Thanks for the heads upIf anybody wants an Alienware war mage skin, you can pick one up here (3800 left available as of this post).
Oh wow, it looks like they deleted all the cheaters from the leaderboards. I am now ranked #2 on The Edge. That is pretty cool.
Edit: Damn, also #2 on the second level. Awesome.
I don't think the steam leaderboards do anything to verify scores on the server side, so spoofing a game, using a hacked client, or with a memory editor are the ways people submit fake scores to most games.how were people even cheating???
So, Twisted Halls. It's really a shame that you can't use barricades on the lower level here, like to force the kobold/elemental door to go through the narrow tunnel and all the way around instead. Am I missing something? I'd really like to route the waves through the narrow tunnel of grinders.
It actually makes sense now that I think about it. Orcs don't change destinations, right? If you routed one door, they'd have to go all around the circle. If you routed a second door, those barricades would be in the way of the orcs coming from the first door, and your first barricades would be in the way of the orcs coming from the second door. You can route any *one* door in Twisted Halls, and all the rest you gotta deal with regularly. So either you can make one sweet-ass killbox for both doors of orcs walking in the same area at the same time, or you can slow down some kobolds and elementals.Tar, you guys. Holy crap. Should've used it sooner.
"I could use barricades to make the enemy take the longer path, oh whoops they got destroyed and are useless." is something I said in every other level.
Twisted Halls especially man. Routing the enemy makes way too much sense.
It actually makes sense now that I think about it. Orcs don't change destinations, right? If you routed one door, they'd have to go all around the circle. If you routed a second door, those barricades would be in the way of the orcs coming from the first door, and your first barricades would be in the way of the orcs coming from the second door. You can route any *one* door in Twisted Halls, and all the rest you gotta deal with regularly. So either you can make one sweet-ass killbox for both doors of orcs walking in the same area at the same time, or you can slow down some kobolds and elementals.
I've just started going through the levels with the war mage. SO MUCH easier with tar. I really missed using it on my sorceress run. It's much harder to rack up combos and the gnolls are a bigger pain to kill.Tar, you guys. Holy crap. Should've used it sooner.
It actually makes sense now that I think about it. Orcs don't change destinations, right?
Tar, you guys. Holy crap. Should've used it sooner.
You can reroute one elemental door, but there's really no sense in that: kobolds are harmless with brimstone or grinders up, and elementals are so slow that you really are going to miss the par if you're waiting for an earth lord in the tunnel. You get far more bang for your buck by routing both sets of orcs into a singular killbox which tends to actually be pretty buggy currently.Yeah, I don't think it's possible to reroute the elemental door to go into the tunnel on twisted halls, the only effective barricade use I've found there is blocking the nearby underpass which forces at least 3 of the doors to pass through the opposite (of barricaded side) side of the map which makes for a very easy choke point. As for the lone door I just put brimstone everywhere and that usually gets everything, if not I walk over and take care of what's left on my own.
Only problem with that is it's fairly slow. When I did it I only got 4 skulls, missed the time one by like 3 minutes. Probably going to ditch the barricades and put tons of brimstone on both sides and call it a day.
Cleared Nightmare solo, got the sweet, sweet armor. Feels good.
I just finished up 5 skulling the maps on War Mage and I'm kinda worried about Nightmare. I want to do it solo but it seems like a lot of the maps are really designed around having a person cover the other path.
I will be adding you on Steam.
Sounds pretty cool, though I'm not nearly ready for it. Haven't had a chance to play much lately, so I still haven't touched the sorceress, or even started nightmare with the war mage yet.Robot Entertainment has announced a new Weekly Challenge game mode will begin to test War Mages abilities later this week! Beginning this Friday and refreshing every Friday following, Orcs Must Die! 2 will issue a brand new challenge to players. Each challenge is playable in single-player or co-op and features a specific level, character, and trap loadout to master, all pre-defined by Robot Entertainments design team. Players will be challenged to defend the rifts in new and exciting ways, rethinking all of their tried and true methods of slaying orcs. Every Friday, a new Weekly Challenge will be issued. This Friday, August 17th, select the current challenge from the game mode menu and battle for supremacy on customized single-player and co-op Weekly Challenge leaderboards!
Weekly Challenges Start This Friday
Sounds pretty cool, though I'm not nearly ready for it. Haven't had a chance to play much lately, so I still haven't touched the sorceress, or even started nightmare with the war mage yet.
I need more co-op partners anyway.
edit: Finished five-skulling all the story and classic maps on Nightmare. Not much harder than clearing them at all, really. Now to clean up Endless. And then finally try the sorceress.
Which weapons do not require mana to use the primary attack?
Best trap in the last game, best trap in this one. The upgrade to make it persist is especially amazing.
Weekly challenge support added. Challenges begin on Friday 8-17-2012!
Various ongoing adjustments to trap grids.
Controller support added to the menus (cursor speed in menus is determined by the windows mouse speed settings)
The "My Stuff" page in the Spellbook is now sortable.
Network fix for a very rare case where units stop moving on the client.
Story dialogs no longer play during Endless Mode.
Fix for "No gore" option. Now you will not see blood if you have this option turned on.
Guardian kills now count as trap kills.
Auto-backup of your profile added.
Polymorph ring probability adjustments.
Fixed gore for grinder traps.
Units affected by the Spore Trap should no longer trigger sounds from the level (They are on the stairs!, etc).
Fixed skull rewards at the 200000, 300000, etc milestones.
Fix for the corrupted UI borders along left and top of screen.
Fixed a bug that caused Shaman-revived units to not be affected by Physics traps.
Bile bats can no longer shoot through Boulder Chutes
Fixed a bug that allowed skull farming with a "retry" of levels.
Sorceress' sceptre fizzling is now fully fixeed.
Void wall potions and coins fade after 2 minutes. This prevents a crash that would occur when there were dozens of them present in a level.
Hey folks! This Fiday we're going to start issuing Weekly Challenges in OMD2! Every Friday you'll find a new challenge listed under the Game Mode drop-down. You'll have pre-defined combination of a character, a level, and traps/spells/weapons. They can be played in SP or Co-Op, and each weekly challenge will have it's own set of custom leaderboards. You've got 7 days to get to the top!
We've got a TON of great ideas planned for weekly challenges already, but we'd love to hear some of yours! If you think you've got a great idea for a weekly challenge, post it in here and we'll look them over. If they test well inside the Robot Factory, we may use your idea!
So tell us what you think:
Level:
Character:
Loadout:
Some notes - The way it works with traps and such is that you have a specific set available in the spellbook that we define (including their upgrades). You have to choose from what's available. In Co-Op, it works the same, but you'll still both only have the same types of traps to choose from (but you may not each get them all, given the 6-per character limit)
I'm too busy to play much of anything, but when I get time, this is the game I turn to. Has anybody tried the weekly challenge? I didn't get to spend much time with it, but it certainly is challenging to get a decent score on.The OMD 2 thread is a dilapidated cemetary? Really, are people not aware of how incredible entertaining the series is?
Maybe for once we are just too busy playing games instead of talking about them XD
I'm too busy to play much of anything, but when I get time, this is the game I turn to. Has anybody tried the weekly challenge? I didn't get to spend much time with it, but it certainly is challenging to get a decent score on.
Apparently there's DLC out now, some new traps, new weapons, new elementals, and more endless maps.
Any other impressions on the DLC? 5 bucks seems kinda steep for it.