adversesolutions
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edit: damn, I was wondering whether to put inb4 someone says "lololol u r allowed to talk about ur fighter of choice game X just isn't a fighter heehee" after the second paragraph. Should have trusted my instincts.
amirawk said:Poor baby, last thread didn't go the way you wanted it to? ;_; It's okay, nobody's allowed to disagree with you in this thread, the mods said so.And it's a good thing they did, otherwise you might have gotten grumpy again and been forced to make another thread!
Suggestion: instead of writing "game X sucks, say otherwise and you'll get banned lololol" in the OP, why didn't you say "please don't argue about what is/isn't zomghardcorecompetitive, just let everyone post tourneys/events/strategies for their fighter of choice"?
Then this might have been an amazing thread, instead of a good thread with a thinly-veiled troll OP in which you try to force your "officially approved" opinions on everyone else.
edit: damn, I was wondering whether to putafter the second paragraph. Should have trusted my instincts.inb4 someone says "lololol u r allowed to talk about ur fighter of choice game X just isn't a fighter heehee"
edit edit: fuck you JWong you're too good
N4Us said:JWong just won Marvel.
Also he won 02UM last night and it was kinda embarrassing, but after watching Japanese/Taiwan matches of the game for so long I guess I'm a bit biased.
Also it's almost SF4 finals
Red Scarlet said:By all means make a competitive Smash thread.
Galactic Quail said:How do you guys memorize all the moves a character can do? Is there a trick to it because it looks hard to me. :lol
Is "Button mashing" looked down upon?
(I'm sorry, i'm really new to the 'lingo' and whatnot. :lol )
Galactic Quail said:How do you guys memorize all the moves a character can do? Is there a trick to it because it looks hard to me. :lol
When picking a joypad or whatever they're called, does money go the long way when making your decision?
Is "Button mashing" looked down upon?
(I'm sorry, i'm really new to the 'lingo' and whatnot. :lol )
Blindly mashing is looked down upon in the sense that you're usually hurting yourself by doing it. If your opponent knows you mash every time in a situation they can use it against you.Galactic Quail said:Is "Button mashing" looked down upon?
(I'm sorry, i'm really new to the 'lingo' and whatnot. :lol )
Galactic Quail said:How do you guys memorize all the moves a character can do? Is there a trick to it because it looks hard to me. :lol
Hitokage said:Blindly mashing is looked down upon in the sense that you're usually hurting yourself by doing it. If your opponent knows you mash every time in a situation they can use it against you.
Let's say I'm doing a blockstring or combo on you and you're mashing for a dp in case I mess up, I can just abruptly stop my combo and sit there while you go SHORYUKEN and then then fall for me to do even more damage on you.Galactic Quail said:really? how so?
Hitokage said:Let's say I'm doing a blockstring or combo on you and you're mashing for a dp in case I mess up, I can just abruptly stop my combo and sit there while you go SHORYUKEN and then then fall for me to do even more damage on you.
ThetakeoutBandit said:
Hitokage said:Let's say I'm doing a blockstring or combo on you and you're mashing for a dp in case I mess up, I can just abruptly stop my combo and sit there while you go SHORYUKEN and then then fall for me to do even more damage on you.
Galactic Quail said:So you're saying that you can simply stop and simply time a retaliation back if I were to pull that move?
I'd totally disagree on that. If someone is 100% new to fighters and seriously mashes blindly, the last thing they need is to play a character that provides positive reinforcement for mashing. Those moves are meant to be used in specific circumstances, not literally mashed out whenever you panic. Beginners need to learn to press buttons deliberately.The Take Out Bandit said:Guys should also mention character types.
If you're comfortable with mashing starting off, there are characters for you in Chun Li, Blanka, and E.Honda if you're playing Street Fighter.
It's not a sure fire means of winning, but play styles for characters are, used to be, scaled to your comfort level as a player. A button press character is less of an entry curve for a new player as opposed to a motion / charge character.
Galactic Quail said:How do you guys memorize all the moves a character can do? Is there a trick to it because it looks hard to me. :lol
Galactic Quail said:So I have a couple questions for you long time veterans out there:
How do you guys memorize all the moves a character can do? Is there a trick to it because it looks hard to me. :lol
When picking a joypad or whatever they're called, does money go the long way when making your decision?
Is "Button mashing" looked down upon?
(I'm sorry, i'm really new to the 'lingo' and whatnot. :lol )
yeb said:I'd totally disagree on that. If someone is 100% new to fighters and seriously mashes blindly, the last thing they need is to play a character that provides positive reinforcement for mashing. Those moves are meant to be used in specific circumstances, not literally mashed out whenever you panic. Beginners need to learn to press buttons deliberately.
I'd actually say that, whatever character type you play, the most important thing a beginner can have in SF is a really good anti-air normal move. It sounds simple, but it helps you learn basic spacing/zoning and encourages you to read and bait your opponent. The game doesn't really start until people stop jumping around constantly, and beginners could be frustrated by the execution involved in anti-air specials.
yeb said:I'd totally disagree on that. If someone is 100% new to fighters and seriously mashes blindly, the last thing they need is to play a character that provides positive reinforcement for mashing. Those moves are meant to be used in specific circumstances, not literally mashed out whenever you panic. Beginners need to learn to press buttons deliberately.
I'd actually say that, whatever character type you play, the most important thing a beginner can have in SF is a really good anti-air normal move. It sounds simple, but it helps you learn basic spacing/zoning and encourages you to read and bait your opponent. The game doesn't really start until people stop jumping around constantly, and beginners could be frustrated by the execution involved in anti-air specials.
arstal said:In that case, all newbies should be forced to play Samsho?
:lol No, newbies should learn SF by learning to anti-air reliably. That's step #1 in controlling space.Wiseblade said:So everyone should learn SF by using sim?
Freshmaker said:Soulcalibur:
Despite being forever stuck in Tekken's shadow, SC IV did manage to sell over 2 million copies. The game still retains its distinctive features like air control, guard impacts, and adds in criticial finishes just in case ring outs weren't considered enough of a one hit kill option.
Best Strategy Resource:
www.8wayrun.com
(The forums tend to be more up to date than the wiki.)
www.caliburforum.com
(Largely inactive now, but good resource for older SC info.)
Best Video Resource:
http://www.8wayrun.com/video.php
I figured that most of those are already in the one I linked. If people don't want to go through 8way, there's also:hteng said:
Freshmaker said:I figured that most of those are already in the one I linked. If people don't want to go through t8way, there's also:
http://www.youtube.com/user/RedCandyAgint
http://www.youtube.com/user/ikillbutterflies
http://www.youtube.com/user/Jaxelrod
Happy Phantom said:Also, if you're looking to get in to 2D fighters, what Oichi said is very true about learning 2 moves first, then introducing more. I'm not just saying this because every Ken abuses it, but I do think it's pretty important to get used to the dragon punch motion. It's an awkward one, arguably the most awkward of all the regular command attacks. If you can get really comfortable with that one then others will feel much easier overall.
/me still has srk troubles and sticks with charge characters because of it =(
If they were going to be any Mortal Kombat in the list it would be UMK3, though even this entry is plagued with a ton of problems.jobber said:Mortal Kombat 2 isn't on the list?!
With all of the nerfs people are going to be trying all sorts of options, and I expect to see a bunch of Dudleys, Juri's, and Cody's make a splash tournament wise.UC1 said:I'm wondering if people will just stick with their SF4 mains for the first tourneys or switch straight away. tbh I probably won't switch right away.
yeb said:I'd totally disagree on that. If someone is 100% new to fighters and seriously mashes blindly, the last thing they need is to play a character that provides positive reinforcement for mashing. Those moves are meant to be used in specific circumstances, not literally mashed out whenever you panic. Beginners need to learn to press buttons deliberately.
I'd actually say that, whatever character type you play, the most important thing a beginner can have in SF is a really good anti-air normal move. It sounds simple, but it helps you learn basic spacing/zoning and encourages you to read and bait your opponent. The game doesn't really start until people stop jumping around constantly, and beginners could be frustrated by the execution involved in anti-air specials.
HiResDes said:With all of the nerfs people are going to be trying all sorts of options, and I expect to see a bunch of Dudleys, Juri's, and Cody's make a splash tournament wise.
Fersis said:Wong won 02UM? Dayuuumn. @___@
Justin Won indeed. * Badum tish*
Dhalsim, Seth, Zangief.... I am calling them as Dudley's troublesarstal said:Dudley won't win that many tourneys- calling it now.
He'll be a good char that dies to a counterpick.
gutter_trash said:Dhalsim, Seth, Zangief.... I am calling them as Dudley's troubles
arstal said:Other possibilities: Honda, Hawk, Fuerte.
If he owns Ryu hard but loses to some of these, he'll be one of my fav chars, even if I never play him, just for forcing Ryu players to have to learn someone else.
TreIII said:
Gundam vs. Gundam NEXT
arstal said:Other possibilities: Honda, Hawk, Fuerte.
If he owns Ryu hard but loses to some of these, he'll be one of my fav chars, even if I never play him, just for forcing Ryu players to have to learn someone else.
Wiseblade said:I dunno. depending how good Dudley's anti air options are, it could turn out even. I think Fuerte's going to be a force to be reckoned with in Super. with stamina and damage nerfs to a lot of his tougher matchups, I'd expect to see him get further in tournaments more often.
Holy Order Sol said:Yeah because maining a single character is so wrong. In France we don't get to change characters at all during most tournaments.
No footage huh?Kadey said:In dominating fashion too.