360 version?

http://xbox360.ign.com/articles/798/798595p1.html

The only feature changes SEGA would discuss is a slight refinement to the Dojo mode. You can now choose to start with either an open or closed stance. Not revolutionary, we know, but perhaps just a small taste of the bigger changes to come.

Our time with VF5 was incredibly short. But from what we saw, it's prettier than the PlayStation 3 version. It's still unknown if VF5 will support online play (crossing fingers) or if the 360 version will sport any of the updates made to the arcade version. Fighting games on 360 are scarce, but gamers can rest assured there is one quality brawler coming to Xbox this year.
 
So I have a 150 dollar money match coming up in about 2 weeks, and Ive played this game a little bit but not that much (3 or 4 times, ~150+ matches each time). I use Goh and I've gotten comfortable with a lot of his new moves and the system changes in the game.

My friend I am playing plays El Blaze and Ive never seen him play VF5 before cause I moved and we havent played any VF since VF4 Evo.

Anyone here have any general tips against El Blaze and what to expect? My friend here does a lot of rocket dischage into throw mix ups, and also does that jumping move where the bring his fists down when I try to attack when I get up. He will do roll into uppercut sometimes and also some standard combos. Who knows if my other friend will play similar or do any of that really, but thats all ive been exposed to thus far.

I hear El Blaze has a weak long range game and Goh has some pretty good long range kicks so thats all I've got to work with right now.

I dont want to get totaly worked here and no one has replied on VF.com so Reno or someone give me some tips here. :lol


edit: custom Goh stick with Sanwa parts I modified with a friend here. Used the Tekken 5 stick as a base.

gohstick.jpg
 
Fatghost said:
You guys see IGN's preview of the X360 version?

http://xbox360.ign.com/articles/798/798595p1.html

And now Gamespot posted their impressions!

and they are bit different:

The graphics will surely be the most scrutinized aspect of the game, and they're looking surprisingly good for being in such an early state. We didn't totally geek out and bust out the magnifying glass and calipers to pour over the game's visuals, but we did do a bit of nitpicking. So far everything looks very, very close to the PlayStation 3 and, in a few spots, just as good. Aliasing even seemed to be a bit cleaner on the bitmap portions of the backgrounds, such as Jeffrey's island stage. The overall texture quality was good though some needed refining here and there. Color in the game stood out a bit; depending on the stage, the palette seemed to be a bit on the dark side and didn't pop quite as much as the PS3 game, but the game is still early and sure to be obsessed over by the dev team until it meets AM2's crazy standards.

Based on what we saw, Virtua Fighter 5 is shaping up to be a solid conversion of the arcade and PlayStation 3 games. The visuals could use some polishing, but already look very close to the PlayStation 3 game. We can't comment specifically on gameplay until we try the game out ourselves, but it seems to move as speedily as the PS3 and the fighters animate smoothly. We obviously have a raft of specific questions about the various enhancements the game is set to have, but since Sega wasn't talking specifics yet, we'll just have to hope AM2 is going to do more than port the PS3 game.

and IGN are acting like asses by bringing up online play when sega stated gazilion times already that they won't include it.
 
Xenon allowed for better AI than CELL in VF5 as predicted.

The extra AA performance of Xenos is turning out to be a useful design decision as it doesn't require too much effort for a developer to exploit and turn into a differentiator in multi-platform ports.
 
Gamepro and IGN say the 360 version looks better, with improved AA.

Gamespot says 360 version looks a little worse, but has improved AA but "muted colors and not as good textures in spots".

We've seen screens of the 360 version, the colors look right to me and I can't see any texture deficit compared to my PS3 version.

Wonder who to believe...
 
They are keeping shtum about improvements while the PS3 version is still (kinda) selling. I hope they spill the beans soon though, otherwise it will get lost among the avalanche of titles coming.
 
Lazy8s said:
Xenon allowed for better AI than CELL in VF5 as predicted.

The extra AA performance of Xenos is turning out to be a useful design decision as it doesn't require too much effort for a developer to exploit and turn into a differentiator in multi-platform ports.
The rumor about better AI, was based on another rumor, that there is VF5 Ver C out or coming before X360 version. It isn't happening, both PS3 and X360 versions have the exact same AI based on VF5 version B.


As for extra AA, did you read what GS said? "Aliasing even seemed to be a bit cleaner on the bitmap portions of the backgrounds, such as Jeffrey's island stage."

Seemed to be a bit cleaner.

I'll wait for 720p movies, or see it in motion (buddy plans to buy it for 360) before we can make comments. IGN made some pretty ridiculous reports many times over, same with GamePro.
 
Ynos Yrros said:
The rumor about better AI, was based on another rumor, that there is VF5 Ver C out or coming before X360 version. It isn't happening, both PS3 and X360 versions have the exact same AI based on VF5 version B.


As for extra AA, did you read what GS said? "Aliasing even seemed to be a bit cleaner on the bitmap portions of the backgrounds, such as Jeffrey's island stage."

Seemed to be a bit cleaner.

I'll wait for 720p movies, or see it in motion (buddy plans to buy it for 360) before we can make comments. IGN made some pretty ridiculous reports many times over, same with GamePro.


The A.I bit is in the preview. It's official, not a rumour. And the game looks definitily smoother than on the PS3.
 
Ynos Yrros said:
The rumor about better AI, was based on another rumor, that there is VF5 Ver C out or coming before X360 version. It isn't happening, both PS3 and X360 versions have the exact same AI based on VF5 version B.


As for extra AA, did you read what GS said? "Aliasing even seemed to be a bit cleaner on the bitmap portions of the backgrounds, such as Jeffrey's island stage."

Seemed to be a bit cleaner.

I'll wait for 720p movies, or see it in motion (buddy plans to buy it for 360) before we can make comments. IGN made some pretty ridiculous reports many times over, same with GamePro.

Why do you care so much? Obviously if IGN and Gamepro are wrong when the game comes out they will eat their words, you don't have to jump to VF5 (PS3)'s defense so quickly. I don't get it.
 
Ynos Yrros said:
The rumor about better AI, was based on another rumor, that there is VF5 Ver C out or coming before X360 version. It isn't happening, both PS3 and X360 versions have the exact same AI based on VF5 version B.


As for extra AA, did you read what GS said? "Aliasing even seemed to be a bit cleaner on the bitmap portions of the backgrounds, such as Jeffrey's island stage."

Seemed to be a bit cleaner.

I'll wait for 720p movies, or see it in motion (buddy plans to buy it for 360) before we can make comments. IGN made some pretty ridiculous reports many times over, same with GamePro.
20030425007100510.jpg
 
Ynos Yrros said:
The rumor about better AI, was based on another rumor, that there is VF5 Ver C out or coming before X360 version. It isn't happening, both PS3 and X360 versions have the exact same AI based on VF5 version B.


As for extra AA, did you read what GS said? "Aliasing even seemed to be a bit cleaner on the bitmap portions of the backgrounds, such as Jeffrey's island stage."

Seemed to be a bit cleaner.

I'll wait for 720p movies, or see it in motion (buddy plans to buy it for 360) before we can make comments. IGN made some pretty ridiculous reports many times over, same with GamePro.

Awwww poor baby is gonna cry

baby_crying_closeup.jpg


Here have this:
cookie.jpg
 
PleoMax said:
And the game looks definitily smoother than on the PS3.

Yeah, not really. The whole engine is locked at 60fps - it has to be for the timing of certain moves.

Unless by smoother you actually mean the environments and fighters look more plasticy like action figures.
 
Ynos Yrros said:
The rumor about better AI, was based on another rumor, that there is VF5 Ver C out or coming before X360 version. It isn't happening, both PS3 and X360 versions have the exact same AI based on VF5 version B.


As for extra AA, did you read what GS said? "Aliasing even seemed to be a bit cleaner on the bitmap portions of the backgrounds, such as Jeffrey's island stage."

Seemed to be a bit cleaner.

I'll wait for 720p movies, or see it in motion (buddy plans to buy it for 360) before we can make comments. IGN made some pretty ridiculous reports many times over, same with GamePro.
Didn't you call Gamespot notorious Xbotz two weeks (or so) ago. How comes it they are so reliable now?

Sorry Sony never disappoints his fans :D
 
From Meilke's preview

"Graphically, VF5 on 360 looks just as awesome as the PS3 version, with subtle enhancements, like improved anti-aliasing which is especially noticeable in the background details. Other improvements, albeit improvements that are less visible to the naked eye, are things like improved A.I. of the CPU opponents in the Quest mode. If you thought the competition was a pushover in the PS3 version, then the 360 roster should offer a stiffer challenge. The functionality of the Dojo mode has been enhanced as well, with added stances implemented so that players can practice throws and throw evasion more easily than they could in the PS3 version."

honestly, if they aren't adding online than there's really not gonna be much of a difference. it's the same VF5 you either love or hate.

I <3 it
 
cilonen said:
Yeah, not really. The whole engine is locked at 60fps - it has to be for the timing of certain moves.

Unless by smoother you actually mean the environments and fighters look more plasticy like action figures.

...

Smoother = Less jaggies. I was talking in visuals not speed.

More plasticy lol
 
dralla said:
From Meilke's preview

"Graphically, VF5 on 360 looks just as awesome as the PS3 version, with subtle enhancements, like improved anti-aliasing which is especially noticeable in the background details. Other improvements, albeit improvements that are less visible to the naked eye, are things like improved A.I. of the CPU opponents in the Quest mode. If you thought the competition was a pushover in the PS3 version, then the 360 roster should offer a stiffer challenge. The functionality of the Dojo mode has been enhanced as well, with added stances implemented so that players can practice throws and throw evasion more easily than they could in the PS3 version."

honestly, if they aren't adding online than there's really not gonna be much of a difference. it's the same VF5 you either love or hate.

I <3 it

Mielke knows his VF, so I trust in his opinion. I probably won't pick up the 360 version since I have the PS3 one already though. Maybe if I sell the PS3 one first... those achievements are sure to be enticing.
 
Orlics said:
Mielke knows his VF, so I trust in his opinion. I probably won't pick up the 360 version since I have the PS3 one already though. Maybe if I sell the PS3 one first... those achievements are sure to be enticing.

:lol ... I forgot about achievements :)

But it would be nice if they upgrade the AI for the Xbox 360 version. More importantly, I want additional options in the Dojo. I don't understand why they didn't just go down the list for VF5 evo and take all those different options, then implement them (Not tutorials, just the training mode options). You can only do very simple, rudimentary training in the PS3 training mode...
 
dralla said:
From Meilke's preview

"Graphically, VF5 on 360 looks just as awesome as the PS3 version, with subtle enhancements, like improved anti-aliasing which is especially noticeable in the background details. Other improvements, albeit improvements that are less visible to the naked eye, are things like improved A.I. of the CPU opponents in the Quest mode. If you thought the competition was a pushover in the PS3 version, then the 360 roster should offer a stiffer challenge. The functionality of the Dojo mode has been enhanced as well, with added stances implemented so that players can practice throws and throw evasion more easily than they could in the PS3 version."

honestly, if they aren't adding online than there's really not gonna be much of a difference. it's the same VF5 you either love or hate.

I <3 it
I never pay any attention to what IGN or Lamepro has to say, but if Meilke says that the 360 is the superior version, then it's money in the bank. I'll be picking it up this fall.
 
dralla said:
From Meilke's preview

"Graphically, VF5 on 360 looks just as awesome as the PS3 version, with subtle enhancements, like improved anti-aliasing which is especially noticeable in the background details. Other improvements, albeit improvements that are less visible to the naked eye, are things like improved A.I. of the CPU opponents in the Quest mode. If you thought the competition was a pushover in the PS3 version, then the 360 roster should offer a stiffer challenge. The functionality of the Dojo mode has been enhanced as well, with added stances implemented so that players can practice throws and throw evasion more easily than they could in the PS3 version."

honestly, if they aren't adding online than there's really not gonna be much of a difference. it's the same VF5 you either love or hate.

I <3 it
Mielke is a huge VF fan so I'm gonna trust him on this... looks like gamespot was slightly off, who did the preview? Gerstmann?
 
Orlics said:
Mielke knows his VF, so I trust in his opinion. I probably won't pick up the 360 version since I have the PS3 one already though. Maybe if I sell the PS3 one first... those achievements are sure to be enticing.

Um, no he doesn't. :p He definitely doesn't know his VF, sorry.

haunts: Goh vs. Blaze is a match-up that I'm not familiar with even though I play Goh. I haven't had too many opportunities to explore that match-up to be honest with you. I've played a lot of Blazes with my Wolf and Lion, and some things that I've learned are...

1. Don't let him go into Rocket Discharge :lol
2. If he goes into that jumping flip move (where he can either kick you or fake it), just stand there and block. If you don't get hit by the kick then backdash and counterattack
3. Don't low punch too often cuz he'll do his jumping overhead smash to counter you.
4. Learn to escape throws forwards and back. Those are his most damaging throws so if he's smart he'll go for those more often.
5. ... don't let him go into Rocket Discharge
6. His overhead smash is throw counterable IIRC, so if you block it, throw him with Goh's strongest throw (270)

With Goh you'll want to make use of his f+P, P a lot as well as d/f+P because they're good mids, and they'll stuff Blaze's jumping overhead smash. Use Goh's sabakis a lot, especially P+K and d/f+P+K, and for the love of god kill him with throws. If your friend is good with fuzzy guarding then it might be more difficult to throw him, but given the level of most US VF players I don't think that'll be a problem.
 
Its not the first multi platform game that is graphically superior on the Xbox 360. I think its a trend that will continue till the end of this generation.


....
 
Reno said:
haunts: Goh vs. Blaze is a match-up that I'm not familiar with even though I play Goh. I haven't had too many opportunities to explore that match-up to be honest with you. I've played a lot of Blazes with my Wolf and Lion, and some things that I've learned are...

1. Don't let him go into Rocket Discharge :lol
2. If he goes into that jumping flip move (where he can either kick you or fake it), just stand there and block. If you don't get hit by the kick then backdash and counterattack
3. Don't low punch too often cuz he'll do his jumping overhead smash to counter you.
4. Learn to escape throws forwards and back. Those are his most damaging throws so if he's smart he'll go for those more often.
5. ... don't let him go into Rocket Discharge
6. His overhead smash is throw counterable IIRC, so if you block it, throw him with Goh's strongest throw (270)

With Goh you'll want to make use of his f+P, P a lot as well as d/f+P because they're good mids, and they'll stuff Blaze's jumping overhead smash. Use Goh's sabakis a lot, especially P+K and d/f+P+K, and for the love of god kill him with throws. If your friend is good with fuzzy guarding then it might be more difficult to throw him, but given the level of most US VF players I don't think that'll be a problem.


Cool. Will try out some of that stuff this weekend. With the guy who plays El BLaze right now Ive had a lot of luck with f,f+K and his stand K too that staggers when he is not in close range, and then moving in for move damag depending if it hits/staggers/crumples/w/e. Also, yeah, f+P, P is sick when mixing it up between the second P and throws.. Ive been getting some mileage out of mixing up p,k,b or just ticking with p into throw. His knee is pretty deceiving too when blocked, so ive been using that here and there, evading the counter attack, and then going into whater. Just trying to replay some of my past matches in my mind right now. :lol

Whats the best way to stop his rocket dischage you think with Goh?
 
Reno said:
Um, no he doesn't. :p He definitely doesn't know his VF, sorry.

haunts: Goh vs. Blaze is a match-up that I'm not familiar with even though I play Goh. I haven't had too many opportunities to explore that match-up to be honest with you. I've played a lot of Blazes with my Wolf and Lion, and some things that I've learned are...

1. Don't let him go into Rocket Discharge :lol
2. If he goes into that jumping flip move (where he can either kick you or fake it), just stand there and block. If you don't get hit by the kick then backdash and counterattack
3. Don't low punch too often cuz he'll do his jumping overhead smash to counter you.
4. Learn to escape throws forwards and back. Those are his most damaging throws so if he's smart he'll go for those more often.
5. ... don't let him go into Rocket Discharge
6. His overhead smash is throw counterable IIRC, so if you block it, throw him with Goh's strongest throw (270)

With Goh you'll want to make use of his f+P, P a lot as well as d/f+P because they're good mids, and they'll stuff Blaze's jumping overhead smash. Use Goh's sabakis a lot, especially P+K and d/f+P+K, and for the love of god kill him with throws. If your friend is good with fuzzy guarding then it might be more difficult to throw him, but given the level of most US VF players I don't think that'll be a problem.
He's one of the few reviewers out there that is a fan of the series, so his opinion does count, whether he is any good at the game (like the crazy button mashing that was going on at the end of one of the 1up shows) or not doesnt really matter.
 
I wish they (1up) would have taken some pics of the Hori stick for the 360 since they had a chance to test it. It's be hard waiting for the 360 version since my PS3 is just collecting dust right now, I almost jumped on it when it was on sale for $40 a couple of weeks ago at Best Buy...
 
SlaughterX said:
I wish they (1up) would have taken some pics of the Hori stick for the 360 since they had a chance to test it. It's be hard waiting for the 360 version since my PS3 is just collecting dust right now, I almost jumped on it when it was on sale for $40 a couple of weeks ago at Best Buy...

Imagine the DOA4 stick...

With a VF5 image!

BAM!
 
SlaughterX said:
I wish they (1up) would have taken some pics of the Hori stick for the 360 since they had a chance to test it. It's be hard waiting for the 360 version since my PS3 is just collecting dust right now, I almost jumped on it when it was on sale for $40 a couple of weeks ago at Best Buy...
you have a PS3 and dont have that game...I wish I had a PS3 for it. I would have bought both versions, but alas I dont have money for a PS3.
 
Jirotrom said:
He's one of the few reviewers out there that is a fan of the series, so his opinion does count, whether he is any good at the game (like the crazy button mashing that was going on at the end of one of the 1up shows) or not doesnt really matter.

Being a fan of a game and knowing about it are two different things. I'm a huge fan of Tekken, but hell if I know the vast inner workings of it. Milky may be a fan of VF, but I'm not disputing that. Who am I to say what being a fan constitutes? But he doesn't know the game, I think it's pretty obvious from the way he talks about the game.
 
Reno said:
Being a fan of a game and knowing about it are two different things. I'm a huge fan of Tekken, but hell if I know the vast inner workings of it. Milky may be a fan of VF, but I'm not disputing that. Who am I to say what being a fan constitutes? But he doesn't know the game, I think it's pretty obvious from the way he talks about the game.
Yes I know that too...but he is fan enough to understand the VISUALL differences between the PS3 and 360 versions...maybe you misinterpreted what we were talking about. I watched him and Shane playing the game and it was odd.
btw Ive only played VF5 once as I dont own a PS3 so I truly envy all of you that have one.
 
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