Gah. Are we even ready for Aokiji as it is? I need 2 more yellow turtle time to be comfortable with my team
You were right lol.I guess I called it. xD
You will have two before that.
That's easy!You were right lol.
Predict when Zephyr will come next
I can build nearly all of GameWith's teams, only exception being SW Shanks. I'd like to know what the easiest team for 60 stam would be.
A log Luffy team would be dope, since I'd have anti lock orbs for days.
Oh man, 2 minute run, hell yeah. I'll probably swap out Urouge for Garp so I have Level 2 lock and level 2 despair. Seems pretty easy otherwise. Thanks for the hook up with the video and the information.'Easiest' is relative based on units we have respectively and if they've been socketed. The cake walk comes from having a Lv1 silence and Lv2 lock for your team. Stage 3 is the killer and will slow you the most given you get silence/locked there and can potentially take heavy damage if you can't clear the room quickly.
Once you get to the boss, the pattern is as follows:
- pre-emptive debuff for 999 turns, turn counter of 3
- turn 1 will lock a bottom unit for 2 turns
- turn 2 nothing
- turn 3 will deal damage for 80% of your health
- turns 4-6 will repeat the same pattern except he'll attack normally instead for 9,216 damage, versus the previous special damage
- his attack/pattern is dependent on where his health is too, once sub 50% his turn counter goes from 3 -> 1, and he gains at ATK up where damage is now 11,520
- sub 20% health, he'll attack constantly with his special dealing up to 100,000 atk and will randomly lock a unit for 13 turns
Providing you have the sockets, you can attack normally for the first 1-2 turns then burst down. Or go for broke if you have the right units to deal the full 4 million HP he has at 60 stamina. All in all, orbs + orb boost + type boost is what you need. February was a bit of a lead into an INT raid coming, with the opportunity to socket Impact Usopp, then Garp, and Bon Clay.
But there are a variety of combinations that can be used from slashers, raid Mihawk, Mirage Nami, WB, and the new INT Mihawk, etc. PSY units will be your friend along with their levels, low cooldowns for units will help speed the run up and sockets will make things easier.
As per your Log Luffy request, check this run out:
https://www.youtube.com/watch?v=plhTDIhfQrU
Damn... I really wish I max LL sockets now lol... Well I guess I'll go with this team:- pre-emptive debuff for 999 turns, turn counter of 3
- turn 1 will lock a bottom unit for 2 turns
- turn 2 nothing
- turn 3 will deal damage for 80% of your health
- turns 4-6 will repeat the same pattern except he'll attack normally instead for 9,216 damage, versus the previous special damage
- his attack/pattern is dependent on where his health is too, once sub 50% his turn counter goes from 3 -> 1, and he gains at ATK up where damage is now 11,520
- sub 20% health, he'll attack constantly with his special dealing up to 100,000 atk and will randomly lock a unit for 13 turns
As per your Log Luffy request, check this run out:
https://www.youtube.com/watch?v=plhTDIhfQrU
Will try this out.Damn... I really wish I max LL sockets now lol... Well I guess I'll go with this team:
I do have Impact Usopp, but GP Usopp will be better to help me stall since Enel/Doflamingo's special is at 20/19 turns respectively. Not to mention he has the sockets to complete level 2 bind reduction and level 1 silence. Also Enel has no sockets but he's a hard hitting PSY unit that can somewhat fill the role for Impact Usopp.
My strategy going into this is pretty simple: try to stall for GP Usopp for stage 3 and then use him there + stall until Doflamingo's special is almost ready. I'll probably take the first 4 turns to bring Aokiji near 50% then use Enel and Doflamingo to finish him off. If I don't succeed, there's always the extra 1 turn to finish him.
I may farm him if my team can clear him easily. Hopefully he'll get more people to use Kid as captain but I highly doubt it.
Ok...how do i Beat him Without mr 2, impact usopp and Without any legend?
Ok...how do i Beat him Without mr 2, impact usopp and Without any legend?
impact usopp is farmable at water 7,get him while there's the 0,5 stamina event and then level him up with the yellow choose your turtle time this week
also you might bring story enel or hw usopp..they are not as good,but with a double garp team with at least 1 anti silence socket and the right orbs it might work
don't know how reliable it is.. but I think I'll go with
shanks
SW shanks
doffy
alvida
impact usopp
marco
as my 'fuck you aokiji' team... but I need to get a lot of SW shanks friends if I wanna farm it
Aokiji Team #1 - Sengoku F2P team (fastest by far):
Yeah, this is what I was planning to run, though I've got Coby in there instead of Dofy since his skill level isn't low enough.
Do you know how many turns you have to stall with it? I've got Cindry at lv4 (which comes out to 18 turns with Sengoku).
garp doesn't work without at least a Lv 1 anti despairokay I think the best I can do is:
garp/garp
i. usopp/marco
rakuyo/officer coby
no real sockets to speak of, i. usopp is maxed but otherwise everyone else is level 1 special =
also god bless this turtle time I'm going to need to powerful like a MFer
garp doesn't work without at least a Lv 1 anti despair
Not enough xD I feared this day will come...i was kinda glad that we skipped zephyr after garp, but i really need him for my striker team :/How many stones do you have ? xD
Usopp and Enereu till friday? Funny guyimpact usopp is farmable at water 7,get him while there's the 0,5 stamina event and then level him up with the yellow choose your turtle time this week
also you might bring story enel or hw usopp..they are not as good,but with a double garp team with at least 1 anti silence socket and the right orbs it might work
Aokiji Team #1 - Sengoku F2P team (fastest by far):
Aokiji Team #2 - WB RR Team team:
Aokiji Team #3 - WB v2 Team:
He is likely programmed to apply his Captain Ability to all characters <=20 as well as =54, of which he is the only character.
Mmh, I could also run a team like this:
Log Luffy / Log Luffy
Doffy / Garp
Mr2 / Impact Usopp
or I could use this team
Log Luffy / Log Luffy
Doffy / Garp
GP Usopp / Enel
The first team should be faster with less stalling but Only Garp would be a heavy psy hitter. The second team (I could use Squardo instead of Doffy) would habe more heavy hitters but I may have to reroll Garps special...
I think I'll try the first team out and hope that I can clear Aokiji.
I'm impressed that you have maxed all your legendaries already. I'm still inching along with ace and shanksActually....