I am not saying its irrelevent , i am making fun of the people who say it . 2.23 ghz like i said is very unlikely because all gpus in
the market today cannot achive this high clock . even if true it means sony spent ton of money in psu and cooling solution
which dosent make any sense . best case scenario ps5 will reach this clock in very short bursts to accelerate loading like
the nintendo switch
Sarcasm sometimes gets lost in text.
2.23 isn't impossible, but it's going to pump a lot of heat from a die as big as the APU the new consoles are using. I can hit 2200+ on my 2080ti for shits and giggles, but nothing requires that clock level. Playing the most intensive games, on Afterburner it never creeps over 2050 Mhz. Most games just aren't stable above 2100 Mhz. I think K|NGP|N has gotten a 2080ti to over 2700 Mhz on liquid nitrogen, be nobody is playing any games on his setup.
The interesting thing is how much more voltage is required once you hit 2 Ghz. the curve flattens around that point, and the power draw to reach 2200 Mhz gets pretty steep compared to 1800 Mhz, which means even more heat.
I have a 2'3" tall tower with enough fans and radiators to make my car jealous which at 2050 Mhz under load runs my temps into the low 60's. Again, I have almost 4 cubic feet of cooling space in my tower four 200mm fans, 4 140mm fans and two radiators with their own fans. For the PS5 to cool a 2.23 GPU which is built into the APU alongside the CPU, they are going to need to be doing something really fancy.
Maybe they are running refrigerant and a condenser which would be super expensive, require a lot of space, have unproven reliability, and refrigerant has a lifespan. This is doubtful because it would add $100 to the system's price along with the issues mentioned. I also think shipping refrigerant would put it in a different class for shipping since it contains chemicals.
They could be running liquid cooling which is also costly, requires space for a radiator, and once that radiator heat soaks it loses cooling capacity. Just look at any MicroATX build with a big GPU in it to see how that works out heat-wise, then realise Sony wants to do that in a smaller format. Again, this is an expensive approach for something they need to keep below $600. It would be the first liquid-cooled console though (no the Dreamcast was not liquid-cooled, it just used heat pipe cooling and people though they were for liquid.)
If they are going for a slim format like the PS4's, they will need to use blower-type fans which basically always have coil whine noise under load. If they go this route, I expect to see reliability and/or performance issues related to heat. My 2080ti is a liquid cooled card, but it also has a blower type fan installed. I consider that fan to be a last resort backup in case my GPU radiator springs a leak or the radiator fan fails. Other than that it's inactive because it's near-useless and kind of noisy.
They might go with a setup similar to the one used in the Xbox One X which used a large diameter blower with a big cooler directly on top of the APU exiting directly out of the system through a steel shroud. The X is quiet and pushes some pretty impressive games at 4K like RDR2.
The only other real option I think they have, and the reason I don't think they've shown a console yet, is to copy Xbox's homework and build vertically, sucking cold air from below and expelling the Inferno out the top. Even then at 2.23 Ghz in such a small box, I expect to read about people melting things the put on their consoles or actually burning themselves.
It'll be interesting to see what they came up with.