• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Official Xbox 360 Madden '11 Online Dynasty Thread: Ball & Juice edition

Rorschach

Member
CB3 said:
ouch. that was personal. did i hit a nerve?

i was referring to the personal information breach
No, I'm just replying to your post. And I didn't know about the info, but it doesn't effect me either. Even if I had provided my real address, what are they gonna do? Come to my house?

Join ncaa, get xbl free!
If I get it on PS3, it's free for both of us!
 

CB3

intangibles, motherfucker
Rorschach said:
No, I'm just replying to your post. And I didn't know about the info, but it doesn't effect me either. Even if I had provided my real address, what are they gonna do? Come to my house?

If I get it on PS3, it's free for both of us!

Credit Card info/ PSN log in info is the most important stuff out of it
 

Rorschach

Member
Looks like CC info wasn't stolen. Oh well, they can take my PSN account. I'll just make another. Don't really care about trophies. This isn't even my first name. :p
 

DMczaf

Member
http://www.ea.com/madden-nfl/blog/first-look-gameplay

The very first thing that jumps out to me when playing Madden NFL 12 is the enhanced tackling system. The central gameplay team gave themselves a goal at the beginning of the development cycle: eliminate suctioning, warping, and sliding. The way this goal was achieved can be summed up in one sentence; collision doesn't take place until contact is actually made between ball carrier and defender. This can be felt in multiple aspects of the game from how the O-line and D-line interact, to wide receivers diving for balls that they would normally just speed up to catch, but most of all, you feel this with tackling.

Call it Pro-Tak 2.0, call it whatever you want. The point is this; you aren't down, until you're down! Let me provide a few examples that I was able to see in only a few short hours of playing. LeGarrette Blount, running back for the Bucs, is running up the middle. He receives a tackle that would normally have begun a canned animation of the ball carrier losing his footing, putting his arm down, and picking up a few extra yards. What happens now in Madden NFL 12 is I broke the tackle, started to lose my balance, but this time after a few yards (and no other defender around to finish me off), Blount regained himself, giving me complete control over him once again. Amazing!

This next example still brings a smile to my face. I was on defense, playing as the defensive tackle. Ball is snapped and I start my rush by swimming over the right guard. I now have a clear path to the quarterback. He tries to escape but it's too late, my quick penetration and speed has resulted in a sack, but the play isn't quite over. Before I can completely bring the QB down, a fellow defensive lineman comes in and triggers yet another tackle animation, this one jars the ball loose and I recovered the fumble.

What I can't stress enough with this new tackling system is the smoothness that it operates with. Everything seems so fluid, so natural. One thing that I know frustrated gamers in the past was not being to re-engage in a ball carrier who you could tell was about to break out of a gang tackle. I can assure you, those days are gone come August 30th.

The next big leap in Madden this year is the improved AI, specifically zone defense. Players no longer are restricted to playing just a certain part of the field, regardless of the routes being run. They now can adapt on the fly. The best way I can showcase this is with another example. I called Cover 2 and my opponent came out in a spread formation with one running back. The back was running a wheel route behind the two receivers on the left that were clearing him out. Ronde Barber bumps the running back coming out of the backfield but instead of just turning him loose after that, starts running with the back and makes an over-the-shoulder interception. Barber knew he had no other offensive threat to account for and stuck with his man and made a play on the ball.

FINALLY!! No more fucking FMT running that fucking play against my Cover 2!!!11111111
 

BigAT

Member
How many different years have we heard that this year will be the end of suctioning and canned animations? I'll believe it when I see it.

The addition of custom playbooks is nice in theory, but I feel like it will simply mean that people will be able to combine the cheesiest bullshit from every playbook into a single one for their convenience.

DMczaf said:
FINALLY!! No more fucking FMT running that fucking play against my Cover 2!!!11111111
That's known as the Bob Special in the NFC North.
 

DMczaf

Member
http://www.ea.com/madden-nfl/blog/collision-madden

This blog goes much more in-depth with everything

Hey there, Madden fans. Welcome back for another great year of Madden NFL Football! With the NFL Draft upon us, it’s a sign that the NFL season will be here before you know it. That is, of course, if the owners and players can work something out before the season begins. But, have no fear Madden Nation, no matter what happens this year with the real NFL , Madden NFL 12 will have a full season ready to go come August 30th. The development team here at Tiburon has been hard at work and we are excited to talk about some of the new gameplay features and improvements that we have been working on for Madden NFL 12.

There’s an old cliché in football that has seemingly been around forever: Defense Wins Championships. That, however, hasn’t always been the case for the recent versions of Madden. So thinking about what we wanted to do for Madden NFL 12, we decided that it was long overdue to give the defensive side of the ball some love and attention.

One of the areas of the game that we felt needed some major improvements was tackling on defense. The amount of warping, sliding and suction that occurred during tackles was painful and frustrating to watch over the past few years. With that in mind, we created an all-new collision system in which tackles will only trigger once contact is actually made with the ball carrier, which of course is how tackles occur in real life. With suction, warping and sliding being removed from the game, you will no longer see ball carriers get sucked into tackles by engaged defensive lineman when trying to run through a hole.

This new tackle collision system also allows us to factor in momentum. In previous versions of the game, there were situations where a ball carrier and a defender would be running full speed at one another only to see them collide and fall gently to the ground as if it were a regular tackle that played from a foot away. This year in Madden NFL 12, momentum will be factored into play and will be an important part of which direction the tackle will carry the ball carrier. The momentum of the tackle will be figured by a variety of factors including the size and weight of the players involved, the speed at which the players are moving, and the direction the tackle triggers. For example, if you have a smaller back like Chris Johnson running straight ahead and he gets hit head-on by a bigger defender like Ray Lewis, more than likely, Lewis’s momentum will cause Johnson to fall over backwards.

This all-new collision system would not work properly without adding several new tackles. Our terrific animation team has added more than 100 new tackles including 40 new gang tackles. These new animations give the game a completely fresh look on the defensive side of the ball. These new gang tackles tie in with the momentum system to help create some of the most authentic tackles that we have ever had in Madden.

Another new feature that we have added to the new tackle system is a tackle button. The old dive button has been replaced with this new tackle button. This button will help the guide the defender towards the ball carrier. With suctioning and warping no longer in the game, this button will be very important in helping the user wrap up and bring down the ball carrier. The key here is the timing of when this button is pressed. As a user, you will have to position the defender close enough to the ball carrier so that when you press the tackle button he will be able to lunge towards him and wrap up. If you press the tackle button when you aren’t in position, you will likely lunge and miss the ball carrier completely. You will also be able to dive with this button if the ball carrier is ahead of you and want to try for a shoestring tackle. The new momentum-based collision system along with the addition of a new tackle button and brand new animations, will give the defense a brand new look and feel in Madden NFL 12.

Another area of defense that we focused on was a total revamp of zone defense. This was another part of the game that needed some attention, as many of you-- and including me--have been hesitant to call zone defenses in the past few years. We've added brand new zone AI logic so defenders have a much better idea of what their responsibilities are for whatever zone assignment that are assigned. Hook zone defenders will now leverage receivers as they run through their zone and point them out to their teammates as they move into another one. Deep zone defenders will also play more aggressive as they won’t sit back and wait for the ball.

With all these zone AI improvements on the field, we've also made some major improvements to the playbooks and playcalling. We went through every defensive play in the game to make sure zone assignments lined up correctly and were evenly spaced. Zone blitz plays were also tuned so that they will be much more effective at getting pressure on the quarterback. Along with this play tuning, we’ve also added some new formations including: 4-3 Over Plus, Sub 2-3-6, Sub 3-3-5 Odd, 6-4-1 Goal Line (that is to be used exclusively versus the goal line offensive formation) and few others that you’ll have to wait and see down the road. We also added several new authentic plays that were drawn up directly from the NFL coaches’ film.

CPU defensive playcalling will also be much improved as we have added some new AI groups to allow the CPU to be better prepared for specific formations such as Empty sets (no RB's), Overloads and the Wildcat. We have also spent some time of fixing some of the alignment issues that have been in the game for several years, as well.

Now it may seem like with all this time that we have spent helping the defense get better that we totally forgot about the offense. Well, I can assure you that is definitely not the case. One new feature that is exclusive to Madden NFL 12 is the ability to pump fake to a specific receiver by holding the L-Trigger + the receiver icon. You may be asking yourself what is so cool about this. Well, here's why...

During our motion capture shoot we captured brand new wide receiver cut moves with an emphasis on double move routes. Double move routes are very common in the NFL and when they are utilized correctly they can lead to a big play for the offense. Within these new double move cuts is a pump fake window that will sometimes get a defender who is in man coverage to bite on the first part of the cut. For example, the sluggo route (slant and go) that has been in our game for a few years now never had a fakeout chance for the defender since it didn't have a specific cut or the new pump fake window. Without these two things the route was pretty much useless. Now, in Madden NFL 12, we have added a new sluggo cut that allows you to try and set up the defender and go down the field for a big play. We've also added new In/Out N Up cuts, Hitch/Curl N Go cuts and Post Corner cuts. All these new cuts have pump fake windows and a chance for the defender to be faked out if you time it correctly.

Before you start worrying that these new cuts will break the defense because people will be pump faking on every play in hopes that a defender will bite and give up a huge play, we've made sure that the more you pump fake, the more likely that it won't have an effect on the defender. Other factors for whether the defender will bite include: his man coverage rating versus the receiver's route running rating, as well as the skill level that you are playing on. Defenders will be much less likely to bite on the higher levels as compared to Rookie and Pro.


Another new feature to Madden NFL 12 is a new Dive Catch mechanic. You will now be able to trigger user controlled dive catches (if timed properly) by pressing the X button/Square button. We’ve added brand new dive catches that can trigger from a variety of angles if you press the button at the correct time. Another major improvement to catching is that we have reduced the amount of warping/sliding on catches by adding several new catch animations. These new catch animations, or what we call sprint catches, were motion captured with receivers running at top speed to make the catch. With these new catches being triggered at full speed, we don’t have to artificially speed up older catches that were needed previously in order to match a catch. These catch warping fixes help address an issue that was especially prevalent on drags and crossing type routes.
Blocking has also been positively impacted by the all-new collision system. Defenders will no longer be sucked into a block. This is huge because for years we have all seen the crazy videos where defensive lineman who are in position to make the tackle, get warped into an offensive lineman only to see the ball carrier run right by him for a huge gain. So now, just like tackles, the block cannot trigger until collision is actually made with the defender. This not only helps the game from a visual standpoint, but it helps make the game feel more realistic, as well.

Offensive playbooks have also received some major updating with the addition of more than 200 authentic new plays along with several new formations that are exclusive to Madden NFL 12 including Gun Empty Eagle, Gun Normal Y-Flex Tight, Weak H Close Flip, and Gun Y-Trips Cowboy. These new plays and formations, just like the new defensive plays and formations, are the exact plays you see on Sundays, as they have been created directly from the NFL coaches’ film.

Another improvement we have made to Madden NFL 12 is with Run Styles. We have three Run Styles this year: Long stride, Normal stride and Short stride. Taller players with long strides, like Calvin Johnson, will use the Long stride run style. You’ll notice these players will have a long gait and take fewer steps to travel the same distance as the Normal and Short stride style guys. The “vertically challenged” players, such as Maurice Jones-Drew or Ahmad Bradshaw, will use the Short stride run style. They will use quicker, choppier steps as they sprint past defenders. The Normal stride run style will be used by almost everyone else.

We’ve also added five different Ball Carrying styles for Madden NFL 12. First, we have the standard Default Carry style, which the majority of players will use. Next is the High and Tight Carry style, like Michael Turner, for players who like to keep the ball closer to their bodies. Then we have the Loose carry style that players such as Adrian Peterson, Terrell Owens and Hakeem Nicks use where they keep the ball away from their bodies while they run. Fourth we have the “Loaf of Bread” Carry style which is like a quarterback scrambling or a DB returning a pick six ala Deion Sanders style. Finally, we have the Awkward Carry style which you will see being used by big defensive linemen, who really have no business running with a football except if they are lucky enough to pick up a fumble and head for the end zone.

These new Run Styles and Carry Styles are another way to really help differentiate the look of different players in Madden NFL 12.

Well, that’s just some of the Gameplay improvements that we have been focusing on here at Tiburon over the past few months. Thanks for taking the time to read this blog and I hope it has made you as excited as we are for Madden NFL 12! Now it’s back to work to make sure we finish strong…

-Larry Richart
Designer, Central Gameplay



http://espn.go.com/espn/thelife/vid.../madden-nfl-12-gameplay-qa?readmore=fullstory

Another thing we added this year is the ability to adjust the shading of your defensive backs on receivers. Now you can play press on an individual receiver on a play as opposed to playing press on everybody. You can also have a defender shade inside or outside of the receiver depending on whether you press shade left or shade right. Or you can just back one guy off and give him extra space.
 

Wellington

BAAAALLLINNN'
Oh cool, new features that sound nice on paper but aren't actually implemented in a fun or useful way. ProTak2.0 sounds nice, Jacobs all day.
 

Rorschach

Member
Blocking has also been positively impacted by the all-new collision system. Defenders will no longer be sucked into a block.
That cost me so many big plays... especially with FMT. We'll see if it's true.

Another thing we added this year is the ability to adjust the shading of your defensive backs on receivers. Now you can play press on an individual receiver on a play as opposed to playing press on everybody. You can also have a defender shade inside or outside of the receiver depending on whether you press shade left or shade right. Or you can just back one guy off and give him extra space.
Finally, we get features back from the PS2 versions lolz

FrenchMovieTheme said:
Will not buy without improved online franchise. Nice try ea
Agree.
BigAT said:
How many different years have we heard that this year will be the end of suctioning and canned animations? I'll believe it when I see it.
Agree.
 

Ramirez

Member
Wait a minute, they're actually putting Peyton Hillis on the cover? LoL! The only time the Browns get any coverage is at the expense of a joke of the internet.

I haven't seen any mention of Game Flow either, did they can that?
 

Rorschach

Member
HeUQq.jpg

lol

Ramirez said:
I haven't seen any mention of Game Flow either, did they can that?
GameFlow gimmick is still in, but now they have custom playbooks. I can see it now: 100% money plays playbook. :|

Custom Playbooks: The #1 most requested feature by fans in recent years, allows you to build the ultimate game plan by modifying an existing playbook or creating your own by selecting up to 400 offensive or defensive plays from 75 different playbooks. Integrate your custom playbook into a game plan for use with the improved GameFlow system, which executes an authentic, situational game plan for you.
 

Somnia

Member
I'll make sure to post some impressions after I play the game at E3. Pretty stoked (don't worry FMT I remember what you said for me to tell them =P )
 
Somnia said:
I'll make sure to post some impressions after I play the game at E3. Pretty stoked (don't worry FMT I remember what you said for me to tell them =P )

good! tell them if they don't want to improve online franchise then they dont want my $60!
 

DMczaf

Member
FrenchMovieTheme said:
good! tell them if they don't want to improve online franchise then they dont want my $60!

When they reply back "The only people playing it are these dudes on this forum called "The NeoGAF"", don't cry.
 

Rorschach

Member
FrenchMovieTheme said:
they'll just try to get us onto their yacht in orlando. not this time tiburon!
I don't guarantee we won't end up shirtless in a warehouse with VY dancing over our bodies, but I do guarantee giving Ian a prison tattoo of a chart of NCAA online dynasty stats.
 

DMczaf

Member
Rorschach said:
I don't guarantee we won't end up shirtless in a warehouse with VY dancing over our bodies, but I do guarantee giving Ian a prison tattoo of a chart of NCAA online dynasty stats.

I guess you haven't heard the news....
 

Somnia

Member
DMczaf said:
When they reply back "The only people playing it are these dudes on this forum called "The NeoGAF"", don't cry.

I should ask them how they feel about being schooled by college football.

oh and FUCK Madden's new release date of August 30th. I'll be in Vegas that week.
 

bluemax

Banned
Rorschach said:
Let's sneak into E3 and storm the booth, LA peeps!

I don't have to sneak in, I got a badge.

Also in my experience of going there's almost never anyone around the Madden booth. Maybe you get lucky and run into some designer or producer but they generally don't have anyone around.
 

Rorschach

Member
bluemax said:
I don't have to sneak in, I got a badge.

Also in my experience of going there's almost never anyone around the Madden booth. Maybe you get lucky and run into some designer or producer but they generally don't have anyone around.
They're probably walking the floor instead of doing their jobs!
 

bluemax

Banned
Rorschach said:
They're probably walking the floor instead of doing their jobs!

There's no one manning the vast majority of the EA Sports game booths because they know people at E3 don't really give a shit about them.
 

bluemax

Banned
FrenchMovieTheme said:
tell those assholes to do something about online franchise. lazy fucks

I've been told by people at Tiburon that those of us who bitch about Online Franchise are the Vocal Minority. Probably less than 5% of the 4 million people who buy Madden every year.

Also I hope Kaepernick doesn't get too ridiculous of speed next year. I don't want you Vick cheesing me every chance you get.
 

BigAT

Member
bluemax said:
I've been told by people at Tiburon that those of us who bitch about Online Franchise are the Vocal Minority. Probably less than 5% of the 4 million people who buy Madden every year.

Also I hope Kaepernick doesn't get too ridiculous of speed next year. I don't want you Vick cheesing me every chance you get.
I think pretty much all of us have already recognized that this is unfortunately the case. Even out of the people that play online franchise, how many do you think actually run full 32 person leagues that go on for multiple seasons?

Regardless, acknowledging that fact doesn't make it feel any better to see an already barebones mode get completely ignored year after year. Especially when we see those resources get dumped into things like 3v3 and the online card game. Did anyone ever even play 3v3 aside from the first week or two after release? That throwaway mode was what took up the majority of their development time in Madden 11.
 

DCX

DCX
BigAT said:
I think pretty much all of us have already recognized that this is unfortunately the case. Even out of the people that play online franchise, how many do you think actually run full 32 person leagues that go on for multiple seasons?

Regardless, acknowledging that fact doesn't make it feel any better to see an already barebones mode get completely ignored year after year. Especially when we see those resources get dumped into things like 3v3 and the online card game. Did anyone ever even play 3v3 aside from the first week or two after release? That throwaway mode was what took up the majority of their development time in Madden 11.
Card game racked up money from the crazies!

DCX
 

Rorschach

Member
BigAT said:
I think pretty much all of us have already recognized that this is unfortunately the case. Even out of the people that play online franchise, how many do you think actually run full 32 person leagues that go on for multiple seasons?

Regardless, acknowledging that fact doesn't make it feel any better to see an already barebones mode get completely ignored year after year. Especially when we see those resources get dumped into things like 3v3 and the online card game. Did anyone ever even play 3v3 aside from the first week or two after release? That throwaway mode was what took up the majority of their development time in Madden 11.
Not to mention offline franchise didn't get updated either. It's not just about the popularity of the mode. It's about focusing on the wrong things. And Online Dynasty has been doing well for NCAA, so the Madden team must be doing something wrong.
 

CB3

intangibles, motherfucker
bluemax said:
I've been told by people at Tiburon that those of us who bitch about Online Franchise are the Vocal Minority. Probably less than 5% of the 4 million people who buy Madden every year.

Also I hope Kaepernick doesn't get too ridiculous of speed next year. I don't want you Vick cheesing me every chance you get.

Im Vick cheesing everyone in madden 12. just a fair warning. Vick was crazy enough when he was rated in the low 70's. i cant wait for my 90+ vick
 
Another thing we added this year is the ability to adjust the shading of your defensive backs on receivers. Now you can play press on an individual receiver on a play as opposed to playing press on everybody. You can also have a defender shade inside or outside of the receiver depending on whether you press shade left or shade right. Or you can just back one guy off and give him extra space.

Oh man if they put man lock off in as well I might actually buy this years game.
 

CB3

intangibles, motherfucker
Rorschach said:
I think DM was saying there are no more ratings, but even if there were, no way Vick would deserve, or get, 90+.

please. he is getting atleast a 90. even if he doesnt deserve it. its what the casual fans want. The Eagles were like the most used madden 11 team because of him. you think they wont appease those fans?
 

DMczaf

Member
Rorschach said:
I think DM was saying there are no more ratings, but even if there were, no way Vick would deserve, or get, 90+.

From what I've heard, the ratings system will be similar, but there will be a major change that's part of a blog coming up in a couple of weeks. This is why they didn't do the rookie ratings.

Here's a video of NCAA 12's new zone coverage AI (which is the same as Madden 12's, it's part of the core engine)

http://www.youtube.com/watch?v=lF6neD6k3Z0
 

bluemax

Banned
DMczaf said:
From what I've heard, the ratings system will be similar, but there will be a major change that's part of a blog coming up in a couple of weeks. This is why they didn't do the rookie ratings.

Here's a video of NCAA 12's new zone coverage AI (which is the same as Madden 12's, it's part of the core engine)

http://www.youtube.com/watch?v=lF6neD6k3Z0

I hope this shuts down the over poweredness of slot receivers.
 
DMczaf said:
From what I've heard, the ratings system will be similar, but there will be a major change that's part of a blog coming up in a couple of weeks. This is why they didn't do the rookie ratings.

Here's a video of NCAA 12's new zone coverage AI (which is the same as Madden 12's, it's part of the core engine)

http://www.youtube.com/watch?v=lF6neD6k3Z0
Looks good but zone defenders dropping that deep are going to leave a lot open underneath. I guess it's not so bad for NCAA because you can control the depth of your zone defenders. But I guess I will have to see it live for myself.
 
i wish the spirit of ian cummings could provide us with his fabulous charts. people can come up with statistics to prove anything, DM. 14% of people know that.
 

Rorschach

Member
DMczaf said:
http://media.operationsports.com/shots/400/15786.jpg[IMG]

Gameflow in your ass, Rors![/QUOTE]
I don't get it. You love GF?

[QUOTE=bluemax]I hope this shuts down the over poweredness of slot receivers.[/QUOTE]
Slot receivers will still probably eat zone up in chunks like they do IRL. If the QB is good, that is.
 
Top Bottom