Ori and the Blind Forest - March 11 (XB1/Steam; $19.99), new gameplay footage

I'm still holding out hope for a XB1/PC crossbuy announcement tomorrow. It's telling that they specified Steam but didn't mention the Windows store.
Crossbuy if it happens wont be until windows 10 launches, and that will be way after this game releases.
 
I have no problem with people spending their money how they want, but then why go out of their way to make posts claiming it's gross to ask for $20?



I don't know if you can claim the price increase is arbitrary. They feel it's worth $20 and I'm not seeing or hearing anything to suggest they are wrong to ask that amount.

Four person team that are littered around the world, spent a lot of money getting an orchestra to do the soundtrack and the game clearly has extremely high production values.

And really, just look at the most of the recent indie releases, they've all mostly released around $20. Was there any complaining when Transistor was announced as being $20? Were people going into the thread and calling the price gross?
I mean, Dust was made by 1 guy. Super Meat Boy was made by 2.

I can't comment on Transistor since I have not played it, but based on what I have seen gameplay wise, $20 seems like a lot for that as well. Wasn't Bastion (same devs iirc) $15? It just seems like this tier of games just slowly creeps up in price but the scope of the games stay relatively the same. I mean, for $25, you get games things like The Walking Dead or The Wolf Among Us, which are much larger in scope.
 
I'm sure there are some people who want lower quality music/presentation/scope because paying $5 less is important to them on principle, but you'll have to pardon the reaction when others don't agree. The pricing for games similar in scope to Ori are regularly at or above the $20 mark.

I'm not sure that this is true... This is a trend that has started in the last year or so. Indie games with 10 hours of gameplay have routinely been $10 or $15 in the past.

Obviously inflation happens and costs rise over time, but this seems to me more akin to the $50 --> $60 MSRP hike we saw a few years back. A new standard seems to be emerging, regardless of the actual development costs of any given game.

If your point is that you primarily buy games at a discount (which does appear to be your point) no one can take that from you, but you're hardly the audience that matters in relation to launch pricing. You'll be able to find it at a discount, don't worry.

My point there was more that I wait for discounts on games that seem to be overpriced. I buy plenty at full MSRP, at all price levels.
 
I pay $5 to rent AAA games at launch.

So, yes, $20 is a lot to me for a digital game that I can't sell back. That's not absurd at all.
So $15 is okay? By your standards, probably not.

Digital games have many advantages. Renting, at the moment, is not one of them. For ownership, for a title of this apparent quality (though we shall see at launch), $20 is more than fair. I spend $12 just to see a movie, one time, for two hours.
 
I have bought most of these, but heavily discounted on PC.

Gone Home was $5
Kentucky Route Zero was $12.50
Transistor was $6
Banner Saga was $4
The Amnesia games were $5
Frozen Synapse was in some bundle I bought
The Vanishing of Ethan Carter was $12

I suppose I don't mind the $20 retail price as long as a sale comes along eventually... I'm out until then.

It's less a question of the value of this game in particular than the fact that it exists in a market flooded with worthwhile games that can be had at a fraction of the cost.

That being said, that gameplay trailer hardly makes this look better than dozens of similar indie platformers. The graphical style is not a big draw to me.

This is my take on it all. Not that the game isn't worth $20, but the value proposition these days is so hard with so much cheap content out there on so many different platforms.

Game in and off itself will be legit, but I find it harder to impulse by at $20. $15 if it's really good and something I want. $10 is impulse territory.

Biggest problem is there is only so much time in the day, and I have a backlog as it is. I mean I wanna play the new Shantae at some point, but I waited at $20. Then once I clear the rest of my games I'll go back and see.

It's the same thing with retail too. Unless it's like my #1 game I can wait a few weeks to get cheaper.
 
20$ is little high for me also and it should have been $15 or $12 which is a fair price. Lets see how many hours of content it has. If it should have at least 5 hours for this price.
 
March 11th is going on my calendar. god damn this looks good.

hey Thomas et al - I asked this in another thread but never heard back. will you be offering a demo on PC a la the old 360 demos for XBLA games? (not sure if that requirement still exists on XB1 as I don't have one)
 
Man this looks good. My backlog would easily justify waiting for the inevitable steam sale, but I just might pick this up at full price to show my support for the further production of games like this.
 
Is this a timed exclusive? Would really love to pick it up on the ps4 (I could buy it for PC but for some reason I don't like buying PC games). One of the better looking games i've seen recently (2d).
 
Is this a timed exclusive? Would really love to pick it up on the ps4 (I could buy it for PC but for some reason I don't like buying PC games). One of the better looking games i've seen recently (2d).
The ip belongs to Microsoft so a ps4 version is out of the question.
 
^ Thanks (both of ya).

Also come on guys can we please stop arguing about the price and let devs/pubs charge whatever they feel their product is worth? Imagine you spending 3 years hand crafting a chair and someone coming along saying it's only worth $15? If you don't like the price tag don't buy it but stop trying to justify what the game is worth (especially before playing it). I would easily spend over $1000 for SOTC but I can see how this may seem ridiculous to some people.
 
I've been excited for this game since the reveal. Looks absolutely gorgeous. Congrats to the team.
 
I can buy the Witcher 2 for 5 dollar.

Why I should pay 20 dollar for this game ?

Easily, because I want to play this game.

You can wait until it gets a discount but I will buy this game on day one.
 
Was there any complaining when Transistor was announced as being $20? Were people going into the thread and calling the price gross?

Yes and yes. It was just as ridiculous then as it is now.

They should be happy that it isn't $60, since there are plenty of ten hour games that cost that much, some of which even justify it. The fact that people begrudge a small studio $5 is bizarre.
 
Why haven't I seen this till now??? This looks awesome and another reason for me to keep playing on my Xbone. Excited for this to come out, even if its Bloodborne month.
 
20 bucks seems like a lot for a platformer that doesn't really seem to offer anything new. I'm sure the game's fine but I guess I just don't get what's so special to make it stand out as a must buy.

I understood for a platformer like Outlander that felt unique and offering something new. I think I'm just not seeing it with Ori.
 
Jesus. A few people put four years of their life into creating a beautiful game and the best some posters can come with is "20$ is offensive for a platformer"? What does that even mean?
 
I mean, Dust was made by 1 guy. Super Meat Boy was made by 2.

I can't comment on Transistor since I have not played it, but based on what I have seen gameplay wise, $20 seems like a lot for that as well. Wasn't Bastion (same devs iirc) $15? It just seems like this tier of games just slowly creeps up in price but the scope of the games stay relatively the same. I mean, for $25, you get games things like The Walking Dead or The Wolf Among Us, which are much larger in scope.

Why is it surprising that the cost of developing goes up when developers try to make their game with better production values and try to offer something tha rivals a AAA experience but at a fraction of the price?

I see no real difference between this game and something like Donkey Kong Tropical Freeze apart from one can did get away with charging retail price and the other is called gross for daring to ask for a fraction of that price.

And The Wolf Among Us or even The Walking Dead are in no way games of bigger scope. That's just ridiculous

Yes and yes. It was just as ridiculous then as it is now.

They should be happy that it isn't $60, since there are plenty of ten hour games that cost that much, some of which even justify it. The fact that people begrudge a small studio $5 is bizarre.

Well that's thoroughly depressing if that's the case.

And yes, they should be happy that it's not retail price, but I guess there's a perceived price barrier when it comes to digital indie games and people find it sickening if they are asked to pay more than $15, even if the game rivals most AAA titles in terms of production values...
 
It kinda does but not at 20

Well 'kinda' is the issue, not the price. Those who want the game will pay the $20. Those on the fence will buy it when it comes down in price later on.

Ori is no different to every other game on the planet in that regard.
 
I'm glad that the digital marketplace has become more diverse in terms of pricing. Some games are either too big to cost 15$ or too small to cost 60$.
 
Well 'kinda' is the issue, not the price. Those who want the game will pay the $20. Those on the fence will buy it when it comes down in price later on.

Ori is no different to every other game on the planet in that regard.

What does this even mean. Price is an obvious factor in how much one wants a game. If it was priced at 10, I'd buy it on the first day probably as my interest would increase as a direct relation to the entry cost. You're acting as if cost and interest have no correlation.

Would you spend 200 bucks on Ori? 500? Of course not. So why dismiss a diminished interest towards an overpriced title as being the result of a fence sitter attitude when, if anything, the pricepoint is likely causing the fence sitter attitude for many.
 
I'm glad that the digital marketplace has become more diverse in terms of pricing. Some games are either too big to cost 15$ or too small to cost 60$.

As am I. I find it hard to complain about price increases when the quality and experience now being offered by a lot of these games not only rivals retail games but sometimes surpass them and with ease.
 
This whole price topic is odd. Back in the 8 and 16-bit days, a game of this size would cost the same as games that were infinitely bigger or with much larger teams. Why are people getting hung up on $5? Games costing different prices is a good thing, as far as I'm concerned. A standard $9.99 or $14.99 makes some games cost more than they should, or maybe less than what they're worth. This could easily be worth the $19.99.

What does this even mean. Price is an obvious factor in how much one wants a game. If it was priced at 10, I'd buy it on the first day probably as my interest would increase as a direct relation to the entry cost. You're acting as if cost and interest have no correlation.

Would you spend 200 bucks on Ori? 500? Of course not. So why dismiss a diminished interest towards an overpriced title as being the result of a fence sitter attitude when, if anything, the pricepoint is likely causing the fence sitter attitude for many.

Is it the quality of the game that is overpriced, or the game size? I think the problem lies in an absurd amount of money for a title in your example ($200 vs $500), whereas $5-10 won't break the bank for a good deal of people. I guess the problem lies in what people see as what is worth a dollar compared to someone else. For the cost of an IMAX movie, you're getting a game that's potentially 4-5 times longer than most IMAX movies. Just using this as an example, if it's a matter of you feeling this isn't a big enough game to warrant $20.

The other thing is, Saints Row: Gat out of Hell just came out, and it's $19.99. That game, according to most reviews, is two hours.
 
This whole price topic is odd. Back in the 8 and 16-bit days, a game of this size would cost the same as games that were infinitely bigger or with much larger teams. Why are people getting hung up on $5? Games costing different prices is a good thing, as far as I'm concerned. A standard $9.99 or $14.99 makes some games cost more than they should, or maybe less than what they're worth. This could easily be worth the $19.99.



Is it the quality of the game that is overpriced, or the game size? I think the problem lies in an absurd amount of money for a title in your example ($200 vs $500), whereas $5-10 won't break the bank for a good deal of people. I guess the problem lies in what people see as what is worth a dollar compared to someone else. For the cost of an IMAX movie, you're getting a game that's potentially 4-5 times longer than most IMAX movies. Just using this as an example, if it's a matter of you feeling this isn't a big enough game to warrant $20.

The other thing is, Saints Row: Gat out of Hell just came out, and it's $19.99. That game, according to most reviews, is two hours.

I guess quality. I don't get what's so particularly fascinating about the gameplay in this title that pushes it to be double the cost of other games within the genre.

Also I don't care about game length. Why bring up Saints Row here? This is as absurd as deciding which album to buy based on the number of tracks.
 
I guess quality. I don't get what's so particularly fascinating about the gameplay in this title that pushes it to be double the cost of other games within the genre.
Double the cost of NSMB or Donkey Kong?

Also, should games like, say, Call of Duty be $15, too, or is there something so fascinating about their gameplay that pushes them to be at least three times the cost of Ori?
 
What does this even mean. Price is an obvious factor in how much one wants a game. If it was priced at 10, I'd buy it on the first day probably as my interest would increase as a direct relation to the entry cost. You're acting as if cost and interest have no correlation.

Would you spend 200 bucks on Ori? 500? Of course not. So why dismiss a diminished interest towards an overpriced title as being the result of a fence sitter attitude when, if anything, the pricepoint is likely causing the fence sitter attitude for many.

We're talking $10 difference, not $200 or $500. If you can't afford $20 for a game then you probably have bigger things to worry about than entertainment. If you can afford but can't fathom spending that $10 extra dollars then you're just cheap....not that there's anything wrong with that, but just say "I'm cheap" instead of trying to make the developers sound like they are gouging people when $20 is a perfectly reasonable price.
 
One who name the price is the buyers not the merchants.

If buyers think that the game is too expensive they will not buy it and the merchant have to decrease the price to match what buyers want.

I'm one of the buyers and I think that 20 dollars for this game is acceptable. If you want the game at 10 dollars you have to wait until they cannot sell this game at higher price.
 
Double the cost of NSMB or Donkey Kong?

Also, should games like, say, Call of Duty be $15, too, or is there something so fascinating about their gameplay that pushes them to be at least three times the cost of Ori?

I don't have any interest in CoD so I don't know what their demographic thinks is a fair pricepoint.

No not double the cost of those two you mentioned, why would you pick such ridiculous examples when you know there's a plethora of indie platformers available on steam and various console marketplaces.
We're talking $10 difference, not $200 or $500. If you can't afford $20 for a game then you probably have bigger things to worry about than entertainment. If you can afford but can't fathom spending that $10 extra dollars then you're just cheap....not that there's anything wrong with that, but just say "I'm cheap" instead of trying to make the developers sound like they are gouging people when $20 is a perfectly reasonable price.
I can afford it, I don't want to spend it because it's not worth it. Don't put words in my mouth
 
I guess quality. I don't get what's so particularly fascinating about the gameplay in this title that pushes it to be double the cost of other games within the genre.

Also I don't care about game length. Why bring up Saints Row here? This is as absurd as deciding which album to buy based on the number of tracks.

I figured you meant game length, sorry about that. I can see why for some it may not look super special, but I think from all of the gameplay trailers and extended demos from Gamescom and on IGN, the game looks really great.
 
I don't have any interest in CoD so I don't know what their demographic thinks is a fair pricepoint.
Even if you have no interest in CoD, you could estimate what would be a "fair" price point for it or similar games?

No not double the cost of those two you mentioned, why would you pick such ridiculous examples when you know there's a plethora of indie platformers available on steam and various console marketplaces.
How is it a ridiculous example? You didn't say anything about indie games but about games in that genre. Mario and Donkey Kong are in that genre. How is Ori different from them?
 
I figured you meant game length, sorry about that. I can see why for some it may not look super special, but I think from all of the gameplay trailers and extended demos from Gamescom and on IGN, the game looks really great.

Yeah the game looks fun but I'm not seeing anything in it that's so appealing to me that I want it at any cost. At around 10 bucks I'd bite, but at 20 I want something that grabs me more, that's all. It's subjectivity in tastes. If you guys want to drop 20 on it, that's cool but I don't. If I see it on sale for like 10 bucks down the line, sure I'll buy it. Until then it's just a game I'll keep a casual eye on to see how it pans out before grabbing it for 5 or 10 or whatever it ends up on sale as.
Even if you have no interest in CoD, you could estimate what would be a "fair" price point for it or similar games?


How is it a ridiculous example? You didn't say anything about indie games but about games in that genre. Mario and Donkey Kong are in that genre. How is Ori different from them?
You know that those games don't cost half what Ori does so why use them as examples? Are you incapable of using search engines to find prices? Surely you're being obtuse intentionally here and aren't that stupid, right?

As for a fair price for CoD, again you're being obtuse here it seems. To me I wouldn't play the game so a fair price is nothing. I don't have any interest and wouldn't invest time in it. Why would be able to dictate a fair price for something I view as a waste of time?
 
Yeah the game looks fun but I'm not seeing anything in it that's so appealing to me that I want it at any cost. At around 10 bucks I'd bite, but at 20 I want something that grabs me more, that's all. It's subjectivity in tastes. If you guys want to drop 20 on it, that's cool but I don't. If I see it on sale for like 10 bucks down the line, sure I'll buy it. Until then it's just a game I'll keep a casual eye on to see how it pans out before grabbing it for 5 or 10 or whatever it ends up on sale as.

You're confusing your interest in the game with the price. You're obviously not that interested so you're waiting until the price is low enough that you won't feel bad for spending that much on a game you're only somewhat interested in. Price isn't the issue, your interest in the game is. Which is fine, but again, you're trying to make is seem like they are overpricing the game when it looks like it will offer as many hours of entertainment as more expensive games and it will offer higher production values than games of a similar genre that are priced cheaper.

How many of those $10 platformers have they music recorded by an actual orchestral ensemble?

10700532_1495129284104377_7337736505215238677_o.jpg

While that kind of thing might not be of interest to you it does make the game more expensive to produce and therefore it sells for more. For me it makes a difference as does the gorgeous artwork.
 
You know that those games don't cost half what Ori does so why use them as examples?
Because they are in Ori's genre. What makes them worth $50 when Ori is not even worth $20? Or can't you judge because you don't have any interested in Mario or Donkey Kong?

Why would be able to dictate a fair price for something I view as a waste of time?
Dictate? I said estimate. And considering you can put a "fair price" on Ori without having actually played it, I thought you could do the same for other games, too -- but I guess, I was wrong. My bad!
 
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