cw_sasuke said:
- Will be only able to download Nintendo GBA/GB titles at first
- GBA/GB games will be region-locked
- Will be able to run the games from an SD card
- Calculators will be downloadable
- Opera available for download on DSi launch day
- Confirmed that owners will receive 1000 free points
Iam Canadian said:It would appear that games from previous Game Boy incarnations will be downloadable.
- Will be only able to download Nintendo GBA/GB titles at first
- GBA/GB games will be region-locked
- Will be able to run the games from an SD card
- Calculators will be downloadable
- Opera available for download on DSi launch day
- Confirmed that owners will receive 1000 free points
Hobbun said:That is awesome. Thanks. Now I wonder when it means "GB", it also includes GBC games? I would find it unusual to have the original GB but not the GBC because the only difference is the color, correct?
Jiggy said:Just because the other side has been so outspoken already, I have to say I'd play a non-translated version of just about any RPG or any other text-heavy game that Nintendo could theoretically put up. Seiken Densetsu III? Yes, please. Monster World IV? In a heartbeat. Mystic Ark or Bahamut Lagoon, absolutely. Rondo of Blood itself has Japanese dialogue and I sure don't care if they translate a speck of it inside the game nor in the Wii manual (as it went for translating the cutscenes of Gley Lancer). I'd take every last Tengai Makyou game, and Emerald Dragon, and both versions of Ys IV. Speaking of "both versions," Popful Mail would be an instant purchase for me, as would Live A Live. If name-dropping a bunch of RPGs is too much, then I could also say I'm pretty sure that the Goemon series had at least two more Super Famicom games than we ever got in English, and without hesitation I'd buy them.
If my concern for story in games could even be considered outside the realm of negative, then it would still be nil at my most generous, and I have no issue using FAQs or blundering my way through by trial and error. That's my end. But, of course, I had to specify that I was talking about what Nintendo could "theoretically" put up because these games sure aren't happening for precisely the backlash reason people are mentioning. I guess it's a good thing 2D platformers and space shooters are my third and fourth favorite genres since at least those can be released time and again without fear of criticism, due to being played primarily by people who love the idea of having game in their games so they can play while they play.
Jiggy said:Just because the other side has been so outspoken already, I have to say I'd play a non-translated version of just about any RPG or any other text-heavy game that Nintendo could theoretically put up. Seiken Densetsu III? Yes, please. Monster World IV? In a heartbeat. Mystic Ark or Bahamut Lagoon, absolutely. Rondo of Blood itself has Japanese dialogue and I sure don't care if they translate a speck of it inside the game nor in the Wii manual (as it went for translating the cutscenes of Gley Lancer). I'd take every last Tengai Makyou game, and Emerald Dragon, and both versions of Ys IV. Speaking of "both versions," Popful Mail would be an instant purchase for me, as would Live A Live. If name-dropping a bunch of RPGs is too much, then I could also say I'm pretty sure that the Goemon series had at least two more Super Famicom games than we ever got in English, and without hesitation I'd buy them.
If my concern for story in games could even be considered outside the realm of negative, then it would still be nil at my most generous, and I have no issue using FAQs or blundering my way through by trial and error. That's my end. But, of course, I had to specify that I was talking about what Nintendo could "theoretically" put up because these games sure aren't happening for precisely the backlash reason people are mentioning. I guess it's a good thing 2D platformers and space shooters are my third and fourth favorite genres since at least those can be released time and again without fear of criticism, due to being played primarily by people who love the idea of having game in their games so they can play while they play.
GB and GBC are basically the same platform (besides colour).Hobbun said:That is awesome. Thanks. Now I wonder when it means "GB", it also includes GBC games? I would find it unusual to have the original GB but not the GBC because the only difference is the color, correct?
Aaron Strife said:GB and GBC are basically the same platform (besides colour).
Aaron Strife said:GB and GBC are basically the same platform (besides colour).
It was about twice as powerful, but other than that pretty much the same. If Nintendo can emulate GB games, GBC titles should be a given.Iam Canadian said:Someone more knowledgable than me will probably correct me on this (A Black Falcon), but I think the Game Boy Colour was a slightly more powerful system than the original Game Boy. Not so much so that some GBC games couldn't run on the regular GB, but there were GBC-exclusive games for a reason. Still, I doubt the differences are significant enough for Nintendo to really denote them as separate platforms.
crowphoenix said:I'm not saying they shouldn't release them, Jigs. There are a fair number of people out there who, Unlike Hobbun and I, would still be salivating at the chance to play these games. And a couple of them, I would probably pick up as well, just to try out the systems, and I'd be even more likely to try it if the world map actually had some sort of marker on it that denoted the next area I should go.
But, I really feel put off when I don't know the characters in an RPG, when I don't know why I should care. And if I don't care, I stop.
I most often feel put off when I do know the characters in an RPG.crowphoenix said:There are a fair number of people out there who, Unlike Hobbun and I, would still be salivating at the chance to play these games. And a couple of them, I would probably pick up as well, just to try out the systems, and I'd be even more likely to try it if the world map actually had some sort of marker on it that denoted the next area I should go.
But, I really feel put off when I don't know the characters in an RPG, when I don't know why I should care. And if I don't care, I stop.
Oh, I'm aware of where you (And Canadian), are coming from on this. It's why you enjoy DQ4 more while I prefer 5. And game play is extremely important to me, even if I found Beyond the Beyond's story interesting, there's no way I could play it. The Final Fantasy's are similar. I find the worlds interesting, but the gameplay doesn't do it for me except in certain situations. And I'm not so put off with voiceless characters if I'm the one that made them, such as in EO.Jiggy said:I most often feel put off when I do know the characters in an RPG.
But that's a tangent. You (and Hobbun) caught me before my edit, but I wasn't trying to be mean with that last line--and I tried to amend it for that reason--so much as illustrate a difference in mindsets. To some people, a game can literally be something of a joke if there isn't a story that "completes" the experience or gives some incentive to play. It's a key difference from fans of platformers and shooters, who (because of what tends to be contained within the genre) must feel the gameplay is a self-sufficient reason to play, unless for some reason they're just in for music and graphics. I'm saying that untranslated shooters and platformers are not (and shouldn't in the future be) an endangered species of Virtual Console release precisely, and that's because of the genre fans' different expectations.
Nuclear Muffin was right to suggest that Nintendo probably literally can't release an untranslated RPG. Or at the very least they can't release two, since they'd come under such heavy fire after the first one.
It could be fixed with the addition of a little dot showing up on the map to show you where you needed to go next. That would help a lot to keep the game stream-lined even if you can't understand it. Of course, that's tampering and tampering is wrong.Canadian said:Yeah, chiming in on this conversation, I find myself siding with Jiggy. I prefer stories in games to have as minimal a presence as possible, so not being able to read a game's story wouldn't be much of a loss for me. However, I do acknowledge that there are other problematic issues inherent to playing an imported text-heavy game: not being able to read where to go or not being able to read item and spell names, for instance. Yeah, these can be solved with a FAQ or the manual, but this can be cumbersome, at least at first.
Of course, I think we can all agree that Japan-only games that aren't text-heavy, like Rondo of Blood, Parodius, and any number of TG-16 shooters, should be considered fair game for import releases.
Just sleep less.Dave Long said:I really need more time in the day. I haven't even had a chance to get Ogre Battle yet.
Drkirby said:Just sleep less.
Dave Long said:Oh, I do the sleep less thing. You guys will figure it out when you've got kids that get into the upper single digits/teen years. It's like your life becomes one big commute from place to place and by the time you make it home you're just completely done for the day.
I guess this is why people want their videogames to be so easy they just push buttons while the story unfolds? They're too tired to actually get good at them...
crowphoenix said:It could be fixed with the addition of a little dot showing up on the map to show you where you needed to go next. That would help a lot to keep the game stream-lined even if you can't understand it. Of course, that's tampering and tampering is wrong.
It's a spreadsheet program of sorts, you can also export the data to a CSV file on your SD cart - which can then be used in regular spreadsheet software on your PC.Netto-kun said:"My Wallet Cheering Squad"? Sounds like an interesting DSi application.:lol
Princess Skittles said:Untranslated, I take it?
I think you translating.Agent Unknown said:I say it doesn't translating.
Lee N said:I think you translating.
too bad this will never be released in EuropeLee N said:Photo Stand Tsuki Banbro DX Radio:
http://www.nintendo.co.jp/ds/dsiware/kbrj/index.html
You know you can connect a regular USB keyboard to the Wii, right?Agent Unknown said:har har My excuse is I'm posting on my Wii browser so I blame the remote.
According to Carmel, the tiny two-man company spent $96,000 during a span of two years as it created World of Goo. It also made investments of $4,000 on hardware, $1,000 on software, $5,000 on QA testing, $5,000 for localization and $5,000 on legal fees.
Pundits have speculated relentlessly about whether or not World of Goo was ultimately more successful on WiiWare, Steam, Drect2Drive or as a download from 2D Boy's website, and Carmel put the rumors to bed. The developer showed via an on-screen graph that about 25% of World of Goo sales last year resulted from the website. About 3% of sales came from traditional retail avenues. And WiiWare accounted for roughly 60% of all sales in 2008 -- easily outperforming everything else. Carmel did, however, state that sales of the game over Steam have increased in 2009.
Do these have alarm clock functionality? And does the DSi have a clock/alarm clock built in that you don't have to buy?Lee N said:Nintendo DSi Tokei Famicom Mario Type and Doubutsu no Mori Type:
http://www.nintendo.co.jp/ds/dsiware/clock/index.html
As happy as I am about the possibility of re-buying my entire GB/GBC/GBA library (about 50 games each) I think I'm more excited at the prospect that this might eventually lead to being able to download games for the handhelds I passed up on, like Game Gear, NGPC, and Lynx.- Will be only able to download Nintendo GBA/GB titles at first
- GBA/GB games will be region-locked
- Will be able to run the games from an SD card
- Calculators will be downloadable
- Opera available for download on DSi launch day
- Confirmed that owners will receive 1000 free points
Never stated specifically but I imagine it made a shit ton of profit for them.legend166 said:So did they actually tell us if they made money?
Turboexpress.BooJoh said:I think I'm more excited at the prospect that this might eventually lead to being able to download games for the handhelds I passed up on, like Game Gear, NGPC, and Lynx.
Yes, they do. You can even record your own sounds for the alarm with the DS microphone.BooJoh said:Do these have alarm clock functionality? And does the DSi have a clock/alarm clock built in that you don't have to buy?
BooJoh said:Do these have alarm clock functionality? And does the DSi have a clock/alarm clock built in that you don't have to buy?
As happy as I am about the possibility of re-buying my entire GB/GBC/GBA library (about 50 games each) I think I'm more excited at the prospect that this might eventually lead to being able to download games for the handhelds I passed up on, like Game Gear, NGPC, and Lynx.