Neoriceisgood
Member
I didn't even get to go turtle hunting, was out on a trip with my family.
First turtle time in a loooong time cause of schedules totally incompatible with my work, and finally evolved to Biker Smoker, and goodamn he's powerful.
Straight jumped to being the 4th highest attack in my rooster after Arlong, Mihawk and G3!
After playing Namco's DBZ game, I really think it's a shame you can only level up units in OPTC by feeding them other units :c Such a tiresome grind.
You can still opt to train individual units in Dokkan Battle, but you also get XP just from completing normal stages. It's a nice mixture of both.Strange, that's actually one of the things I like about the game. It adds another element of management, makes you learn what units give more XP, and gives you a reason to maintain a certain amount of Beli.
Maybe I'm just jaded because of Terra Battle, though. That game has an ugly per-battle XP mechanic, based heavily on luck during the stage. There, stages are designed for XP boosting within a specific level range, and one errant slip of the finger can screw you out of your level-ups, whereas in OP:TC, drops are predetermined when I load a stage, and I can complete the stage however I want, with whatever level units I want, without being punished for any minor mistakes. Then, afterwards, I can decide how to allocate all available XP afterwards at my leisure, or hold onto it for an event that maximizes my leveling efficiency.
It's not just, "do this stage on this day, it gives the best XP." I don't like the idea of having a dual XP system like DBZ either. One is enough, keep it simple.
Both feeder unit and per-battle XP systems can be abused by unscrupulous devs and publishers, to be sure, but I've haven't felt like OP:TC is an XP grind. Not yet, anyway. Farming Special levels, on the other hand, sort of blows. I would have liked to have seen those cost a certain amount of Cola based on the character's rarity and the skill's efficacy, just like ship upgrades, or have a shop where you could use Cola to purchase special manuals for characters you have. Then, raid boss stages would drop a ton of Cola. You'd still farm Mihawk for Cola for to MAX his special, but then there would be a reason to continue to farm him, to upgrade other units' specials and your ships.
No, I can definitely understand both sides. Maybe an option [EXP Share?] that you could enable so that certain characters can earn EXP from completing quests? In the Japanese version there's a lot more opportunity to earn XP materials [multiple turtle times weekly, so you can both earn different-colored turtles there as well as baby turtles to evolve your XP pigs].The thing is... when I get a bunch of new characters in OPTC (after a Sugofest, for example) I always have to farm a bunch of feeder units before most of the new units are viable replacements. And considering turtles are the best way to level up, I always have to wait until next monday. Sucks even more when I forget to do a turtle run on monday or I'm too busy to do one. Especially when the 30 minute time window is during my work hours. Meanwhile I'm stuck with a bunch of underleveled 4* or 5* units.
Can I format my phone and reinstall optc or should I do the pw save stuff?
You can, as long as you set up [and copy down] a Transfer Password first. It's valid for one week.Can I format my phone and reinstall optc or should I do the pw save stuff?
Sucks even more when I forget to do a turtle run on monday or I'm too busy to do one. Especially when the 30 minute time window is during my work hours. Meanwhile I'm stuck with a bunch of underleveled 4* or 5* units.
I can see that. Underleveled units sucked less at the start of global, with easier fortnights and limited story options. I wish they'd hurry up and get to the other turtle times, plus pig drops in fortnights and such.
Still, I found that while I did a lot of turtle time early on, once you've put together some decent teams with Lv. 50+ units and can reliably farm Expert fortnights, turtle time becomes less important. It brings the promise of the occasional Daimyo, plus a lot of trash special manuals. 5000 XP gets a lot of traction in 3 and 4 star units. I'm enjoying the slow burn at the moment, but I know newer players are getting screwed.
I have bigger issues with putting so much power in the hands of the RNG during these turtle times. 4 babies and a Daimyo stings hard. I'd rather they'd just guarantee a single Elder from every turtle stage, by dropping the Daimyos from the last stage. That way, players could sneak in a few runs every week and see decent progress, instead of wrapping their schedule around it, only to get screwed by the RNG over fifteen to twenty attempts.
In general, the RNG should be providing a bonus over a baseline return, not improving a typically-crappy result. The game fails to do that on multiple fronts (i.e. Cobyfest and Sanjifest), but that's the F2P model, I suppose.
We could really use more social media campaigns resulting in multiple-elder giveaways. I feel like we're due.
However, when you hit over 90 Stam, farming turtle time is essential to getting ahead. You have to burn gems like they're candy during that time, but 20/40 runs in 30/60 Mins will max characters for raids / fortnights easily.
Sweet finished mihawks forest and finished my coffin boat with 26 cola to spare. I had 233.
I'm not even surprised at this point. -_-Japan got another box upgrade to 700... -.-
Japan got another box upgrade to 700... -.-
The thing is, I think our game was already patched days ago [at least, I remember downloading a pretty massive update a couple of days ago]. It's probably just time-restricted now, with the new islands/snails/etc. coming into effect once it hits their respective times. For the box upgrade, I don't think they can put a time on that, as it's something that needs to be immediately patched in.hoping they sneak one in for global in tomorrows patch. Turtle time is a pain now, have to stop some of my runs to sell or power up cause of lack of space.
Hey, there's was unannounced, so there's hope for us too.I'm not even surprised at this point. -_-
Nah, we'll get a Cobyfest instead.Hey, there's was unannounced, so there's hope for us too.
o/ \oHigh on life right now maxed my coffin and bought a broken 1chip-03 snes and fixed it. Internet nerd high fives all around!.
So, are there any guides for Lucci (HP, Attack, how many turns can we stall, etc.)?
I want to use a Law/Law team with Pauli, Apoo, Smoker and Mihawk but I don't know if I can burst Lucci down fast enough.
So, are there any guides for Lucci (HP, Attack, how many turns can we stall, etc.)?
I want to use a Law/Law team with Pauli, Apoo, Smoker and Mihawk but I don't know if I can burst Lucci down fast enough.
This was such a great source in the first days of the game but nowadays...i mean how can you have a boss guide without even mentioning the HP of the boss ? Or information on the midboss or random encounter.
I was going to suggest to take a look at the Guides on the OP Blog....but man they are so bad at this point and missing tons of details.
http://onepiece-cruise.blogspot.de/2014/10/water-7-dock-no1.html
This was such a great source in the first days of the game but nowadays...i mean how can you have a boss guide without even mentioning the HP of the boss ? Or information on the midboss or random encounter.
Thanks.http://translate.google.com/transla...://xn--pck6bvfc.gamewith.jp/article/show/6476
edit: now it should be the link to guide
I really recommend gamewith. Yes it is on Japanese but it is understandable with google translation!
Zoro/Mihawk/Smoker/Kalifa/Paulie?so,for lucci it will be the same as with kalifa,only with green guys?
don't know if i have enough good characters of that color...
Zoro/Mihawk/Smoker/Kalifa/Paulie?
kalifa and paulie are not really that good
The Combo Khalifa, Izo and Paulie is good though.
so,for lucci it will be the same as with kalifa,only with green guys?
don't know if i have enough good characters of that color...
You just need to check this site on sundays to know your turtle schedule.Man, this game needs push notifications. Missing my Turtle times for weeks now :<
You just need to check this site on sundays to know your turtle schedule.
http://cyung.github.io/optc/index.html
Yeah sure, but I still forget them since I'm too lazy to set an alarm lmao
Yeah sure, but I still forget them since I'm too lazy to set an alarm lmao
I was going to suggest to take a look at the Guides on the OP Blog....but man they are so bad at this point and missing tons of details.
http://onepiece-cruise.blogspot.de/2014/10/water-7-dock-no1.html
This was such a great source in the first days of the game but nowadays...i mean how can you have a boss guide without even mentioning the HP of the boss ? Or information on the midboss or random encounter.
That would certainly be highly appreciated. Sometimes it can be a big hassle trying to look things up and only getting basic info like the blog there.This is one reason that I've considered making a blog of my own, that focuses just on the strategical side of the game. I want to focus on a bunch of different strategies for each encounter and not just say: "Oh hey, double Whitebeard can beat this easily."
I already registered a blog and started work on it a bit. This gives me that extra bit of motivation I needed to actually get it going though.
That would certainly be highly appreciated. Sometimes it can be a big hassle trying to look things up and only getting basic info like the blog there.
Man, I am so XP starved in this game. I don't know how so many of you have multiple maxed characters.
Finally got my second skill up for Paulie. My Law team should be ready now (CD is 18 rounds for Law and Paulie and 16 for Apoo).
Just make sure you remember to not get him below 40%, or else his special will activate and kill you.