Please Robot, add full gamepad support. I've been so used to play the first game with the 360 pad that it feels awkward to jump from K/M to pad to keep playing in my couch... (yes, I could play at desk, but well...I got used to it and do prefer it that way now).
You can still play with pad, you just need a mouse for the menus at the moment.
What is the hard mode like in OMD2?
In the first game the "Hardcore" mode gave you no prep time and also increased the enemy difficulty to obscene levels. I wanted a more challenging mode, but it was way too hard for me and not fun at all.
Is OMD2's hard mode the same or does it give you prep time like in the normal mode?
Is OMD2's hard mode the same or does it give you prep time like in the normal mode?
brimstone traps are just nasty - fully upgraded, they make five guaranteed kills before they recharge, and they do pretty good damage against big enemies as well
Agreed about brimstone. The only thing that came out of the first two hallways on Crunch was the occasional nearly-dead Ogre thanks to a few lines of brimstone at the gate. I'm actually kinda glad that maces aren't the Win button anymore, now I have to actually strategize.
Empty and I got to level 38 on Tunnels tonight. We were holding on to 1 rift point and like 0 health for about five waves.
How do you get Acid Trap? It doesn't seem to show up on my list. Of course, I could be missing it entirely.
Problem is, for a floor trap, it's so damn expensive.
Acid Wall is sorceress only. Just like she lacks arrow walls and tar.
I made it to wave 39 on Endless solo in the tunnels. So close
I shall try this.
They actually give prep time on Nightmare now, before the first wave that is. After that there are no breaks just like the first game. However, that's a huge improvement as far as I'm concerned considering the first game started the wave the second you closed the spellbook.
Agreed about brimstone. The only thing that came out of the first two hallways on Crunch was the occasional nearly-dead Ogre thanks to a few lines of brimstone at the gate. I'm actually kinda glad that maces aren't the Win button anymore, now I have to actually strategize.
Problem is, for a floor trap, it's so damn expensive.
Do you face more/tougher enemies when playing multiplayer or is it the same? Every level so far has had two paths for two sets of orcs, which makes it seem like it's specficially designed for two people. Add to that the fact that the dude is talking to the other character even if she isn't there and I'm wondering if this is a co-op game with a single player option, not the other way around.
There are tougher enemies in co-op, but the multiple pathways is not really a multiplayer design thing. As you get further in you will start having 4 spawn points you have to cover.
They are all still very doable solo as the wave composition is more balanced towards single player.
Do you face more/tougher enemies when playing multiplayer or is it the same? Every level so far has had two paths for two sets of orcs, which makes it seem like it's specficially designed for two people. Add to that the fact that the dude is talking to the other character even if she isn't there and I'm wondering if this is a co-op game with a single player option, not the other way around.
That's why I'm not a sorceress. I hated all the clicking. The polymorph ring did work wonders, but you just can't beat tar.The tar is so fucking useful. The sorceress is great but no tar = no play, plus my index finger doesn't feel like dropping off after a session on the shotgun as opposed to the wand.
How big is the download size? I'm tempted to get it now with everyone talking about it but 9 GB is a pretty big download if the store page is to be trusted.
Says it's using 7009 mb disk space for me.How big is the download size? I'm tempted to get it now with everyone talking about it but 9 GB is a pretty big download if the store page is to be trusted.
How big is the download size? I'm tempted to get it now with everyone talking about it but 9 GB is a pretty big download if the store page is to be trusted.
I don't believe it does.Does OMD2 have splitscreen?
Yes! I made it past wave 40 solo! I made it to 42, but I died... mountain troll and fire orc were the only two left
This felt so awesome, haha. I'm definitely enjoying this one over the original.
I don't believe it does.
Yeah, the mace kinda requires a blender on one side so the knockback does something useful. Most of the early levels though just don't have the right ceilings for it, so I've pretty much transitioned out of using it. I am tempted though to pull it out for areas with a low ceiling and an open edge over lava, just seems like it would be useful there since I haven't found much use for a push trap.My problem with this is that the mace is pretty much useless now. Mostly because until it's fully upgraded all it really does it knock enemies to the side. Fully upgraded damage it feels a bit more like the mace from the first game but it still occasionally will knock orcs to the side which is just so lame. Not to mention the haymaker pretty much outclasses it in every way possible.
I agree it needed a nerf, but it was taken a bit too far here. Bums me out a little because it was actually my favorite trap from the first game... Though I've found all of my favorite items from the first game to not really be great in OMD2 because of level design.
This works exceedingly well. I mix it up with tar pits and level 2 spike traps in between the brimstone rows.It's not too bad all things considered. Fully upgraded It's 90% guaranteed to kill 5 orcs before it has to recharge. That makes it really cheap compared to other floor traps. Also given it's so strong you can lay very few on any normal level and it will be absolutely fine. I tend to make a row of 3 or 4 to catch every kobold that comes through (depending on the hallway size) then set them up in groups of 2 in the middle of the hall, usually making 3 or 4 sets.
I have actually transitioned into only using 2 traps now, brimstone and wall arrows. Those 2 alone can take out every minor enemy no problem, while I use the ice bracelet + bladestaff to deal with ogres/trolls... which I have to say I have a ton of fun doing!
You know, if you hold down the mouse button it fires at full speed. Beats wearing out your finger spamming wand/crossbow blasts.The tar is so fucking useful. The sorceress is great but no tar = no play, plus my index finger doesn't feel like dropping off after a session on the shotgun as opposed to the wand.