Ceebs said:Did you upgrade the mace? that seems useful but expensive.
Volcynika said:I have it on PC, is there a preferred control method, or whatever you feel is most comfortable?
I can't imagine that switching between traps/spells would be as fluent as it is with a M/KB either. Explosive barrels and such should be much easier to use. Though admittedly I don't know how it works with a pad.Colkate said:Definitely down to preference I think, personally I prefer KB+M for the crossbow action but I don't think I'd have much issue using a controller.
Danne-Danger said:I can't imagine that switching between traps/spells would be as fluent as it is with a M/KB either. Explosive barrels and such should be much easier to use. Though admittedly I don't know how it works with a pad.
cj_iwakura said:
PsychoRaven said:Oh man. I just discovered the joy of weaver empowered Paladins. I hadn't played in a couple days after only 3 skulling The Library. I decided what the hell let's use Weaver upgraded Paladins with a tar trap at each entrence.
They are so nasty with their stuns and regenerating health. By the end I hate 7 Paladins on each entrence along with 1 tar trap and behind the paladins I had 1 fire trap.
Needless to say it was a breeze. They only needed help when the giant elemental trolls came around. Sadly I had forgotten to take the Ice Amulet so I just kept stunning the hell out of them with my crossbow. Needless to say nothing made it through. 5 Skulled that damn thing. LOL
2th said:will have to try this.
Guardians + Frost Nova wins the day.Kuro Madoushi said:how the FUCK do you 5 skull that stage where they are 3 doors leading into one rift?
I ALMOST had it at one point, but the bastards slipped through and the last wave decimated me....was perfect up til that point.
Didn't touch it yet. What does it looks like?tjohn86 said:Nightmare is so rough... I wish it was more trap based rather than magic.
I focused on the one entrance first with a mace, tar, and arrows at the sides (you could go with crushers as well since it'll only be orcs at first). Took care of the first ogre (frost, I think) with magic. At the first break I sold all my defenses and set up a tar/mace/arrow combo at each of the nexus entrances, as the money piled up I did the same for each orc-door corridor as well. When you have all 4 choke-points covered you fill the space in the middle with spikes/fire and maybe put a couple of archers shooting from the nexus into the middle. If something gets through you burn it and use the teleports to go from side to side, keep an eye on the radar!Valygar said:Edit: Damn library, 4 setups so far and at the wave 4-5 something always slips into the rift
19 & 21 said:That last level is some bullshit.
SalsaShark said:
5 skulled all cept finale...ho...lee...shit!The_Player said:Guardians + Frost Nova wins the day.
The_Player said:Didn't touch it yet. What does it looks like?
PsychoRaven said:Meh the price isn't bad. Also judging by a post in the forums there is something else they haven't revealed because if you complete both warmage and nightmare 5 skulled you only have enough to upgrade all the current traps. So there has to be a way to earn skulls for upgrading them. And when asked about it they replied kind of cryptically with a hmmm.
ArjanN said:Much more enemies, and more difficult types (orcs with shields,ogres etc) appear earlier on and more often. It's a pretty big step up in difficulty.
Are you sure that's right? I only just finished the first act on nightmare but it seems like you'd have more skulls than available upgrades by the end if you 5 skull every map.
Robot Entertainment has announced Lost Adventures, the second DLC pack for their critically acclaimed action strategy game Orcs Must Die! Return to the dead world beyond the rifts and conquer a new series of five challenging fortresses. In Lost Adventures youll travel from the depths of the Pit to the narrow passages high over the Great Gorge. The Lost Adventures are five of the most deadly rift assaults the War Mage has ever faced and will be available on Steam for a special introductory price of $2.99 on Tuesday, November 8th, 2011.
Five New Fortresses Repel the orc onslaught in four completely new fortresses plus a reverse version of The Tower where your enemies have the high ground! Each fortress can be played on Apprentice, War Mage, or Nightmare difficulty.
Two New Enemies Fear the icy breath of the Frost Bat, and beware the draining magical attack of the Cyclops Mage!
New Leaderboards Challenge your friends for the highest score on leaderboards for each of the five new levels.
New skull rewards Earn up to fifty additional skulls to further upgrade your arsenal of traps!
A New Bonus Defense! - Place the Mana Well in strategic locations around a fortress for a burst of magical energy at just the right moment.
Even though I don't usually buy DLC, I picked the game and its DLC up today since it was like $5.50 USD total as part of the daily deal.
Bought the game off of the sale as well. Put about 4 hours in already, it's a ton of fun.
Anybody have any general strategies? Some of the traps seem kind of overpriced/useless. I'm not sure what good, for example, the steam vents do. Also, why would I want to use that wall trap that slices orcs up, when the arrow trap seems to achieve the same method, but with a far longer range?
Most of the traps are useful in the right circumstances, for example the slicing trap is more powerful than the arrow trap, you just have to use it in a tight corridor/chokepoint, or use barricades to force the orcs to go where you want them to go.
Nope, and I believe they only attack them deliberately when they don't have an available path.Can't the orcs just climb over the barricades though? I haven't played a whole lot so correct me if I'm wrong.
how the FUCK do you 5 skull that stage where they are 3 doors leading into one rift?
I ALMOST had it at one point, but the bastards slipped through and the last wave decimated me....was perfect up til that point.
I don't think there are many things more satisfying then watching a group of orcs painstakingly slog through your traps only to get windbelted back across them all. So sadistic.
I lined the bridge with 4 rows of snare traps and 1 row of barricades, with upgraded archer party in the back. that worked well with using the alchemy thingy to blow up large groups.
Game is awesome.