mujun said:You sure he wasn't telling you how to fight Sheng Long in Street Fighter 2?
EDIT : Any chance of Neo Geo Battle Coliseum this week? Those in the know?
I wouldn't bet on it.
mujun said:You sure he wasn't telling you how to fight Sheng Long in Street Fighter 2?
EDIT : Any chance of Neo Geo Battle Coliseum this week? Those in the know?
Shard said:I wouldn't bet on it.
http://twitter.com/MrPointyHeadToday's Deal of the Week is a complex, multi-game affair - @Catawampus25 is working away on publishing it as I write, so hold tight.
I believe Doom 2 is the big one this week, with support from Voodoo Dice and Ben 10 Alien Force: The Rise of Hex, all 800MSP.
PopfulMail said:Yeah... Aqua didn't get my attention until a day or two before it hit and I'm really diggin' it so far.
Metalic Sand said:So Doom 2 XBLA is up on the Jp marketplace. Just dled it and im playing the trial :lol
GarthVaderUK said:
This week on Arcade: Voodoo Dice
Look for Voodoo Dice this Wednesday on Xbox LIVE Arcade for 800 points.
Trellisaze said:Updated to confirm Doom II as well!
http://majornelson.com/archive/2010/05/24/this-week-on-arcade-voodoo-dice.aspx
"So would you call this a return to form?" I asked Infinite Interactive's Steve Fawkner right before I picked up the controller to play Puzzle Quest 2. "Yes, very much so," he replied. Fawkner isn't shy about admitting that Puzzle Quest Galactrix deserved a few of the lumps it got from fans ("They didn't like it when minigames blocked progress on the main game"), and so when his team set out to create a full-fledged sequel to the gem-matching, role-playing hit, they wanted a good mix of updated gameplay that didn't stray too far from what made the first title so good.
And from my short play session, it seems that's exactly what they got. A lot has changed from the first Puzzle Quest, and while fans will miss a few things (my beloved Druid class is gone!), most of the changes are in service to, and succeed at, making the game more fun.
Yes, the class list is very different. Instead of the archetypal D&D classes in the first game, the list of four is more combat-oriented this time: Barbarian, Assassin, Sorcerer, and Templar. That's because the overworld is also gone. Rather than wandering an empire, you're dungeon-delving into one deep cave below the town of Verloren and instead of navigating from town to town, you're going from point to point in a series of rooms. Fawkner described the gameplay to us as more like Diablo than a full D&D campaign.
That also means that all of the overworld stuff that was so important in the first title is now gone: No mounts (with their extra abilities), no castle sieges, no "owning" castles, and no overworld travel. Why lose such a significant part of the game? "We felt the map navigation was a little impersonal," says Fawkner. "We wanted you to go down into the dungeon and see the monsters."
And once you hear that, a lot of the other changes make more sense. There are no more money or experience gems to be matched -- instead, there's purple mana to collect, which means you're matching for your own abilities rather than an arbitrary skill number. Skulls are still in there for direct damage, but you can also do direct damage with weapons found throughout the dungeon. Weapon swings cost a sort of "battle" mana, which you gain by matching the new black gauntlet gems. Armor is still equipped to increase your attributes, but you can also do things like equip shields in the off hand (which will defend points of damage when used), use mana potions, or even dual-wield.
The whole experience is more personal -- whereas the first game had you leading an army, the second game more directly equates to hand-to-hand combat; a concept strengthened again by animations during weapon strikes and various graphical flairs.
Although castle sieges and the forge are gone (crafting just requires you to fill out recipes, "like the Horadric Cube"), there are still plenty of minigames to play in the form of disarming traps, searching rooms for more loot, learning spells or opening chests. And here again, Infinite learned its lesson from Galactrix. Minigames are a rewarding affair and no longer exist solely to block progress. I played the chest-looting minigame, and the more matches I made with special crown and goblet gems, more and better loot appeared in the chest that I was opening. If you do badly on a loot minigame, you simply won't get loot as nice as if you had done well, but you'll get rewarded no matter what.
Balance was a concern with the first game (especially as it was developed across platforms at different times), but Fawkner said this is the best-balanced version of the game they've made yet. "We spent a lot longer balancing this one," he told me, "because we had a bigger team."
Puzzle Quest is an interesting game to balance, since the gems that fall have an element of randomness to them. I brought up Sid Meier's GDC keynote about making a game "fair" to a player who always thinks he's entitled to win, and Fawkner laughed and said that was exactly what he thought when he'd seen the keynote. Fawkner said Infinite had done some of their own testing with the chest-looting minigame, trying to determine what players thought was "fair," and they found that when things went their way about twice as many times as things went the enemy's way, players thought it was even. "In other words," Fawkner laughed, "twice as much luck feels fair to the player."
I also played the DS version, and while gameplay is the same, the graphics are a little more sparse. The XBLA version played in beautiful HD, whereas the DS version's buttons were more pixelated and smaller gems made for smaller targets while playing. If you need to play the game in a portable format, DS might be a necessity -- and since Fawkner told me that there will be an iPhone version out eventually, XBLA looks to be the version to play for now
Puzzle Quest 2 seems like exactly the kind of update fans will want: a few new mechanics and a new setting built around the same core gameplay. The team is very aware of fan feedback on Galactrix, and even though Puzzle Quest 2 is a very different game from Challenge of the Warlords, I'm definitely looking forward to sinking some hours into the RPG/gem-matching mashup when it comes out later this summer.
- Avatar Wave: Snowball Fight (Indie Game) - 80 Microsoft Points
- Band of Bugs - 400 Microsoft Points
- Lazy Raiders - 400 Microsoft Points
- MadBalls in Babo: Invasion - 400 Microsoft Points
There are 12 achievements with a total of 200 points.
Bin Collector 10
Kill Billy the Bin in New Junk City
Atom Raider 10
Collect 100 atoms (without exiting the game)
Atom Jefferson 15
Collect 500 atoms (without exiting the game)
Groovy Leader 25
Be "No.1" in each Xbox LIVE multiplayer level
Canadian Stunt 5
Use the whip to swing from any moose head in Single Player mode
Superhero! 35
Get through Single Player mode in Original difficulty in one sitting in under 50 minutes
Banker Whipper 5
Whip the banker twice in What The Heck?
Space Collector 15
Collect more than 100 Blue Orbs (without exiting the game)
Super Space Collector 20
Collect more than 300 Blue Orbs (without exiting the game)
Snot an Achievement 10
Launch the cow in New Junk City
Earthworm Never Dies 35
Clear Single Player mode in Original difficulty in one sitting without losing a life
World Partnership 15
Complete all the Xbox LIVE multiplayer game levels
Currently we are in the process of approaching Microsoft about getting Capsized on Xbox Live Arcade, which is our main platform/marketplace goal as an exclusive. If Microsoft is not able to we would most likely search for a 3rd party publisher.
Nothing is final yet or even given the green light, so its possible we would release Capsized on a PC service like Steam or Direct2Drive as an alternative to Xbox entirely. At the moment we are just focusing on getting the game ready for both the IndieCade competition and Pax10.
Shard said:
HadesGigas said:New Capsized trailer
Lighting Gels said:imo XBLA is plagued with games thats should never had done their way there, being indie games a better place for them.
From XBLA I expect classic remakes (or ports), arcade ports and new games with higher production value than Ben 10 ot TOW for instance.
And about pricing...
1.200 points for Shadow Complex or 800 for Afer Burner Climax, OutRun Online arcade or Braid is OK, but... the same 800 points For Vodoo Vince??? Come on, those are games playing different leagues. Why low profile (while valid for XBLA) games are not priced at 400?
Vodoo Vince for instance![]()
lol Im just playing.Lighting Gels said:You noticed it
Not a lot of gaffers will
I won't edit anyway.
There are 12 achievements with a total of 200 points.
Starting Point 10
Complete a single level.
Life Preserver 10
Accumulate 9+ lives.
Bouncerama 10
Achieve 100 uninterrupted bounces.
Rookie 15
Complete 100% of Boot Camp
Icicle 15
Complete 100% of Planet Ice.
Jungle Master 15
Complete 100% of Planet Jungle.
Savannah King 15
Complete 100% of Planet Savannah.
Farmer 15
Complete 100% of Planet Farm.
Multiplayer 20
Play all levels in multiplayer mode.
Combo Master 20
Finish a stage with a 300+ combo chain.
Survivor 20
Complete all levels in Survival Mode.
Sky High 35
Achieve a score of 100,000,000 or over.
There are 12 achievements with a total of 200 points.
Largo Embargo Complete 25
Complete Part One: Largo Embargo.
Four Map Pieces Complete 25
Complete Part Two: Four Map Pieces.
LeChuck's Fortress Complete 25
Complete Part Three: LeChuck's Fortress.
A True Pirate 25
Complete the game.
Speed Demon 25
Finish the game in under three hours.
Monkey Master 20
Beat the game without using one hint.
Free Thinker 10
Beat the game using fewer than 10 hints.
Old School 5
Switch to classic mode at least once.
Five Minutes Later... 10
Allow Guybrush to die.
Turning the Lights Out 10
Complete the game by using object highlighting five times or less.
Helium Inhaler 10
Guybrush inhales some helium.
Call 9-1-1 10
Call the LucasArts helpdesk when walking through the jungle on Dinky Island.
There are 12 achievements with a total of 200 points.
Man Up! 0
Defeat someone over Xbox LIVE who has earned the Man Up! achievement.
First Strike 5
Be the first to get an objective in game.
Destroyer 10
Kill 100 human, cat, robot, yeti and zombie units.
Faction Specialist 10
Complete the human, cat, robot, yeti and zombie campaigns.
Capitalize This 20
Control 5 capitals.
Ironman 20
Defend a minimum of 5 attackers with one defender.
Demon Child 30
Achieve 10 super overkills.
Star Command 30
Earn 10 stars and trade them for 30 troops.
Soldier 10
Play 5 games on Xbox LIVE.
Master & Commander 15
Win a 5 player ranked Command Room game on Xbox LIVE.
Glory Hunter 20
Win 10 ranked games on Xbox LIVE.
Secret Achievements
Secret Achievement 30
Continue playing to unlock this secret achievement.
There are 12 achievements with a total of 200 points.
Wrong Way 5
That's not right
Altitude is attitude 5
Exploration off the ground
It's Stuck 10
Prepare a dry landing
Urban Exploration 10
Involves heavy lifting
Alone in the Dark 10
Beneath the arthropod
Climbing the Cog 10
Don't pull the lever just because you can
Backtracking 10
Ride the crates
Guided by Sparks 10
The crate is key
Under Ground 10
Vertical passageway
Going Up 10
Don't let gravity keep you down
Where Credit is due 100
Persistence has its own reward
No Point in Dying 10
Complete the game in one sitting with five or less deaths
Lighting Gels said:imo XBLA is plagued with games thats should never had done their way there, being indie games a better place for them.
From XBLA I expect classic remakes (or ports), arcade ports and new games with higher production value than Ben 10 ot TOW for instance.
And about pricing...
1.200 points for Shadow Complex or 800 for Afer Burner Climax, OutRun Online arcade or Braid is OK, but... the same 800 points For Vodoo Vince??? Come on, those are games playing different leagues. Why low profile (while valid for XBLA) games are not priced at 400?
Vodoo Vince for instance![]()
Sectus said:Want MI2. Need MI2. Noooooooooooooooooooooooooooooooooooow!
Hmm, I can't remember, was MI1 part of the summer of arcade last year? Was it released before or after? I hope it's released soon.
And nice to see they actually made the achievements non-secret this time. It was a bit pointless of them to do that in the first game.
Shard said:No, it came out a few months before the Summer of Arcade., it will probably happen here as well.
Stumpokapow said:you mean the week before summer of arcade and 90% of people thought it was part of the summer of arcade
HadesGigas said:New Capsized trailer:
http://www.youtube.com/watch?v=aUCWOc8eH5g
http://www.alientrap.org/blog/?p=31
Namco Bandai has said that Puzzle Quest 2 will be released for Xbox Live Arcade on 23rd June and for DS in Europe on 16th July.
The DS version of the game is already scheduled for release in the US on 22nd June.
Puzzle Quest 2 is a fantasy-themed puzzle game with an RPG framework that sees players levelling up, enhancing their character and battling monsters across a match-3 puzzle board.
Players and the AI take it in turns to match runes and skulls in lines of three or more on the board, actions which accumulate experience, powers up spells and unleash attacks.
The sequel promises new weapons, rewards and mini-games in a new third-person fantasy world.
Yeah, I got Madballs at launch. I liked it, but it got a bit hard for me. I got as far as a stage that had a million and one mines everywhere.FTWer said:Just found out Lazy Rider & MadBalls were on sale this week for 400 points each.
I downloaded the trials for them when they came out, but never played them up till now.
Lazy Rider seemed like a great quality puzzle game, very intuitive & polished & Madballs had that Geometry Wars type vibe going on for it.
Really liked both, a steal for $5 each.
The first premium expansion pack for the award-winning Defense Grid: The Awakening comes to the Xbox 360 this June in the form of Defense Grid: Resurgence: eight new highly polished and balanced maps from the original creators of the definitive tower defense game.
For four consecutive weeks starting on June 2nd, a new pair of maps will be released providing new environments and strategic experiences, requiring new ways of thinking to beat back the aliens and protect the cores.
Each map pack will cost $0.99 or 80 Microsoft Points and will include two maps each having a campaign mode and 4 challenge modes. Defense Grid: Resurgence will be available for the Xbox 360 on Xbox LIVE Arcade and for PC on Steam and Direct2Drive. All map packs support new achievements and new high-score leaderboards.
Defense Grid: Resurgence Map Pack 1 - June 2, 2010
Service Interruption and Height of Confusion
Two new challenging Defense Grid environments are the first two released in the Resurgence series. An obstructed road to the core housing gives the aliens a significant advantage in Service Interruption. Choose your towers wisely! Height of Confusion has a wide open surface, making for endless possibilities! Build anywhere you want in your defense of the power cores!
Defense Grid: Resurgence Map Pack 2 - June 9, 2010
Risk Exposure and Roundabout
Dont miss out on the next two Resurgence maps. Risk Exposure will allow you to discover your ability to defend two independent power core housings! Limited build spaces will test your skills as you divide your resources to discover optimal tower placement. On Roundabout, you will be faced with numerous possibilities for pathing and a variety of elevation changes. This one will have you going in circles to contain the alien menace!
Defense Grid: Resurgence Map Pack 3 - June 16, 2010
Urban Planning and Tactical Diversion
Its the third of four great map packs in the Resurgence series. Urban Planning is a dense environment with restrictive build spaces, forcing difficult decisions against continuously attacking hordes. In Tactical Diversion, survey the small, snow covered platform and consider numerous possibilities. But be prepared for the aerial assault!
Defense Grid: Resurgence Map Pack 4 - June 23, 2010
Kill Zone and Outflow
The final installment of the Resurgence series includes two more environments sure to challenge your tactical planning. In Kill Zone, will you construct your defenses near the spiral road in, the spiral road out, or the open platform in the middle? Perhaps all three! But youll need to be on your toes to deter the invaders. Overflow has numerous connected platforms that will provide countless options to turn back the enemies. Will you be able to keep the cores safe?
I smell LIES, LIES and wait for it LIES.It looks like the upcoming XBLA platformer Limbo isn't headed to the PS3 or PC after all. After the ESRB listed the game for the two additional platforms, we contacted Playdead for more information and, according to Playdead's Dino Patti, the game is not coming to either the PC or PS3. "We are only launching the title on XBLA," said Patti. "You won't see a PS3 or PC version this time around, sorry." He added that he's "not sure where the mistake was made" but Playdead has requested that the ESRB remove the PS3 and PC labels from Limbo's listing.
TheOddOne said:
Featuring all-new, over-the-top themed environments, rocket-powered speedboats, gorgeous visuals, and amazing dynamic water physics, Hydro Thunder Hurricane is the adrenaline dripping sequel fans have been waiting for.
Midway games may be no more, but that doesn't mean its heritage can't live on. Before the iconic publisher was swallowed up by bankruptcy proceedings, one of the little-known deals it made was to license the Hydro Thunder name to Microsoft. Microsoft was interested in the IP because it was working with Vector Unit, a small northern California startup led by two industry veterans, on developing a prototype water racing game into a full title. Although the team at Vector Unit didn't work on the original game, they did have experience with water-based gaming in the form of Blood Wake for the original Xbox. It also didn't hurt that they were fans of Hydro Thunder.
With Hydro Thunder Hurricane nearing completion, Vector Unit invited a group of gaming outlets to join them for a few rounds of competitive multiplayer on the water. Given that it was our first chance to check out a playable version of the game, we jumped at the chance.
Thankfully, the biggest question we had was answered right out of the gate: Vector Unit nailed the control scheme of the original game. This doesn't just look like Hydro Thunder. It is Hydro Thunder through and through. From the floaty jumps to the liberal boost power-ups and the sliding turns, everything that players loved about the original arcade game is back. Don't mistake Hydro Thunder Hurricane for a remake, though. While it may look and feel like the original, everything here is brand-new.
Taking inspiration from the original, every track in Hydro Thunder Hurricane is completely over-the-top. One track had us racing through Area 51, jumping into a portal that looked mysteriously like a Stargate, and continuing the race on an alien planet before returning to Area 51 to complete the track. Another started us off in a Scandinavian village, only to be accosted later on by Thor himself. Finally, there was the nice, mellow, tropical island course. It wasn't all that strange on the first lap, but when Nessie appeared later on in the race, it was a nice surprise, not to mention a creative obstacle. P.S.: Don't ask how she got out of Loch Ness. Even sea monsters need a vacation sometime.
With up to eight human players on the track, races were a blast. Boats could interact with each other physically, allowing for a rogue player to cause a four- to five-boat pileup as well as indirectly. All of the water physics are independently modeled, so the chop from an opponent's boat will have an effect on you if you're racing close behind. Boost is available to all players all the time, so you don't have to worry about missing out on a power-up simply because the boat in front of you grabbed it. The game balances the boost distribution by decreasing the amount available in each pickup to the front runner and increasing the amount available to those in the back of the pack, but other than that, there are no behind-the-scenes shenanigans affecting the outcome of the race.
Aside from your driving skills, the only other major impact on performance is going to be the boat that you choose for the race. Hydro Thunder Hurricane ships with a number of boats (and even more just waiting to be unlocked), all of which handle differently. Learning to master some of the more advanced boats will give you an advantage, but it's also easier to screw up in a twitchier boat. Although our sample size was small, our initial play session seems to indicate that Vector Unit has nailed the balance part of the game because quite a few tracks had the top three or four players all finishing within one second of each other.
Perhaps the one area where we were a little underwhelmed was in the matchmaking. Unlike a lot of other online games that have spoiled us with fancy matchmaking lobbies, automatic playlists and veto power for maps, Hydro Thunder Hurricane is decidedly old-school. The host controls all here. It's simple and direct, but a little less flexible than we would have liked.
System link is not an option, but split-screen is available if you just want to game on the couch with some friends. Up to four players can jump in on a local split-screen race. If you feel like mixing it up with more than four, you can combine split-screen with online play via Live. This is an option that more games should offer.
Since the event was multiplayer-focused, we didn't get a chance to check out the single-player component, but we did get a quick heads-up from Vector Unit on what to expect. Single-player mode offers the traditional arcade race option, as well as Ring Master, Gauntlet and Championship modes. Ring Master has you racing around a track while going through all of the ring gates. Because the gates are preset, it also serves as a sort of training mode that reveals some of the best lines (and shortcuts) through each track. Gauntlet is a time trial, with the minor addition of exploding barrels as an obstacle. Finally, Championship mode combines the previous events (Gauntlet, Race and Ring Master) into a series where you face off against a full set of AI opponents.
As a XBLA exclusive, Hydro Thunder Hurricane has spent the last few months running under the radar, but there's no reason for this gem to stay hidden any longer. Barring any unforeseen issues, Vector Unit appears to have hit its target dead center and looks to be delivering a worthy sequel. If you're not into arcade style racing games, then Hydro Thunder Hurricane isn't going to do it for you, but for fans of the original as well as classic titles like San Francisco Rush, this is one game that should be on your watch list.
Thank god. They announced eight new maps were coming back in February. I've been checking their site every week since. :lolcjelly said:DEFENSE GRID DLC ANNOUNCED!
Pics here: http://www.xblaratings.com/blog/2464-defense-grid-resurgence-pack-announced
Pics here: http://www.xblaratings.com/blog/2464-defense-grid-resurgence-pack-announced
Shard said:Neo-Geo Battle Coliseum XBLA coming June 6 at a price of 800 Microsoft Points
Shard said:Neo-Geo Battle Coliseum XBLA coming June 6 at a price of 800 Microsoft Points
http://game.snkplaymore.co.jp/game/xbla/english/lineup/nbc.php
Well, straight from SNK Playmore comes this dating and price reveal, and yes this should be worldwide, or at least more then just the Japan territory.