Capndrake said:The other FC game is Takeshi no Chousenjou :lol
:lol :lol Holy crap.
Capndrake said:The other FC game is Takeshi no Chousenjou :lol
Capndrake said:The other FC game is Takeshi no Chousenjou :lol
Capndrake said:The other FC game is Takeshi no Chousenjou :lol
Capndrake said:The other FC game is Takeshi no Chousenjou :lol
PepsimanVsJoe said:Revenge of Shinobi. Holy freaking crap.
Either Sega/M2 made more edits to the game or somebody just doesn't give a fuck.
Lee N said:Really? How do you play the karaoke segments in that game on virtual console?
One event requires the player to use the second controller's microphone to sing a verse of karaoke. The player must receive a good rating in order to continue, but the microphone feature was removed in updated versions of the Famicom. Other games substitute the use of the microphone by pressing down the Select button on the controller, but in Takeshi no Chōsenjō, microphone use is substituted by pressing the A button while holding down on the keypad of the second controller. Though the microphone is used to determine the presence of sound, the game does not have the technology to process sound pitches, making it possible to "sing" just by blowing air on the microphone with proper timing.
levious said:isn't it less of an issue in Japan? The copyright concerns I mean.
morningbus said:How much Japanese text is in this game and can I reasonably hate Nintendo for not bringing this over?
Stumpokapow said:Well, it's definitely a historical artifact. It's one of a kind. But... it's not fun--that's the point. It's meant to torture gamers and make them feel the pain they deserve. Takeshi rules!
Capndrake said:The other FC game is Takeshi no Chousenjou :lol
Capndrake said:Japanese schedule for March:
FC:
-Clu Clu Land
-Takeshi no Chousenjou
SFC:
-Uncharted Waters II
SMS:
-Sonic Chaos
MD:
-Dragon Slayer: Eiyuu Densetsu II (March 3rd)
-Revenge of Shinobi
PCE:
-Space Invaders: The Original Game (CD, March 3rd - Yes, this is almost exactly the same as the SNES one)
Capndrake said:The other FC game is Takeshi no Chousenjou :lol
Capndrake said:Just noticed Hudson's US TG16 site lists two imports for March: Bomberman '94 and Detana!! TwinBee.
Hanabi Festival TG16 games aren't listed in advance for Europe/Australia, so they might be released there in March as well.
Fantastical said:MM supported the expansion pack? You think that's why we haven't gotten it? I mean, I don't know why they couldn't make those games work... but this is Nintendo.
Osuwari said:what about the GC emulation on the collector's edition disc? (sure it has problems but the wii has more power to compensate and emulate it better)
it is possible. it has been since the GC was out. Nintendo are just being dicks with it.
A shame we'll never get a chance to play such greatness. Takeshi Kitano is a hero.Capndrake said:The other FC game is Takeshi no Chousenjou :lol
Capndrake said:Just noticed Hudson's US TG16 site lists two imports for March: Bomberman '94 and Detana!! TwinBee.
Hanabi Festival TG16 games aren't listed in advance for Europe/Australia, so they might be released there in March as well.
Oh my God YES. So much yes.d+pad said:OK, Hudson, now get your ass to work and put Parasol Stars up on VC!!!
Neo Samus said:Hudson still loves us!!! WOOT!! Now, where is Parodius? It's been rated by ESRB, so please bring it out!
Hobbun said:I would really love to see Faxanadu.
Capndrake said:Just noticed Hudson's US TG16 site lists two imports for March: Bomberman '94 and Detana!! TwinBee.
Hanabi Festival TG16 games aren't listed in advance for Europe/Australia, so they might be released there in March as well.
Dragona Akehi said:It also crashes the game. In a game where you're not meant to do hard saves all that often.
Looks pretty cool. I am digging these 2d physics based puzzle games.Baconbitz said:Idk if this was allready posted but, heres the exsclusive trailer for "night" game. www.tinyurl.com/nightgame
Capndrake said:The other FC game is Takeshi no Chousenjou :lol
TheGrayGhost said:I should know this, but do N64 games support rumble if your using a GC controller?
storl026 said:No, which is really unfortunate.
Iam Canadian said:Twinbee is definitely a good sign.
I'd prefer Parodius, but hey, Twinbee is cool too!
Excellent. Will buy Twinbee, may or may not buy Bomberman.Capndrake said:Just noticed Hudson's US TG16 site lists two imports for March: Bomberman '94 and Detana!! TwinBee.
Looking at what's already available, VC's best days probably are behind it, at least for me--but it can still have several great, great days yet to come. And yeah, Japanese releases and ESRB ratings (or any other ratings) are always good reminders why.SonicMegaDrive said:hmm, all these ESRB updates are a good sign.
I had almost given up on the service thinking it's best days were behind it.
Very glad to see
DavidDayton said:How is the size restriction "ridiculous", given the amount of internal storage the Wii has?
'Tis a serious question.
I will not be happy until I am exploding zombies with a water pistol.Jiggy said:Looking at what's already available, VC's best days probably are behind it, at least for me--but it can still have several great, great days yet to come. And yeah, Japanese releases and ESRB ratings (or any other ratings) are always good reminders why.
No it's not. Most console and PC devs these days just suck at working with limited storage space. They are not used to think about filesizes anymore.Dash Kappei said:Its cap it's so low that is ridiculous, thus developers not being able to do with full Wiiware version of their retail titles; the fact that there's such restiction is NOT (ridiculous).
Ridiculous = the size limit it's too low for full retail-like games.
wsippel said:No it's not. Most console and PC devs these days just suck at working with limited storage space. They are not used to think about filesizes anymore.
wsippel said:Well, let's just say if a composer tells me he needs 5MB for a single song, he deserves a kick in the balls. If I develop for a platform like WiiWare, I start by thinking about the storage limitations and work accordingly: Develop a visual style that doesn't require insanely detailed high res textures. Use stills for cutscenes, preferably with several layers. If you need animations, do them on the fly, in engine (including title and logo animations). Use efficient audio formats and appropriate tools like trackers. Use the most efficient compression schemes available, and the most appropriate one for each type of asset (encode voice samples using Speex for example). Research procedural generation.
There are lots of ways to keep things small. It's actually easier these days than it was years ago, when storage space was much more of an issue. But how many video game composers these days even know what trackers are for example, let alone how to use them?